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Leveling Talent GuideFollow

#1 Nov 27 2010 at 3:02 AM Rating: Good
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Since we're more or less holding off on revamping the TGMPE guide for Cata until we've actually reached 85, I've gone ahead and revamped a single section that most folks might find useful right when Dec 7th hits(and before as they wait for new content.

Edit: Oops. Forgot to post this on the sock. If any of our other sticky writers here have suggestions, feel free to PM me and I'll add them in.

Part III: What to Spec as You Level

I'm not going to be giving you an easy way out here. You will not be getting a step by step guide on what talents to pick in what order. Instead, as I am a big fan of making you think for yourselves, I'm going to teach you how to decide what talents are good for your own leveling progression.

First: Picking a Talent Specialization
First of all, you're going to need to look at what you get for going down a particular path even before you've chosen your first talent point. All three give you more damage for spells from that school, so that part easily sorts itself out. However, now you have to look at the spell it gives you.

---Arcane---
In Arcane, you get Arcane Barrage. It's a spell that gives you fairly decent damage at a reasonable cost. What's better is that since it has no cast time, you can use it on the move, which can be quite useful to maintain your distance from foes.

The major downside to it is that it has a 4 second cooldown, meaning you're going to be sitting on your hands waiting on the cooldown quite often if you don't weave it with other spells. Sometimes you'll have your Arcane Missiles proc to use in that between time, but sometimes you won't. This likely means you'll be weaving it with Frostbolts, partially to keep up Torment the Weak if you've talented for it, partially because you simply have nothing else you can do at the moment(though I guess you could also use Scorches if you desire).

It also gets relegated to situational status once you get Arcane Blast, being used only when you don't feel like using the mana for a full Arcane Blast burn and don't have Arcane Missiles procced, though even then you might find yourself weaving Frostbolts in with Arcane Blast instead for Torment the Weak damage(at least until you have Slow/Nether Vortex). Or when you're moving. Nonetheless, it's still a solid ability that will get you along until you pick up your bread and butter spell later.

---Fire---
Ah, Pyroblast. Likely one of the most iconic spells of the mage class, even since vanilla. Few veteran mages cannot recall some fun times with their pyroblast. With its high damage, relatively high mana cost and additional DoT damage, it's almost the fire mage's whole modus operandi condensed into a single spell, when you think about it.

In the beginning, its high cost and relatively long cast time relegate it to a "once a fight" role, usually as an opener. And that's really just fine. Opening with a pyro before your enemy has noticed you and following it with a barrage of fireballs, scorches and fireblasts is really the fire mage way. Shock and awe, baby.

Eventually, you'll likely pick up Hot Streak, which does some interesting things for Pyroblast by giving your procs that completely remove the two biggest problems with Pyroblast, its cost and its cast time. This takes it from being only a spell used to open and makes it a powerhouse of an ability you'll use all the time. Just try to resist yelling "BOOM, baby!" every time it crits unless the people you live with are forgiving.

---Frost---
Puddles, your faithful and loyal Water Elemental, is your reward for going Frost. By itself, its damage might seem to you to be lackluster, but if that's what you feel, you're likely just not looking at it in the right light. The damage this dripping force of death is doing is completely cost free to you, as it has its own mana pool and cast bar, meaning you can simultaneously be doing your own damage as well.

But as usual, it gets even better. He not only adds some damage, he adds a couple levels of enemy control to the mix. The first is the Freeze ability, which gives you the option to root enemies and keep them from beating on you. The second is its ability to generate its own aggro independent from yours, meaning you can use him to draw fire from one add when you pull a group, allowing you to focus on dealing with fewer foes for a time. Add in a polymorph and suddenly a three mob pull becomes one on one for you. Alternatively, you sic him on a single large foe, run to a distance and pull the enemy off of him before he dies, then use iceblock when the enemy reaches you to make it go back to Puddles, only to release the iceblock before it reaches him, causing the enemy to come back your way.

And when you get down to it, frustrating your enemies by controlling their ability to move is really what frost is about.

Second: What makes a good leveling talent?

A good leveling talent has at least one of the three following properties.

1)Control - It gives you a greater ability to control what your enemy is doing. Or it gives you a bit more control over your own abilities or mana pool. Less downtime means faster leveling.

2)Burst - The talent gives you faster, harder hits, with an emphasis on damage in quick "bursts" optimal. Generic Increases in damage(such as present from "Fire Power" are inferior for this to talents that give greater chances to crit such as "Critical Mass", "Arcane Potency" and "Shatter" as well as to talents that increase the damage of your criticals such as "Ignite".

3)Survive - Deaths do not help you level faster. Anything that makes it easier for you to stay alive has at least some emphasis on survival. Many control talents will also gain points for survival as well.



Third: Are there talents that have aspects of each?

Hell yes. Some of the greatest leveling talents include all three. Though the absolute best is when you can have a multi-talent synergy going.

Fourth: Synergy? What do you mean by that?

There are multiple talents that are decent on their own, but when two or more are combined, they become phenomenal. Here's an example:

Shatter - Excellent Burst talent for frost mages. You get a rather impressive increased chance to crit on enemies when you have them frozen with your Frost Nova or Elemental's freeze ability. Not only that, but your frostbolts also do more damage to frozen targets, to boot! But it gets better. Add in Fingers of Frost, and now you get even more chances for higher crit shots and more powerful frostbolts! But wait, as Billy Mays might have said, there's more! You could also pick up Improved Cone of Cold for additional freezing ability to exploit Shatter even more.

"But what if the enemy is immune to being frozen and I'm just not proccing enough Fingers of Frost to really take advantage of Shatter?" you might find yourself asking. Well, there's a talent for that possibility too! By picking up Improved Freeze, you can now give yourself two Fingers of Frost charges whenever you want, limited only by the cooldown on Freeze. With those you can Shatter away!

And that's what I mean by Synergy. There are many sets of talents that function like this, including the Torment the Weak/Slow/Nether Vortex trio in Arcane and the strangely effective Molten Shields/Cauterize survivability combo in Fire. Those are by no means the only ones, so I urge you to seriously think about how each talent plays with every other one and find combos that work well for you.

Fifth: Ok, seriously, just give me a step by step leveling talent build.

Nope, sorry, ain't gonna happen.

Sixth: Ok, then how about Glyphs? What do you suggest?
As with everything else, I highly suggest you experiment. Find what works best for your own playstyle. But that doesn't mean I won't give you a suggestion to get you started.

Pick up the Slow Fall glyph. Trust me, nothing sucks more than jumping off a cliff to escape an enemy(or simply to save time running down some stairs) and realizing you're out of Light Feathers.

Edited, Nov 27th 2010 2:15am by Poldaran

Edited, Nov 27th 2010 2:16am by Poldaran

Edited, Feb 5th 2011 12:08am by Poldaran
#2 Nov 27 2010 at 5:27 AM Rating: Good
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What spec is Mr Pold going to use to level?
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#3 Nov 27 2010 at 7:19 AM Rating: Good
He'll probably be going Frost...On this Death Knight!!


That said I will probably be going either Frost or Arcane - I prefer to have a slowing ability with my spells for a bit more control and I'm going to hate the combat rating scaling as I level to 85, so fire may be nice at 80 but would pretty much require speccing out of it because crit/etc will be dropping significantly.




#4 Nov 27 2010 at 2:13 PM Rating: Good
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Actually, I may just level as Blood on the DK.


As for the mage, I'm planning to go Fire unless I really find myself needing a snare. If that happens, then Arcane probably.
#5 Nov 27 2010 at 4:24 PM Rating: Good
Also, for any newbie mages out there, the glyph of Evocation can be REALLY useful if you get yourself in a sticky situation and all your other stuff is on cool down.
#6 Nov 28 2010 at 5:28 PM Rating: Decent
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I'd go as far as saying that the Evocate glyph is all but a necessity for levelling.
Leveling a mage isn't necessarily difficult, but frost offers the most survivability.
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)
#7 Nov 29 2010 at 12:28 AM Rating: Decent
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jaysgsl wrote:
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)

Arcane has ridiculous mana conservation and ridiculous sustained damage (though obviously you need to conserve mana on raid bosses), as well as a snare post-53 (when you get Nether Vortex).

I strongly suggest you go back and look at Arcane, I feel that it's the best leveling tree (paired with the Mirror Image glyph), having tried all of them.

Edit: at 67 with moderate gear (BoA shoulder/chest, a few blues etc) I pull 1.6-1.8k DPS on bosses. That's not something to scoff at.

Edited, Nov 28th 2010 10:30pm by Theophany
#8 Nov 29 2010 at 1:11 AM Rating: Good
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Overlord Theophany wrote:
jaysgsl wrote:
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)

Arcane has ridiculous mana conservation and ridiculous sustained damage (though obviously you need to conserve mana on raid bosses), as well as a snare post-53 (when you get Nether Vortex).

I strongly suggest you go back and look at Arcane, I feel that it's the best leveling tree (paired with the Mirror Image glyph), having tried all of them.

Edit: at 67 with moderate gear (BoA shoulder/chest, a few blues etc) I pull 1.6-1.8k DPS on bosses. That's not something to scoff at.
IMO, for soloing, Arcane feels like a late bloomer. Unlike the arcane of old, it's still effective enough early on, but it gets better in increments. First when you get Arcane Blast and can keep to arcane spells primarily, then again when you get Nether Vortex, as you already mentioned.

I think I'm gonna have to run a new arcane mage through Elwynn and Westfall next weekend to see how it plays out pre level 20 or so as all my low level testing has been on a 20ish level character(and a mid level tester I have in the low 50s).

Edited, Nov 29th 2010 12:11am by Poldaran
#9 Nov 29 2010 at 5:15 PM Rating: Decent
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The One and Only Poldaran wrote:
Overlord Theophany wrote:
jaysgsl wrote:
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)

Arcane has ridiculous mana conservation and ridiculous sustained damage (though obviously you need to conserve mana on raid bosses), as well as a snare post-53 (when you get Nether Vortex).

I strongly suggest you go back and look at Arcane, I feel that it's the best leveling tree (paired with the Mirror Image glyph), having tried all of them.

Edit: at 67 with moderate gear (BoA shoulder/chest, a few blues etc) I pull 1.6-1.8k DPS on bosses. That's not something to scoff at.
IMO, for soloing, Arcane feels like a late bloomer. Unlike the arcane of old, it's still effective enough early on, but it gets better in increments. First when you get Arcane Blast and can keep to arcane spells primarily, then again when you get Nether Vortex, as you already mentioned.

I think I'm gonna have to run a new arcane mage through Elwynn and Westfall next weekend to see how it plays out pre level 20 or so as all my low level testing has been on a 20ish level character(and a mid level tester I have in the low 50s).

Yeah, I would have no idea about pre-60 leveling, since my mage has been 60 since vanilla, and I only dusted him off recently.

Nether Vortex makes Arcane feel amazing to level with, though. I'd still probably do frost until 53 or so (though I'd dual spec Arcane for instances) since I like having a snare on my primary nuke.
#10 Nov 29 2010 at 6:32 PM Rating: Good
Overlord Theophany wrote:
The One and Only Poldaran wrote:
Overlord Theophany wrote:
jaysgsl wrote:
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)

Arcane has ridiculous mana conservation and ridiculous sustained damage (though obviously you need to conserve mana on raid bosses), as well as a snare post-53 (when you get Nether Vortex).

I strongly suggest you go back and look at Arcane, I feel that it's the best leveling tree (paired with the Mirror Image glyph), having tried all of them.

Edit: at 67 with moderate gear (BoA shoulder/chest, a few blues etc) I pull 1.6-1.8k DPS on bosses. That's not something to scoff at.
IMO, for soloing, Arcane feels like a late bloomer. Unlike the arcane of old, it's still effective enough early on, but it gets better in increments. First when you get Arcane Blast and can keep to arcane spells primarily, then again when you get Nether Vortex, as you already mentioned.

I think I'm gonna have to run a new arcane mage through Elwynn and Westfall next weekend to see how it plays out pre level 20 or so as all my low level testing has been on a 20ish level character(and a mid level tester I have in the low 50s).

Yeah, I would have no idea about pre-60 leveling, since my mage has been 60 since vanilla, and I only dusted him off recently.

Nether Vortex makes Arcane feel amazing to level with, though. I'd still probably do frost until 53 or so (though I'd dual spec Arcane for instances) since I like having a snare on my primary nuke.


I would do the same. I have always liked frost leveling, the shatter crits/etc are just fun. That said, once you can use AB + nether vortex and just plow guys down it is a nice change of pace until you want to start randomly freezing mobs inplace again.
#11 Nov 30 2010 at 4:24 AM Rating: Decent
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Anobix wrote:
Overlord Theophany wrote:
The One and Only Poldaran wrote:
Overlord Theophany wrote:
jaysgsl wrote:
Fire offers the most pull damage with Pyroblast, and you can sometimes kill mobs before they realise you're there using it.
Arcane offers an interesting spec to level with, but doesn't have any strong points up front (which I can see)

Arcane has ridiculous mana conservation and ridiculous sustained damage (though obviously you need to conserve mana on raid bosses), as well as a snare post-53 (when you get Nether Vortex).

I strongly suggest you go back and look at Arcane, I feel that it's the best leveling tree (paired with the Mirror Image glyph), having tried all of them.

Edit: at 67 with moderate gear (BoA shoulder/chest, a few blues etc) I pull 1.6-1.8k DPS on bosses. That's not something to scoff at.
IMO, for soloing, Arcane feels like a late bloomer. Unlike the arcane of old, it's still effective enough early on, but it gets better in increments. First when you get Arcane Blast and can keep to arcane spells primarily, then again when you get Nether Vortex, as you already mentioned.

I think I'm gonna have to run a new arcane mage through Elwynn and Westfall next weekend to see how it plays out pre level 20 or so as all my low level testing has been on a 20ish level character(and a mid level tester I have in the low 50s).

Yeah, I would have no idea about pre-60 leveling, since my mage has been 60 since vanilla, and I only dusted him off recently.

Nether Vortex makes Arcane feel amazing to level with, though. I'd still probably do frost until 53 or so (though I'd dual spec Arcane for instances) since I like having a snare on my primary nuke.


I would do the same. I have always liked frost leveling, the shatter crits/etc are just fun. That said, once you can use AB + nether vortex and just plow guys down it is a nice change of pace until you want to start randomly freezing mobs inplace again.

Hence why I have frost/arcane dual specced! Smiley: grin
#12 Dec 02 2010 at 2:24 AM Rating: Excellent
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I started a mage to see the new troll starting area, and went Arcane at 10. Hard casting pyroblast with no cast time reducing talent felt really slow, and I've already got a warlock, so I wasn't that interested in Puddles. ABarr hits harder than Fireblast, is on a shorter CD, and costs less mana. It actually gave me a second useful spell besides hitting frostbolt/fireball ad nauseum until level 20. ABarr, Fireball, ABarr was enough to kill pretty much anything, and I could replace the fireball with AM if I had that proc.
#13 Dec 14 2010 at 1:23 AM Rating: Good
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Ended up staying fire the whole way through leveling, but added FFB as my pull spell for the snare. You'll find that you're a fair bit squishier now, and I definitely recommend adding in some form of snare as you'll otherwise spend more time drinking than you might otherwise.
#14 Feb 01 2011 at 5:08 PM Rating: Decent
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I have news!
I have recently levelled a Troll Mage, from scratch, no BoAs until Outland.
He was frost from level 10. I know, me, frost, shock amaze. At level 30 he got dual spec and put Arcane for instances and fun.
Let me tell you, it's not so fun. Lack of snares, long cooldowns, AM's ugly animation, it all added up to a daring conclusion when it turned out that Frost was doing more DPS, more RELIABLY in dungeons.
Needless to say, my Fire offspec now gets used when I fight bosses resistant to frost magic, but now that I'm in OL, those are few and far between.
Edit: I will note that the shortened CD on Evocate was very nice as someone leveling, but wasn't enough to push it into the 'fun' category for me.

Edited, Feb 1st 2011 4:09pm by jaysgsl
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#15 Feb 22 2011 at 12:12 PM Rating: Decent
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I am currently level 30, and love the Arcane Spec. I have a ton of instants that I play around with and Torment the Weak is loads of fun. I have not participated in a dungeon as of yet, so I can not comment on that, however, very little stands in my way as I march toward annihilation of my enemies.
#16 Feb 22 2011 at 1:27 PM Rating: Good
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Quote:
I have news!
I have recently levelled a Troll Mage, from scratch, no BoAs until Outland.
He was frost from level 10. I know, me, frost, shock amaze. At level 30 he got dual spec and put Arcane for instances and fun.
Let me tell you, it's not so fun. Lack of snares, long cooldowns, AM's ugly animation, it all added up to a daring conclusion when it turned out that Frost was doing more DPS, more RELIABLY in dungeons.
Needless to say, my Fire offspec now gets used when I fight bosses resistant to frost magic, but now that I'm in OL, those are few and far between.


If you spec into it, your AB will apply Slow to the target, which kicks Chill's ***. :P Plus, you'll get a damage bonus from Torment the Weak. Plus, you do a crapton of damage, because your mana regens so fast so you get your full mastery from the start.

Granted, I just wouldn't go Arcane until you can get Arcane Blast. Well *I* wouldn't go until 53, when you get Nether Vortex x2, but AB seems to be the point when you have a real reason to go Arcane over something else.

I still don't get why you don't get AB until level 20. I mean, it's not just the main nuke for Arcane, it's... the only nuke for arcane. At least pre-cata you could level with AM as your main nuke. Though, I suppose I should grant that at least Blizz made sure the early Arcane talents weren't Arcane-exclusive, like they used to be.
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#17REDACTED, Posted: May 19 2011 at 4:45 AM, Rating: Sub-Default, (Expand Post) Poldaran, did you see the leveling guide at WoW Macros Guide?
#18 May 19 2011 at 5:54 PM Rating: Decent
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That website is sounding more, more, and more suspect by the hour. Stop plugging it.
#19 May 19 2011 at 8:34 PM Rating: Good
The site looks fine as far as safety goes, but it's priest macros for shadow suck. You don't cast Mind Blast first, and Vampiric Touch isn't even in the macro. L2P.
#20 May 20 2011 at 12:03 AM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
The site looks fine as far as safety goes, but it's priest macros for shadow suck. You don't cast Mind Blast first, and Vampiric Touch isn't even in the macro. L2P.
Does his site involve botting like it sounds like it might?
#21 May 20 2011 at 12:06 AM Rating: Good
I dunno. The macros had multiple spells in them. I don't know if that counts as botting or not.
#22 May 20 2011 at 12:16 AM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
I dunno. The macros had multiple spells in them. I don't know if that counts as botting or not.
No, it doesn't, though I feel that castsequence macros are lazy and makes me want to fart in his general direction.

Edited to add: I don't know enough about other classes to comment on the use of such macros with them, but with mages, I feel castsequence macros are silly and unnecessary.


Edited, May 20th 2011 12:24am by Poldaran
#23 May 20 2011 at 1:33 AM Rating: Good
Yeah, it's just pure laziness for a shadow priest. We do have quite a few spells to keep track off, but not so many that we need something like that to help.
#24 May 20 2011 at 2:41 AM Rating: Default
You guys don't need be rude about it. I put a lot of work into the site for you, and tried to include something for everyone. I usually play a frost mage and everything I put on there is legitimate. I have been playing WoW since the first night it came out. See my About Us page and Battle.net profile if you would like confirmation. I live near Blizzard Headquarters. I'm friends with the developers. I know a few things about WoW. I even applied as gamer tester briefly before I went to USC, and am recently getting into web development as a hobby. I'm just trying be nice and I make a new site.

If you could suggest some shadow priest macros that you would like to see on there, I'd be happy to add them :-)
#25 May 20 2011 at 4:55 AM Rating: Good
Something you need to understand about this forum is that the regular posters here are very suspicious of new posters who are advertising for any websites. We don't know who you are, we don't know if your website is legit or if it's hosting a trojan or something. No one is being mean just to be mean, we're just suspicious.

To be honest, I'm still pretty new at Shadow priest, and I don't use any macros for her except for basic ones that I use across multiple characters. For starters though, if you would like to make a macro that is more accurate to the rotation, it would be in the order of SW:P > Vampiric Touch > Devouring Plague. That's really basic, and to be perfectly blunt, it's not going to be useful for any priest trying to maximize DPS because the shadow priest rotation is more intricate than that. There's a priority system, shadow orbs to worry about, which is the only time you want to use Mind Blast, Mind Flay. There's also the fact that on low health mobs you don't want to use the standard rotation because they don't live long enough. During those fights, you want to use Mind Spike for one or two targets, and Mind Sear for AoE with 3 or more targets.

If you want to have a site that is actually useful to all players and classes, you need to do your homework. Go read the Elitist Jerks forums for each class. Then you might have a better idea of what each class needs in a macro.
#26 May 20 2011 at 5:54 AM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Something you need to understand about this forum is that the regular posters here are very suspicious of new posters who are advertising for any websites.
And it's entirely possible that I'm the worst of the bunch when it comes to that.

And then you come into a guide with my name on it and try to advertise your own...

Edited, May 20th 2011 6:10am by Poldaran
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