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[Rogue] Combat RogueFollow

#1 Dec 30 2011 at 3:57 AM Rating: Decent
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Here's something i have been wondering for a while now and cant quite find the answer to, both EJ and noxxic tell you to "Only use Revealing Strike whenever you have exactly 4 points, and your next combo ability will be Rupture or Eviscerate"

i dont agree with this.

now im not sure about noxxic cause i didnt read past the rotation paragraph, but i know EJ recommends that you use Glyph of Sinister Strike

Sooo when you have 3 combo points on a target, then glyph procs, you go straight to 5 combo points... EJ says that NOT using revealing strikes is a big no no, and will drop your dps lots.

So, what im getting at here is what happens when there is NO 4 combo point moment to use revealing strike to gain the 5th combo point?? Do you use revealing strike when you already have 5 combo points, or use a 5 point finisher without revealing strikes??

What i have been doing is using revealing strikes FIRST always, then sinister strike til 5 combo points and repeat. I have even found that i can use revealing strike first, get a couple siniste strikes in, use SnD and then get to 5 combo points again for a rupture or evis while still maintaining the orignal revealing strike on the target...

any thoughts input would be much appreciated!

Edited, Dec 30th 2011 11:13am by Xsarus
#2 Dec 30 2011 at 6:29 AM Rating: Excellent
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I'm not extremely familiar with combat rogue mechanics, but they play similarly to feral druids. From what I can tell, the value of 20% of an extra CP is worth more than the 35/45% buff to a finisher from Revealing Strike. However, in an instance where that CP would be wasted (when you are already at 4 CP), Revealing Strike is better than Sinister Strike. If you never use Revealing Strike it's a slight DPS loss, because you're wasting the extra CP from a potential SS proc when you could be buffing your next damage finisher.
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#3 Dec 30 2011 at 6:33 AM Rating: Good
I usually don't use it when the glyph procs, but I do notice sometimes that I do get the buff of Revealing Strikes even when I don't use it. So I think there's something I may have missed reading, but from what it seems like, if you use it once on a type of mob, you MAY not have to use it again on the same type? I'm not anywhere near sure on how true that is, but I've found, like Astarin said, it's not a huge dps loss...

Then again, I'm still trying to gear mine up after coming back from a while.
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#4 Dec 30 2011 at 8:35 AM Rating: Excellent
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Just from reading EJ, using RvS perfectly (only at 4 CP) vs not using it at all is a 400 DPS gain. EJ figures are based on a perfect rotation under ideal raid conditions, so assuming 40k DPS is the baseline for the 400 DPS figure, that's a 1% gain. Using Rupture with the bleed debuff vs not using Rupture at all has a similar 1-2% benefit. If there is no bleed debuff, drop Rupture and just us Eviscerate while keeping SnD up.
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#5 Dec 30 2011 at 2:06 PM Rating: Decent
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AstarintheDruid wrote:
I'm not extremely familiar with combat rogue mechanics, but they play similarly to feral druids. From what I can tell, the value of 20% of an extra CP is worth more than the 35/45% buff to a finisher from Revealing Strike. However, in an instance where that CP would be wasted (when you are already at 4 CP), Revealing Strike is better than Sinister Strike. If you never use Revealing Strike it's a slight DPS loss, because you're wasting the extra CP from a potential SS proc when you could be buffing your next damage finisher.



When you put it that way it makes alot more sense. Thanks for clearing that up
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