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#1 Feb 21 2009 at 12:39 PM Rating: Default
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I'm going to go on my first Dynamis run as a Whm/blm. Does anyone have any advice or links to guides I could read to get myself ready to not ***** up?
#2 Feb 21 2009 at 12:44 PM Rating: Decent
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Really depends on how your ls is ran. My only tip is to keep rr3 up at all times. As well as barspells accordingly.
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#3 Feb 21 2009 at 12:47 PM Rating: Good
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Does "level your sch sub" count? =P Seriously though, your role in Dynamis won't be much different from what you're already used to, although it may vary slightly depending on what party you're in. If you're with the tank(s) you just need to stay focused and on your toes. Be aware of what's going on and adapt(ie. a monk mob about to hundred fists). If you're not in the tank party it will probably just be a three hour haste cycle with a dash of R3 thrown in. Bring Echo Drops, keep RR up and try not to fall asleep.
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#4 Feb 21 2009 at 12:52 PM Rating: Decent
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so many subs to level >.< I'm working on several for whm right now. And thanks for the advice ^^ I'm crazy nervous that I"m gonna like, aggro a ton of mobs and wipe us. Hopefully since it's my first run in an experienced ls they'll give me an easy role >.>;
#5 Feb 21 2009 at 12:59 PM Rating: Good
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What zone are you doing?

And it can be frustrating to have to level subs, especially if you're newish and anxious to start getting into things besides EXP, but once you get /SCH to sub level you'll be kicking yourself for not having had it leveled to use for the 30-75 grind. It's really that good for WHM.
#6 Feb 21 2009 at 1:18 PM Rating: Decent
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Had blm leveled and whm to 60 before sch came out :3 I just quit for awhile. And we're doing bastok first, and then I have to sit out for a couple weeks while they do some of the ones I can't do yet.
#7 Feb 21 2009 at 3:06 PM Rating: Good
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The BST mobs in Bastok have Scorpion pets that love to cast Breakga. Barstone and Barpetrify can help with that, I know I resist it on RDM a lot with those up. RDM also has a Resist Petrify job trait, not sure what the odds of other jobs resisting are. They can be Silenced, which your RDMs should be doing, but if not you can help with that. Speaking of Silence, if no one else is doing it, Silence the BLM mobs.

All mobs in Dynamis can use their job's respective two hour move. Invincible and Perfect Dodge can be annoying, but the ones to watch out for are Astral Flow (which is easily avoided as long as the avatar is asleep), Mijin Gakure (keep people's HPs topped off as best you can when fighting NIN mobs), and Hundred Fists (spam cures on whoever is tanking a MNK as best you can; Flash helps as well).

There's also Statue mobs in Dynamis. There's different types that when killed grant benefits to anyone within range, and you can tell what type they are by the color of their eyes. The ones to look for are ones with blue eyes, and more importantly for you ones with green eyes. The blue eye ones refill everyone's HP, so if you see one of those about to be killed don't bother spending MP to top everyone off. The green eyes though refill everyone's MP, so if you see one of those being killed, make sure to be in range.

Any mage type mob, as well as the scorpions, statues, wyverns and avatars can be aspired. You usually get the best potency off the scorpions, wyverns and avatars, you'd probably need /SCH to make this worth your while though.

Crowd control in Dynamis is hugely important. Depending on your LS this will likely be the job of either RDMs or BLMs (some probably use BRDs too). Not something you should really need to be concerned with, but don't forget you have Repose just in case. In some zones (not Bastok) the BST mobs have Hecteyes as pets, BRDs and WHMs are usually expected to sleep those, so it doesn't hurt to show that you're not afraid to throw out a Repose as needed.

Those are mostly things that hopefully someone in your LS would fill you in on anyway...

Other than that you'll basically be doing standard WHM things, just on a larger scale. Cure/Haste/Regen/Pro/Shell etc. Make sure to have RR up at all times. My shell's main WHM even has a RR macro with an /l line in it, just in case any of the other WHMs need a reminder.

Good luck and have fun. You probably won't need to worry about falling asleep until after you've already been going for a few months. :P

Edited, Feb 22nd 2009 8:02pm by PopeyesOpenEye
#8 Feb 21 2009 at 3:11 PM Rating: Decent
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I wish I had /sch when I leveled whm loving it now for endgame.

anyway on topic for bastok main key is to stay away from the scorpions and keep barstonra and barpetra up incase you do get stuck in range good luck and /welcome to dienamis
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#9 Feb 21 2009 at 4:12 PM Rating: Decent
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WHM/SCH, toss random flashes on mobs that are being fought (flash hundred fists), repose anything that is running around attacking people that the sleepers seemed to have missed, cure your pt or anyone you see that needs help, and toss R3s.

As long as you aren't auto-running in one direction and go afk for a minute or put people on /follow you'll be fine and won't aggro stuff. You'll probably be in back anyway.

Edited, Feb 21st 2009 6:14pm by bsphil
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#10 Feb 22 2009 at 12:55 AM Rating: Decent
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I found this little gem in the little known WHM facts thread but it bears repeating here for Dynamis as I use it fairly often. Using Divine Seal and a -na spell will remove the status effect from all alliance members within range. This can be very useful if a BST pet wakes up and gets off an enfeebling spell as well as in Dynamis-Jeuno where the goblin NMs will use AoE enfeebles as well. Do some research to find out what the pets in each zone can use and have a macro ready. Nothing will make a DD alliance happier than Stone disappearing simultaneusly from everyone when you run in to save the day. Just be careful to get back out of the way quickly so you don't get caught if the mob reuses it.
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#11 Feb 22 2009 at 1:47 PM Rating: Good
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PopeyesOpenEye wrote:
There's also Statue mobs in Dynamis. There's different types that when killed grant benefits to anyone within range, and you can tell what type they are by the color of their eyes. The ones to look for are ones with red eyes, and more importantly for you ones with green eyes. The red eye ones refill everyone's HP, so if you see one of those about to be killed don't bother spending MP to top everyone off.


Slight correction. The Statues with RED eyes do nothing other than die or possible to aspir. The Statues with BLUE eyes are the ones that refill HP.

If you're going to be doing Dynamis as WHM, level SCH. With Dark Arts up, our drains and aspirs actually are reliable enough to not really have to rest.

bsphil wrote:
As long as you aren't auto-running in one direction and go afk for a minute or put people on /follow you'll be fine and won't aggro stuff. You'll probably be in back anyway.


This above should be memorized. Don't auto-run and don't every put anyone on /follow. Causing massive links and deaths are not a way to make a good impression.
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#12 Feb 22 2009 at 5:03 PM Rating: Good
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Verr wrote:
PopeyesOpenEye wrote:
There's also Statue mobs in Dynamis. There's different types that when killed grant benefits to anyone within range, and you can tell what type they are by the color of their eyes. The ones to look for are ones with red eyes, and more importantly for you ones with green eyes. The red eye ones refill everyone's HP, so if you see one of those about to be killed don't bother spending MP to top everyone off.


Slight correction. The Statues with RED eyes do nothing other than die or possible to aspir. The Statues with BLUE eyes are the ones that refill HP.


woops :)
Edited, thanks for the correction.
#13 Feb 24 2009 at 8:10 AM Rating: Decent
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Quote:
I'm going to go on my first Dynamis run as a Whm/blm. Does anyone have any advice or links to guides I could read to get myself ready to not ***** up?


#1 job, keep people alive (namely yourself - rr at all times is a must). I know common sence but that is to be your main focus. You have other peolple that "should" be responsible for crowd control and what not. You should main;y be responsibly for your party 1st and other people after that. With that said, people are gonna die, it is up to you to learn when it is more important to let the thf die then the tank when things get dicey:D Better to have a dd weak then a full wipe.

#2 stay with your aliance, don't go wandering, don't go afk without telling the leader, don't get lot

#3 remove debuffs, keep a clear priority - paralize, silence, petrification, know who needs what and who will benefit the most but having it removed 1st. ie if you are in a dd pt, well fix your strongest dd 1st or if you are in the tank pt obviously the tank has priority

#4 conserve mp as well as you can. Until you get experience, knowing the lulls, what to expect as a work load hold onto as much mp as you can for emergencies

#5 haste cycle - haste is a bonus for dynamis, any dd who "insists" on haste should know you have more important responsibilities. When most mobs are alive for less then 30 seconds they should understand haste is a luxury. With that said I prefer never to let people go without it :D

#6 know your own ls rules re raises. Some ls's including mine have rules around giving out more then r1's, it is our members own responsibilty to bring rr items as it saves time.

#7 macros - I tend to keep things as simple as possibly and usually run with 1 line of macros: cure 3, haste, paralyna, silena, "target MT", "target off-tank", "target puller", repose. Anything other then that you probably don't really need a macro for

You should really focus on paying attention, learn how the ls runs and just enjoy yourself.
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#14 Feb 24 2009 at 9:42 AM Rating: Good
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Level Sch, you'll thank yourself.

/Blm offers you Sleepga Bind and Tractor in Dyna, thats really it. You have conserve Mp, but /Sch has that as well.

/Smn offers you Auto-refresh, and thats really all. I use it for 1 dyna, Glacier since our shell does not have any Pet jobs, so i am the Boss Magnet, but this is a Specific Situation.

/Rdm gives you Gravity and Dispel, which Sch gets Dispel. You also get Fastcast +15%/7.5% which Sch almost matches with arts.

/Sch, ok, i'll Break it down the bast i can.
First you have Light and Dark Arts. These do Numerous things for you. Light Arts Lowers the cost of all your White Magic by 10%. Reduced the cast time by 10%and the recasts by 10%. (it Raises the Mp/cast and recasts of Black Magic by 20% as the negative side effect) It also Raises your Enhancing and Enfeebling Skills to 256.

Dark Arts does what Light arts does, just for Black magic spells. /Sch offers tier 1 of all Elemental Single Spells, Drain and Aspir. Since Whm don't naturally have Dark Magic, Dark Arts raises this skill to 200, which is Far superior to /Blm, giving whm a Potent Aspir and drain.

While in the According Atrs, you have whats Called Stratagems and Addendums. As whm/Sch, you will NEVER need to use Addendum White. All this does is Allows you accesss to Na spells and Reraises primarily as Sch. However since whm has Access to these naturally, its a waste for whm to use this.

Addendum Black allows Whm Access to Sleep and Dispel. Both can be useful.

In Light Arts you get Penury, a JA on a 2 min charge timer as whm/Sch 75/37.(i'll go into charges in a sec) This lowers the Mp cost of your next light spell to 50% of normal MP cost. (the 10% reduction from light arts is not included in this)

Celerity is the other Stratagem you get, this one reduces the cast and recast timers to half what they normally are. Again, the 10%s from Light Arts are not factored into this.

Dark Arts has the same abilities, just with different names (which i never remember ><)

Ok, now for charges. You have a counting clock. When you change jobs you'll gain access to full charges you have. As 75/37 whm/sch you'll have 2 charges. Each are on a 2 min timer. If you use 1 charge, you will have 1 left and a 2 min timer will count down until it is renewed. If you use both Stratagems, a 2 min timer will count down, when its done, 1 charge will be restored and a 2nd 2 min timer will begin to restore the 2nd charge.

Each of the above stratagems and Addendums use 1 charge.

Now for some Job traits. Sch gets a Conserve MP trait. Sch also gets Resist silence traits, finally Sch gets a MP boost trait. its only +10 Mp, but its better than nothing.

Now the most common thing people /sch for; Sublimation. This is a Job ability. When you use this, sublimation starts charging. It fills 2 Mp every 3 seconds and drains 2 HP every 3 seconds. However its NOT like refresh. Your HP will go down, but your MP will not fill up. The Sublimation "charge" fills Up. This will fill to a max of 1/4 your HP. (some HP + and HP>MP gear will effect this differently, i don't know Exactly how it works in that reguard so thats all i'll say on that) So if you have a max of 1000 HP, you can get a full charge of 250 Mp. If you have Stoneskin up, it Will absorb the damage from this, so you can rest whiel this is charging. Main Sch cannot do this. The MAIN downside, is Refresh from a Rdm WILL NOT stack with this. And Refresh is Actually BETTER, but this allows you to fly solo w/o a Rdm. For me (im a taru) a full charge is about 196 to 202 Mp stored, and it takes approx 5 mins to store (it will vary based on how much you can store)

So i'll review.

Light Arts for a 10% MP/cast time and recast cut.
Conserve MP trait.
Potent Aspir and Drain.
Sublimation.
Resist Silence.

No other SJ will give you this Much flexability.

As for the Actual Part of what to do in Dyna; Keep people alive, remove stats, raise, etc, the normal WHM Stuff.

Also, buffs do NOT wear when you go in. So if you have /Sch ready, fill up a Sublimation charge, put Up RR before going in, it will save some MP once you are in.

Finally you can Aspir Mobs well like this. ALL Stones are Aspirable, Mage Types have MP, Dragoon Pets have MP.

I am fully able to main heal an Alliance like this with backup help of 1 Rdm in another party. Its challanging, but this Sub lets Whm do just SO much more.

Also, Celerity on Raises allows you to get people up significantly faster. Celerity also allows a 1 min recast on Raises if you are weakened, when they are normally 2 mins. (haste will NOT help you while weakened, haste gear WILL, but not the spell)

Any other Questions feel free to post, and sorry for the long WOT heh.

~Dmh
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#15 Feb 24 2009 at 9:51 AM Rating: Good
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Oh yeah, a few more things,

NEVER, NEVER, NEVER use Diaga. This WILL cause a Wipe. Unsleepable mobs = Wipe typically.

As said, Bring Echos, no realy need for poison Potions since Sublimation can and will wake you from sleeping while its charging (you may have to tear down stoneskin but it will wake you up)

In Bastok, Barstonra/barperta are your friends. (as well as other zones with Scorpions)

Help sleep mobs, repose is very potant, and also will actually Sleep Slimes (hecteyes) its also a 90 sec sleep when unresisted (same as sleep 2)
Is however almost useless on carby :/

Learn Fast targetting tricks. If on a comp, the control and Alt + F 1-6 will become your friend fast.

Regen, regen, regen, Use it, love it, live it. One of your most MP efficient Spells. If you do get low on MP, don't be afraid to say so. W/o healing there will be problems.

Depending on which party you are placed in, your role will vary slightly.

If you are in a melee party, haste the melee when you can. I am not saying this is a Proirity, since in our shell we have about 20 melee, and the mobs go down in about 10 seconds. Haste will Not help that much for normal mobs. Nm's however, it will help a bit more.

On Sleepnuke mobs, learn how to Sleep effectivly. Blm will be nukeing so cannot be relied on to sleep completly. Learn the approx timers and get good at sleeping a mob just as it wakes for time nukes. Ninjas and Mnks (if time nuked)its important they stay Asleep.

Ok, enough rambling for now, How did your first Dyna go Btw?
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#16 Feb 25 2009 at 5:21 AM Rating: Good
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Just thought I would add this, because the first time I read about this on alla, the person had given incorrect instructions and I never got it to work. Target quickly within your alliance!

Here is an example of what it looks like: <a10>

The "a" for alliance replaces your usual "p" for party. The second number dictates what party you're healing. In this case, you're healing someone from the top party in the alliance. And then as you probably know from party targets, the members are counted 0-5 instead of 1-6. This example targets the first person in the top party in your alliance. It can take some getting used to, and if they've got a short name, it might still be faster to just type /ta Person and use your regular macros. This helps for when someone in the middle of the second party has an exceptionally long or difficult name and they need to be cured RIGHT NOW because they have like 20 HP.

I know a lot of people play on PS2 or 360, and unless someone knows a controller shortcut to do this same thing, I really recommend you get a USB keyboard. Honestly, I don't know how many people play on other things when alternating between keyboard and controller is so awkward. I know that when I had to play with controller, I missed simple commands like /bmap, /rmap, /pcmd add <t>, /pcmd leave, /flist and /cm. Doing everything from the main menu is painfully slow.
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#17 Feb 25 2009 at 6:12 AM Rating: Decent
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Please, when you have a question, take the time to check the sticky first. There's a long and detailed guide about dynamis with loads of great discussion and contributions from everyone here

http://ffxi.allakhazam.com/db/jobs.html?fjob=1;mid=11389871373077741;num=15;page=1
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