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#1 Jul 16 2011 at 6:36 PM Rating: Good
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I'm not very good at writing macros in truth I suck

Does anyone have a macro that would combine in order Shadowstep, Stealth, and either Backstab or Ambush

I can get the shadowstep and attack alright, but every time I've tried to add in Stealth, nothing happens.
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#2 Jul 17 2011 at 11:04 AM Rating: Good
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Likely because when you shadowstep close to something you want to attack, you enter combat.
and you cannot enter stealth in combat.

so, stealth first, then shadowstep + ambush
or when in combat, shadowstep + backstab
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#3 Jul 18 2011 at 12:22 PM Rating: Good
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Thanks, I'll try it
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#4 Jul 19 2011 at 4:45 PM Rating: Good
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Still having an issue. I can get the stealth and shadowstep to chain, but trying to add backstab or ambush has no effect. I wind up standing invisibly behind the target but being told he's "out of range". If I was any closer, we could share a air of boots.
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#5 Jul 19 2011 at 5:03 PM Rating: Excellent
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Is this the problem you're having? Or this?

Something like:

/cast !Stealth
/cast [stealth] Shadowstep
/stopcasting
/cast [stealth] Ambush; Backstab

?

I'm thinking that's not going to chain properly. I suck at macros too btw...

Edited, Jul 19th 2011 4:13pm by someproteinguy
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#6 Jul 20 2011 at 9:41 AM Rating: Good
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What works so far is:


/cast !Stealth
/stopcasting
/cast Shadowstep
/stopcasting
Ambush; Backstab

This is what leaves me behind the target and invisible, with the message "Out of range"

I don't know why, but I didn't think you added the '/cast" for the actual attack. I'll try it.
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#7 Jul 20 2011 at 11:32 AM Rating: Good
Ollamnh wrote:
What works so far is:


/cast !Stealth
/stopcasting
/cast Shadowstep
/stopcasting
Ambush; Backstab

This is what leaves me behind the target and invisible, with the message "Out of range"

I don't know why, but I didn't think you added the '/cast" for the actual attack. I'll try it.


I'm not a rogue, but in general, you need /cast for abilities. If a prior spell triggers the global cooldown, you can't use another /cast after it. To cast another spell after the global cooldown is triggered, you must use a castsequence, and do another keypress. Also note, if the first spell has a timeout value (doesn't look like the case here), multiple /cast statements will cause the macro to stop at the spell that is not ready.
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#8 Jul 20 2011 at 2:50 PM Rating: Good
Yeah, you need to preface an ability with either /cast or /use. In my limited experience writing my own macros, both seem to work fine.
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