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Are Warriors always this powerful?Follow

#1 May 12 2011 at 6:16 PM Rating: Decent
20 posts
I just start a warrior for the first time, and am currently at lvl 31. Albeit, this is VERY low, but thus far I am almost literally un-killable. I will fight 6 mobs at once, one of which is a silver/gold elite, and emerge with 70% health. Much of this seems to be due to the insane healing ability of VR...but does it stay like this? I am LOVING leveling this guy, seeing as he is Fury, he is ripping through everything I throw at him, but I am curious as to whether or not this will last.

#2 May 12 2011 at 10:07 PM Rating: Good
325 posts

Honestly, yes, and no. It really depends on your playstyle/spec/ gear. Warriors, in my experience, are probably one of the most gear dependent classes in WoW.

I play Arms Warrior, with a OS of tank. When I first began gearing, and learning about the class seriously, I noticed significant DPS gains with improved equipment; yes, that is true and relevant to all classes, but more so in my opinion with Warriors. For example, I got the 2hnd mace off of the last boss in Grim Batol, and received a remarkable DPS boost.

PvP-wise, Warriors are fricking beastly, backed by a good heal/CC. Granted, I haven't stepped into Arenas' yet, but my performance in random BG's is excellent. My Warrior really kind of got me interested in WoW again, I find them a simple, but somehow complex, class. Enjoy leveling, I had a great time, especially in the 50-60 area.
#3 May 15 2011 at 9:56 PM Rating: Good
19,953 posts
They used to be more gear dependent, but that isn't really the case anymore.

This mostly comes down to four things (that function together).

1. Rage is now more equalized across gear levels.
2. Heroic Strike got put on the GCD, with a CD.
3. Ratings skyrocketed.
4. Armor Penetration

Before now, Warriors have always started off relatively weak early on and soaring to the top of the charts by the end of the expansion. And it isn't hard to see why--with better gear, you'd be hitting more often, and more of those hits would be crits. That led to more initial damage, yes, but no more than any other melee class. The real bonus was the rage that those two stats gave you (plus the additional increase from higher damage output).

All that excess rage just got turned into pure damage, generally, through use of abilities like heroic strike. So, even if the warrior was gcd capped, they'd still be able to spend some turning white hits yellow.

So Warriors needed to be nerfed at the top. The fact that the real problem was the rage system meant that those on the bottom really suffered.

Now, consider all that and remember that nearly all Warrior damage is physical and, as such, subject to armor mitigation. Armor penetration, by nature, got much better the more you had. And when I say much, I mean MUCH. If you took two Warriors, gave them the same stats, but one got 400 ArP, he'd do WAY better. Warriors had way, way more ArP than 400, of course (but that's my point).

Cata addressed that. They normalized Rage to no longer scale with damage, and it's based on your health (or something like that). There aren't any non-GCD abilities to use Rage on, but rather you get HS to use as a GCD if you find yourself with excess rage. And combat ratings are way larger now, so you aren't going to be getting the amounts of hit/crit that would transform Warriors into a powerhouse like they used to.

The final balance was giving them a set amount of built in ArP, and axing the stat from gear.

Really, they aren't any different than other classes now. There might be a SLIGHT difference in the favor of others, but nothing noticeable at all. The normalization helped a lot, and many other classes had their mechanics linked more to combat as well. None as much as Warriors, of course, but most melee classes have some kind of combat-based regen now.

If you are feeling underpowered, it's probably because you are doing something wrong.

But one last note--upgrading your weapons ALWAYS constitutes a huge jump in damage for melee classes. Mages only use their weapons for stats. Stats are just icing on the cake for melee classes. If your weapon has 100 more average damage on it, you are looking at a 33 damage dps increase from auto-attacks alone, before factoring in your haste/crit. Now consider all those abilities you use that scale with weapon damage.

It's no different for DKs, with their strikes, or Hunters with shots, etc.
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#4CrunkJuice7, Posted: May 16 2011 at 11:06 AM, Rating: Sub-Default, (Expand Post) "They used to be more gear dependent, but that isn't really the case anymore. "
#5 May 17 2011 at 2:52 PM Rating: Good
2,808 posts
Heroic Strike and Cleave are still off the GCD, they are just on a cooldown now so you can't spam them for extra damage when flush with rage.

I'm currently levelling a prot warrior who is a few bars from 52. the character has no BoAs and is in mostly quest/dungeon blues with a couple fo greens. I frequently find myself with more rage than I know what to do with. Currently I am questing in the Burning Steppes and am fighting mobs my level or +/- 1 level. I finish fights in about half a charge cooldown and usualyl end the fight between 95% and 100% HP depending on when I use Victory Rush.

Shield Slam, Devastate, and Revenge all hit for ridiculous amounts, and woe betide the mob that has a Revenge or Shield Slam crit on them.

This is starkly different from my first warrior levelling experience which occurred back in Vanilla. My first character to the cap was an undead warrior, and until I got decent gear everything seemed like a struggle.

Heck, levelling the current warrior is so easy I usually forget to buy food and I'm not even levelling first aid right now and am instead using all of the cloth drops for gold since I'm levelling too quickly for any gathering prof to keep up.
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#6CrunkJuice7, Posted: May 17 2011 at 4:56 PM, Rating: Sub-Default, (Expand Post) ya,thats one of the things i kinda remembered after i made my warrior.i normally pvp solo,but meh.i guess i can always try pvping solo and if im getting smashed because i dont have a healer with me i could always go back to my rogue
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