Of course since the stats are close enough, there's no reforge priority that won't make other people think you're an idiot. I've already seen this on the o-boards where what used to be a reasonable discussion has devolved into everyone having their preference and arguing its superiority over a matter of *maybe* 300 dps max.
OMG 300 DPS IS SRS BUSINESS!!1one
Sounds like the O-boards.
I decided to cap out hit and expertise for two reasons:
For one, it's always been one of those things I hated about the old mastery > all priority. Sure, your DPS was awesome, but in 5-mans it all came down to luck. If I missed a lot, I could fall below 12k DPS. If I hit a lot, I could go above 18k DPS. Missing four Shreds in a row was not uncommon and it severely messed up my rotation, because Rip would fall off and I wouldn't have the combo points to refresh it.
Also, mastery doesn't affect Swipe and Swipe is luls in 5-mans. I thought they nerfed it to the ground, but I pulled aggro on every single trash pull in Zul'Aman, against an epic'd out tank.
Basically, I'm enjoying what they've done. You get to pick and choose and people like me who have fallen out of the RNG goddess' good grace can cap hit and expertise and avoid high blood pressure.
One thing I can't wrap my head around, though, is Tiger's Fury and Rip. I could have sworn the cooldown on Tiger's Fury was shorter, or the duration of Rip was longer, before 4.2. I seem to remember having a rotation that involved Tiger's Fury coming off cooldown the moment Rip fell off, assuming I got in the full effect of Glyph of Shred. Rip lasts 22 seconds and Tiger's Fury has a 27-second cooldown when glyphed, leaving five seconds where I don't know if I should refresh Rip or wait.
*shrug* The wise men say that Tiger's Fury should be used as soon as +60 energy isn't a waste. I guess it's not an essential part of the whole bleed stacking thing anymore. Edited, Jun 30th 2011 4:35am by Mazra