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hit - 4.01 patchFollow

#1 Oct 15 2010 at 11:59 AM Rating: Decent
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My mage was hit capped pre-4.01 - but now! Urk, 14.79 hit! Do I need to some reforging to get some back? Any pointers guys?

Meltice - http://eu.wowarmory.com/character-sheet.xml?r=Steamwheedle+Cartel&cn=Meltice
























Edited, Oct 15th 2010 3:21pm by Deadlight
#2 Oct 15 2010 at 2:53 PM Rating: Good
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1) your gems are horrible
- meta should be a chaotic skyflare diamond - no other options come close
- +haste is wrong
- all of your blue gems should now be +int/hit (veiled dreadstones)
- all reds should be +intellect
- orange gems I believe are a mixture of reckless and potent

- what spec do you plan on playing in 4.0.1? If it is arcane you will want to be using more crit than haste as haste hurts your MPS and you want to keep your mana high and maxed out.


-- after regemming all of your blue sockets from spirit to hit (veiled) then consider reforging a stat (spirit) to get you to 17%.

If you are playing arcane reforge some of your spirit (excess) and haste into mastery.
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#3 Oct 16 2010 at 12:47 AM Rating: Good
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Anobix wrote:
- meta should be a chaotic skyflare diamond - no other options come close
Is there a page for mathcraft on how patch 4.0.1 and arcane mastery affects these? Would it potentially be possible that at some point in gearing(like at 85 when your crit % drops to the floor before it goes back up) that something like the Insightful Earthsiege or Ember Skyflare(w/ Mage Armor) might actually be more useful for an arcane spec?

Just a random curiosity. I have to suspect that at 80 CSD easily remains the best, but part of me has to wonder if there's a point where it's no longer the clear cut king.
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#4 Oct 16 2010 at 2:36 AM Rating: Good
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Thanks. Anobix, I respect your opinions, and I will change my gems inline wiyh your posts - thanks again.

re. Blue sockets - what do you mean by 'hit (veiled)'?



Dale
#5 Oct 16 2010 at 2:56 AM Rating: Good
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Deadlight wrote:
re. Blue sockets - what do you mean by 'hit (veiled)'?
Hit is now a "Blue Gem" stat instead of a "Yellow Gem" one, so we no longer have to rely on spirit for our blue gem needs, which is good since spirit no longer really does much for us. Veiled gems which used to be orange Spellpower/Hit gems are now purple Intellect/Hit gems, which makes them excellent for any blue gem sockets you have.

Edited, Oct 16th 2010 3:30am by Poldaran
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Someone on another forum wrote:
Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#6 Oct 16 2010 at 3:45 AM Rating: Decent
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Oh, THAT's what( veiled) is! - cheers poldran!
#7 Oct 16 2010 at 6:42 AM Rating: Decent
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One more thing; I've got quite a few yellow haste gems - replace them with...?
#8 Oct 16 2010 at 6:54 AM Rating: Good
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Deadlight wrote:
One more thing; I've got quite a few yellow haste gems - replace them with...?
Anobix will have to confirm as I'm just going with my gut, but I'd have to say Crit(Smooth) or Int/Crit(Potent) gems. I'd lean towards the Potent gems, myself.
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Wow, you've got an awesome writing style.! I really dig the narrator's back story, humor, sarcasm, and the plethora of pop culture references. Altogether a refreshingly different RotR journal (not that I don't like the more traditional ones, mind you).

#9 Oct 16 2010 at 2:21 PM Rating: Good
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potent is correct.
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#10 Oct 17 2010 at 5:04 AM Rating: Decent
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Thanks again fellas!
#11 Oct 21 2010 at 11:59 AM Rating: Good
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A friend at EJ had this post regarding the CSD vs ESD vs IED topic:

Palimor wrote:
Venthos wrote:

How close are CSD and ESD for meta gems? 21 Int will always beat 21 crit, but I find it difficult to think out the secondary benefits, especially given the shifting nature of Mana Adept.

Does that 2% maximum mana provide a decent bonus to our Mana Adept damage, or does the 3% crit damage rise above that as well as the difference between equal amounts of crit and Int.

I think at one point earlier in the thread it was stated that CSD was still better, but with things changing, I was interested to see what the gap between them was now.

Some quick napkin math:


Assuming you have 35,000 mana without ESD, ESD provides an extra 35,000*.02 or 700 mana. Hence, at maximum benefit ESD ensures you have 700 mana more at any stage of the fight than you would without it. For instance, a cast at the 30k/35k mana lavel (or ~85.71%) without it would be a cast at 30.7k/35.7k (or ~85.99%) with it. That's right-- at roughly 85% mana level the ESD provides a very, very paltry 0.22% increase in mana level to apply to the mana adept bonus. The absolute best case (although not very realistic) is a cast done at 0 mana without ESD (for a 0% mana level) would be cast at 700 mana/35.7 (or ~1.96%) with it for a 1.96% increase in mana level. Hence, the ESD provides almost no benefit at high mana levels, and only very marginal benefits at very low mana levels. Even if your mana adept bonus was at 50% (which is generously high), and your average mana level without ESD was 50% (which is generously low), the damage bonus from ESD with mana adept master would be .5 * ((17500 + 700)/(35000 + 700) - .5), or a 0.49% damage bonus.

CSD provides a 3% increase to crit damage, which is 1.5*1.33 times base damage. This means CSD provides roughly a (1.5 * 1.33 * 1.03 - 1*.5*1.33 ) =~ 5.985% * C damage boost, where C is your crit chance. Even at a bare-bones 22% crit chance (obtainable through raid buffs alone), that means CSD provides a bare minimum of a 1.32% overall damage boost.

In other words, it doesn't even appear to be close.


In crunching the numbers, it looks like a (slightly) better question is: is the Isightful Earthsiege Diamond worth considering? It provides +21 int and a 5% chance on spell cast to restore 600 mana. Assuming a 2 second AB cast time, this works out to roughly 75mp5 (EDIT: actually 55mp5 because of IED's 15-second cooldown). This means over a 5-minute fight, you'll get 3272 mana back-- which is far better than starting off with 700 additional mana. Even better, since the IED doesn't affect your maximum mana pool, it doesn't negatively impact your mastery bonus. In fact, over the course a 5-minute fight you can expect your average mana level to be approximately 4.4% higher ( 54.5mana higher for the first 5 seconds, 109 mana for the next 5 seconds, 163.5 mana for the next 5 secons, etc). At 0 mastery rating, this would be a 0.52 % damage bonus, but with 24% mastery bonus this would be a 1.04% damage bonus. Far better than the ESD, but still probably not competitive with CSD.

Obviously in real life you wouldn't achieve an average 4.5% higher mana level-- you would just end up casting more ABs at higher stacks. And the shorter the fight, the less the benefit. For instance, for a 55-second fight the average mana level would only be 0.6% higher, everything else being equal.


Edited, Oct 21st 2010 3:41pm by Anobix

Edited, Oct 21st 2010 3:41pm by Anobix
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