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#1 Oct 28 2010 at 6:35 AM Rating: Excellent
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Holy

* Holy Nova affects target within 10 yards. (Tooltip fix)
* Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.
* Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
* State of Mind no longer affects Renew, affects Prayer of Mending instead.
* Chakra no longer works with Renew. No longer costs mana. Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
* Revelations now has a 40 sec cooldown.
* Rapid Renewal (Tier 4) *New* - Reduces the global cooldown of your Renew by 0.5 sec.
* Tome of Light is now a Tier 3 talent, down from Tier 4.


Renew chakra was where I spent 90% of my time. Without Holy Word:Aspire I may not bother taking Revelations at all.
#2 Oct 28 2010 at 8:20 AM Rating: Decent
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I commented on that somewhere earlier. My first thought was "Why? Renew Chakra wasn't in the least bit Overpowered, it was just a fun gimicky tool - why completely remove it?!". My second thought was "Well duh, didn't I myself ask for simplification of the spec? This is it - now it becomes a lot more obvious what spells you should be using in AoE and ST situations". My third thought was "Well, cool, but that's a rather lame way to do it, imo. Renew Chakra was just fun to have!".

As for the other things;
Quote:
* Binding Heal base healing increased by 20%. From 3295-4237 to 3959-5091. Now costs 28% of base mana, down from 29%.

When I read this, I was pretty enthousiastic. It looks like they heard my comments on Binding Heal being based around smart healing but it simply not being worth it anyway in Cataclysm. When I read "now costs 28% of base mana, down from" I was getting even more enthousiastic until they followed it up with 29%.

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* Prayer of Healing now costs 26% of base mana, down from 36% of base mana.
* State of Mind no longer affects Renew, affects Prayer of Mending instead.
* Sanctuary (Prayer of Healing, Prayer of Mending) now increases healing done by your AoE spells and Renew by 15%. (Old - Only increased AoE spells by 10%)
* Revelations now has a 40 sec cooldown.

This seemed rather interesting. As it was right now holy priests were pretty damn overpowered in terms of pumping out absurd amounts of AoE HPS. It looks like they'll fix the 'one PoH will put PoH-Chakra back to 30 sec duration' bug, but somewhat make up for it by allowing our ProM (which we'll still be using a lot, even in Cata) to also add 4 secs to the Chakra. HW:Sanctuary was nerfed to the ground baby, by giving it a 40 sec CD, which means we no longer get to keep it up permanently and overlapping like we used to. It'll still be so damn good it's worth putting down under the melee every time it's up, though.
#3 Oct 28 2010 at 8:45 AM Rating: Excellent
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I agree with you Moz that it needed simplifying, but I'm not sure it was the options that needed to be streamlined so much as the mechanics. Taking Smite chakra as an example, I don't like hitting Chakra, casting Smite, casting Holy Fire, then I can finally get to the powerful Smites. Not that my tiny brain can't handle hitting four buttons, but it just takes so long to get into the groove this way. I think it's a touch too long. It feels clunky. Although I do think it's good that getting in and out of states becomes a big enough committment that you really have to think about it.

I hoped the simplification to be more along the lines of, hit Chakra and then any offensive spell, any HoT, any group heal, or any direct heal, and it will put you in the corresponding state. Chakra working off CoH would be tasty. :) Or better yet, just let me just choose a Chakra state the way a warrior can choose a stance, one-button shopping. But even I can admit the latter would make it way too powerful without substantial nerfs in other areas.

That's all just wish list type stuff though. I'm glad to see them tweaking it. I do think it makes the decision of whether or not to take Revelations in a PVP type spec a lot easier, but that's not a bad thing. I have plenty of choices as Holy, I can do with one less.

Mozared wrote:
It'll still be so damn good it's worth putting down under the melee every time it's up, though.


But don't you find that they run right out of it? Cracks me up so hard. "No really, people, it's not fire! Run IN to the big bubble of healy goodness! Really!"

Edited, Oct 28th 2010 10:48am by teacake
#4 Oct 28 2010 at 11:47 AM Rating: Decent
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But don't you find that they run right out of it? Cracks me up so hard. "No really, people, it's not fire! Run IN to the big bubble of healy goodness! Really!"

I settled this the first 25-man raid after the patch - I told everyone explicitly what a Lightwell was and how I was gonna be placing down glowing circles as holy and how people should stand in them :lol:

As for the Chakra as stances... Yeah. The thing is right now that Chakra gives you increased healing on whatever spell you're using it with. If they turned Chakra into stances, that healing would be caked in permanently. Not to mention the fact that we wouldn't have to manage Chakras and that they could never drop. It's all too icky to downright turn into a stance, though I do reckon Blizz might do something with it in the future.
#5 Oct 28 2010 at 12:44 PM Rating: Excellent
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Mozared wrote:

As for the Chakra as stances... Yeah. The thing is right now that Chakra gives you increased healing on whatever spell you're using it with. If they turned Chakra into stances, that healing would be caked in permanently. Not to mention the fact that we wouldn't have to manage Chakras and that they could never drop. It's all too icky to downright turn into a stance, though I do reckon Blizz might do something with it in the future.


I agree. But they could achieve more or less the same effect they have now by simplifying changing states, but coming up with ways of penalizing you for changing so it's not in your best interests to do it very often; make it cost a lot of mana would probably be the easiest. Or go in another direction and weaken other spells when the state's corresponding spells are buffed; your group heals are x% more effective, but your direct heals are x% less effective. With either approach (which have holes in them, I know, just throwing out examples off the top of my head) you still have to think hard about what state you choose, and make the right choice, which I think is the main point. But the change itself would be quick when you do decide to make it.

You're right that means your chakra state would never drop, but it only drops now if I want it to or let it. They seemed to indicate that they're changing that, though.
#6 Oct 29 2010 at 5:29 AM Rating: Good
I haven't tried out those changes, so I can't really comment on the difference they make, but I enjoyed the complexity of Holy. I enjoyed having 12 different spells and options. Being a healer can be a tad boring at times, there's a limit to how much fun you can have playing whack-a-mole with Flash Heal and renews.

I do agree we were overpowered, though. Especially if mana isn't a problem at 85, then we woud've made the other healers cry. Although, in fairness, I raided with a resto shaman who could put out the same amount of healing as I did. I also thought Chakra Renew was a bit weak. Fun, but weak. So, while I don't mind them scrapping it, I do hope they don't simplify things too much.
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#7 Oct 29 2010 at 5:48 AM Rating: Decent
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Holy has been the most complicated spec in the game for quite some time, to be fair. They'll have a hard time oversimplifying it.
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