It makes sense. MM's mastery is pretty weak. A % chance for an extra auto-attack? :/ All kinds of lame. Apparently, mastery is only making up like 10% of their damage.
Which isn't horrible, per se. But it's worse than everything else. By buffing your Agi, you make everything stronger (including WQ shots). By buffing crit, you make everything stronger (including WQ shots). By buffing haste, you make many things stronger (and get more WQ shots). By buffing mastery you... get 1.5% more WQ shots per point.
Why wouldn't you just buff crit by 1%, considering it affects everything? :/
As for suvival, I honestly have no clue:
1. Explosive shot (random WoL person-- 22.7%)
2. Cobra shot (21.4%)
3. Auto shot (13.1%)
4. Serpent Sting (9.6%)
5. Improved Serpent Sting (9.4%)
6. Everything else.
Mastery should be buffing a lot of that.
I can only assume, since Survival's mastery doesn't have a strong bonus (1% per point), that things like crit and hit are beating it because they just apply to more of the damage. If the bonus was higher, they might like it more.
[EDIT]
Actually I think it does make sense.
Hit is more important, as the bulk of their damage comes from an ability with a 6 sec CD. Plus, they use shots that need to connect to restore their focus, so they can use more.
Crit takes 179.28 rating to get 1%.
Mastery takes the same.
So that 1% to crit buffs all their damage by 1%. The 1% to mastery would only buff some of their damage.
Haste wouldn't be as good, but it only takes 128.x rating for 1%, so you get more bang for the buck to make up for the difference.
So the problem is that Wild Quiver sucks and Essence of the Viper doesn't buff by enough per point.
Edited, Mar 4th 2011 12:56pm by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.