Forum Settings
       
Reply To Thread

Big changes for druidsFollow

#127 Jan 28 2011 at 4:21 PM Rating: Good
******
27,272 posts
Bad Protein, BAD!
That is not a pretty barstyle to use, it is distracting and makes stuff hard to read. Flat or minimalist ftw.
#128 Jan 28 2011 at 4:31 PM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Yes I know, but like I said I don't read it. Really the only time I view the bars is when I forget how many stacks of LB I have going. I was without them in WotLK, but they appeared when I updated some addons, and I kept them there because they showed LB stacks, and I thought I'd give them a try. I'd like to keep them in some shape or form, but I haven't figured out just how yet honestly. Time on the game has been short, and practicality has been winning out over prettiness.

I want to shrink and redesign my grid setup, alter the position and what is shown on the bars, and lose some of the other junk I have floating around the screen (the buff/debuff display needs help badly). Grid is probably the part of it I'm least likely to lose though, as I've been using the same healing setup for a while now, and changing something like that would be difficult. Of course I've been "working" on refining my UI for the better part of a year now, and you can see how far I've gotten. Smiley: rolleyes

Of course, I'm not a minimalist either. Smiley: wink

Edited, Jan 28th 2011 2:51pm by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#129 Jan 28 2011 at 11:08 PM Rating: Excellent
*****
10,601 posts
With your setup you can't actually see the number of any given hot you have out in the raid. Unless you know some magical configuration I'm unaware of you can see your buffs/heals, your targets buffs/heals and your focuses buffs/heals. I prefer to see all the hots I have out in the raid. I suppose that for random hots the actual number isn't really important, but for TOL and if you roll hots on multiple tanks it's helpful. I found the grid setup you use harder to time renewing lifebloom. When I'm rolling lifebloom on multiple tanks, I really need a better indication of time then just oh it's about 1/2 done. I also found it personally annoying to have to remember which corner was which hot, but you would get used to that I guess.

Healbot also shows me the stacks and duration counters on all the debuffs I'm interested in which is invaluable. Telling me a debuff is 1/2 done isn't helpful if I don't know the total time.

http://grab.by/8Ey3
http://grab.by/8Ey5

Edited, Jan 28th 2011 11:29pm by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#130 Jan 29 2011 at 12:35 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Yeah the "which corner is which HoT?" question is pretty well second nature by now, after using it for so long. I don't have any indicator that would list, that I had 5 RJ rolling at the time. Of course grid would be expanded to the number of members in the party, and they'd all have their HoTs marked on them, so I'd have no trouble telling you who had RJ on them, and who needed it refreshed. I was just standing by myself in the pic.

The bars on the right side of the screenie show the targets buffs and HoTs, and I can see my own as well. I haven't generally assigned a focus target, but with 2 tanks next to each other on grid I end up clicking between them.

LB hasn't caused me trouble, but I'm not raiding yet, and haven't been in a position where keeping it rolling it on multiple tanks was critical (OT, but are they still going to let us do that? I keep hearing its on it's way out...). I could see me wanting a better timer when I reach that point however. Really having just one to refresh isn't a problem, and the indicator turns color when I need to refresh if I forget. I do like how you have both the LB stacks and duration together there though.

I might have to download healbot and give it a try. The biggest thing for me in the end will probably be it's size on the screen. Can I get it small and still read the information I want on it, or something like that. I have a relatively small monitor, so it becomes a bit of a premium.

Thank ya. I'd rate you up, but well, you know... admins... Smiley: rolleyes
____________________________
That monster in the mirror, he just might be you. -Grover
#131 Jan 30 2011 at 12:14 AM Rating: Decent
All I gotta say is 4.0.6 is Rejuv + Wild Growth FTW (Naturally lifebloom is always on the tank :P)
#132 Jan 31 2011 at 1:49 PM Rating: Excellent
*****
10,601 posts
In case people hadn't realized, rejuv's been hotfixed to 16% mana for a bit now, so when 4.06 goes live at 20% we'll actually start using more mana for rejuv.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#133 Jan 31 2011 at 1:51 PM Rating: Excellent
*****
10,601 posts
As for healbot, there is a skin that sizes it into squares. I like horizontal rectangles, but you can customize it a lot. They're both good solutions, I prefer healbot mainly for the debuff counters, combined with the all-in-one solution. I didn't like that with clique I couldn't click my pitbull unit frames without trying to cast a heal. With healbot only clicks on healbot actually cast the heal, so I can essentially double bind all my mouse keys.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#134 Jan 31 2011 at 10:59 PM Rating: Good
Mazra wrote:
Not a fan of the new healing style either, as I'm sure most people have gathered by now.

Feels like ice skating uphill. You're constantly falling behind and all you can hope for is that the DPS kills the boss before you run out of mana or they run out of health.

As a healer, I feel more like I'm delaying their death rather than preventing it. It's very unrewarding, to be honest.


This is actually how I like to see it. It makes things feel less like they're about attrition and more about an overall group-synergy contribution; the healer can't hold out forever so the DPS needs to get going on the quick. I have never looked at an enrage timer as "beat this time to win at WoW" but rather that being the kill time of "If you can't beat it within this you're bad and should feel bad; in fact, just die."

I'm kind of crazy like that and may be a little biased by tabletop RPGs where everything you do can almost be described like this; resource management is a losing battle, the odds are against you from the outset. You have to bring your smarts to the table if you want to survive.
#135 Feb 01 2011 at 9:55 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
It's a throughput issue, really. I want to be able to keep people up until I run out of mana and we all die. Wiping at 80% mana just leaves a bad taste in my mouth. I'm spamming heals, but the power heals take forever to cast and I can't effectively heal AOE spike damage except for once every eight minutes. We wipe before I have a chance to use my mana.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#136 Feb 02 2011 at 8:57 AM Rating: Good
***
1,888 posts
Mazra wrote:
It's a throughput issue, really. I want to be able to keep people up until I run out of mana and we all die. Wiping at 80% mana just leaves a bad taste in my mouth. I'm spamming heals, but the power heals take forever to cast and I can't effectively heal AOE spike damage except for once every eight minutes. We wipe before I have a chance to use my mana.

Healers lack 2 tools, right now.
1 - An AoE burst, really mana intensive, but that allow you to spend your mana and prevent a wipe.
2 - A fast, expensive, effective heal spell. Right now, we only have a fast, expensive, almost useless spell. Regrowth for Druids.

And, honestly, make Nourish 0.3 seconds faster. That would make a world of difference. Or make it crit more than HT. Or give us a talent that makes a Nourish that refreshes a LB heal for the Nourish amount + LB bonus or something.
Right now, I`m almost droping Nourish of my rotation. The only use I have for Nourish is to keep LB in 2 tanks without spending mana. When I actually need to heal I cast HT.
#137 Feb 02 2011 at 9:12 AM Rating: Excellent
*****
10,601 posts
you should look at the patch notes.

Talented regrowth is ok. We do have tools to recover from near wipes, they're just not immediately frontloaded. Tranquility is crazy good, and the CD should allow you to have it up for most boss fights, although the fight after a wipe maybe not. TOL on the other hand is also really good especially in 5 man, and it's CD is short enough that it will pretty much always be up. With NG a regrowth and then a few HT's will put out a ton of healing, pretty quickly on one target.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#138 Feb 02 2011 at 9:46 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
I guess I'm just lucky enough to still be doing easy content, because I haven't had problems with wiping when I still have lots of mana left.

Not to say I haven't lost people, or even tanks. But it usually a matter of them standing in something and be not being able to out-heal the purple goo bath they enjoy so much. Regrowth does seem to feel pretty good as a saving heal, thought it certainly isn't that powerful even when talented. I mean it's a nice cushion to get out of the emergency, but it's rarely enough to save someone who's doing something they shouldn't; which I suppose makes plenty of sense. Tranquility does feel like it can save my butt from almost anything, at least for a few seconds.

To be honest though, Druid's aren't really 'bursty' healers, and I can't say we were ever 'bursty' healers, at least as far back as mid-late BC when I started playing one. We have HoTs and they can heal a lot, but heal slowly, so having a lighting quick healing spell, well doesn't seem so different to me. I mean it's like in WotLK where you had to wait for you GCD timer to finish before you could cast Nourish. That wasn't fast either, especially considering how fast things died back then.

Though Nourish could use a little something these days. Of course if they make it too good, no one will use Regrowth.

TL:DR = It's morning, I'm pretty happy with Druid heals, and I'm rambling again. Where my coffee?

____________________________
That monster in the mirror, he just might be you. -Grover
#139 Feb 02 2011 at 11:13 AM Rating: Excellent
*****
10,601 posts
4.06 wrote:
  • Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
  • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
I'm sad about the last one, I thought it was a neat effect and not OP, but oh well.


Edited, Feb 2nd 2011 11:13am by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#140 Feb 02 2011 at 3:35 PM Rating: Good
***
1,888 posts
Problem with druids not being really bursty, is that Blizzard, intentionally or not, tried to make it.
I mean, till recent hotfixes, Rejuvenation was almost a non cast thing, since it was such a mana hog. The only tools we had for raid healing was WG and Lolflorescence. So, they turned us into a tank healer, with a crappy beacon that is a pain to keep going (renewing more than one LB is a real pita in movement intensive fights like halfus).

Now they are trying to get us back to raid healing, but Lolflorescence is still, well, lolable compared to others AoE spells alike (shaman one come to mind), Regrowth is still only castable when you have OoC proc (and they are removing the OoC proc next patch, if I'm not wrong), Rejuvenation is fine as it is now (less mana cost, 0.5 talented GCD) and WG need a litlle push (I think they are making it better next patch, correct?).

If we go back to raid healing, Nourish will be removed from the cast bar, since nowadays I only use to refresh it on the tanks and I`ll be able to do it with Regrowth and have mastery working there, and with the current tools we have we will either go OoM really quick or hitting the bottom of the healing bar.


edit:
That is in a 25 healing view. 5 man I`m back to face rolling while sleeping and 10 mans we are just fine with either tank healing (maybe HT could use a little bit more of a punch, maybe making it criting more) or raid healing. In 10 mans WG and Efflorescence are just fine.

Edited, Feb 2nd 2011 6:40pm by Brisin
#141 Feb 02 2011 at 4:09 PM Rating: Excellent
*****
10,601 posts
Brisin wrote:
Regrowth is still only castable when you have OoC proc (and they are removing the OoC proc next patch, if I'm not wrong)
Not quite. They are only removing it for non resto specs because they won't be able to reach the talent. And they're not actually removing OoC, they're removing the proc on healing spells for non resto specs

Quote:
WG need a litlle push (I think they are making it better next patch, correct?).
yes, 30% direct buff to healing done, 80% of cast time, which means another 25% more throughput. It's a pretty big buff. If my maths are right, and I like to think they are, the buff is around 62.5%
Quote:

If we go back to raid healing, Nourish will be removed from the cast bar, since nowadays I only use to refresh it on the tanks and I`ll be able to do it with Regrowth and have mastery working there, and with the current tools we have we will either go OoM really quick or hitting the bottom of the healing bar.
Nourish will be 30% shorter cast with three rejuvs up which puts it around 1.5-1.6s cast. I think we'll still be casting it for tank refreshes, but really it's a 5 man spell more then anything. Personally I cast nourish on the tank when I have nothing else to do, just to keep lifebloom up at the full timer and to create a buffer if something goes wrong. If I'm mana starved then I won't but most of the time it's pretty safe to do.

Edited, Feb 2nd 2011 4:14pm by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#142 Feb 02 2011 at 4:25 PM Rating: Good
Mazra wrote:
It's a throughput issue, really. I want to be able to keep people up until I run out of mana and we all die. Wiping at 80% mana just leaves a bad taste in my mouth. I'm spamming heals, but the power heals take forever to cast and I can't effectively heal AOE spike damage except for once every eight minutes. We wipe before I have a chance to use my mana.


The thing is that in most cases, the reason you needed the AoE spike healing is because the DPS were dumb. Most times when I wipe in 5 mans while healing it is because of someone else failure - the tank dies because I am trying to heal someone who stood in the fire or pulled agro on a mob. It *should* be rare that you need more than rejuv, WG and perhaps a swiftment to keep someone up.

I also agree that they either need to make nourish either a bit stronger (which would be too like HT) or make it a faster cast to be useful. At the moment it is rarely worth using as it takes a long time to cast for little reward. I often find myself in trouble when someone takes a spike as I start a nourish cast - it is easy to try and finish the cast then heal the spikee, but it is often the wrong choice as by the time you get a heal on them it is too late. 0.3-0.5 secs off the cast would work really well - they can even increase the mana usage as it currently is pretty much mana neutral.



Edited, Feb 2nd 2011 10:25pm by RareBeast
#143 Feb 02 2011 at 4:28 PM Rating: Good
***
1,888 posts
Well, then they are doing almost exactly what I thought they should do anyways. Buff to nourish, buff to WG. If your numbers are correct, I expect they nerf it a litlle bit later or before going to live. WG is not that bad right now, Efflorescence is. Oh well, Blizzard again not solving the actual problem, but making a work around. I wonder why.

The OoC thing, I thought it was for any spec. If my OoC will still work I definitely need and Addon that yells at me when OoC happens. Like, big red letters.

This Nourish buff....it`s going to be strange. I mean, we will have to have RG in 3 targets, LB in 2 tanks and cast Nourish to renew LB? It should be if you have one or more hots in the person you are casting, you would get less cast time. Same as with the buff Nourish had with hots and what not. Eh...since I dont test things in PTR will have to wait till it goes live to see the actual differences in my healing rotation.
#144 Feb 02 2011 at 4:43 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Friar RareBeast wrote:
Mazra wrote:
It's a throughput issue, really. I want to be able to keep people up until I run out of mana and we all die. Wiping at 80% mana just leaves a bad taste in my mouth. I'm spamming heals, but the power heals take forever to cast and I can't effectively heal AOE spike damage except for once every eight minutes. We wipe before I have a chance to use my mana.


The thing is that in most cases, the reason you needed the AoE spike healing is because the DPS were dumb. Most times when I wipe in 5 mans while healing it is because of someone else failure - the tank dies because I am trying to heal someone who stood in the fire or pulled agro on a mob. It *should* be rare that you need more than rejuv, WG and perhaps a swiftment to keep someone up.


Of course I only need AOE burst when DPS is doing bad stuff, but that's like 90% of all PUG runs out there. If I have the mana for it, I want to be able to prevent a wipe even if the DPS did something bad.

Yes, this means that once I'm decked in purples, I'll be able to carry most failgroups through heroics, just like in WOTLK, but let's face it, who gives a crap? If I'm decked in epics, I probably won't even bother with heroics anyway. Especially not when I risk wiping in there because some DPS went right instead of left.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#145 Feb 02 2011 at 7:45 PM Rating: Excellent
***
1,764 posts
I'll have to go back and look, but I thought the Resto OOC change was just that it wouldn't work off direct heals, which just left LB HoT ticks (if you take that particular talent).
#146 Feb 02 2011 at 8:50 PM Rating: Good
****
7,732 posts
Resto can still get OoC from LB ticks, via Malfurion's Gift, and casting DPS spells.

LB will not be able to be kept up on more than one target outside of ToL.

They need to bump Efflo healing a bit. But the WG change is a decent move. The Nourish change should be awesome for raiding and keeping LB rolling when you don't have an OoC proc for it.

FoS now becomes a more interesting choice. OoC heals from Wrath casts with random instant Starfires could be yummy. I think that will get nerfed though if it becomes trendy.

edit: mouse overs are fun

Edited, Feb 2nd 2011 4:51pm by Horsemouth
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#147 Feb 02 2011 at 10:55 PM Rating: Excellent
*****
10,601 posts
Quote:
Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
It's ambiguous. I don't know if it means it'll just proc from lifebloom, or if the talent is being changed to also include all other healing spells. I interpreted it as the second due to the unless.

MSBT is good at triggering text and noise on procs.

Edited, Feb 2nd 2011 10:55pm by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#148 Feb 03 2011 at 12:32 AM Rating: Good
I've just been training myself to watch for the new Blizzard splashs that pop up on the HUD when OOC procs. Once you start focusing on it a little (instead of ignoring it like I normally do), it gets easier and easier to monitor.

#149 Feb 03 2011 at 2:32 AM Rating: Good
****
7,732 posts
Sir Xsarus wrote:
Quote:
Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
It's ambiguous. I don't know if it means it'll just proc from lifebloom, or if the talent is being changed to also include all other healing spells. I interpreted it as the second due to the unless.

MSBT is good at triggering text and noise on procs.


Seeing as how no change has been given or MG I'm inclined to think it is only from LB ticks. They have really been pushing a rolling LB stack and the recent ET change also makes it easier to maintain.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#150 Feb 05 2011 at 7:39 PM Rating: Decent
***
1,970 posts
All this talk about restoration and feral tanking changes and nobody seems the least bit bothered by the biggest and most game-breaking change of them all.

Shapeshifting no longer breaks roots and snares. Seriously, how is the whole druid community not up in arms and ready to storm Blizzard HQ over this? This is a disastrous change that absolutely must NOT go through. It simply cannot.
#151 Feb 05 2011 at 9:37 PM Rating: Good
Oh we've been ******** about that... I just don't remember where. It might have been earlier in this thread, or in the Bored Druid thread.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 371 All times are in CST
Anonymous Guests (371)