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#1 Nov 03 2010 at 3:59 PM Rating: Good
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Discipline
*Rapture now cannot occur more than once every 12 sec, down from 6 sec.
*Atonement now heals for 50% of the damage dealt, down from 100%.
*Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy
*Rapid Renewal has been removed as a talent and is now a passive skill.
*Tome of Light is now a Tier 4 talent, up from Tier 3.

Shadow
*Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
*Mind Spike now stacks up to 3 times (Tooltip fix)


I'm not sure wtf they are up to with Atonement. They buffed it from 45% precisely because it sucked too much, and now they've decided to just nerf it again. I am quite wondering how this will play out in the end. Rapture got nerfed a *****, but I guess this was probably needed - I can imagine disc's regeneration being pretty OP with Archangel on the side.

As for holy, I like that you no longer need to use a talent point to grab Rapid Renewal. Also an attempt to fix shadow, which comes as a slight surprise to me as I recall them saying something about "not wanting to change stuff until more solid numbers came out after launch" not too long ago.
#2 Nov 03 2010 at 4:40 PM Rating: Good
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Mozared wrote:
I'm not sure wtf they are up to with Atonement. They buffed it from 45% precisely because it sucked too much, and now they've decided to just nerf it again. I am quite wondering how this will play out in the end. Rapture got nerfed a *****, but I guess this was probably needed - I can imagine disc's regeneration being pretty OP with Archangel on the side.


Smite healing was fun while it lasted.

At 5 talent points the Smite suite of talents will be very expensive and will make Atonement not worth the investment at the very least. The whole suite was worth it because you could heal with it, now its only worth Smiting to keep up stacks for AA. Especially for 10 man raiding.

At the same time holy can use AA as well. Heck holy can grab every PW:S talent except SoS. So Disc losses PW:S as a signature spell. The change also lowers the value of ToT as Smite can't be used as reliably as the healing will be too weak when it is just you and one other person healing.

The changes will push me out of the Smite suite all together. Something like this.

Disc is starting to resemble a ship floating in the ocean without a sail or engine.
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#3 Nov 03 2010 at 5:22 PM Rating: Excellent
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I don't even know what Disc is supposed to be anymore.
#4 Nov 03 2010 at 5:40 PM Rating: Good
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teacake wrote:
I don't even know what Disc is supposed to be anymore.


I don't think Blizz does either.
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#5 Nov 03 2010 at 6:25 PM Rating: Decent
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Hold your horses though, Horse (cwutididther?). I've been playing with disc in raids lately and we mustn't forget three things;

A) Smite is FREE. In a mana-heavy environment like Cata, this is a huge perk.
B) Smite adds extra damage. Not our job, no reason to bring out the cake and party hats, but it's something.
C) Right now in IcC, I'm getting ~8K Atonement heals, with crits as high as 11K. At the moment 90% of that is overhealing, but I can imagine that being damn impressive in Cata considering that Smite is free. I can actually imagine it being too high, as it's only roughly 1K HPS lower than spamming Flash Heal?

Basically, take Flash Heal spam on the tank in Naxx gear, add damage on the boss and remove mana cost. That's where Atonement is at right now.

Disc still suffers from being confusing (seriously, they NEED to decide whether they want us to keep PW:S up on the tank and whether to use Heal or Smite for main healing), but I wouldn't directly say this nerf 'ruins the spec'.
#6 Nov 03 2010 at 7:15 PM Rating: Good
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Mozared wrote:
Hold your horses though, Horse (cwutididther?). I've been playing with disc in raids lately and we mustn't forget three things;

A) Smite is FREE. In a mana-heavy environment like Cata, this is a huge perk.
B) Smite adds extra damage. Not our job, no reason to bring out the cake and party hats, but it's something.
C) Right now in IcC, I'm getting ~8K Atonement heals, with crits as high as 11K. At the moment 90% of that is overhealing, but I can imagine that being damn impressive in Cata considering that Smite is free. I can actually imagine it being too high, as it's only roughly 1K HPS lower than spamming Flash Heal?

Basically, take Flash Heal spam on the tank in Naxx gear, add damage on the boss and remove mana cost. That's where Atonement is at right now.

Disc still suffers from being confusing (seriously, they NEED to decide whether they want us to keep PW:S up on the tank and whether to use Heal or Smite for main healing), but I wouldn't directly say this nerf 'ruins the spec'.


How is Smite free? It has twice the cost of Heal and roughly half that of FH last I checked.

The main issue I have is the confusing part as you said. The whole AA deal works better with higher Smite usage given the talent investment. The change pushes Smite usage down. At that point I'd simply move into Heal based disc with PW:S on the tank and for spikes. More of a shift to tank based healing setup than raid/smart healing with Smite.

The tree just doesn't know what is doing with itself is my only beef. I still wont leave Penance.
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#7 Nov 03 2010 at 8:42 PM Rating: Decent
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How is Smite free? It has twice the cost of Heal and roughly half that of FH last I checked.

Archangel? I'm not sure if you missed it, but Archangel restores 3% of your total mana per stack of Evangelism. As it is right now, you can basically spam Smite and use Archangel every CD and break even in mana.

Quote:
The main issue I have is the confusing part as you said. The whole AA deal works better with higher Smite usage given the talent investment. The change pushes Smite usage down. At that point I'd simply move into Heal based disc with PW:S on the tank and for spikes. More of a shift to tank based healing setup than raid/smart healing with Smite.

Well yeah, but that's not really an argument. I could say the same thing about rogues - "The whole DPS deal as assassination works better with the 3% damage from Hunger for Blood, but since Hunger for Blood is getting removed the logical thing to do is to respec combat". I think you're underestimating 'Smite usage'. As it is now on beta, Smite is your MAIN HEAL. You are literally spamming Smite to keep the tank up and not go completely OOM. This isn't a case of doing some fancy Smiting every now and then.

Also, you shouldn't forget that Atonement was initially introduced as a three point talent for 45% healing. If you go from that, this 25/50% thing is actually a buff.
#8 Nov 03 2010 at 9:12 PM Rating: Good
If smite doesn't heal enough, it is going to become simply another shadow fiend. As far as I am concerned, I am much more excited about "smite healing" than "smite healing too little"
#9 Nov 03 2010 at 9:16 PM Rating: Good
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Mozared wrote:
Quote:
How is Smite free? It has twice the cost of Heal and roughly half that of FH last I checked.

Archangel? I'm not sure if you missed it, but Archangel restores 3% of your total mana per stack of Evangelism. As it is right now, you can basically spam Smite and use Archangel every CD and break even in mana.


The mana return off sets the mana cost of using Smite over Heal. Like Rapture and PW:S, when PW:S is a high usage spell. I don't mind the Rapture nerf as I am sure mana pools are quite bloated in Cata as gemming/chanting for Int is a sexy option.

Mozared wrote:
Quote:
The main issue I have is the confusing part as you said. The whole AA deal works better with higher Smite usage given the talent investment. The change pushes Smite usage down. At that point I'd simply move into Heal based disc with PW:S on the tank and for spikes. More of a shift to tank based healing setup than raid/smart healing with Smite.

Well yeah, but that's not really an argument. I could say the same thing about rogues - "The whole DPS deal as assassination works better with the 3% damage from Hunger for Blood, but since Hunger for Blood is getting removed the logical thing to do is to respec combat". I think you're underestimating 'Smite usage'. As it is now on beta, Smite is your MAIN HEAL. You are literally spamming Smite to keep the tank up and not go completely OOM. This isn't a case of doing some fancy Smiting every now and then.

Also, you shouldn't forget that Atonement was initially introduced as a three point talent for 45% healing. If you go from that, this 25/50% thing is actually a buff.


I know it not an argument, it's just me thinking aloud about what I would do if that was how things were. I'd rather have Heal be my main heal over Smite if Smite isn't going to be healing for as much. If I'm not burning extra mana from using Smite over Heal then AA becomes superfluous as the mana wont be needed. Especially at such a high point investment.

As of right now with Smite spec I have been a bit under in healing done compared to equally geared healers but with more overhealing and DPS. That is a style I greatly enjoy. As I can Smite and heal the tank/melee and use other spells for the ranged/spike damage with no mana issues. I personally don't want to use a spec where I have to Smite every x seconds to get a healing buff and mana proc.

The rogue analogy with HfB is off as it is not saying change specs merely the talents have changed and so will my build. Which doesn't work as well with rogues as DPS is more straight forward. With Disc they were offering two different main heals: Smite vs Heal. If the sustained healing of mostly replacing Heal with Smite still works then sure I'll use it but it looks like Blizz is not wanting to go in that direction.
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#10 Nov 03 2010 at 9:34 PM Rating: Decent
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The mana return off sets the mana cost of using Smite over Heal. Like Rapture and PW:S, when PW:S is a high usage spell.

Exactly. AKA: your Smites are free. They even give mana once you hit a certain amount of intellect.

Quote:
The rogue analogy with HfB is off as it is not saying change specs merely the talents have changed and so will my build. Which doesn't work as well with rogues as DPS is more straight forward. With Disc they were offering two different main heals: Smite vs Heal. If the sustained healing of mostly replacing Heal with Smite still works then sure I'll use it but it looks like Blizz is not wanting to go in that direction.

Ohh, but you're argueing preference? I'm just trying to find out which one of the two is best, and I haven't discarded Smite yet. A nerf is always bad there, obviously, but I'm just trying to point out that it's not as bad as it seems. Even with Atonement's heals cut in half, it should still pump out roughly as much healing as spamming heal, making it a tempting choice due to all other benefits it gives you.
#11 Nov 03 2010 at 9:45 PM Rating: Good
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I'm thinking that the sustained healing of Smite wont keep up with Heal after the nerf as they heal for around the same before the nerf. I think it was doing to much healing and DPS at once. Easier to nerf the heal than the damage.
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#12 Nov 04 2010 at 12:51 AM Rating: Excellent
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Apparently what's up with Atonement is that mmo-champion messed up.

If you're into Atonement for 2/2 it's just like it was.

After being wrong all day, their notes state:

Quote:

Discipline


  • * Rapture now cannot occur more than once every 12 sec, down from 6 sec.
    * Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
    * Inner Focus no longer affects Heal. Now affects Binding Heal.

  • Holy


  • * Rapid Renewal has been removed as a talent and is now a passive skill.
    * Tome of Light is now a Tier 4 talent, up from Tier 3.

  • Shadow


  • * Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
    * Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until canceled. You can have up to a maximum of 3 orbs.
    * Mind Spike now stacks up to 3 times (Tooltip fix)


  • Which only makes me want to rant about how many times they can be wrong about something and still maintain any credibility. I know, I know. They get a lot of stuff right. Still, it's extremely annoying.

    Only because I feel I must, the changes to Shadow Mastery look pretty good. Definitely an improvement over what was before. For those who don't know the 0% is a placeholder as is 'until canceled'. It appears as if once you consume your orbs with MB/MSp there's a buff called "Empowered Shadow' or something similar that runs 15 seconds and increases periodic damage on just about all damage spells except for Shadowfiend and SW:D. There's a lot more about Shadow Orbs being a passive talent you get at level 10 as well as what's in the description above.

    At least that's how I understand it at midnight while barely able to hold my eyes open. I'll be the first to admit I may have this incomplete or wrong in some way. In any case, spriests are gleefully testing things out on the beta tonight (bastards) and there will be a lot more information tomorrow.

    Night :)




    Edited, Nov 4th 2010 3:04am by Moanique
    #13 Nov 04 2010 at 3:59 AM Rating: Good
    Moanique wrote:
    Apparently what's up with Atonement is that mmo-champion messed up.


    Good news everyone...
    #14 Nov 04 2010 at 6:42 AM Rating: Good
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    It is good news, but I still think it's worth noting that when people (not just us, we weren't the only ones talking about this) think there's going to be a nerf to Smite, they seriously consider dropping the spec. Would there be a similar reaction wrt speccing Holy if there was a nerf to any one single spell? Probably not on the same scale.

    Point being, whether it's Shield or Smite, they need to stop making the tree revolve around one spell, then suddenly remembering that they don't want us spamming just one spell, so nerfing that one spell and thereby throwing the tree into chaos.

    I try not to put too much stock in specifics at this early stage and look at overall theme. They moved from absorption healer to damage healer. It would probably fit their model if they just balanced the two, so Disc became the absorptiondamage healer. Which may actually be their intent, since the mastery still points at absorption. Maybe it's a matter of tweaking both Shield and Smite until they're equally useful for different things. Right now I think they're actually competing with each other more than complementing each other.

    Shield your target then go DPS for a bit, hmmm, sounds familiar. It's what I've been doing in PVP for months (before the patch). Extend that model to PVE and work it out so the Disc priest isn't over-reliant on Shield, but must also choose when and for how long to Smite (with consequences for choosing poorly). Throw in the other buttons particular to the spec(Penance, PI, PS, PW:B if it didn't suck) and you'd have something going there.
    #15 Nov 04 2010 at 6:54 AM Rating: Good
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    Horsemouth wrote:
    teacake wrote:
    I don't even know what Disc is supposed to be anymore.


    I don't think Blizz does either.


    Have they ever explained what the goal was?

    I mean with, for example, Paly tanking ~ They said they wanted to nerf AOE tanking and the new need to pick and choose your next attack and the changes to consecrate make it very clear that they had a certain goal and took specific steps....

    But I don't understand what Blizzard wanted to tweek with Disc and I can't really figure it out by their actions...
    #16 Nov 04 2010 at 10:00 AM Rating: Good
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    Borsuk wrote:
    Horsemouth wrote:
    teacake wrote:
    I don't even know what Disc is supposed to be anymore.


    I don't think Blizz does either.


    Have they ever explained what the goal was?

    But I don't understand what Blizzard wanted to tweek with Disc and I can't really figure it out by their actions...


    Well, they said they don't want us spamming just one spell - we didn't anyway.

    All healers now have access to talents that allow them to dps without loosing much/any mana (see below). In Cata, as far as I understand it, we won't be able to sustain constant healing without going oom, but healers can dps between heals if they spec into these talents. Our talents grant us the additional benefit of background healing, in theory that's a good thing, in practice we're not sure how much we should be using it. I think come Cata, it'll all be about finding a balance that works.


    Druids:
    Fury of Stormrage - Reduces the mana cost of your Wrath spell by 50/100%, and when you deal damage with your Wrath spell you have a 6/12% chance to cause your next Starfire to be instant cast within 8 sec

    Shamans:
    Telluric Currents - Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 40% of damage dealt

    Palas:
    Denounce - Reduces the mana cost of Exorcism by 38/75%. In addition, you have a 25/50% chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana


    Edited, Nov 4th 2010 12:27pm by Callu
    #17 Nov 04 2010 at 3:13 PM Rating: Good
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    teacake wrote:
    It is good news, but I still think it's worth noting that when people (not just us, we weren't the only ones talking about this) think there's going to be a nerf to Smite, they seriously consider dropping the spec. Would there be a similar reaction wrt speccing Holy if there was a nerf to any one single spell? Probably not on the same scale.

    Point being, whether it's Shield or Smite, they need to stop making the tree revolve around one spell, then suddenly remembering that they don't want us spamming just one spell, so nerfing that one spell and thereby throwing the tree into chaos.

    I try not to put too much stock in specifics at this early stage and look at overall theme. They moved from absorption healer to damage healer. It would probably fit their model if they just balanced the two, so Disc became the absorptiondamage healer. Which may actually be their intent, since the mastery still points at absorption. Maybe it's a matter of tweaking both Shield and Smite until they're equally useful for different things. Right now I think they're actually competing with each other more than complementing each other.

    Shield your target then go DPS for a bit, hmmm, sounds familiar. It's what I've been doing in PVP for months (before the patch). Extend that model to PVE and work it out so the Disc priest isn't over-reliant on Shield, but must also choose when and for how long to Smite (with consequences for choosing poorly). Throw in the other buttons particular to the spec(Penance, PI, PS, PW:B if it didn't suck) and you'd have something going there.


    I actually like the interplay of Smite, DA and PW:S as it stands now. It is a really fun style of play that I greatly enjoy. Smite off the tanks target, Penance on a some number less than 10 CD and PW:S for spike damage. Other heals as needed.

    PW:B does need some tweaking. But I think if it did more it could be OP. I'd be happy if they nerfed it, lowered the CD and boosted the glyph. Maybe the glyph part is being greedy though.

    I really like how the spells boosted by IF aren't my main casts so my hands glow for long stretches of time.
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    #18 Nov 04 2010 at 6:43 PM Rating: Decent
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    PW:B does need some tweaking. But I think if it did more it could be OP. I'd be happy if they nerfed it, lowered the CD and boosted the glyph. Maybe the glyph part is being greedy though.

    Yeah, I still hear you here. I remember the last time I popped PW:B, on the melee on the Saurfang fight. The shield literally disappeared before it had grown to full size. I literally did not even notice it being up. I just lost 2K mana and I had something on CD.

    I guess the idea will work better in Cata, but really, it currently is worse than Light Well used to be. As we're all priests here, I guess I don't have to explain the magnitude of this comparison.
    #19 Nov 04 2010 at 8:06 PM Rating: Excellent
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    teacake wrote:
    I don't even know what Disc is supposed to be anymore.


    Speculating: There was probably a strategic phase in development (last winter and spring) when class/spec philosophy, etc. was generally agreed upon at Blizz. We, as players, tend to take what we hear about that kind of thing very seriously since it sets boundaries on how we process who our characters are, what they do, why, and even whether we wish to be that person any longer.

    Now, it's late in the process, most of the changes are very tactical and those high-level strategic guidelines about how classes/specs should work can get pushed to the side because there's a game to get out. Small changes cause unintended consequences. Fixing one thing breaks something else. Havoc is wreaked. People get confused and in some cases, the remaining shreds of strategic vision are difficult to see.

    I sort of think that's where disc is right now. At least they know what's worked in the past and can default back to that if nothing else. The new version of shadow mastery looks something like Shadow Weaving after all.
    #20 Nov 04 2010 at 8:12 PM Rating: Good
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    Moanique wrote:
    The new version of shadow mastery looks something like Shadow Weaving after all.


    We don't speak of that god-awful thing here.

    Edited, Nov 4th 2010 10:12pm by IDrownFish
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