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Lifegrip - not just for annoying your friendsFollow

#1 Jan 03 2011 at 9:20 PM Rating: Excellent
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As I'm not a fan of pulling idjits out of fire (how will they learn?), I've had a hard time finding a practical use for lifegrip apart from the lulz to be had messing with your party members. But the last couple of days I've had a great time with it in flag carrying battlegrounds. Run ahead of the FC instead of behind. When s/he gets overrun, boom baby! Then the allies all run around confused for a few seconds until they catch on to what happened. It makes me giggle. Not as much as Chastise, but it's pretty fun.

And BTW no, I will never call it Leap of Faith.

Post your uses for lifegrip here.
#2 Jan 04 2011 at 4:07 AM Rating: Good
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When people fall down on the last nightmare in DM, you can lifegrip them back up on to docks.
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#3 Jan 04 2011 at 8:19 AM Rating: Decent
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Endless possibilities. Pulling idiots out of a fire is a great way to say "shame on you!", as it's never as obvious that someone was failing, you were the better player than him and ended up saving his ***** If you get lifegripped out of a fire, you simply can't squirm your way out of that one.

Aside from the immense amount of trolling I'm doing, I'm currently using it for three situations;
1) The above mentioned pulling-idiots-out-of-fire.
2) After wipes in raids and dungeons. As holy, you get two tools for B&S, and staying back to Life Grip and speed up the last people to re-enter the instance lowers your downtime.
3) Weird gimmicky ****. This is mostly an expansion of #1, where I don't pull idiots out of the fire, but aid in positioning in some other way. Things like Life Gripping a dying tank to give me or my co-healers some time to heal him up (boss can't hit him if he's 40 yards away). Or putting the tank where I want him in those 3 guildie DPSers, 1 guildie healer, 1 PUG tank situations. Or even stuff like pulling DPS back up to the boss in that first encounter in the Halls of Origination.
#4 Jan 04 2011 at 11:23 AM Rating: Good
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I’ve been trying arena with a variety of strange combos, just exploring what can be done. Last night I had a surprisingly strong run with Unholy DK/BM Hunter/Holy Pr. We kept our distance from each other, forming a rough triangle with the DK at the point facing the enemy we were trying to focus down. When melee got on me, the DK would grip one away; when melee got on the hunter, I’d lifegrip him to safety. Between those simple peels, my dispels and control, and the astonishing burst those two could generate in the course of the corehound’s ancient hysteria, it was a satisfying comp to play.

Also, I managed to lifegrip someone who was getting blasted off the edge at the lumber mill. More luck than anything that I had him targeted and saw the shaman moving in for the thunderstorm, but still a great moment.
#5 Jan 04 2011 at 1:09 PM Rating: Decent
In BRC you can Lifegrip the tank on the last boss to get him out of range of the debuffs for a few seconds.

I've saved DPS who trapped themselves in a corner with adds rushing them - like on the last boss of Stonecore.

You can pull the tank up out of the pit on the first boss in Halls of Origination.

You can use Lifegrip to help a tank LoS something.

But mostly, as has already been said, it's an amazing way to shame someone who is standing in fire/soon-to-be-fire. I must have done it about 30 times so far =)
#6 Jan 04 2011 at 3:41 PM Rating: Good
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Honestly, I just love using it whenever possible for the rubber band-snapping sound it makes.
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#7 Jan 05 2011 at 11:25 AM Rating: Decent
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Quote:
I've saved DPS who trapped themselves in a corner with adds rushing them - like on the last boss of Stonecore.

Wait, what? That's the intended tactic for the fight. If everybody ignores the adds, they go for the healer - he needs to place himself behind a shadow patch so the adds end up in there.
#8 Jan 05 2011 at 1:56 PM Rating: Decent
Nah Mage grabbed agro and was backed into corner - no GWells to be seen just trapped by 2 groups.

Also - the whole GWelling thing is way overrated: on heroic even with a perfect pull over one they aren't even down to 1/2HP. Better for tank to just grab adds. Best way to kill em is definitely the rocks.
#9 Jan 05 2011 at 5:05 PM Rating: Decent
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I'm not sure what instance you've been doing, but the gravity wells just downright kill a mob that walks over it?
#10 Jan 05 2011 at 5:10 PM Rating: Decent
I haven't had that experience XD

I've run it with people obsessed with making GWell walls, circles, horseshoes and pony rides. Fact of the matter is a good tank can grab agro of the adds. Once the tank has agro, yes s/he can dip the adds in wells or - better yet - let them get smashed by rocks (horay!)

But the whole 'let the healer have threat and run around trying to get them to run through wells and take 1/3 damage' isn't my favorite experience. Then again, props to you Mozared if you can pull it off =), but I just use Binding Heals and Fades accordingly.

I literally just tanked and healed it today... Twice in Heroic SC = seriously lame day XD
#11 Jan 07 2011 at 11:55 AM Rating: Decent
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As a DPS, I've generally found the spell annoying. (My main is a mage)

The stupid priest LG's me and he doesn't realize that I have a Blink ability. They completely waste it 1/2 the time.

The Final boss in Stonecore... Those void zones take 3 sec. to cast.... But the priest LG me...
#12 Jan 07 2011 at 4:01 PM Rating: Excellent
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Borsuk wrote:
As a DPS, I've generally found the spell annoying. (My main is a mage)

The stupid priest LG's me and he doesn't realize that I have a Blink ability. They completely waste it 1/2 the time.

The Final boss in Stonecore... Those void zones take 3 sec. to cast.... But the priest LG me...


Easy way to solve this: Move sooner. It's just good PvE technique.

For example, let's look at the final boss in Stonecore. Assume that you have a rock flying at you, but you haven't moved yet because you can just Blink away. You keep casting your Fireball or whatever, planning to Blink as soon as it's done.

Your Fireball finishes. All of a sudden, everyone starts running in place. You mash your Blink spell, but nothing happens. You disconnect.

When you log back in, you find yourself dead and the fight still going.

I'm not saying that you're going to lag out if you don't move, but the general idea is that good players move out of the way sooner, even if they have to interrupt their cast. You can use Blink, or Summoning Circle, or Disengage, or whatever ability your class has, as long as you do it the instant you know that some big "AWMAHGAWDKILLYOU" ability is going to land on you.

If something ever goes wrong, or the player is one of those who doesn't realize that fire is hot and stands in the void zones, a Priest is usually prepared to save a life with Life Grip. So when a healer sees you not moving and doesn't know that you are prepping Blink, they assume the worst.

tl;dr: The faster you move out of danger, the less chances things have to go wrong and the less likely your healer is to assume.
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#13 Jan 08 2011 at 2:11 AM Rating: Decent
I only LG people after they've proven themselves to mess up.

The irony is that while I'm in groups where people would need to be Life Gripped, I'm busy because they are standing in crud that I'm having to heal through. In these groups, though, if I can cancel out 40k, 80k, 150k damage to one of these dingle-berries, it's worth the time and mana to do it.

It's not always for dummies, either: I've pulled some pretty dang good players out of things they weren't seeing because of their vantage point - for instance the very high/slow missile that Setesh casts - in which their response is a smirk and a thank you.

My favorite remains in H BRC on the last boss, you can pull whoever is handling the adds across the room and out of range of those Debuffs with very little effort.
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