Not really. Things go to hell when it's used even once if not all gears have been taken out. For it to not use it once is pretty much a matter of extreme luck, not how much Subtle Blow you're able to pile on. (I have never had a LBC that didn't use it at least once.)
Again, your lack of salvage experience is showing.
There is a fairly simple strategy to avoid homing missile all together; allowing to completely skip the gear pulling area (Saving 15+ Minutes).
And guess what? It involves feeding it as little TP as possible.
Basically; as long as your Monks can stay off a side, it will not do homing missile. LBC can only face someone if it chases someone; or during certain TP moves (non-Homing).
So it becomes fairly simple: Every time it faces a monk, they simply move over to a side of the chariot.
For this to work, you need your Monks unbound before it can fire a Homing Missile.
Having enough time to remove bind from both tanks and enough time left over to move to a side is crucial. Auspice will buy you that time.
Here's what I do know: Penance/Monk's Roll, from what I've heard about it, already made these bosses easy mode. Auspice is not "needed" to make this setup work, therefore advertising it as such is just plain wrong. And if you don't have Penance/Monk's Roll, Auspice alone is not going to do anything but burn your MP faster, or worse, let someone die because you're busy casting something useless.
For starters: Monk's Roll is not "Needed" for the setups I described to work. This setups where already being used
before people realized they could use a COR for bosses, and way before the WHM Auspice update.
What they do however, is enhance their effectiveness. Auspice alone does it by the magnitude of around -12.5% TP per monk (Increasing returns say hi).
My experiences with it have said otherwise. If I try casting it on anything that lives a while and has potentially devastating TP moves, it still uses those moves at the same rate (because news flash: +10 Subtle Blow is subtle), meaning an overall loss of MP for me.
If you cannot understand this basic concept I don't know what to tell you.
The problem is that your experiences are on mobs that do not form part of the discussion. We are discussing Salvage and Gear NM's; not your everyday whack-away NM of the month.
Also: I have not once said to use it outside this mobs have I? I know it's fairly insignificant when you have 4+ melees whacking at something. But I also know it becomes significant when you only have 2 + reduceTP abilities in play.
The problem here is that you seem to lack the ability to make that distinction.
It's nowhere NEAR close. They are not the same thing. In fact, one is better than the other with a clear, visible, and consistent effect.
Trying to equate these effects somehow is like saying every character in Smash Bros. is on equal footing and there is no such thing as character tiers. (Hint: It's not true)
Auspice effects seem pretty clear and consistent to me. It can't get any simpler than 10% reduction to damage trough TP moves. It won't suddenly change or go away just because you want it to.
But I guess logic with you doesn't fly. You want the hard math? Here's mathematical proof of an obvious mathematical attribute:
(Warning: Numbers ahead)
Basic Salvage setup:
- 2x Identical Monks
- No Enemy TP Regain (2x Penury)
- All damage Will come trough chariot's TP moves (Damage only comes from TP moves and shadow-wiping after effects).
- Will disregard other DD TP-Feed (SAM WS run in. THF SA/TA/Feint duties)
TP per Punch per monk:
- 7.9 Pre- Subtle blow.
- 6.32 with native Subtle blow (20%)
- 5.53 With Auspice (10%)
This is what the Per-round equivalent totals looks like:
- 31.6 Nothing
- 25.28 Native SB
- 22.12 Native SB+ Auspice
Now let's calculate actual attack speed. Our monks will have 50% Haste (25% Gear, 15% Spell, 10% March) which is what you need to cap your Utsusemi recasts.
With 348 base delay, this gives us a full round each 174 miliseconds.
Delay to reach 100 TP:
- 550.6 (9.1 Seconds)
- 688.2 (11.47 Seconds) Native SB
- 786.6 (13.11 Seconds) Native SB + Auspice
TP moves every 3 minutes:
- 15.69 Native SB
- 13.72 Native SB + Auspice
On it's full, 3 minute duration:
- Auspice will have delayed each TP move by 1.64 seconds.
- It will have prevented 1.97 TP moves.
In the low end damage of the TP spectrum (2x200ish Inertia) this converts to 788 damage.
Bit less than a Cure V worth of MP. Meaning it will have paid itself 2.5
times at minimum.
At the high end of the spectrum (let's say, 4400 Discoid) this is around 8668 damage prevented. Assume a 850 Cure V, and it just paid itself 28.6
So, I have just mathematically proved that Auspice will pay itself. And that the potential prevention it affords is monumental.
TL;DR Version: Auspice is awesome for chariots.
But it's not like anyone who's ever done salvage seriously didn't knew already. Edited, Nov 13th 2009 12:26am by Drakonite