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Big changes for druidsFollow

#52 Jan 13 2011 at 9:08 AM Rating: Good
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Mazra wrote:
This is the TO THE GROUND Ghostcrawler I remember.

Druid anti-CC has been reduced to what now? Anti-snare and anti-polymorph? Our self-healing is utter sh*te and our damage output as well now.

In other news, Death Knight Death Strike now heals them for 20% of their health and Icebound Fortitude breaks stun and makes them immune to stun for the duration.

Lolbalance.

Next Druid nerf I predict will be adding a cast time to Flight Form and removing the ability to interact with items while shapeshifted.

And then I'll be out. Shaman is already much more fun in PvE for me.

Edited, Jan 13th 2011 11:31am by Mazra

You already cant use your mount while you are in moonkin form, so....


This is my lifetime problem with Blizzard and WoW. They do PvP changes that affect PvE. And vice-versa. Wht? Make a freaking tree for PvP and be done with it. I dont want to change my ways because of something I couldnt care less is broken.
#53 Jan 13 2011 at 11:17 AM Rating: Good
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I think it's funny that Death Knights and Paladins are trolling the Druid forums with "welcome to our ship, lolol" when they're giving Death Knights a stun-breaker and a root and Paladins can dispel roots already.

Ace.

I know the game isn't balanced around 1v1, but can someone tell me how I'll EVER survive an encounter with a Frost Mage? They can root me and watch as their Elemental out-damages my self-healing. Which I find funny.

Edited, Jan 13th 2011 6:21pm by Mazra
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#54 Jan 13 2011 at 12:11 PM Rating: Excellent
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Mazra wrote:
I know the game isn't balanced around 1v1, but can someone tell me how I'll EVER survive an encounter with a Frost Mage?


You heal until some nice hunter comes to help you. Smiley: wink




<-- has never PvP'd as feral Smiley: tongue

Edited, Jan 13th 2011 10:12am by someproteinguy
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#55 Jan 13 2011 at 3:42 PM Rating: Good
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Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


Ok, i'm with you on this one! This has been one of the core mechanics of being a druid since Vanilla - right up there with immunity to polymorph (hope that's not next!). They really are starting to take out more and more of the fun & flavour :(

#56 Jan 13 2011 at 4:33 PM Rating: Default
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Yay for the nerfbat, my Lock and my Druid get beat to **** in a single patch. Now my lolrogue doesn't seem like such a bad choice.
#57 Jan 13 2011 at 6:02 PM Rating: Good
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The Tree of Life change was reverted and this change is much more stupid, so hopefully it's getting reverted as well.

Has caused quite a stir on the various forums.
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#58 Jan 13 2011 at 6:31 PM Rating: Good
At what point do we get the ability to use costumes in feral form?
#59 Jan 13 2011 at 7:03 PM Rating: Good
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selebrin wrote:
At what point do we get the ability to use costumes in feral form?


In a few patches when they take them out as they are OP.
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#60 Jan 13 2011 at 7:33 PM Rating: Default
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I will say it again. These changes are unacceptable. A balanced druid is an OP druid.
#61 Jan 14 2011 at 2:02 AM Rating: Decent
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selebrin wrote:
At what point do we get the ability to use costumes in feral form?


I'm sure they'll remove our forms at some point.

After all, we're "permanent immune" to Hex and Polymorph, which is clearly OP.
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#62 Jan 14 2011 at 11:07 AM Rating: Good
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Mazra wrote:
selebrin wrote:
At what point do we get the ability to use costumes in feral form?


I'm sure they'll remove our forms at some point.

After all, we're "permanent immune" to Hex and Polymorph, which is clearly OP.

Too bad I`m healer and cant stay in tree form forever nowadays. And cant get to tree form after im Polymorphed.
Wich is quite bad in a PvE encounter, if you ask me.
#63 Jan 14 2011 at 3:28 PM Rating: Good
Friar RareBeast wrote:
Quote:
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


Ok, i'm with you on this one! This has been one of the core mechanics of being a druid since Vanilla - right up there with immunity to polymorph (hope that's not next!). They really are starting to take out more and more of the fun & flavour :(



Seriously. I've yet to do the last boss in VP without using travel form to break the root and run to the triangle. Seeing other people not be able to get to the triangle fast enough and die, makes me nervous for when this nerf hits live.
#64 Jan 14 2011 at 3:36 PM Rating: Good
PigtailsOfDoom wrote:
Friar RareBeast wrote:
Quote:
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


Ok, i'm with you on this one! This has been one of the core mechanics of being a druid since Vanilla - right up there with immunity to polymorph (hope that's not next!). They really are starting to take out more and more of the fun & flavour :(



Seriously. I've yet to do the last boss in VP without using travel form to break the root and run to the triangle. Seeing other people not be able to get to the triangle fast enough and die, makes me nervous for when this nerf hits live.


That's a slow, not a root. It'll still be breakable.
#65 Jan 14 2011 at 6:24 PM Rating: Good
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The VP guy who roots you to the ground? 0% movement speed is a snare now?
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#66 Jan 14 2011 at 8:40 PM Rating: Good
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News on the EU forums regarding the shapeshifting change.

Vaneras wrote:
Hi everybody,

Here is a little feedback regarding the Druid changes currently being tested on the PTR, but first we would like to remind everybody that nothing has yet been set in stone… It is a test realm after all.

As you may have heard before, we are moving away from PvP based on hard counters, where one class can be completely immune to the control mechanics of another class. Because Druids were so very capable of avoiding control mechanics of other classes, Druids never had a great need of additional support from any other classes.

We realise that this change (if it makes it all the way to live realms) will have a great impact on the Druid class, so to compensate we have added additional damage output, which Feral Druids in particular will benefit from. We also realise that Balance Druids and Restoration Druids may not be compensated enough from this change as it is right now, so we are looking into ways of compensating these specs as well.

Again, please keep in mind that what is being tested on the PTR will not necessarily make it to live realms. If we find that a change does not work the way we want it to, then we will either revert the change or try something different.

We encourage everyone to test things out on the PTR and we will be grateful if you will also post feedback about your experiences there. The more constructive feedback we get on changes like these from people who have tried and tested them, the better we can make adjustments or further changes.
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#67 Jan 14 2011 at 9:48 PM Rating: Decent
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We realise that this change (if it makes it all the way to live realms) will have a great impact on the Druid class, so to compensate we have added additional damage output, which Feral Druids in particular will benefit from.


Do those idiots even know what they're doing? Or what is it that -I- don't understand about compensation when the very damage that keeps ticking while I'm being rooted is being nerfed along with the damage I can do in a form that allows me to live through a root?

Just wish they'd already get it over with rather than coming up with such pathetic posts that do nothing but add even more insult to injury.

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#68 Jan 14 2011 at 10:05 PM Rating: Decent
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Mazra wrote:
News on the EU forums regarding the shapeshifting change.

Vaneras wrote:
Hi everybody,

Here is a little feedback regarding the Druid changes currently being tested on the PTR, but first we would like to remind everybody that nothing has yet been set in stone… It is a test realm after all.

As you may have heard before, we are moving away from PvP based on hard counters, where one class can be completely immune to the control mechanics of another class. Because Druids were so very capable of avoiding control mechanics of other classes, Druids never had a great need of additional support from any other classes.

We realise that this change (if it makes it all the way to live realms) will have a great impact on the Druid class, so to compensate we have added additional damage output, which Feral Druids in particular will benefit from. We also realise that Balance Druids and Restoration Druids may not be compensated enough from this change as it is right now, so we are looking into ways of compensating these specs as well.

Again, please keep in mind that what is being tested on the PTR will not necessarily make it to live realms. If we find that a change does not work the way we want it to, then we will either revert the change or try something different.

We encourage everyone to test things out on the PTR and we will be grateful if you will also post feedback about your experiences there. The more constructive feedback we get on changes like these from people who have tried and tested them, the better we can make adjustments or further changes.


The bold part is what gets me. They just went through and adjusted damage, if not an overall reduction, at least a shift from bleeds to burst. Are they claiming this is the additional damage output we're receiving as compensation, or are they removing everything they've been testing and increasing damage? Either way, the additional melee damage isn't going to do much after the first 3-5 seconds when we're rooted and being laughed at.

Maybe it's just me, but I am getting the feeling Druids are about to be put into the "1-shot or die" category, then getting "fixed" for a good portion of the expansion.
#69 Jan 15 2011 at 12:26 AM Rating: Good
selebrin wrote:
PigtailsOfDoom wrote:
Friar RareBeast wrote:
Quote:
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


Ok, i'm with you on this one! This has been one of the core mechanics of being a druid since Vanilla - right up there with immunity to polymorph (hope that's not next!). They really are starting to take out more and more of the fun & flavour :(



Seriously. I've yet to do the last boss in VP without using travel form to break the root and run to the triangle. Seeing other people not be able to get to the triangle fast enough and die, makes me nervous for when this nerf hits live.


That's a slow, not a root. It'll still be breakable.



Mazra wrote:
The VP guy who roots you to the ground? 0% movement speed is a snare now?


Okay now you guys are confusing me. Mazra, I can't tell if you're making fun of me or Selebrin.

Selebrin, I'm almost positive that it's a root. You can't move when he does that particular ability. If it reduced your movement speed then it would be a slow, if you can't move at all then it's a root/snare. That's how I understand it at least, but I've been proven wrong before.
#70 Jan 15 2011 at 2:34 AM Rating: Good
Hmm, I could've sworn I was able to move around veeeeeeery sloooooooowly while affected, but wowhead calls it a full root. I stand corrected.
#71 Jan 15 2011 at 9:26 AM Rating: Excellent
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Normal it's a slow, heroic it's a root? I think I've only pulled VP once, and I barely remember it. I almost always get GB or Throne of Tides, maybe Lost City or Deadmines once a week.
#72 Jan 15 2011 at 10:33 AM Rating: Good
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He doesn't even cast it on Normal, that's how much of a joke the fight is. Yet someone still manages to fail it every time.

Anyway, it seems to me that with this new "Disentanglement" nonsense for Resto specs that they're fully intending to go through with the change for Ferals. Sad day indeed.
#73 Jan 15 2011 at 11:07 AM Rating: Good
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PigtailsOfDoom wrote:
Okay now you guys are confusing me. Mazra, I can't tell if you're making fun of me or Selebrin.


I was making fun of selebrin because he was being mean to me in another thread (or this one, I don't remember).

Smiley: tongue
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#74 Jan 18 2011 at 1:46 PM Rating: Good
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PigtailsOfDoom wrote:
Friar RareBeast wrote:
Quote:
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.


Ok, i'm with you on this one! This has been one of the core mechanics of being a druid since Vanilla - right up there with immunity to polymorph (hope that's not next!). They really are starting to take out more and more of the fun & flavour :(



Seriously. I've yet to do the last boss in VP without using travel form to break the root and run to the triangle. Seeing other people not be able to get to the triangle fast enough and die, makes me nervous for when this nerf hits live.

Its dispellable. Your healer should use Decursive and know that.
#75 Jan 18 2011 at 2:17 PM Rating: Good
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Assuming your healer talented into it.

Only Priests can dispel magical debuffs by default. Druids get curses and poisons, Shaman curses only and Paladins diseases and poisons, if I remember correctly.
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#76 Jan 18 2011 at 2:24 PM Rating: Good
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Mazra wrote:
Assuming your healer talented into it.

Only Priests can dispel magical debuffs by default. Druids get curses and poisons, Shaman curses only and Paladins diseases and poisons, if I remember correctly.

It may be just me, but if you are a Resto Druid and dont talented into it, you are doing it wrong.
I can`t remember how many times that particullar spell saved a PUG group from wiping. And its more cost effective than healing through a magical dot.
So, yeah, please talent into it.

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