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[Druid] Wild MushroomFollow

#27 Nov 03 2011 at 4:27 PM Rating: Good
Ghost in the Machine
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Moon, you need to lay off the sauce, seriously.

Edit: Or at least share it.

Edited, Nov 4th 2011 12:27am by Mazra
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#28 Nov 03 2011 at 4:33 PM Rating: Excellent
Meat Popsicle
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I'm pretty forgiving of Necros on the class forums really. It's not like they move that fast these days anyway.

Those that Necro pointless threads on the main forums though. Well they deserve all kinds of unmentionables.
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#29 Nov 03 2011 at 4:33 PM Rating: Good
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They deserve underwear? Smiley: dubious
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#30 Nov 03 2011 at 4:36 PM Rating: Excellent
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all kinds Smiley: nod
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#31 Nov 03 2011 at 5:24 PM Rating: Good
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Tell me more.
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#32 Nov 03 2011 at 5:42 PM Rating: Good
My macro just uses "E" to drop each mushroom and "Alt-E" to detonate. Does the job, but the placement timing is still a pain.

#33 Nov 04 2011 at 3:58 AM Rating: Excellent
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You'll need a modifier in there for the first detonate, but you could try something like the following (might need tweaking, this is not something I've tested in game):

#showtooltip
/cast [mod:ctrl] Wild Mushroom: Detonate;
/castsequence reset=5 Wild Mushroom, Wild Mushroom, Wild Mushroom, Wild Mushroom: Detonate

If you want to pop them early you hold down your modifier, otherwise it will plant 3 mushrooms and then detonate on the last press. You might need to play around with the reset time, if you tend to plant mushrooms in advance you might want to set this a bit longer so that you don't have to use the modifier key to pop them.

I also like that this thread has been necro'd twice :)

Edited, Nov 4th 2011 5:59am by Tynuv
#34 Nov 04 2011 at 7:52 AM Rating: Decent
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Tynuv double necro is what I am talking about!!! I like that macro, and I don't even play a druid.
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