Talents and Glyphs
I'm going to blatantly copy
The Greatest Mage Post Ever in terms of lay out for this, because their layout is awesome.
Quote:
Talents are given a rating in three categories. "R" for Raiding Usefulness, "S" for Solo Effectiveness, "P" for PvP Power.
They are rated A,B,C,D and F. Not sure why there's no E. There never was one in the grading when I was in school, so I'm not sure why the E was left out. Poor guy.
A = Very Effective for this role. Would likely be unwise to miss this talent if you can get it.
B = Solid talent for this role. Should not be skipped if you can help it.
C = Average in effectiveness or not effective at all times in this role. Might be worth getting if you can see yourself using it.
D = Situational talent or too expensive in talent points for the effect. Unless you have a plan for it, no sense in getting these.
F = Highly situational talent at best for this role. May only be useful in a couple fights ever. Or may just suck altogether. A skippable talent.
And I'm going to use Purple here, because shadow priests love purple. If you don't love purple, you can GTFO.
Shadow Talents Tier 1 Darkness (3)
~This is a no brainer. Haste is yummy for Shadow priests. We eat it for breakfast, or something.
R: A
P: A
S: A
Improved: Shadow Word Pain (2)
~Another no brainer. Increased DPS is always a good thing.
R: A
P: A
S: A
Veiled Shadows (2)
~This is definitely a good talent, but it's not really useful until you actually GET your Shadowfiend at 66. There's no point in picking this up until 55. The reason for this is, it's either Veiled Shadows, or take a PvP talent that you don't need. Unless you're leveling with PvP of course. The decrease to Fade is just a perk for PvE, but for PvP it can be quite useful if paired with
Phantasm R: A
P: A
S: B
Tier 2 Improved Psychic Scream (2)
~A strong talent for PvP, but only marginally useful for soloing and useless for raiding. Required to acquire Silence.
R: F
P: A
S: D
Improved Mind Blast (3)
~This is a good talent for both PvE and PvP. The reduced CD obviously helps you to use Mind Blast more often, and the reduced healing can be useful in PvP.
R: A
P: A
S: A
Improved Devouring Plague (2)
~Another great all around talent for shadow. DP is an instant cast, so giving it some initial damage upon cast is pretty handy, no matter what you're doing. However, given the large amount of mana it takes to cast DP, it's not quite as useful for soloing, especially at lower levels. I'd avoid using DP aside from bosses or trash with high HP in dungeons and raids. For PvP, use as much as you want, just be mindful of the mana cost.
R: A
P: A
S: D
Twisted Faith (2)
~Oh the joys of being a hybrid. Spirit = hit? Yes please! This is a good talent overall, but might be marginally less useful for PvP due to the lower hit requirements. Also less useful for leveling since hit isn't really needed. Still, I'd pick it up at some point anyways.
R: A
P: B
S: B
Tier 3 Shadowform (1)
~What makes a shadow priest a shadow priest. If you don't pick up this talent as soon as its available, you are a bad shadow priest, period.
R: A
P: A
S: A
Phantasm (2)
~This is mostly a PvP talent. It can be useful in PvE, but very rarely. I'd avoid picking this up for PvE unless there is a specific fight you plan on using it for.
R: F
P: A
S: F
Harnessed Shadows (2)
~Another bread and butter shadow talent. If you don't pick this up, you'll make me cry.
R: A
P: A
S: A
Tier 4 Silence (1)
~Great talent for PvP, aside from the long CD. Rarely useful in PvE. You may be asked occasionally to grab this talent for a specific fight if your raid group is short on melee folks for interrupts. Otherwise, skip this. If your raid leader does ask you to take this, gently remind them that Silence has a 45 seconds CD and you have to give up 3 points in DPS talents to take it. If they still want you take it, do so but grumble about it to your other shadow priest friends. Trade Imp. MB for Silence.
R: F
P: B
S: F
Vampiric Embrace (1)
~Must have. No questions asked. Yay utility! Required for Masochism and Vampiric Touch.
R: A
P: A
S: A
Masochism (2)
~Extra mana is yummy.
R: A
P: A
S: A
Mind Melt (2)
~Great talent. Makes SWD a lot more powerful. The Mind Spike effects are useful too, but not until you actually get Mind Spike of course.
R: A
P: A
S: A
Tier 5 Pain and Suffering (2)
~Another mandatory talent. Having MF refresh SWP is just awesome. Reduced damage from SWD is great too.
R: A
P: A
S: A
Vampiric Touch (1)
~Pick this up or else. This has the added bonus of being another DoT, and giving us Replenishment. Also required for Sin and Punishment.
R: A
P: A
S: A
Paralysis (2)
~This is a PvP talent. There's really no point in taking it for PvE.
R: F
P: A
S: F
Tier 6 Psychic Horror (1)
~Another PvP talent mostly. A lot of people pick this up for PvE, but I really don't see the use for it. I'd rather take an extra point in the Disc tree.
R: F
P: A
S: F
Sin and Punishment (2)
~This is a dual PvP and PvE talent. The VT part is great for PvP, and the Shadowfiend part is great for PvE. But again, you don't get Shadowfiend until 66, so don't start picking up this talent until you're 65. Get Apparitions first.
R: A
P: A
S: A
Shadowy Apparitions (3)
~This is an odd talent. Currently, because of the way WoW's combat logs function, we do not get credit for Shadowy Apparition DPS. Plus they make up a very small portion of our damage. However, there's nothing else to take, so take it.
R: C
P: C
S: C
Tier 7 Dispersion (1)
~Our final tier talent. Dispersion is awesome for many reasons. It gives us a large amount of mana back, and it's also great for defense as it reduces all damage you take by 90%. The only downside, is that we can't cast while Dispersed. Unless of course, you are awesome and a goblin. Goblins can use their
Rocket Barrage racial while Dispersed. But, I'd just like to say before the other races freak out, it's only about 5k damage, so don't get your undies in a bunch, k?
R: A
P: A
S: A
Discipline Talents Tier 1 Improved Power Word: Shield (2)
~As a shadow priest, this is mostly a PvP talent. It can be useful in a raid setting if you don't have a priest healer, but otherwise their shields are going to be far better.
R: C
P: A
S: A
Twin Disciplines (3)
~No brainer here. More damage is a good thing.
R: A
P: A
S: A
Mental Agility (3)
~You can take either 2 or 3 points of this talent. At first, just take two. If you want to stick another point in here, wait until your point at 84. It's really not necessary unless you're having mana problems though.
R: A
P: A
S: A
Tier 2 Evangelism (2)
~Mandatory. If you don't take this, I will slap you. Required for Archangel.
R: A
P: A
S: A
Archangel (1)
~Mandatory. Archangel gives you WIIIIIIINGS!
R: A
P: A
S: A
Inner Sanctum (3)
~This is pretty useful for both PvP and Raiding. I like to put my last 2 points in here to help out my healers.
R: B
P: A
S: C
Soul Warding (2)
~This talent is okay. Other talents are better for Shadow.
R: C
P: B
S: C
That's it for the talents.
This is the base talent tree at 85. The last two points are up to you, but most people usually pick between Psychic Scream, the third point in Mental Agility, and Inner Sanctum.
Glyphs Prime:
Mind Flay,
SWD, and
SWP Major: None of the major glyphs increase DPS, but I'd highly recommend
Spirit Tap. Other good options are
Fade,
Mass Dispel, or
Psychic Scream.
Minor: Same as Major. Good options are
Fading,
Levitate,
Shadowfiend.
Edited, Sep 15th 2011 3:20pm by PigtailsOfDoom