I apologize in advance if anything i mention was covered, some will be a repeat.
Whm merits, Cure Cast time has "tiered" caps. I don't remember the thread offhand, but there is a point when its more useful than others. If you have Cure clogs tho, you "can" do somewhat without Cure cast time merits, ir less merits here.
I did a combo of Cure cast time, Regen potancy and Barspells. Pretty much any combo is good here as all 3 are useful on a very normal basis.
Group 2, i'll definatly second, third, whatever we are at in terms of backing ups that Shellra X5, Devo X4 Pro X1. Pro i have since its better than Pro 4, yes, its only 5 Def, but it IS better, so i put 1 merit in, but never do more than 1, again, unless they add a Phalanx effect or raw damage reduction effect down. Shellra is Pure magical damage down, a must have. Devotion is restoring Mp, a Great thing to have, provided you have a mage in your party. This ability Will be wasted if say you are in a dyna group with yourself and 5 melees.
Here is where some will say throw 1 merit into Matyr. It actually has a few uses. You can use when silenced, its on par with "Waltz" speed, and you can use in magic Restricted areas or in magic aggro areas. SO it has uses, they are just more limited by what you are doing. Its also useful if you are out of Mp (tho that shoudl rarely happen)
Now for /Sch. Light arts has a 2 hr duration. However situationally depending you may switch back and forth between Light and Dark arts. Sch has a rather broad spell library, and Among theor dark spells they have Drain and Aspir. Activating Dark arts gives you a major boost to Dark magic Skill, enough so a whm/sch can efficiently use Drain and Aspir.
I think my current records are 189 Hp and 151 Mp. A whm/Blm will come nowhere near that.
Addendum Black like Addendum white offers Sch some Additional spells, however this consumes a stratagem. You will use this where you'll never use Addendum white since whm gets all those spells naturally. The 2 spells you get through Addendum Black are Sleep and Dispel. Dispel is a Very useful spell, but only really if you don't have a Rdm or Brd, but i still find a use for it from time to time.
Light Arts will Last for 2 hours and has a recast of 1 min. It wears when you zone. Light arts is a direct 10% Mp cut, 10% cast speed and 10% recast speed on ALL white magic spells. Penury will cut the mp cost of your next spell in half. Half of the origional cost, nto the 90% light arts cost, ex. Raise is 150 Mp, Under light arts its 135 Mp, under penury its 75 Mp.
Celerity is a cut of cast speed and recast by 50%. So again, raise has a 1 min recast. Light arts recast is 54 seconds, Celerity recast is 30 secs.
/Sch also offers a resist silence and conserve MP trait, which is always a nice thing for whm.
And finally Sublimation. Saps your Hp at 2 a tick, 1 a tick with Auto-regen, or 0 a tick with regen gear. Stoneskin WILL absorb the damage so you can rest, but like Any dot, if stoneskin falls you'll get up, even if you are loosing no HP. Like if you throw regen, you'll actually gain Hp but still cannot rest.
Its also a wake up call, just like a poison potion, except depending on your Hp, will last about 5 minutes and you can use sublimation when you choose. (barring the 30 sec recast)
When its done charging (which will take ~5-6 mins) the icon will change and you can use the charged Sublimation. This will restore 1/4 of your Hp in Mp. (forget offhand if gear and which gear effects this, HP+ i think does, while HP to Mp does not, pretty sure thats Not right, but gear effects this differently) So if you have 800 HP, it will restore 200 MP.
Now for the Whm abilities. Solice will Grant a bonus to your cures. They will provide the resiever with a ~25 second stoneskin effect, which will absorb a set amount of damage. Every cure you cast will add to a pool, which piles into a MAB effect for your next holy/banish. You also recieve a bonus to your Barspells and to the neg stats you can steal with Sacrifice.
Misery bases off the damage you take. Misery will increase the spells you can remove with Esuna. The most recent damage you recieve from an attack will pool into your next casting of Cura. With Auspice under Misery the WHm will gain Enlight and an Acc bonus when you miss an attack.
Typically whm stay in Solice mode when they need to cure, while will stay in Misery mode when they are in range of the mobs attacks and the mobs do a lot of Neg stats.
Essentially Esuna is AoE Erase All X2 while under Misery, while under solice its Poisonaga/paralynaga/blindnaga. You cannot remove Pertification of silence with Esuna since you cannot cast with them.
Chocobo Status: Retired Green, Black, Red, Yellow
Whm/Blm/Rdm/Mnk/Thf/Pld/Blu/Smn/Dnc/Pup/Bst/Drg 99, War 91, Brd/Sch/Sam/Nin/Cor/Drk/Rng 60, Geo 15, Run 10
Alch 72+1, Cook 66, CC 61+1, Wood 61, Synergy 56, Bone 54, Leather 51, Gold 49, Smithing 45, Fish 15 http://ffxi.allakhazam.com/profile.xml?143946