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prot Warrior = confused tankFollow

#1 Feb 11 2012 at 1:35 AM Rating: Good
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Does anybody know of a good tank primer? I've always been DPS, now running my first tank. Level 17, two dungeons behind me, and confused as H. Both dungeons I thought I knew well. In the first (Ragefire), I was cursed with a hunter and warlock who thought it was a biathlon (get there first and shoot fast). We got wiped on the final boss, next try they set back and let me hit first and the win was easy. The second (Dreadmines), the group let me do my thing and we got through OK, but I was having a lot of trouble holding aggro, even when I managed to get the mobs after me initially.

I'm also not comfortable with the actual fighting. I'm leading with an auto attack for initial rage, then rend, strike and as many shield slams and heroic strikes as I can.

If any of this sounds even remotely like I know what I'm doing, its purely coincidental. I'm running all over the place chasing down mobs that went past me and its only the weakness of the early mobs that is keeping us more or less alive.

I suppose I can learn eventually by just bumbling around, but it feels like reinventing the wheel.
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#2 Feb 11 2012 at 10:52 AM Rating: Good
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I assume you're in Defensive Stance, in which case it sounds like a case of the gogogo syndrome.

For AOE aggro, spamming Thunder Clap (not really spamming since it has a cooldown, but you know) is probably your best bet until you get Cleave (and glyph it). With Blood and Thunder (talent I mentioned in the other thread), Thunder Clap will refresh Rend on your target and apply Rend to every other target hit by it.

Other than that, cycling targets is a good habit when tanking. Damage dealers have a tendency to focus on different targets, so you have to do the same.
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#3 Feb 12 2012 at 10:25 PM Rating: Good
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At lower levels there's not much you can do about people in a rush puling things left and right. Tanks, and sometimes even healers aren't really needed in dungeons at those levels so people tend to just pull everything because, hey, why not? All you can really do is try your best and hope you can keep up. (or just ignore tanking and play DPS in prot spec.)
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#4 Feb 12 2012 at 10:55 PM Rating: Good
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Got in with a bad PUG today. Hunter and druid whining constantly that I wasn't holding up my end (Recount says I was) while they ran all over the place engaging unnecessary and neutral mobs. I'm still not very good at drawing more than one mob or holding all of them when I do - Hopefully that will come with time and increased abilities and talents.

IMO, the worst groups to wind up in are when they already have 2 or 3 (usually teenagers) and need one or two outsiders. Fully random groups are usually much more flexible.

Edited, Feb 13th 2012 12:01am by Ollamnh
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#5 Feb 14 2012 at 4:53 PM Rating: Excellent
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Keybind the target symbols (skull, X, moon, etc.) and use them. People may not (probably won't) pay much attention to them in low level dungeons, but it might help at times. Kill order isn't too crucial in low level dungeons anymore and CC is hardly ever used. But, if you at least mark your target with the skull, people will know which target you're on. The non-gogogo players will probably follow along.

Another suggestion: get the Tidy Plates and Tidy Plates: Threat Plates add-on. They're on Curse.com. They show mob aggro and are very useful for tracking it. I also find them very helpful for keeping track of mobs when there's a big scrum and mobs and players are all mixed together. Also nice to quickly target a mob by clicking on its plate rather than trying to tab target or click on the mob directly.

Hang in there. Tanking can be daunting. Especiallly switching from ranged dps to tank. Melee perspective is a lot different. Low level dungeons can be frustrating because they're just so easy to faceroll that a lot players do things they'd never do in a high level dungeon. But, if you keep at it, you'll learn a lot about tanking.
#6 Feb 15 2012 at 2:14 AM Rating: Good
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Ollamnh wrote:
I'm also not comfortable with the actual fighting. I'm leading with an auto attack for initial rage, then rend, strike and as many shield slams and heroic strikes as I can.
Once you hit level 29, you might consider picking up Warbringer. I've found that shooting with an arrow(bullet, thrown weapon or using heroic throw) then running back and charging allows me the benefit of the rage from a charge and the positioning of using range and line of sight.

Usually gives me more than enough rage to pop that initial rend for spreading with TC, which was usually enough to get a nice head start while the DPS kills the skull.

Edited, Feb 15th 2012 1:15am by Poldaran
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#7 Feb 15 2012 at 2:33 AM Rating: Good
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Macros are fun.

/startattack
/cast ABILITY_GOES_HERE

The start attack gets you swinging that melee attack.

This macro skeleton actually works for all melee classes/abilities. Even hunters.
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