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Bored Druid Thread: The Next GenerationFollow

#177 Aug 25 2013 at 6:22 PM Rating: Good
I think the reason LFR is so easy is so that people can see the content, regardless of their skill level. As far as actually improving goes, they're developing the Proving Grounds, which are scenarios that drop you into a group full of NPCs and have you complete objectives like you were in a dungeon. It's a cool training feature that accomplishes something LFR can't/doesn't.

You are right about the spell effects, though. Holy **** is it crazy these days. I mean, it's awesome when you're solo and you shoot lightning like a sith lord or whatnot, but it's really difficult to see at times what the **** is going on.
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#178 Aug 25 2013 at 6:26 PM Rating: Good
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Nostalgia, yes! The first raid guild I joined, back in BC, almost broke up because of a shield that dropped in the . . . what the **** was his name . . . the bad boy with the ceiling. We had a new pally tank (joined the same week I did) and a warrior tank. Shield drops without any +mana or whatever the **** on it and pally tank wins the roll. All of a sudden vent erupts. Was cool to listen to but it meant nothing to me because I hardly knew anyone.

Fast forward, that pally tank becomes our main tank I become his main heals on my pally. Every time anything dropped that was remotely usable by another class and he rolled on it, I yelled "No! Warrior Shield!" and dropped from the group.

I miss Crashbash.


EDIT: Gruul! Dammit.



Edited, Aug 25th 2013 8:27pm by cynyck
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#179 Aug 25 2013 at 6:45 PM Rating: Good
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The spell effect blindness was a thing in wotlk too. Well, in the valkyrie fight in trial anyway if you did it the easy way.

The easy way was to huddle up all of the raid in the doorway with only 1 person getting a different colour and catching balls, using bloodlust to just power through the storm. Great for cleaving, sucky for hunters as getting enough range meant standing squished in a corner seeing nothing but waving shoulder pads.
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#180 Aug 25 2013 at 9:58 PM Rating: Excellent
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Friar RareBeast wrote:
The crazy faceroll of LFR is what ****** me off. Basically you can ignore 90% of the mechanics.
I thought the same thing while watching over the wife's shoulder a couple of months back. Other than the occasional big mechanic (you know the kind where they give you 10 seconds to get out of the big circle of impending doom?), it seemed like you could stand there and spam stuff. Well assuming people didn't afk, and the healers actually healed, etc. Which appeared to be quite the problem at times... Smiley: rolleyes

His Excellency Aethien wrote:
meant standing squished in a corner seeing nothing but waving shoulder pads.
I'm suddenly having flashbacks to the last of the ICC 5-mans. Standing in that initial room, squished in the corner, seeing nothing but wall and spell casting. Smiley: lol


Edited, Aug 25th 2013 8:59pm by someproteinguy
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#181 Aug 25 2013 at 11:48 PM Rating: Good
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someproteinguy wrote:
His Excellency Aethien wrote:
meant standing squished in a corner seeing nothing but waving shoulder pads.
I'm suddenly having flashbacks to the last of the ICC 5-mans. Standing in that initial room, squished in the corner, seeing nothing but wall and spell casting. Smiley: lol


How about the Tempest Keep trash pulls. Those two rooms where everyone stood on top of one another in the corners?

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"the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same way in any country."
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#182 Aug 26 2013 at 3:02 AM Rating: Good
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someproteinguy wrote:
His Excellency Aethien wrote:
meant standing squished in a corner seeing nothing but waving shoulder pads.
I'm suddenly having flashbacks to the last of the ICC 5-mans. Standing in that initial room, squished in the corner, seeing nothing but wall and spell casting Smiley: lol
Think that but a much smaller corner and with 24 people.


Edit: Doorway on the right, 24 people in there with the bosses right up against it. You can imagine the difficulty in getting to minimum range as a hunter.

Edited, Aug 26th 2013 12:39pm by Aethien
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#183 Aug 26 2013 at 5:16 AM Rating: Good
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Oh god, the freaking tourney... I'd blocked that out.
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#184 Aug 26 2013 at 6:04 AM Rating: Good
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It wasn't even that the fights weren't great or that there as nothing to see but that you had to do it SO. MANY. TIMES.

4x per character per week, that **** was awful.
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Aethien you take more terrible pictures than a Japanese tourist.
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#185 Aug 26 2013 at 7:00 AM Rating: Good
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Friar RareBeast wrote:
As melee though, my biggest peeve is the overabundance of spell effects.


As a melee, Druid in particular, my biggest peeve is that so many bosses feature "dance" mechanics. Ranged classes have close to zero disadvantages and can pump out insane damage. Melee has to dance around puddles of goo and use inferior attacks because the boss can't be hit from behind.

I've also come to realize the benefit of playing a class with no ramp-up time. I love my Druid to death (even with the loss of the hybrid spec), but my undergeared Warrior can just jump in and push the same damage as my Druid, without the ramp-up. I just mash buttons when they light up on my Fury Warrior and do an instant 25k DPS at level 85 in green gear. My Druid can push 26k at level 89 in blues, assuming I pop cooldowns and manage Savage Roar and Rip perfectly.

And what the **** happened to Feral Druid AOE? I can do one Thrash and one Swipe and I'm out of energy. There's no doubt that the Swipe spam was OP in Cataclysm, but holy crap, man. Survival Hunters can spam their AOE crap ad nauseam. I was doing barely 29k on AOE and the Death Knight and Hunter both pushed 35k+ like it was nothing.

Oh, well, time to try my Paladin again. Going to see if Retribution is as easy to manage as I think.
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#186 Aug 26 2013 at 8:04 AM Rating: Good
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Man, I remember when 2k dps was a lot...
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#187 Aug 26 2013 at 8:07 AM Rating: Good
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His Excellency Aethien wrote:
Man, I remember when 2k dps was a lot...
"And then I left the beginning area."
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#188 Aug 26 2013 at 8:10 AM Rating: Good
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I meant in raids Smiley: frown
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#189 Aug 26 2013 at 9:20 AM Rating: Excellent
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Mazra wrote:
Melee has to dance around puddles of goo and use inferior attacks because the boss can't be hit from behind.
Why DPS so low?

Smiley: disappointed
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#190 Aug 26 2013 at 9:24 AM Rating: Good
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someproteinguy wrote:
Mazra wrote:
Melee has to dance around puddles of goo and use inferior attacks because the boss can't be hit from behind.
Why DPS so low?

Smiley: disappointed
Kologarn aside, melee not being able to attack from behind is almost always the result of failure on the tank or the dps's part.

Edited, Aug 26th 2013 5:26pm by Aethien
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#191 Aug 26 2013 at 9:37 AM Rating: Excellent
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Yeah, the DPS race still sucked for feral for a long time though (did they ever make it better?). Positional requirement will take longer than no-positional requirement in all but the best case scenarios, and the slow ramp up time on that meant if there was a minor hiccup their DPS was suffering. It was a nasty combination.

Heaven help you if you had to switch targets with any frequency. Smiley: rolleyes
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#192 Aug 26 2013 at 9:50 AM Rating: Good
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Oh, yeah. Feral dps was retarded.
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#193 Aug 26 2013 at 10:15 AM Rating: Excellent
Hunter DPS!!!
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#194 Aug 26 2013 at 10:37 AM Rating: Excellent
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Sir Xsarus wrote:
Hunter DPS!!!
USE THE SPREADSHEET! Smiley: motz
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#195 Aug 26 2013 at 10:40 AM Rating: Good
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I just wish Feral DPS wasn't so reliant on Savage Roar. I really don't like that mechanic, and I also don't like how combo points work in this game. The points should stack on the Druid, who is doing the combo, instead of the target. Like in Rift. It's super silly that Druids and Rogues have to rebuild combo points when they switch targets.
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#196 Aug 26 2013 at 10:48 AM Rating: Excellent
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Or at minimum something on a CD that gives you free combo points. 45 second CD, 3 free combo points on your target or something. Would reduce ramp up and make target switching less painful.
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#197 Aug 26 2013 at 11:33 AM Rating: Good
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someproteinguy wrote:
Or at minimum something on a CD that gives you free combo points. 45 second CD, 3 free combo points on your target or something. Would reduce ramp up and make target switching less painful.
But that is overpowered in PvP, free combo points on a short cooldown means huge burst damage.



Edit: I think in general, rotation is an absolutely terrible place to seek complexity. It has to be more than just holding down one button (LOLOL hunter macro spam) but Feral dps was (and from the sound of it, still is) ******* stupid.

Edited, Aug 26th 2013 7:51pm by Aethien
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#198 Aug 26 2013 at 11:42 AM Rating: Excellent
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His Excellency Aethien wrote:
someproteinguy wrote:
Or at minimum something on a CD that gives you free combo points. 45 second CD, 3 free combo points on your target or something. Would reduce ramp up and make target switching less painful.
But that is overpowered in PvP, free combo points on a short cooldown means huge burst damage.
Make finishing moves less powerful and combo-builders more powerful? Or just nerf the instant damage finisher (ferocious bite, was it?).
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#199 Aug 26 2013 at 11:52 AM Rating: Good
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But that would wreck druids in PvP since consistent damage is meaningless in PvP.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#200 Aug 26 2013 at 11:56 AM Rating: Good
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All this balancing talk makes me glad I have lost all desire for MMOs.
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#201 Aug 26 2013 at 11:56 AM Rating: Excellent
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His Excellency Aethien wrote:
But that would wreck druids in PvP since consistent damage is meaningless in PvP.
No worries we'll just extend their stun duration by a second to give them extra time to do damage.
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