melee that can't manage hate.
DD that can't manage hate are the worst for a whm to. When they get hit they get hit hard and require big cures in which case the Whm mage ends up pulling hate. Seems some DD take pride in how big their number are and it almost an ego thing. Look at how much damage I did. I was recently in a party where there were two DD both hitting the mob before the tank even had hit provoke. DD need to learn to manage the hate they get. Funny thing is they also complain about not being hasted. LOL. Yea I am going to put haste on someone already pulling more hate than the tank. Allot of parties go down because of this. Let the tank build up some hate first. It aint as big of a problem in experience parties as in other things but it will require more down time.
The difference between a bad White Mage and a bad melee is that you can tell when the White Mage is bad because you can measure it in deaths.
That is so untrue that I do not think I even need to give a reason.
Any WHM who doesn't take echo drops with them wherever they go - is an idiot. I'm sorry but it's true. You are ultimately responsible for being able to cast and remove this crap from other people. That's not to say others shouldn't bring drops but a WHM should ALWAYS carry Echo drops.
I agree 100 percent…
Wow OP is just a giant hate on for WHM's.
I retired my 75 WHM from party play a long time ago because of this kind of BS attitude. People seem to ALWAYS blame the WHM for party failure and ALWAYS think they are the number 1 priority in the party. "HASTE" "I NEED HASTE" "PARA" "I'M BLINDED" "POISON". 6 members in a party, 5 of which can't do anything but hit the mob, 1 of which should be hit by the mob, 4 of which are doing their damndest to rip hate and show how hard they can hit the mob, and all start crying the instant they get an ATK down. "ERASE" (I fuggin love it when they use all caps). Priority 1 is not your erase, poisona or haste it's keeping people alive. Sometimes I avoid hasting people because if you allow them too much TP they decide it would be better for the party if they become a cure sink. Personally I don't care if you have to suffer poison for the full duration because I have to cure bomb some berserk suicidal melee to keep the party alive then that's whats going to happen.
WHM is not a difficult job and yes there are a few do and do nots. Bring echo drops it's important. Curaga 3 or 4 can be used but only in some situations not ideal for party play. as for standing in melee range depending on mob type Esuna only works if a WHM stands in melee range. As for blaming the WHM though, that's total BS.
The WHM is a reactionary job and has to react to the situation of the party if someone in the party just did something stupid it's the WHM's job to fix the problem before someone ends up dead. The measure of success or fail is not the sole responsibility of the WHM but how the group functions as a whole.
Oh and lightningcount not to say everything you said is wrong but your huge YOU ALL SUCK WHM'S rant and start spouting off rules is in pretty poor taste.
9 times out of 10 it is either the tank or healer.
I do not think it is that high.. I see allot of deaths lately do to DD that do not know how to not pull hate. Are they pulling hate because of a bad tank? Maybe but you still can manage it and adjust. Again I do not see this as much in exp parties but it does happen there too it just does not ussually cause the hole party to do down...
Everyone has a role in the party and has to know how to play their role and a party can go down by anyone. Their is more pressue on a tank and a whm and parties do fail because of them and probably more often. Edited, Oct 21st 2009 1:53pm by Nashred