From the testing on the other thread; Merits + Cure Clogs alone is enough to get our slowest cure (Cure V) to the current best Cast time. The "Tiers" where supposedly at 15% and 35%.
I was afraid you'd bring up that thread. That testing was literally done by a person holding a stopwatch. I'm sorry but I don't buy into it. I don't believe in cast time tiers. Even if someone can prove that the tiers exist with some kind of scientific timing machine, I'd sooner believe that it's an artifact of lag translating casting start/stop times from the server to the client, than believe that SE for some reason restricted cast time bonuses to a couple of very specific values.
Of all things efficient; you picked the one thing that goes against the rule. Curaga will always be more MP efficient than both Regen and Single Cures; but it will also always be more Enmity Intensive.
Comparing it cure-by-cure enmity-wise; it will be the "Same". The difference is that you cannot possible cure III that amount in the same time frame than it takes to Curaga II.
The result is that you get a much much higher peak in Enmity during Curaga II than by casting 6 individual Cure III's. This is a fact.
On paper your logic is flawless, but I've found in practice that Curaga can be a very useful tool for reducing enmity. It seems counter-intuitive, because it does indeed produce a hate spike right when you cast it, but that spike dies down very quickly and you're left with everyone at full HP for a good while. This results in a very large downtime for the WHM, in which you can cast things like Regens, work on your Haste cycle, etc. Curaga quite often gives you a large window for casting maintenance spells. So looking at it on paper, yes Curaga is the same enmity as individual Cures but spikes them all together in one cast; but in reality, Curaga lets you manage your casting much more effectively which can lead to an overall reduction in enmity. Thus your enmity stays lower, and when you need to Curaga again you have the headroom to do so, not due to enmity down but due to your smart casting. This comes full circle to my point that smart casting reduces MP consumption and
but do not equip enmity down except as a last resort. 90% of the WHMs I see out there are using more enmity down than they need
I don't know you; but I don't see 90% of the WHM population running around in -40 Enmity. Heck, I'd be lucky if I see them break 20.
I should clarify, 90% of the endgame
WHM that I see are running around in -40 enmity. When I'm running around Whitegate it's a totally different story. Maybe Asura is worse than other servers at this... but it's become one of my biggest pet peeves because it's so rampant in Asura endgame for WHMs to be sporting Novia and
Errant Cape and
sometimes even some Raven gear on top of that! It's absurd! That's why every time one of these threads comes up, I speak out against blindly piling on the enmity down, and every time folks like you speak up saying "BUT ENMITY DOWN IS IMPORTANT!" Guess what dude, I'm not saying it isn't... you're arguing against a straw man.
I'm pretty sure that poor amounts of -Enmity lead to worse casting habits (Avoiding Cure IV/Curagas/Flash) than having an oversizes -Enmity pack. Specially since the former is a lot more common.
I'd agree with you that a dead WHM fosters worse casting habits than one with too much enmity down. That's completely beside the point, and I'm not really sure what you're trying to say here. Again, you are completely side-tracking the points I'm trying to make and making it sound like I'm arguing to just roll with no enmity down at all. I'm saying nothing of the sort, respectfully get your head out of your **** and read my original thread until you realize the point I'm trying to convey has nothing to do with putting yourself in harm's way and everything to do with fine tuning your equipment to your play style so that you don't have a stat you aren't using. Again, you are just building up straw men here so you can beat me over the head with your "enmity down is important" stick. I run with about -25 enmity, this seems to be about the amount you are arguing for (if slightly lower but not much), so why do you keep disagreeing with what I'm saying? What exactly is your point of contention? Do you not think people should exercise pragmatism in choosing their level of enmity down? Do you think they should just grab a bunch of enmity down, toss it on, and assume it's saving their lives? Because if not, why are you arguing against me?
Incidentally, this is why I am strongly of the opinion that Novia earrings should go to heavy DDs way before the WHM puts one on, but good luck trying to convince your average Joe Samurai to put on "mage gear", even if ultimately it would result in them doing more damage.
I agree completely, DDs pull hate 10 times more often than WHM. I use Novia for weaponskills on DRK (TP in Abyssal+Brutal, swap out Brutal for the WS). I don't know any other DDs that do this, 'tis a shame, they might live longer. Edited, Sep 3rd 2009 8:44am by Pergatory