This is the best quote I've found as to why Ret Dps is so... quirky.
Quote:
DPS isn’t the issue for most people, it’s all the damned RNG. Building up 3 holy power so we can hit our big signature move…oh wait, art of war procced, better hit Exorcism first because it hits harder. Alright SWEET I can now hit my signature move..no wait, Inquisition is about to fall off, better hit that. Oh awesome, a hand of light proc, I can FINALLY hit templar’s verdict again…oh damn, the boss just went under 20% so i better hit hammer of wrath first because it hits harder. Oh, now I can hit Templar’s Verdict…but wait, Zeoltry is off cooldown! This will be awesome! Crusader Strike…Templa….no wait, art of war proc, gotta hit that first…oh another art of war proc…oh hammer of wrath is off cooldown…HAND OF LIGHT PROC…wow I can hit templar’s verdict twice in a row…crusader strike…Oops, better refresh my inquisition lololol.
It’s just frustrating to play. There’s just no rythem to it. It is by far the most convoluted dps “rotation†in the game currently.
All of these "decisions" forced on us also just make us lose DPS in the long run, cause ultimately you are going to make a mistake. And it's not a mistake because you are bad, it's a mistake cause your finger was already pushing on crusader strike when HoL procs, then a split second before pushing TV your AoW procs.
Also the ramp-up for our seal is just annoying on trash, since you very rarely hit 5 stacks on trash. And even if you do they die before you get any real benefit of it. You can use Seal of Righteousness on trash though.
I also wish Zealotry and AW didnt conflict with each other, especially since the +Holy Power from AW can really help you crank out extra damage when you need to burn something down quickly.
Edited, Jan 6th 2011 12:47pm by CapJack