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Cura... where does it fit in?Follow

#1 Nov 19 2009 at 10:01 AM Rating: Good
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Hello everyone! Forgive me if this is a dumb question:

I took WHM to 37 for my Beastmaster sub, with no intention of ever touching it again. However, I have thought about taking it up at least to 60 to see if it is fun once you get some better spells. My question is about the newer spell Cura, which I see is a AoE cure spell. How does it fit in to the Curaga series of spells? Is it similar but different somehow, or is it simply like a Curaga II.5? Is it meant to work only with the new level 40 Job Abilities (doubtful but...)?

I just don't want to look like a tool once I hit 40 and don't know what my spells do. Thanks in advance. Cheers! -Corso



Edited, Nov 19th 2009 11:13am by CorsoFSS
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#2 Nov 19 2009 at 10:13 AM Rating: Excellent
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The main points to know about Cura are:

1. It can only be cast on yourself. So it can only heal people that are near you when you cast it.

2. Its potency is boosted by Afflatus Misery. The damage taken by the last hit before you cast Cura will boost the potency of Cura. Without this boost, Cura will only restore 30 HP and is basically useless except for waking up your slept party. With the boost, it will generally restore as much as the last damage you took, up to about 200 HP.

So really, the best use for Cura is on enemies with AOE abilities that are in the 100-200 damage range. Any less than 100 and it's not really worth standing in AOE range just to recover from it. Any more than 200 and the damage will come faster than your Cura can heal it, forcing you into the Curaga range of spells which gets expensive. It can still be an MP-saver, but it's risky for the WHM to be in AOE range when the AOEs are very dangerous.

If you've done Salvage or Nyzul, the archaic gears are a perfect example of a Cura-friendly situation. They spam AOEs that frequently do ~150-200 damage, and the only ailment they give is weight which is something the WHM needs to get rid of (Esuna works great since you're already in AOE range for Cura). Cura will save you absurd amounts of MP fighting archaic gears, or other similar mobs (like flies and their Cursed Sphere).

Edited, Nov 19th 2009 8:27am by Pergatory
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#3 Nov 19 2009 at 10:14 AM Rating: Excellent
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It is a Curaga that is powered up by damage taken when in Afflatus: Misery.

While not powered up, Cura will cure for about a Cure 1's worth of HP centered on you; about 30ish.

However, when you take damage (Caps at around 200), and misery is up: It will cure in the range of 200ish HP; for 30MP. This makes it an extremely efficient Curaga.
Also, Cura has static hate (Like Cure V).


Of course, it's obvious flaw is that you need to take damage for it to work; so it is kind of limited in use.
You can expect to get good uses of it fighting Goblins, Cactuars, in einherjar, and when fighting some NM's (like BattleClad Chariot).



On another plus side: It makes for a cheap "Wake up" curaga even when in Solace.



Edit: Gah, got beat while typing D:

Edited, Nov 19th 2009 10:26am by Drakonite
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#4 Nov 19 2009 at 10:17 AM Rating: Good
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Bwahahaha, beat you by 1 minute! XD
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#5 Nov 20 2009 at 8:33 AM Rating: Good
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This past Tuesday in Dynamis-Valkurm, I used Cura to great effect against the needle attacks of Nightmare Sabotenders. Since everyone was already clustered up to absorb all the damage, it was kept rather low and Cura worked incredibly well to keep my party healed.

Granted, it couldn't do everything all of the time and I had to mix in a few Curaga II's here and there, but with Penury to cover those and the low cost of Cura, MP was never an issue.
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#6 Nov 20 2009 at 8:45 AM Rating: Decent
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How is the casting speed of a Cura?
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#7 Nov 20 2009 at 11:37 AM Rating: Good
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The casting time is about the same as Curaga, but the base recast time is about 3x Curaga (in other words, 30 seconds).
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#8 Nov 20 2009 at 8:17 PM Rating: Decent
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RyaWHM wrote:
The casting time is about the same as Curaga, but the base recast time is about 3x Curaga (in other words, 30 seconds).


How does the hate generated compare to a Curaga?
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#9 Nov 20 2009 at 8:31 PM Rating: Decent
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Cura's hate is static (it doesn't change no matter how much it heals). I'm not sure how it compares to Cure 5, but the hate from Cura is low (definitely lower than Curaga 2 which is Cura's rough equivalent at full strength)
#10 Nov 20 2009 at 9:16 PM Rating: Good
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It starts off at 50CE 100VE. Which is pretty low. It will generate more hate depending on how much you cure; but in a tiered system (Unlike everything else).

Also, Cura is the only spell in the game to ignore how many targets you hit when determining hate.
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#11 Nov 22 2009 at 2:21 AM Rating: Good
Edited by bsphil
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Since everyone else has explained Cura fairly well, I'll just say that I love using it. :X
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#12 Nov 25 2009 at 11:24 PM Rating: Good
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I've found that Cura works great if you're doing endgame farming activities. Farming water in sky is boring no matter what job you're on, but as long as you have a backup healer, a WHM can break out the club and join in the damage fest. Between Mystic Boon and sublimation, you should never run out of MP, and Cura will keep everyone in the party nearly fully cured.

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