So I've been hemming and hawing and want some feedback on the various specs people are using.
some important talents:
moon glow is 3% less mana used per spell, furor is 5% more mana total. Based on a 80K mana pool furor is 4000 mana per point, and some regen based on that mana. moonglow is 145 mana per point for rejuv or 168 mana for HT. now 168 goes into 4000 23 times, ignoring regen, which means if you cast the spell more then ~25 times you're better off with moonglow. So it's a bit of a tough call for me, as nourish is only a 55 mana reduction and lifebloom only 39, which to me says furor. I'd love to get both but there are problems
Natures swiftness - Is this needed? HT heals for so much less proportionally and at a three minute CD it's just not really that cool anymore. instant BREZ is nice, but it's not like it's that long a cast time.
Natures Cure - nice, but not really necessary depending on the raid.
Efflorescence - I love this spell, and am getting a very significant amount of healing out of it, especially in raids. Some people want to drop this I don't.
Natures Bounty - Makes regrowth an awesome spell to use with clearcasting, especially with seed. This has been a very good talent for me, and when in tree form and chaining lifebloom gives you tons of quite powerful free instant regrowths. I would highly recommend this talent.
Swift Rejuvenation - Decreases the GCD. This is happening through haste anyway, and when are we actually spamming rejuv. It does speed up a rejuv->swiftmend, but I'm not sure by enough to matter.
GoTEM - well, if we don't let lifebloom expire that part is useless, but it is quite nice for TOL form. the instant heal on rejuv is also nice, and I still like this talent.
***** moonglow, I don't need no freaking mana reduction and I want everything else:
http://www.wowhead.com/talent#00bZcZrfzIdcruouo
the opposite, ***** furor. Dropping a few talents in the resto tree to get the 3 points in NG
http://www.wowhead.com/talent#0hbhZZMfzIbcruouo
I want all the mana I can get. put the last point in moonglow or furor as you're convinced one or the other is better.
http://www.wowhead.com/talent#0hbbZMZMfzIbcruobo
I don't like NB
http://www.wowhead.com/talent#0hbbZMZMfzIdzruoho
There are lots of different variations. My main question is moonglow awesome enough to pick up nature's grace, and if it is, what else do we drop to pick it up. I'm currently running with the first spec, but I'm going to swap to the third spec to play around and see how the mana situation feels with that. I also need to get tree calcs working to get time to OOM. Tree calcs puts moonglow at *slightly* better then furor for Time to OOM, but I'm a) not sure that it's worth all the points to get it, and b) I'm not using rejuv as much as tree calcs is. At least not for all fights.
I also don't know how this affects my very common tactic for any tank heavy damage fights of popping TOL getting lifebloom rolling on 2-3 tanks and then keeping that up with nourish/HT
Edited, Dec 23rd 2010 11:34am by Xsarus