I said and I quote:
adding fast cast gear at the right amounts for other jobs that the pieces we do get are little chunks of fast cast. you'd have to wear a ton of them just to come close to the desired effect and you'd be giving up a lot of other stats for it.
Never said it was not possible to load up on fast cast gear. but you need to spend a lot of slots on it. slots which could be better used for other whm specific bonuses. And looking at your list, your giving up a good headpiece (goliard/+3 cure pot MKD hat), ear (magnetic/novia/roundel), feet (blessed/blessed+1/marduk), body (noble's/Aristo)
for 9% fast cast /4.5% casting timer reduction. And you're losing 10/12 potency, about 10-15 MND, tons of -enmity.
/SCH's -10% already outperforms it without us changing anything, which is part of what makes the SJ so awesome.
I never use loquacious earring for example, because novia/magnetic is better. or roundel/novia/magnetic combination.
Body is always a refresh piece, I can swap in Jubbah for fast case, but why would i use that for cures?
Just saying given we have a fairly accessible 5% haste piece already (which I know isn't quite the same as fast cast, but still out performs a +5 fast cast piece on timers), I don't think its that great to have a fast cast head piece for WHM when you're giving up a potential +3 cure potency in its place, or the much talked about WS macro piece.
There's a theoretical limit to how many pieces of fast cast gear you can load up on whm, and a practical one.
Edit: Rya, noted, and thanks for the clarification. Edited, Jul 26th 2009 2:33pm by Dekusutaa Edited, Jul 26th 2009 2:34pm by Dekusutaa