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#1 Dec 23 2010 at 11:18 AM Rating: Excellent
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So I've been hemming and hawing and want some feedback on the various specs people are using.

some important talents:

moon glow is 3% less mana used per spell, furor is 5% more mana total. Based on a 80K mana pool furor is 4000 mana per point, and some regen based on that mana. moonglow is 145 mana per point for rejuv or 168 mana for HT. now 168 goes into 4000 23 times, ignoring regen, which means if you cast the spell more then ~25 times you're better off with moonglow. So it's a bit of a tough call for me, as nourish is only a 55 mana reduction and lifebloom only 39, which to me says furor. I'd love to get both but there are problems

Natures swiftness - Is this needed? HT heals for so much less proportionally and at a three minute CD it's just not really that cool anymore. instant BREZ is nice, but it's not like it's that long a cast time.

Natures Cure - nice, but not really necessary depending on the raid.

Efflorescence - I love this spell, and am getting a very significant amount of healing out of it, especially in raids. Some people want to drop this I don't.

Natures Bounty - Makes regrowth an awesome spell to use with clearcasting, especially with seed. This has been a very good talent for me, and when in tree form and chaining lifebloom gives you tons of quite powerful free instant regrowths. I would highly recommend this talent.

Swift Rejuvenation - Decreases the GCD. This is happening through haste anyway, and when are we actually spamming rejuv. It does speed up a rejuv->swiftmend, but I'm not sure by enough to matter.

GoTEM - well, if we don't let lifebloom expire that part is useless, but it is quite nice for TOL form. the instant heal on rejuv is also nice, and I still like this talent.

***** moonglow, I don't need no freaking mana reduction and I want everything else:
http://www.wowhead.com/talent#00bZcZrfzIdcruouo

the opposite, ***** furor. Dropping a few talents in the resto tree to get the 3 points in NG
http://www.wowhead.com/talent#0hbhZZMfzIbcruouo

I want all the mana I can get. put the last point in moonglow or furor as you're convinced one or the other is better.
http://www.wowhead.com/talent#0hbbZMZMfzIbcruobo

I don't like NB
http://www.wowhead.com/talent#0hbbZMZMfzIdzruoho

There are lots of different variations. My main question is moonglow awesome enough to pick up nature's grace, and if it is, what else do we drop to pick it up. I'm currently running with the first spec, but I'm going to swap to the third spec to play around and see how the mana situation feels with that. I also need to get tree calcs working to get time to OOM. Tree calcs puts moonglow at *slightly* better then furor for Time to OOM, but I'm a) not sure that it's worth all the points to get it, and b) I'm not using rejuv as much as tree calcs is. At least not for all fights.

I also don't know how this affects my very common tactic for any tank heavy damage fights of popping TOL getting lifebloom rolling on 2-3 tanks and then keeping that up with nourish/HT

Edited, Dec 23rd 2010 11:34am by Xsarus
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#2 Dec 23 2010 at 11:54 AM Rating: Excellent
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Way I see it you have four things on the table: Swiftmend/Efflorescence, Regrowth, Rejuvenation, Moar mana; you get to choose three.

Swiftmend/Efflorescence:

I've loved Efflorescence when I've had melee DPS, especially melee DPS who are slower to move out of stuff. I can Swiftmend the tank and help the melee in the process. If I was ever in a group that consistently had fewer/no melee DPS, or was min/maxing for a fight that required us to spread out, I'd drop it.

Regrowth:

NB makes Regrowth useful. Without it I doubt it's even worth the cast time. The more I think about stuff, I wonder if having 3 points in Nature's Bounty does a lot to make Nature's Swiftness obsolete. I'm not sure I'd take both in the same spec, or use a spec with neither. They both serve a similar purpose for me in healing, and stuff doesn't hit the fan fast enough to make the slightly longer cast time on Regrowth matter much. Nature's Bounty is more points though to fill it out, but RG has no cooldown.

Rejuvenation:

Seems to be a workhorse for me still. I tend to keep RJ+LB on the tank, and lower health DPS often get a RJ. The lack over over-healing now makes me love this spell, so I've been hesitant to make points away from things that make it better. That being said the Swift RJ point is certainly questionable, and the instant tick from GotEM doesn't seem to be as important, since I'm not using it as a way to save anyone from a dirt nap.

Moar mana:

I want to say I'm going to take as many mana talents as I can get my hands on. However I'm one of those people who will lean more towards that side in general. I usually stockpile more mana then I need to, in case stuff goes bad. I'm overly cautious though, it's just my nature. As for moonglow vs furor, I have a hunch that blizz intended for moonglow to be better in long fights (read as raiding), and for furor to be better in short fights (mainly 5-mans). If this doesn't hold true, I wouldn't be surprised if they tweaked numbers to make it so.

Spec:

I've been building around not having Nature's Bounty so far. However the more I heal, the more I miss having something with a bit of a punch that I can rely on when people get low. Without it I find I have to go with NS+HT if I let things get out of control; because I don't have a reliable/strong quick heal. Given that I'm still relearning stuff, this seems to happen more then I'd like. I've lost people I probably could have saved if I was 3/3 NB.

As of this moment, I'm planning on giving the "I want all the mana I can get" (with 2/3 GotEM and no Swift RJ or NS) a try. We'll see how things feel then.

Edited, Dec 23rd 2010 11:05am by someproteinguy
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#3 Dec 23 2010 at 2:53 PM Rating: Good
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From everything I've read Resto has a good deal of flexibility. You typically go for Moonglow and at least 2/3 Furor then spread 31 points around in Resto.

How you do it is largely based on style and what has been working for you personally.

The following talents are the core of the tree. You kind of have to take them or are dumb mainly because they are the strongest and/or most versatile in the tree: NS/MS, HotW, Naturalist, EmpTouch, 1/2 Revitalize, MG, WG, ToL. Notice how small the core group is, only 15 talent points. Yet you have to get others along the way.

Then you look at talents that are regarded to be the weakest, BotG(worst talent available to all three specs right now), FoS, NW. All of the rest of the tree is fair game.

NaSw is often left out, the CD is long and HT isn't as truckish as it used to be. Nature Cure is one of those ask the other healers thing as it can either be awesome or completely unneeded. SwRe is all about how often do you use Re and how close to 1.0 GCD are you anyway, as haste increases the talent becomes less effective. LS/Eff is related to Swiftmend usage patterns and how much clumping of players there will be. GotEM is good but how much Re are you using is the main question, taking less than three points are always an option. NB is all about what you do with RG, if you use a lot of RG then the talent is sweet, if you don't then not so much.

It all comes down to how you play. Some also tend to shine more in different setting or with a different healing team.

There seems to be no real wrong way to spec as a resto druid. Well at least it is a lot harder to have a bad resto spec as personal style and the synergy of the spells you use a lot is how you should look at building your tree's tree.

I'd likely go with this is I went resto.
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#4 Dec 23 2010 at 9:07 PM Rating: Excellent
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I still do enough 5 mans that I want the cure
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#5 Dec 23 2010 at 10:02 PM Rating: Good
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Sir Xsarus wrote:
I still do enough 5 mans that I want the cure


Perfect example of the resto tree being flexible.
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#6 Dec 24 2010 at 10:48 PM Rating: Good
Horse your resto build is 10 levels short
#7 Dec 25 2010 at 12:28 AM Rating: Good
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Overlord Norellicus wrote:
Horse your resto build is 10 levels short


I meant this one then.

The to Moonglow and 2/3 Furor was implied?

That's my story at least.
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#8 Jan 10 2011 at 4:07 AM Rating: Decent
I'm more of a 2/3 Moonglow and 3/3 Furor player myself. I'm told that Moonglow would be better, but I'm weird like that. I just like seeing my huge manapool.

But when the next patch hits with buffs to Rejuvenation, even I am gonna have some trouble deciding talents.

EDIT:
Quote:
I meant this one then.


Why no Nature's Cure? ._.


This is the one I use currently raiding as offspec

Only time when I had some problems with mana was with Heroic Halfus.

Edited, Jan 10th 2011 12:16pm by Mimickins
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