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Bored Druid Thread: The Next GenerationFollow

#2652 Dec 05 2013 at 7:59 PM Rating: Good
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Fractals, which are dungeons you can repeat again and again, with them getting harder each time in exchange for more frequent/better loot. Then there's legendaries, and WvWvW. other than that, there's not that much. I fully expect to get bored sooner or later, just hasn't happened yet.
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#2653 Dec 06 2013 at 12:19 AM Rating: Good
I wonder if part of my DPS issue is my laptop. I wouldn't doubt it lol. I get pretty frequent lag. I really need to get a replacement cord for my 19 in TV so I can use my desktop again without being bothered by folks wanting to use the 46 in TV.

But yeah, I'm ilvl 497 now and I can only pull about 50k.
#2654 Dec 06 2013 at 6:23 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
Fractals, which are dungeons you can repeat again and again, with them getting harder each time in exchange for more frequent/better loot.
That sounds dreadful.

Well, entertaining as long as it's a challenge but not too difficult, incredibly annoying when you get to the point where you wipe a lot.
#2655 Dec 06 2013 at 8:55 AM Rating: Good
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His Excellency Aethien wrote:
IDrownFish of the Seven Seas wrote:
Fractals, which are dungeons you can repeat again and again, with them getting harder each time in exchange for more frequent/better loot.
That sounds dreadful.

Well, entertaining as long as it's a challenge but not too difficult, incredibly annoying when you get to the point where you wipe a lot.


The real point of GW2 seems to be the WvWvW stuff.

I enjoyed the game. And the fact that it's F2P definitely helps, because you can always come back without too much investment.
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#2656 Dec 06 2013 at 9:01 AM Rating: Good
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I thought everyone was aware by now that mass PvP is always retarded because there's too many people to properly organize and so many people that you can't affect the battle much no matter how good you are.
#2657 Dec 06 2013 at 9:05 AM Rating: Excellent
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WvWvW

WvWvW

>:3
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#2658 Dec 06 2013 at 9:06 AM Rating: Good
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Or: How lolgaxe sees the conversation.
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#2659 Dec 06 2013 at 9:23 AM Rating: Good
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His Excellency Aethien wrote:
I thought everyone was aware by now that mass PvP is always retarded because there's too many people to properly organize and so many people that you can't affect the battle much no matter how good you are.


It's not like in Wintergrasp, where you're all attacking one fortress. The nodes are all over the map, so there's plenty of tactical advantage for small groups to be heading out. There are bigger bases for bigger teams, of course, and those matter, but having all the big bases and none of the small nodes, because everyone is assaulting the forts, isn't really what you want.

Having one fort and a lot of the lesser nodes (of various tiers) is going to be much better on your overall reward.
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#2660 Dec 06 2013 at 9:26 AM Rating: Good
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And that's lovely but you still aren't going to have a significant impact on the whole thing and when you get a lot of people together without a clear hierarchy there aren't going to be any real tactics to speak of either, it's just zerg zerg zerg and pray for the best.
#2661 Dec 06 2013 at 9:29 AM Rating: Good
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The fact that it's 3 teams helps, though. Because battling on two fronts as opposed to the typical zerg actually does impose a certain amount of organic order.

WvWvW is a lot less about timed interrupts and such. For that, there's team vs. team content. WvWvW is about the map - more like being a player in a game of Risk. It's less zergy than anything I've experienced in WoW, for the most part.
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#2662 Dec 06 2013 at 9:56 AM Rating: Good
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Everyone is still going to be using the same tactic every time though, there's no outsmarting your enemy or anything like that. Hell, even smaller battlegrounds like Arathi Basin and the space age version of that (whatever it was called with the flag and 4 towers) were impossible to coordinate or have some sort of tactic but at least if you're good you can alter the battlefield significantly by fighting in every other battle, if it's 200 vs 200 vs 200 a single person isn't going to have any sort of measurable effect.
#2663 Dec 06 2013 at 9:58 AM Rating: Good
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His Excellency Aethien wrote:
Everyone is still going to be using the same tactic every time though, there's no outsmarting your enemy or anything like that. Hell, even smaller battlegrounds like Arathi Basin and the space age version of that (whatever it was called with the flag and 4 towers) were impossible to coordinate or have some sort of tactic but at least if you're good you can alter the battlefield significantly by fighting in every other battle, if it's 200 vs 200 vs 200 a single person isn't going to have any sort of measurable effect.


Does that matter?

If everyone's enjoying the time spent, it's good. And you do end up with a handful of proactive players calling the shots. Usually because no one else wants to. So the army does often move according to plans, along with some other renegade groups going for some smaller nodes.
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#2664 Dec 06 2013 at 10:12 AM Rating: Good
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If the outcome of the battle isn't affected by what you do the yeah that does matter to me, it takes all the fun out of it. It makes victories hollow and losses frustrating to me.
#2665 Dec 06 2013 at 10:32 AM Rating: Excellent
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Outcome based mostly on who has the most healers in the group, of course.
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#2666 Dec 06 2013 at 10:34 AM Rating: Good
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The most healers and the fewest retards and slackers.
#2667 Dec 06 2013 at 10:37 AM Rating: Excellent
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Just healers and bots, it's all healers and bots.

Also, there's pretty snow outside. Smiley: nod
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#2668 Dec 06 2013 at 10:39 AM Rating: Good
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It snowed here too but it's still above freezing so instead of pretty and white we get very cold mud everywhere.
#2669 Dec 06 2013 at 10:42 AM Rating: Excellent
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Yuk. Smiley: frown

It's supposed to be below freezing here through the weekend, so I'm hopeful we'll actually get to see it for a while this time.
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#2670 Dec 06 2013 at 10:46 AM Rating: Good
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His Excellency Aethien wrote:
If the outcome of the battle isn't affected by what you do the yeah that does matter to me, it takes all the fun out of it. It makes victories hollow and losses frustrating to me.


Yeah, but WvWvW is the casual PVP content. There's still the more hardcore stuff.

It's pretty much the open world part of endgame PVE content, where you're out farming mats and doing dailies and such. Except undeniably more fun.
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IDrownFish wrote:
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#2671 Dec 06 2013 at 10:49 AM Rating: Good
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I'm going to be walking around in sunny 15°C weather this weekend.


Edit: everything is more fun than dailies, hell I'd take cutting myself over doing dailies.

Edited, Dec 6th 2013 5:50pm by Aethien
#2672 Dec 06 2013 at 10:53 AM Rating: Good
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MoP has a LOT of dailies.

It's actually crazy.
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IDrownFish wrote:
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#2673 Dec 06 2013 at 10:55 AM Rating: Good
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I hate dailies more than anything else in the world. They're the worst, lamest, stupidest invention in gaming and I want to punch the person who thought of them in the face with an axe.
#2674 Dec 06 2013 at 11:00 AM Rating: Good
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His Excellency Aethien wrote:
Everyone is still going to be using the same tactic every time though, there's no outsmarting your enemy or anything like that.


Not necessarily true, especially since the introduction of Commanders, players with a special flag over their head who often lead in WvW. I've been in large zergs that were taken by surprise and wiped by a smaller zerg, I've been in the other end of the same situation. I've been in a zerg running around sneaking captures of nodes, I've been in small groups quietly stealing back stuff. And I've also been in the big megazerg assaulting the castle at the center of the map, which is a ton of fun in and of itself.

Quote:
Hell, even smaller battlegrounds like Arathi Basin and the space age version of that (whatever it was called with the flag and 4 towers) were impossible to coordinate or have some sort of tactic but at least if you're good you can alter the battlefield significantly by fighting in every other battle, if it's 200 vs 200 vs 200 a single person isn't going to have any sort of measurable effect.


Not necessarily. Especially with the field system and things like reflect walls and buff spam and share builds, zerg support can have a serious impact on a zerg's success. It's obviously less true as size increases and coordination decreases, but a single person can very much make or break a zerg.
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#2675 Dec 06 2013 at 11:22 AM Rating: Excellent
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Group G: Germany, Ghana, Portugal and USA.

Not a terrible group, we should be competitive at least...

Edit for Aethien: Group B: Spain, Chile, Australia and Netherlands.

Edited, Dec 6th 2013 9:28am by someproteinguy
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#2676 Dec 06 2013 at 12:04 PM Rating: Excellent
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someproteinguy wrote:
Group G: Germany, Ghana, Portugal and USA.

Not a terrible group, we should be competitive at least...
Not really, Germany is far stronger and Portugal is the clear second in that group. Most likely you'll get to fight over place 3 with Ghana. Assuming Ronaldo plays well he has the individual quality to make the difference against USA and Ghana even if the rest of Portugal is off their game. Still, the USA could have traded places with Australia and they'd be worse off for it and it's not like there are many groups where they would have a solid chance of moving on to the second round.

someproteinguy wrote:
Edit for Aethien: Group B: Spain, Chile, Australia and Netherlands.
Spain is definitely the strongest team, the Dutch have to do well vs Chile and not fail miserably against Australia but Spain, Chile and the Netherlands all like to play the same type of football which the Netherlands like playing against a lot more than the super defensive Australia (who are pretty much doomed to end up last).


Edited, Dec 6th 2013 7:06pm by Aethien
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