Arcane's in a pretty terrible place right now. And the biggest annoyance is that all the problems with it were obvious from the very moment they announced the mastery
Seriously. They chose a mastery that's not really interesting and makes the whole tree horribly reliant on their mana CDs (one of which requires them to not move as they channel for 6 seconds, which makes many raid and dungeon mechanics SUCK). Furthermore, you only get your full mastery bonus when at 100% mana. That's nice and all, but it means that the bonus still can't be too high. Why? Because if we were doing 200% damage at full mana, we'd be way too OP in PvP. And guilds could exploit Druids to make us even stronger.
As if those 2 things weren't bad enough, now we have to face the fact that our mastery isn't nearly strong enough even at full mana. We'd need another 40-50% to our dps to be competitive (meaning, equal with many classes but still less than fire). That means an increase to our base mastery of well over that amount.
And my biggest problem with Arcane? They took a 2-spell rotation (which already isn't super interesting) and made it way less so. Why? Because AB no longer buffs AM. >:( There's no reason to use AM but to cancel out your AB buff, so that you don't go OOM.
And the best part is that AM was supposed to be a Proc spell because the devs wanted it to be a spell we WANTED to cast whenever it came up. LOL, they failed hard
The tree's great for leveling, or for any short fight where all you need to do is AB spam (and can always start at capped or high mana). Other than that... :'(
It's making me not want to level my Mage.
I wanted to add something.
GC a while back wrote:
The intent behind Mana Adapt (Arcane mastery) is that Arcane currently has a pretty fun mana management game going, at least at relatively high level. We thought it would be fun to extend that concept even further to where Arcane mages that use the mechanics to keep their mana high would do higher dps. I find many of the predictions that Arcane is doomed in PvE based on the very limited information you have at the moment to be quite premature.
THIS could have been interesting. But THIS requires that we have ready access to abilities to increase our mana with frequency. We don't. And our dps is WAY too dependent on one spell that depends on us not getting hit, knocked back or having to move. God forbid you accidentally hit a button that cancels Evocation. Your dps just crashed, and there's no recovery.
It's so unforgiving and is no fun even when done well. >:( Edited, Feb 22nd 2011 10:14pm by idiggory