These kinds of threads were so endless, and so awful. Armchair game designers in action.
Hey! This forum was built on armchair game designing.
The combo point CD wouldn't work, though. It's too powerful in PvP and doesn't cut it in PvE. They should/could do what Trion did with combo points in Rift. Make the combo points apply to the caster, not the target. No reason not to (since the caster is doing the combo) and it makes it easier to switch targets.
Anyway, I jumped on a dummy and did a couple of minutes of purely keeping up Savage Roar, Rip, Rake and avoiding energy cap. Pushed 30k DPS. Unfortunately, almost every boss fight in Pandaria dungeons involves phases, which usually means the main boss becomes immune to damage while you take care of a secondary objective, like killing evil reflections or a sub-boss. There's nothing worse than putting up a 5pt boosted Rip and then the boss goes into Phase 2. Waste of five combo points.
Designing Ferals around Rip and Savage Roar was a terrible idea from day one. Druid rotation should be about keeping up Savage Roar for sustained damage or Ferocious Bite for burst. Not Savage Roar for overall damage increase, Rip for sustained damage and Ferocious Bite interwoven for optimal output. That's three finishers you have to use, and you have to do math every time, otherwise a buff/debuff falls off and your DPS drops down to pitiful levels.
Savage Roar should buff auto attacks by a fair amount, like back in Cataclysm or Wrath or whenever. This means increased sustainable damage that doesn't suffer from target switching. Ferocious Bite damage should be balanced out so that it becomes a viable alternative to Savage Roar. You'd end up with something like:
If the fight is going to last more than 1 minute: Use Savage Roar.
If the fight is going to last less than 1 minute: Use Ferocious Bite.
Alternatively, they should roll the Savage Roar buff into the Druid (since the buff should always be up, anyway) and just have us focus on using Rip for sustained damage and Ferocious Bite for burst damage.
And sure, the Feral "rotation" is easy when you do it on a dummy. Add boss mechanics, like puddles of goo, instagib cleaves/cones, AOE group wipes and immunity, and it becomes a pain in the **** to manage. And I don't even have Dream of Cenarius yet. It's going to be a nightmare once I hit level 90. I have to weave heals into my DPS rotation to do competitive damage?
I mean, seriously?