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Shadow Word: Death now deals 269 Shadow dmg (down from 809)Follow

#1 Nov 16 2010 at 1:52 PM Rating: Good
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Shadow Word: Death now deals 269 Shadow damage (down from 809).


Why did they do this?


I'm not a main spec S.Priest - in fact it's the off spec of my 3rd toon - but I don't get what they want out of this spell.

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#2 Nov 21 2010 at 6:44 AM Rating: Decent
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The problem was that is you speced right, Shadow Word: Death could become a nuke. It would do high single target damage, hit you for a lot less then normal, and give you back a good chunck of mana. They did not want it acting like a use everytime it is off cooldown move, so they had to reduce the damage it could do.

If I understand right, they wanted it to become more of a mana regen mechanic, and not a single dps nuke.
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#3 Nov 21 2010 at 9:15 AM Rating: Decent
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I've been wondering about that tbh. I'm not entirely sure which one of these shadow changes have already been applied to live and which are from beta builds, but my SW:D on live (as holy/disc) is currently hitting for 1500. Yes, that's right, FIFTEEN HUNDRED. In most cases, that means it only kills off normal non-elite mobs if they're on <1% health. Heck, it's not even killing off level 55 mobs for me right now (been doing a lot of low level farming to level cooking). It's easily become the most useless spell in my ****
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#4 Nov 21 2010 at 5:30 PM Rating: Excellent
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[quote=Mozared]I've been wondering about that tbh. I'm not entirely sure which one of these shadow changes have already been applied to live and which are from beta builds, but my SW:D on live (as holy/disc) is currently hitting for 1500. Yes, that's right, FIFTEEN HUNDRED. In most cases, that means it only kills off normal non-elite mobs if they're on <1% health. Heck, it's not even killing off level 55 mobs for me right now (been doing a lot of low level farming to level cooking). It's easily become the most useless spell in my ****

Perhaps that's an effect of being holy/disc. As a level 70 spriest, when I use it on targets at less than 25% health I regularly, like every few minutes regularly, see crit damage in the range of 5-6k; normal damage seems to be around 2.9k-ish. Standard build for 70 and the usual glyphs for someone still leveling (MF/Spirit Tap).

EDIT: I logged on and went looking for some trouble just to test something out. All of the SW:D results are at less than 25% Stag health...the last one when he was nearly dead already. They die very quickly once the damage from the dots ramps up.

From my combat log:

MoanaLisa's Shadow Word: Death hits Shoveltusk Stag for 1609 Shadow (1319 Overkill).
MoanaLisa's Shadow Word: Death hits Shoveltusk Stag for 1185 Shadow (1743 Overkill).
MoanaLisa's Shadow Word: Death hits Shoveltusk Stag for 326 Shadow (2408 Overkill).

Make of that what you will. None of those are crits which I believe go for 200% which would be about 5.8k. This is on live.

Multiple edits because I'm disorganized


Edited, Nov 21st 2010 7:17pm by Moanique
#5 Nov 21 2010 at 6:15 PM Rating: Excellent
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Borsuk wrote:
Shadow Word: Death now deals 269 Shadow damage (down from 809).


Why did they do this?


I'm not a main spec S.Priest - in fact it's the off spec of my 3rd toon - but I don't get what they want out of this spell.



What SW:D is now is a very strong execute nuke that works on a target that's under 25% health. When used any other time in conjunction with the 4th tier talent Masochism it does terrible damage but returns 8% of your total mana. So that's useful along with your Shadow Friend and Dispersion if you took it.

It's not supposed to be in your rotation (an early version of the spell was being used that way which brought on the nerf since spriests were killing themselves using it and causing healers a great deal of grief), but is reserved for use as an execute at the end of a fight. When used in this manner, it hits very hard. See my post above for sample damage at level 70 and next time I'll try and read the entire thread, short as it is before I jump in.
#6 Nov 21 2010 at 8:50 PM Rating: Decent
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It would make sense for it to be at least semi-effective as shadow, else the nerf would have been completely unwarranted. My problem really is that to balance the spell for spriests, they've made it downright useless for healers. SW:D used to be a great spell to (almost) kill mobs with when questing/doing dailies, speeding up stuff quite a bit; as it is now, it's hardly worth the cast time anymore, even though it's instant.
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#7 Nov 21 2010 at 9:40 PM Rating: Good
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I only ever used it to force my PoM to bounce when it was on me, but that's because I always had shadow to quest as.

As shadow, it really is simply an execute. You can work it into the priorities fairly easily if you want to for the mana gain, but it's a tradeoff. Until the mob hits <25%, it's a small dps loss in exchange for 8% of your mana every 10 seconds.

Also, as shadow, it hits too hard. Seriously. 25k crits are not uncommon in a raid for me in the execute phase. When 4.0 hit, I was in the top dps very very easily, and by a large margin. They had to hotfix the glyph to include a 10 second inner cooldown, since I could just spam SW:D and get 15k dps easily. A very large, instant cast nuke with no cooldown? Oh hell yes.

But all in all, it was too powerful for shadow. I know it sucks for healers, but this was the only way for shadow priests to not become walking death machines past 25%.
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#8 Nov 22 2010 at 1:14 AM Rating: Excellent
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I use it constantly while questing because it's a bit tricky to time with target health going down so quickly. It's like practicing the piano...you have to get in the rhythm of the thing.

My other reason for using it all the time is simply that if I don't use a spell now and then, when I do need it, I won't remember it. That is sad but human.

My leveling/questing partner (71 priest/disc) at this point just stands back after a mob goes under 50% because between SW:P being refreshed with MF and SW:D to finish off, it's a done deal. And then there are those apparitions of me appearing and meandering toward whatever it is in front of us.

I refuse to sacrifice my dignity so far by running around in circles near a mob, but I do take a step or two between mind flays. There are just some things a girl won't do.
#9 Nov 22 2010 at 11:04 AM Rating: Good
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I don't know....

I still have my glyph of Spirit Tap. (I know it's not a raiding utility) I find it almost impossible to reliably use the glyph. I don't raid on this toon much.

Combine that with recoil (if you miss a killing blow)...

I don't know.... The spell just doesn't feel complete.

If you are going to make it have a recoil and make it return mana - Make the mechanic work like Lock's Life Tap. To me it feels like they are just trying to do too much with this one talent/spell.

- It's our "Execute"
- It is the only Execute to my knowledge that works outside of the "Execute zone" ~20% Health
- Non-Killing blows cause a Recoil
- You can remove/reduce the CD on non-killing blows
- It has a Mana Regen Effect
- It works with a Glyph for BIG regen, but the glyph is impractical and a poor choice for raiding.
- It has PVP, CC breaking capabilities


If it's a Life Tap, make it a Life Tap. If it's an execute - Make it work that way. If it's not supposed to be in our rotations, don't make it castable "Execute Zone"
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#10 Nov 22 2010 at 11:17 AM Rating: Excellent
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Borsuk wrote:

I still have my glyph of Spirit Tap. (I know it's not a raiding utility) I find it almost impossible to reliably use the glyph. I don't raid on this toon much.


I swap the Spirit Tap glyph out for the Shadow Word: Death glyph when running dungeons since it's nearly impossible to guarantee you'll get the killing blow. Stuff like this is much easier to do with the new design for inscription in which you only buy a glyph once.

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