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Enhance Sham WeaponsFollow

#1 Jun 13 2011 at 8:35 PM Rating: Decent
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This is a silly question possibly. For an enhance sham would a slow main hand and fast off hand apply here? Or would two slow speeds be better? I only ask because I wandered past a lil twink goblin sham with two 2.60 weapons, so it made me think twice.

Thanks much!
#2 Jun 14 2011 at 7:33 AM Rating: Excellent
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From what I remember from leveling, always want slow/slow with WF and FT on main-hand/off-hand respectively. However, if you do find a faster weapon with higher dps, I would always throw that on.

Looks like at 85 it's still slow/slow with WF and FT on main-hand/off-hand respectively.

#3 Jun 15 2011 at 8:29 PM Rating: Decent
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Cool thanks very much :D
#4 Jun 20 2011 at 11:13 AM Rating: Decent
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You will not gain too much damage from the off-hand Flametongue proc. That being said, if you wanted to maximize it you would want a fast weapon in your offhand. This is not worth it to me as a faster weapon usually will deal less damage, and therefore reduce the damage of several of your activated abilities.
#5 Jun 23 2011 at 3:34 PM Rating: Good
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Stormstrike and WF procs calculations include the median weapon damage of what you have equipped. Weapon speed is usually an indication of the median (average) damage (NOT DPS) of the item, slower speeds have higher medians.

That's why you want slow/slow. The damage from increased flametongue procs is nothing compared to SS and WF loss from having a faster, and therefor lower-median, weapon in your off hand.
#6 Jun 25 2011 at 4:50 AM Rating: Excellent
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Also, Flametongue Weapon damage scales with weapon speed, so there's no real benefit from using a faster weapon. That just leaves Stormstrike as the only deciding factor, and it uses the average damage of your weapons, so slow/slow wins.
#7 Jun 25 2011 at 8:52 AM Rating: Good
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Not to mention the fact that there's a pretty significant skew of WF proc numbers and weapon speed. IIRC (and this might have changed), 2.6 weapons were prime for maximizing the number of procs.
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#8 Jun 25 2011 at 11:53 AM Rating: Excellent
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idiggory wrote:
Not to mention the fact that there's a pretty significant skew of WF proc numbers and weapon speed. IIRC (and this might have changed), 2.6 weapons were prime for maximizing the number of procs.


Elitist Jerks, Enhancement thread wrote:
The instant cast nature of the Windfury proc greatly benefits from slower weapons and their higher damage range. Since there is no way to speed up the cooldown of the Windfury proc, or to proc more often by using a fast weapon, the only way to increase damage done by Windfury Weapon is to use a slow, high DPS weapon.


The internal cooldown for Windfury procs is 3 sec, so you could see if whatever MH weapon speed produced a swing at 3.01 resulted in higher DPS. Shaman haste is pretty variable, though, when you consider Flurry and Unleash Wind and other outside buffs. You would have to see if the reduced damage on Stormstrike and each individual WF proc was more or less than the damage from any extra WF procs.
#9 Jul 01 2011 at 4:38 AM Rating: Decent
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This might end up being the best enhancement weapon of the tier.
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#10 Jul 01 2011 at 5:13 AM Rating: Excellent
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From what I gather through reading the thread, it's a huge change in Enhance play-style for a ~4% gain in absolutely ideal conditions, assuming no nerfs from Blizzard for Enhance valuing a caster MH weapon. Although it does raise the question, why would they make a SP axe when only Shamans and pallies can use it?
#11 Jul 02 2011 at 1:40 AM Rating: Good
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#12 Jul 04 2011 at 2:36 AM Rating: Decent
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AstarintheDruid wrote:
From what I gather through reading the thread, it's a huge change in Enhance play-style for a ~4% gain in absolutely ideal conditions, assuming no nerfs from Blizzard for Enhance valuing a caster MH weapon. Although it does raise the question, why would they make a SP axe when only Shamans and pallies can use it?


Enhancement shammies are weird they are a melee class that does a lot of spell damage and has a mastery that boosts spell damage. Yet Blizz gets mad when they start to use caster MH weapons as they were even starting to get there in 4.1 with MH weapons with barely over 2.1s swing speeds. Then the WF buff made the fast weapon speeds cost too much potential damage so the concept was put on hiatus.

What Digg said is very true. Making that axe is like a giant tease, slow enough to make WF still hurt yet with enough SP to make hard casting an option.

Enhance needs some serious work. The spec is a great example of a great design idea that is a failure when executed, well at least this iteration.
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