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Nightmare in healing for low level instancesFollow

#1 Dec 09 2010 at 9:45 PM Rating: Decent
37 posts
So sorry but its really a nightmare to heal as a disc priest guys. Used to be a piece of cake before Cata. Noted the following when running shadowfang keep as a level 22 Disc Priest.

1. Shields don't last long as before. I am not sure but I am wondering whether this is caused because its not glyped yet. Btw I can't glyp the toon at lvl 22. Has this been changed.

2. I know we should use heals instead of flash heals but I still prefer flash heals cos of the casting time and not instances are redesigned with more AOE stuffs. I am alittle worried to use otherwise. However I tend to go OOM alot and need to drink between fights. This wasn't the case last time.

3. One of main reason I want to level a disc priest to learn to dps and heal at the same time but now healing is taking so much of my mana. Never really had this before when I was levelling my previous priest which is level 81 now.

4. Errr normally deaths are very very usual when I heal but now its like an every instance affair. Whats happen to Disc Tree. Its not that good as before. Also as usual tanks are not the kind to allow you to drink. They just keep pulling and pulling no matter how many times I tell them to watch the healers mana. I tend to leave the group in the middle of the instance.

5. Feels bad on me. Even wearing the heirloom gears doesn't seem to help much.

I have rolled a durid to compare the healing effects between a priest and a durid for low levels. I don't know but durid fourms seems to be happy with the changes they have and in WoW fourms priest are having mixed feelings. I for one is on the othe side. Worried. Mana Regen is very slow.

Have i gone wrong or do I have to change alittle in my playstyle?

Thank You and have fun :)

Cheers
#2 Dec 10 2010 at 1:16 AM Rating: Default
37 posts
Errr Just found this link in WoW Forum and looks like a level 85 priest feels the same way as I do. What in the world did blizzard do this to a class which a naturally born healers as compared to shamans and durids.

Hope you guys can give me some advice.

http://us.battle.net/wow/en/forum/topic/981899447
#3 Dec 10 2010 at 2:50 AM Rating: Decent
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1,463 posts
You are doing it wrong and the tanks you get seem to suck.

Go back to the drawing board. Just because you 'like' something doesn't mean you should be able to use it all the time.
#4 Dec 10 2010 at 5:03 AM Rating: Decent
37 posts
Well I'll try.

Thank you

#5 Dec 10 2010 at 6:10 AM Rating: Decent
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60 posts
Hehe, it was just like this (worse, even) when I first levelled (a long long time ago now...)

Good tank / bad tank, even good dps / bad dps - it is amazing how much difference it makes. But think of the bad ones as a challenge to make you a better healer!

You really need to keep going on at those tanks to let you have a mana break. Many melee classes get annoyed as they loose their rage, but its essential to their survival! As soon as a pack/boss is done, if you need more mana, don't bother healing anyone up, sit and drink.

To be honest, I've no idea of the best low-level disc healing strategy (so don't take my advice if someone else who seems like they know what they're talking about says something else). Using only flash heal and shields, that can't be very mana efficient, but would've thought shielding prior to pull makes sense still. Penance will be your efficient big heal, you are using it, right? In terms of efficiency heal > renew > flash heal. Is heal and penance not enough healing throughput? If not, throw in renew too perhaps. In a few levels, I'd guess your main heals will be atonement and penance, but atonement will only do background healing similar to that of heal.

Edited, Dec 10th 2010 8:15am by Callu
#6 Dec 10 2010 at 8:49 AM Rating: Excellent
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4,074 posts
Kingpriest wrote:
1. Shields don't last long as before. I am not sure but I am wondering whether this is caused because its not glyped yet. Btw I can't glyp the toon at lvl 22. Has this been changed.


Shield has been nerfed some. The glyph does not affect how much it absorbs btw.

Kingpriest wrote:
2. I know we should use heals instead of flash heals but I still prefer flash heals cos of the casting time and not instances are redesigned with more AOE stuffs. I am alittle worried to use otherwise. However I tend to go OOM alot and need to drink between fights. This wasn't the case last time.


First, you're going OOM because you need to learn to heal without relying on your emergency heal. This is a cold hard truth, but the fact is, in Wrath we had very few mana problems and as a result we were allowed to get lazy and use fast expensive heals whenever we wanted. It's going to take some time to break out of that bad habit, but it's the future of healing regardless of class/spec, so if you're going to heal, you need to learn to get comfortable with your slower, more efficient spell. Two tips for that: 1.) start winding it up immediately after the pull, and always be winding it up any time you aren't doing anything else. If you get behind the damage, you're in for trouble. You can always stop the cast if you need to cast something else or if you don't need it to land. 2.) Learn to accept that not everyone is going to be topped off all the time. That one is hard for me, but it's something we just need to get used to. If DPS takes an isolated splash but they're fine, throw a renew out, or don't, but don't stop to heal them all the way up.

Second, you're going to have to stop and drink. Especially at low levels. Wrath spoiled us all. If the rest of your party doesn't want to wait for you to drink, then they don't have to wait. They can do the next pull with no healer while you finish drinking, and see how well that works out for them.

Kingpriest wrote:

3. One of main reason I want to level a disc priest to learn to dps and heal at the same time but now healing is taking so much of my mana. Never really had this before when I was levelling my previous priest which is level 81 now.


I'd recommend you go back to the basics, get comfortable with healing as it is now first, then try working Smite in. It'll get easier at high levels anyway.

Kingpriest wrote:
4. Errr normally deaths are very very usual when I heal but now its like an every instance affair. Whats happen to Disc Tree. Its not that good as before. Also as usual tanks are not the kind to allow you to drink. They just keep pulling and pulling no matter how many times I tell them to watch the healers mana. I tend to leave the group in the middle of the instance.


Deaths will happen, especially at the beginning of this expansion, and especially in pugs, because people don't understand that it's not just an AOE rushfest anymore. They will need to use cc. They will need to pull wisely. They will need to let the healer drink. If they refuse to do these things, don't think of laughing while you watch them die as mean, think of it as helping them learn.

Kingpriest wrote:
Have i gone wrong or do I have to change alittle in my playstyle?


You have to change your playstyle. You are not alone in this; it's happening to healers of every class, especially those who learned to heal in Wrath. I'd recommend adjusting how you do things first before you make a final judgment on the spec. Disc is not now what it was in Wrath, so it may be that it's not for you anymore, but the only way to find out is to give it a fair shot first.
#7 Dec 10 2010 at 8:55 AM Rating: Decent
37 posts
Thanks guys, well managed to do stockade today. Levelled till I got archangel. Healing better now. Switched from flash heals to heal and shields. Yea used renew as well. You guys are right. This tank knew what he was doing. He will always ask whether i need mana break. Also I noticed that by popping renew and shield on the tank, I can smite away till I stack 5 times and then pop archangel. Much better healing then yesterday.

I waiting for atonement which I should get in another 3 levels. Hope to see better improvement. This is totally new to me as compared before but it looks much better then previously.

Thanks guys once again. :)

#8 Dec 10 2010 at 9:03 AM Rating: Decent
37 posts
Thanks teacake. Was wondering where were you. :). Will give it a shot 1st but I am trying to learn to smite and heal. So far I am learning. But the question is that is Disc Tree still viable for raids?

Cheers

#9 Dec 10 2010 at 9:50 AM Rating: Decent
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60 posts
...and not forgetting penance? Not just because it looks pretty.

Things may still need some balancing out between classes, but yeah, absolutely it's still viable in raids. If healing is indeed tougher, there will likely be more demand for healers in guilds/raids too.

#10 Jan 20 2011 at 1:50 PM Rating: Good
Sorry for the necropost, but I just wanted to chime in that I had issues in SFK recently on my priest as well. I don't know if it was the tank, or the dungeon, but the tank was taking a LOT of damage. We even had a wipe on the Captain dude because of it. Two of the DPS died in the last boss fight as well. I haven't had any issues healing in any of the other dungeons my priest has been in, so I don't know what was going on there...

What I've been doing is pretty much what I did last May when I gave priest a trial run. Bubble, renew and if the tank dips below 70% health or so, start casting Heal. If the tank's health is getting below 50%, I use Flash Heal. So far the only time I've run out of mana healing was last night while running Stockades and the tank didn't know about the trash pack before Hogger, and he pulled Hogger and the trash at the same time. He died, and then the ret pally died a short while before we got everything down, but I kept everybody else up despite being oom for most of the fight. >.>
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#11 Jan 30 2011 at 8:36 PM Rating: Good
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713 posts
I just started levelling a disc priest too and really it does depend on the group. I tend to shield + heal whenever possible to conserve mana. Flash heals or renew are good for the dps and I tend to use Penance as an emergency clutch heal on the tank if they drop below 40%. I haven't quite figured out how to confidently use smite Evangilism -> Archangel yet.
#12 Jan 31 2011 at 2:09 AM Rating: Good
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7,732 posts
arthoriuss wrote:
I just started levelling a disc priest too and really it does depend on the group. I tend to shield + heal whenever possible to conserve mana. Flash heals or renew are good for the dps and I tend to use Penance as an emergency clutch heal on the tank if they drop below 40%. I haven't quite figured out how to confidently use smite Evangilism -> Archangel yet.


showtooltip Smite
/cast [exists,harm,nodead] Smite; [@targettarget,exists,harm,nodead] Smite

Spam that while targetting the tank instead of casting heal. Requires the Smite glyph and Atonement though to be effective. By effective I mean replace Heal.
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#13 Feb 01 2011 at 5:03 PM Rating: Good
Yeah, with Atonement and the Smite glyph I'm finding healing dungeons to be extremely easy now. Provided the group isn't full of idiot dps who try to pull an entire room of mobs that is... Atonement is good for keeping the group topped off, but for emergency situations, bubble and flash heal is where it's at.
#14 Feb 02 2011 at 5:43 AM Rating: Good
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4,684 posts
When you guys are talking about 'the Smite glyph', I take it you mean the 'glyph of Divine Accuracy' right? I've tried playing around with the actual 'glyph of Smite', but I've found that it's rarely worth it.

Just clearing that up.
#15 Feb 02 2011 at 6:05 AM Rating: Decent
37 posts
I have been doing smite healing ever since I got Evangilism & Archangel with atonement talented. Seems to be doing fine. Just hit lvl 70 for my worgen priest. I think there is no standard regiment way of playing a disc priest. You may need to adjust alittle from time to time depending on the kind of group you get. Some group are good and know their roles well and there are some who can be a real pain when you heals.

From the time I have started to use smite heals, I have came to understand that you will have to adapt to different ways of how you're going to keep the group alive. You just have to watch how to group performs and make slight adjustments to the way you heal. Thats my lesson that I learnt and thanks to you guys.

Btw on another server I started to specc my NE priest to holy. I am still learning to heal the holy way. Overall I am quite happy with the progress with my worgen priest. Maybe I might be venting again once I hit higher levels :P.

Cheers :)
#16 Feb 02 2011 at 3:25 PM Rating: Good
I don't know about other people, but I'm talking about the Smite glyph, not Divine Accuracy. DA is the one that ups your hit with Smite only right? At lower levels it's really not all that necessary. I do miss occasionally, but not that often. Using Holy Fire for the extra damage during boss fights is handy though. On boss fights where there isn't a lot of adds or AoE damage, I can just use Holy Fire and Smite and most of the time I'll end up top of the dps meters by a lot (especially if I throw in a Penance in there from time to time) and everyone is full on HP. It's pretty freaking sweet. :D Too bad Disc healing isn't this easy at 85 from what I hear.
#17 Feb 02 2011 at 10:50 PM Rating: Good
I use the Glyph of Smite and Holy Fire to up my damage (and corresponding healing from smite), and also to up my fun factor. It adds a lot to the rotation. I do 20% more damage with smite, as well as 20% extra healing with it. The five smites to stack Evangelism make up for the one lost smite heal caused by casting Holy Fire. Add in Archangel to boost healing by 15% plus the 5% total mana return and it's a very fun way to help keep your mana level up.

I basically drop into a smite rotation whenever things are under control. I show everyone's target in my healing raidframe, so I can easily clickcast Holy Fire, Smite, and Archangel on the tank's target. Alternatively, I can help smite down the lowest health dps target, all while conserving mana.

As to whether it's worth it, it's a personal choice. If you find adding Holy Fire to your rotation is fun, and enjoy getting the extra dps, then by all means Glyph it and have fun. If not, don't. Either way is fine.

Edited, Feb 3rd 2011 6:20am by dadanox
#18 Feb 04 2011 at 6:09 AM Rating: Good
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7,732 posts
Mozared wrote:
When you guys are talking about 'the Smite glyph', I take it you mean the 'glyph of Divine Accuracy' right? I've tried playing around with the actual 'glyph of Smite', but I've found that it's rarely worth it.

Just clearing that up.


I meant that one. Holy Fire isn't keybound, it might be on a usually visible bar but as a clicky that I barely use.

The DA glyph, I always refer to this the Smite glyph as an FYI, is more important when you get to a place where the hit matters. I'm guessing that would be Northrend dungeons. Possibly Outland if you start hitting Ramps early.
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#19 Feb 09 2011 at 8:35 AM Rating: Decent
37 posts
A Good Evening to all. Well today I had a taste of Cata instance, the throne of tides and I am wondering whether this smite trick thingy will work. There are plenty of AOE damages around that instance. To play it safe I specced to full disc heals. The cata instances is different from the WOTLK. I have to switch to POH most of the time but to my luck my mana regen was fast so I didn't run out mana during the entire run. I might be wrong here but has anyone ran this instance using smite heals. I would love to hear your side of the story on smite heals in cata instances. There was one fight where we all got tossed up and all of our HP was low and we had a wipe in that one. We came back and did the same thing again but this time What I did was while in the air i tried to bubble and cast renew as many as I could and the moment we landed down I spammed POH. Wondering how smite would work in suitations like this. Almost all fights seem to have AOE effect on the group. Correct me if I am wrong. By the way it was my 1st time running a cata instance.

Cheers all and have a good one :)
#20 Feb 10 2011 at 5:58 AM Rating: Decent
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60 posts
Kingpriest wrote:
There was one fight where we all got tossed up and all of our HP was low and we had a wipe in that one. We came back and did the same thing again but this time What I did was while in the air i tried to bubble and cast renew as many as I could and the moment we landed down I spammed POH. Wondering how smite would work in suitations like this.


I don't know throne of the tides that well, but if it's the big trash mobs I'm thinking of, then you need to all run away immediately after you land. Bubble + renew in the air makes perfect sense as you will all take falling damage.

True, there are alot of fights with AoE damage, but you have group heals to deal with it.
#21 Feb 10 2011 at 8:47 AM Rating: Decent
37 posts
Thanks Callu, I just ran this instance again and yes there is 2 trash mobs that tosses you up and the moment you land they start hammering the ground. You got to go through this 3 times before we get to the boss. So the bubble and renew thingy seems to work and the moment we land, spam POH.

Also did blackrock instance. That one wasn't that difficult as compared to this but like you guys say, I thinking how heroics is going to be. Seems to have loads of AOE damage and CC is also required.

Cheers :)
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