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#27 Jul 16 2012 at 12:33 PM Rating: Good
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I've had some friends persuade me to give WoW a re-sub and after looking at some of the changes coming up in MoP for Rogues I'm genuinely excited to be starting again.

In the mean time though I plan on rolling out a druid to help some buddies out who have been playing a while but are still relatively new (at least in comparison to a 2005 player). This is a bit of a newb question considering the hours I've sunk into the game already but from everything I seem to be reading, Druids keep getting the "Jack of all - trades" brand. Before I left last though, their endgame balance had them as seemingly equally efficient healers and tanks, in both PvP and PvE.

Does the Jack-of-all trades brand still really apply to endgame balance or is that just something noticeable during leveling? I was tempted to use the free boost to lvl 80 you get with a re-sub these days to skip out the grind but I know how important that is to learning the ins & outs of your class, especially one as seemingly complex as the mage/tank/healer hybrid with all the different shape-shifting that comes as part of the Druid.

As a fairly competent player with a lvl 80 warrior / rogue / priest would it be worth taking the lvl 80 jump or just enjoying the 1-80 grind with a group of friends who have all started from fresh?

Cheers for any words of advice,
~Flub
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#28 Jul 16 2012 at 6:03 PM Rating: Good
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Druids are still Jack of all trades, but without the "master of none" part. A Druid, last I checked, could heal, tank and deal damage just as well as other classes. The difference seems to be that while the Druid has more options available overall, each specific role has less features.

For instance, a Bear Druid resembles a Protection Warrior in playstyle, but has less mobility and utility within that animal form. The trade-off is that you can be fulfill the roles of (melee) damage dealer, tank and healer without having to change your specs. A Warrior, for instance, would only be able to fulfill the role of (melee) damage dealer and tank, while a Paladin - another hybrid class - has to choose two out of three roles.

The Druid is my favorite class because of the shapeshifting. Being able to jump off a cliff, shift into Flight Form and soar away from the ground is amazing. Likewise, being able to breathe underwater and have a faster movement speed than any other class in that element (outside of Vashj'ir) is amazing. Finally, as a Feral Druid, I love that I can go from dealing damage to tanking at the push of a button. Sadly, this will no longer be the case in MoP, which, and this is a dead horse subject by now, is why I'm no longer playing WoW.

Edited, Jul 17th 2012 2:03am by Mazra
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