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Cataclysm GuideFollow

#1 Oct 04 2010 at 9:00 PM Rating: Excellent
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Updates: I added in most of the information for now. I'm not quite sure how to set a link to go to a specific section but I shall figure that out.

I've been doing a lot of research and posting some information on my site. I would like to create a comprehensive guide to help out the hunters of ZAM with the up and coming Cataclysm expansion.

As most of you know World of Warcraft is going to a 41 point talent system. This means that each spec will have a 31 point tree. When you choose a spec you HAVE to put 31 points into that tree before you can move onto a different one. Each tree will have it's own mastery, passive trait, and spell.

Index:
Spec Traits
Talent Previews
Specs
Enchants
Glyphs
Focus Cost
Armor
Gear
Pets
Useful Links

Spec Traits:
Beast Master:
Spell: Intimidation - Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Last 15 sec.
Trait: Animal Handler - Attack Power increase by 15%.
Mastery: Master of Beasts - Increases damage done by your pet by 13.67%. Each point of Mastery increases pet damage by an additional 1.7%

Marksmanship:
Spell: Aimed Shot - A powerful aimed shot that deals ranged damage plus RAP*.31+776.
Trait: Artisan Quiver - Ranged auto-attack damage increase by 15%.
Mastery: Wild Quiver - Grants a 14.4% chance for your ranged to attacks to also instantly fire an additional ranged shot for 100% normal damage. Each point in Mastery increases the chance by 1.8%.

Survival:
Spell: Explosive Shot - You fire an explosive charge into an enemy dealing fire damage. The charge will blast the enemy every second for an additional 2 sec.
Trait: Into the Wilderness - Agility increased by 15%.
Mastery: Essence of the Viper - Increases all elemental damage you deal by 8%. Each point in Mastery increases elemental damage by 1.0%.

Talent Previews:
Beast Master
Tier 1:
Improved Kill Command: I believe this was recently changed from reducing the cooldown of Kill Command to now adding 5/10% crit to it. This is a very solid talent for BM hunters. Kill Command is on a 6 second cooldown and should be used as much as possible. It has been hitting very hard in beta as well as on the PTR.
PvE: A-
PvP: A-

One With Nature: This is a must have talent for any build. With the 10/20/30% attack power increase when in Aspect of the Hawk as well as a 1/2/3 extra focus regen when in Aspect of the Fox, this talent provides a substantial increase in power.
PvE: A+
PvP: A

Bestial Discipline: Hunters pets in the BM tree do approximately 30% of their total damage. With this increase to the pets focus regen they will be able to use their focus dump abilities a lot more often providing more damage and more dps.
PvE: A
PvP: A

Tier 2:
Pathfinding: This talent is decent for leveling at lower levels, but with the changes to mount level requirements this talent isn't very useful. Useful for outrunning mobs or players at lower levels but has no benefit for end game raiding.
PvE: D-
PvP: F

Spirit Bond: This talent provides some survivability to BM hunters. While this does not provide any damage increase it goes back to the saying, "you don't do any dps when you're dead."
PvE: C+
PvP: B

Frenzy: This is a must have talent for BM hunters. It allows your pets to gain 2/4/6% attack speed, stacking up to 5 times, for 10 seconds. So at 5 stacks it provides a 30% increase in your pets attack speed. It is used in conjunction with Focus Fire, which I will get to in the next tier.
PvE: A+
PvP: A+

Improved Mend Pet: This talent can be useful when leveling being able to provide better heals as well as a cleansing effect to your pet who might be tanking mobs for you. Other than that it provides no damage increase. Could be useful in pvp helping keep your pet alive though.
PvE: F
PvP: D

Tier 3:
Cobra Strikes: This is a great talent, providing your pet to critically strike with its next 2 basic attacks when you land an arcane shot.
PvE: B
PvP: B

Fervor: This is an absolutely must have talent for any BM build. Not only does it instantly provide 50 focus to both you and your pet but it also leads to some of BM's best spells.
PvE: A+
PvP: A+

Focus Fire: This is a new and amazing ability. It restores 10 focus and increases your haste by 3% for each frenzy stack consumed. It also only has a 15 second cooldown. This talent can provide a lot of boost in damage and quite often.
PvE: A+
PvP: A

Tier 4:
Longevity: This is a good talent to have, it reduces the cooldown of the major BM abilities, like bestial wrath and the pets special abilities.
PvE: B+
PvP: B

Killing Streak: If your Kill Command crits twice then the 3rd will hit for 15/30% more damage and have its focus reduced by 5/10. With a high critical stat and being used with improved kill command, this could provide a lot of damage.
PvE: B
PvP: C+

Tier 5:
Crouching Tiger, Hidden Chimera: Interesting name, but virtually useless for pve. This is pretty much just a pvp talent. Lowering your cooldown on disengage and deterrence when being hit by either melee or ranged attacks.
PvE: F
PvP: A-

Bestial Wrath: Sends your pet into a rage dealing 50% more damage for 10 seconds on a 2 minute cooldown which can be reduced with longevity. Excellent talent and should be used whenever it's off cooldown or in conjunction with other cooldowns.
PvE: A
PvP: A

Ferocious Inspiration: Excellent and must have talent. Provides all party and raid members with a 3% damage increase.
PvE: A
PvP: A

Tier 6:
Kindred Spirits: Increases you and your pets max focus by 5/10. A very useful talent to have. More focus allows you to use more abilities.
PvE: B
PvP: B

The Beast Within: An excellent must have ability for BM hunters. Allows you to go into a rage with your pet after using bestial wrath. You gain a 10% damage increase as well as have all your shots and abilities focus cost reduced by 50% for 10 seconds. Provides a substantial amount of damage increase and allows you to focus dump arcane shot a lot.
PvE: A+
PvP: A

Invigoration: Regenerates 3/6 focus whenever your pet crits with a basic attack. This talent along with the proccing of cobra strikes provides a really useful 6/12 focus along with basic focus regen.
PvE: B-
PvP: C+

Tier 7:
Beast Mastery: The final talent in the BM tree. It allows you to tame exotic pets and increases their skill points by 4. This provides extra pets for hunters such as devilsaurs and core hounds which provide extremely beneficial buffs. It also allows hunters to show off their rare and unique pets such as the spirit beasts.
PvE: C
PvP: D

Marksmanship
Tier 1:
Go For the Throat: This is a decent talent, allows your pet to regen focus when you crit with you auto shot. Crit for MM isn't that high, but this talent is better than rapid killing to be able to move down the tree.
PvE: C
PvP:C

Efficiency: Reduces the focus cost of arcane, chimera, and explosive shot. This is a pretty good talent, reducing focus cost for shots is usually a good thing to have, it will allow you to better time your priority list.
PvE: B
PvP: B

Rapid Killing: This talent is really only good for leveling. There is a potential for this talent in end game if there are a lot of adds to deal with, but most people are concerned with bosses and not trash. So against a boss with no adds this talent doesn't do anything.
PvE: D
PvP: F

Tier 2:
Sic 'Em: Reducing focus cost for your pets. This will help them with some focus dumps. Allows for a bit extra damage.
PvE: C
PvP: C

Improved Steady Shot: MM should see a bit of steady shot. Even though right now it's looking like arcane shot is better than chimera. Throwing out 2 steadys for some focus regen should be done anyways, which will in turn proc this talent. Haste is going to be a major stat in Cataclysm
PvE: B
PvP: B

Careful Aim: This talent used to be above 60% health, now that it's 80% I don't know if it will be all that popular. You will probably need to pick it up to move on down the tree, but the time a boss will be from 100-80% usually won't be all that long.
PvE: C
PvP: C

Tier 3:
Silencing Shot: Very solid situational shot. Now that it doesn't do damage it won't be macroed to every shot. CC will probably be a bigger deal in Cataclysm than it is now and this should be a useful shot to have. In pvp this is an excellent shot to interrupt casting.
PvE: C
PvP: A

Concussive Barrage: Unless there is a lot of kiting to be done this talent doesn't do much in pve. This is a nice talent to pick up for pvp though.
PvE: D
PvP: A

Piercing Shots: Great talent to have. With the damage aimed shot has been doing the bleed effect will create a lot of extra damage. A must have.
PvE: A
PvP: A

Tier 4:
Bombardment: With the damage reduction of multi-shot this talent won't be as useful. It would be nice for dealing with trash but that's about it.
PvE: C
PvP: D

Trueshot Aura: Provides a 10% increase in attack power to all party or raid members. Unless changed, blood DK's Abomination's Might will override this spell.
PvE: A
PvP: A

Termination: This will be very helpful for the end of fights when trying to finish off a boss. The extra focus regen is always very useful.
PvE: B
PvP: B

Resistance is Futile: If this can be procced by the tank simply strafing the boss around and causing it to move this this will be a talent worth having, otherwise you might not get to see much use from it. This will definitely be a solid talent for pvp when your enemy tries to run away from you.
PvE: C
PvP: B

Tier 5:
Rapid Recuperation: Excellent talent rapid fire is used as often as it can. As I have stated before any focus regen is really great to have.
PvE: A
PvP: A

Master Marksman: This is a must have talent. At 5 stacks allows your aimed shot to be free and have no cast time.
PvE: A
PvP: A

Readiness: Instantly finishes cooldowns of all abilities. A must have talent to be able to use such things as rapid fire and kill shot for a second time immediately.
PvE: A+
PvP: A+

Tier 6:
Posthaste: Reduces the cooldown of rapid fire by 1/2 minutes. Great talent to have to get the most out of those abilities.
PvE: A
PvP: A


Marked for Death: This is kind of an interesting talent. As long as it doesn't override a glyphed Hunter's Mark application then this will be a nice talent to have to reapply HM.
PvE: C
PvP: C

Tier 7:
Chimera Shot: The final talent in the MM tree. It refreshes your serpent sting and also heals you for 5%. If the damage holds up to be useful this will be a very good shot to have. With the recent changes though, chimera shot has gone down in popularity.
PvE: B
PvP: B

Survival
Tier 1:
Hunter vs. Wild: This provides some survivability but since there is no talent that boosts attack power from stamina this talent isn't as useful.
PvE: C
PvP:C+

Improved Tracking: Changed from damage to haste. Haste is very useful for SV and really all specs. Very useful talent.
PvE: B
PvP: B

Improved Serpent Sting: This is a good talent provides some burst damage for applying serpent sting which you should always have up on a boss.
PvE: B
PvP: B-

Tier 2:
Survival Tactics: This is a good talent for pvp, not so much for pve. Helps with defensive cooldowns and resistances.
PvE: F
PvP: C+

Trap Mastery: Good talent to have. Provides extra damage to the ticks of black arrow as well as immolation trap and explosive trap.
PvE: B
PvP: B-

Entrapment: Good for a little bit of CC, more of a pvp talent or if some CC is needed on trash, but could be nice when used with trap launcher.
PvE: D
PvP: C+

Point of No Escape: If your crit isn't already outrageously high then this might provide a bit of extra crit, useful when used with trap launcher.
PvE: C-
PvP: C-


Tier 3:
Thrill of the Hunt: Excellent talent. While no immediate increase in anything, the ability to have some focus refunded is very helpful
PvE: B+
PvP: B

Counterattack: Not useful at all for pve but can be pretty useful in pvp. Though the point of pvp is to never be that close anyways so it's probably rarely used.
PvE: F
PvP: C

Lock and Load: A must have talent that has a chance to cause your next 2 arcane or explosive shots to have no cooldown or focus cost.
PvE: A+
PvP: A+

Tier 4:
Resourcefulness: This is good for both pve and pvp. Black Arrow has a 30 second cooldown, same as traps. Being able to lower that cooldown is really good.
PvE: B
PvP: B

Mirrored Blades: This will be extremely beneficial in pvp. Provides some great defense for hunters while in deterrence. Not really that helpful for pve.
PvE: D
PvP: A

T.N.T.: This allows your fire traps plus black arrow to proc LnL. Extremely good talent to have.
PvE: A
PvP: B

Tier 5:
Toxicology: Excellent talent, increasing the damage of your dots is really good since SV damage thrives on BA and serpent sting.
PvE: A
PvP: C

Wyvern Sting: Great CC ability for both pve and pvp. With more CC coming around the corning look for this shot to find itself come alive again.
PvE: C
PvP: A

Noxious Stings: Increases damage done by your serpent sting on targets. Also if dispelled the dispeller will be inflicted by wyvern sting.
PvE: B
PvP:B

Hunting Party: Great talent to have, provides 2% more agi, and also triggers some haste effects as well as replenishment.
PvE: A+
PvP: A

Tier 6:
Sniper Training:Good talent especially when being able to stand still. Even if you have to move you have a few seconds to run and stop and this spell won't fall off.
PvE: B
PvP: C-

Serpent Spread: Good for spreading serpent sting to other mobs. While there won't be as much aoe during trash pulls anymore it can still help provide some extra damage.
PvE: B
PvP: D

Tier 7:
Black Arrow: Another dot that provides good elemental damage for SV hunters.
PvE: A-
PvP: B+

Specs:
Beast Master: Leveling Build
Lets take a look at the Beast Master Tree first. Luckily we receive both Kill Command and Aspect of the Hawk at level 10. As some extra crit on Kill Command won't be that useful we will go ahead and take One With Nature.

Level 10: 1/3 One With Nature
Level 11: 2/3 One With Nature
Level 13: 3/3 One With Nature
Level 15: 1/2 Improved Kill Command
Level 17: 2/2 Improved Kill Command

Next is where you can really pick and choose what you would like to do. In a soloing sense in BM, pet's are your main focus really. So keeping them alive is a pretty big deal. With the new change to mend pet, getting improved mend pet could prove to be essential for pet tanking.

Level 19: 1/2 Improved Mend Pet
Level 21: 2/2 Improved Mend Pet
Level 23: 1/2 Spirit Bond
Level 25: 2/2 Spirit Bond
Level 27 1/3 Frenzy or 1/3 Bestial Discipline

At this point your fights really shouldn't last that long so getting Frenzy and Focus Fire won't be that big of a deal just yet as you would probably not really use Focus Fire.

Level 29: 1/1 Frevor
Level 31: 1/3 Cobra Strikes
Level 33: 2/3 Cobra Strikes
Level 35: 3/3 Cobra Strikes

You will now have Kill Shot. It is an amazing shot with no focus cost and should be used whenever your target is below 20% health.

Level 37: Frenzy or Bestial Discipline, whichever you prefer.

You could do one of each. We'll grab them later anyways.

Level 39: 1/2 Killing Streak
Level 41: 2/2 Killing Streak
Level 43, 45, 47: I would finish out either Frenzy or Bestial Discipline and 2/3 the other. Frankly mobs won't be alive long enough to worry about getting Longevity just yet.

Level 49: 1/1 Bestial Wrath
Level 51: 1/1 Ferocious Inspiration
Level 53: Finish Frenzy or Bestial Discipline
Level 55: 1/3 Longevity
Level 57: 2/3 Longevity
Level 59: 1/1 The Beast Within
Level 61: 1/2 Invigoration
Level 63: 2/2 Invigoration
Level 65: 1/2 Kindred Spirits
Level 67: 2/2 Kindred Spirits
Level 69: 1/1 Beast Mastery

So, at level 69 you will be able to tame your exotic pet. You now have the 31 points needed in one tree to open up the other two. Now that fights are starting to get a bit longer you can go ahead and take Focus Fire.

Level 71: 1/1 Focus Fire
Level 73: 1/2 Go For the Throat
Level 75: 2/2 Go For the Throat
Level 77: 1/2 Rapid Killing

With pet scaling the increase in stamina will help you survival as well as give your pet more health and will improve the amount that mend pets heals also.

Level 79: 1/3 Hunter vs. Wild
Level 81: 2/3 Hunter vs. Wild
Level 82: 3/3 Hunter vs. Wild

At this point you have 3 points left to spend. You could put them into efficiency to help with some focus issues. Add some extra burst damage with Improved Serpent Sting. It's really up to you. Just to finish this out I will put them into Efficiency.

Level 83: 1/3 Efficiency
Level 84: 2/3 Efficiency
Level 85: 3/3 Efficiency

Your final build will look like this.

Raiding Build: 31/7/3

Marksmanship: Leveling Build
Starting out your pet is going to be a big part of your leveling and damage so it's best to go ahead and get Go For the Throat and then grab Rapid Killing.

Level 10: 1/2 Go For the Throat
Level 11: 2/2 Go For the Throat
Level 13: 1/2 Rapid Killing

Now, I would go ahead and grab 2/3 Efficiency to move onto tier 2.

Level 15: 1/3 Efficiency
Level 17: 2/3 Efficiency
Level 19: 1/2 Sic 'Em
Level 21: 2/2 Sic 'Em
Level 23: 1/2 Careful Aim
Level 25: 2/2 Careful Aim
Level 27: 3/3 Efficiency

The reason I didn't take Improved Steady Shot is that haste won't affect you all that much at such a low level. Also when soloing you won't have much time to stand around to cast Steady Shot. It would make a good opener on a far away mob but after that you should be using Arcane and Kill Command.

Level 29: 1/3 Piercing Shots
Level 31: 2/3 Piercing Shots
Level 33: 3/3 Piercing Shots
Level 35: 1/2 Concussive Barrage
Level 37: 2/2 Concussive Barrage

I decided to grab Concussive Barrage for a bit of CC into mobs. Since your pet won't be able to handle all the threat from your attacks it's best to provide a bit of CC.

Level 39: 1/1 Trueshot Aura
Level 41: 1/2 Resistance is Futile
Level 43: 2/2 Resistance is Futile

Grabbing Resistance is Futile is a good idea. A lot of humanoids flee when they get below 30% or so.

Level 45: 1/2 Bombardment
Level 47: 2/2 Bombardment
Level 49: 1/1 Readiness
Level 51: 1/2 Rapid Recouporation
Level 53: 2/2 Rapid Recouporation
Level 55: 1/3 Master Marksman
Level 57: 2/3 Master Marksman
Level 59: 3/3 Master Marksman
Level 61: 1/2 Posthaste
Level 63: 2/2 Posthaste

At this point you will need to go back and grab 2 more talents to be able to get Chimera Shot. I suggest grabbing Improved Steady Shot.

Level 65: 1/3 Improved Steady Shot
Level 67: 2/3 Improved Steady Shot
Level 69: 1/1 Chimera Shot

Now, I would grab 3/3 One With Nature for the AP bonus.

Level 71: 1/3 One With Nature
Level 73: 2/3 One With Nature
Level 75: 3/3 One With Nature
Level 77: 1/3 Bestial Discipline
Level 79: 2/3 Bestial Discipline

For some added survivability and stability while leveling you can get Hunter vs. Wild. If you aren't having trouble you can grab Pathing.

Level 81: 1/3 Pathing or Hunter vs. Wild
Level 82: 2/3 Pathing or Hunter vs. Wild
Level 82: 3/3 Pathing or Hunter vs. Wild
Level 84: 1/3 Frenzy
Level 85: 2/3 Frenzy

This should finish off your leveling. Your talent tree will then look like this (Hunter vs. Wild) or this (Pathing).

Raiding Build: 7/31/3

Survival: Leveling Build
In this article I would like to talk about a leveling build centered around the Survival spec. Since you don't receive talent points after each level you will need to make sure to optimize your points for the best performance while leveling.

Level 10: 1/2 Improved Serpent Sting
Level 11: 2/2 Improved Serpent Sting

To provide some survivability we will grab Hunter vs. Wild

Level 13: 1/3 Hunter vs. Wild
Level 15: 2/3 Hunter vs. Wild
Level 17: 3/3 Hunter vs. Wild

I'm grabbing Entrapment to provide some CC onto mobs when they get too close.

Level 19: 1/2 Entrapment
Level 21: 2/2 Entrapment
Level 23: 1/3 Trap Mastery
Level 25: 2/3 Trap Mastery
Level 27: 3/3 Trap Mastery
Level 29: 1/2 Lock and Load
Level 31: 2/2 Lock and Load
Level 33: 1/3 Thrill of the Hunt
Level 35: 2/3 Thrill of the Hunt
Level 37: 3/3 Thrill of the Hunt
Level 39 : 1/2 T.N.T.
Level 41: 2/2 T.N.T

Next I decided it would be best to grab Mirrored Blades. A lot of mobs when soloing like to cast spells. If you find yourself in a bind with low health you can always pop Deterrence to reflect some damage back at the mob and potentially kill them if they are low enough.

Level 43: 1/2 Mirrored Blades
Level 45: 2/2 Mirrored Blades
Level 47: 1/3 Pathing
Level 49: 1/1 Hunting Party
Level 51: 1/2 Toxicology
Level 53: 2/2 Toxicology
Level 55: 1/1 Wyvern Sting
Level 57: 1/2 Noxious Stings
Level 59: 2/2 Noxious Stings
Level 61: 1/3 Sniper Training
Level 63: 2/3 Sniper Training
Level 65: 3/3 Sniper Training
Level 67: 1/2 Serpent Spread

This will lead you to your 31 point talent which is the ever amazing Black Arrow.

Level 69: 1/1 Black Arrow

Next, I would grab 3/3 One With Nature.

Level 71: 1/3 One With Nature
Level 73: 2/3 One With Nature
Level 75: 3/3 One With Nature

Now I would go ahead and grab Efficiency to lower the cost of Explosive Shot.

Level 77: 1/3 Efficiency
Level 79: 2/3 Efficiency
Level 81: 3/3 Efficiency

Now I would grab the rest of Pathing and then put the remainder into Bestial Discipline.

Level 82: 2/3 Pathing
Level 83: 3/3 Pathing
Level 84: 1/3 Bestial Discipline
Level 85: 2/3 Bestial Discipline

So now your final spec will look like this.

Raiding Build: 7/3/31

Enchants:
Source
With the new expansion comes new enchants. Wowhead has a great list to work from in their new database, as well as the new reputation rewards recently posted on MMO Champion. In this article I would like to post some of these new enchants that will probably make their way onto hunters once they reach 85 (or before).

Head:
Arcanum of the Ramkahen

Shoulder:
Greater Inscription of Shattered Crystal

Chest:
Peerless Stats

Gloves:
Greater Mastery
Haste

Cloak:
Greater Critical Strike

Bracer:
Greater Critical Strike
Greater Speed
Precision

Boots:
Lavawalker
Assassin's Step
Mastery
Precision
Haste

Legs:
Dragonscale Leg Reinforcements

Waist:
Ebonsteel Belt Buckle (possibly)

Ranged:
Gnomish X-Ray Scope
R19 Threatfinder
Safety Catch Removal Kit

Weapon:
I did not find any new good weapon enchants right now. I'll check the databases later and see if there is anything new for weapons.

I believe this covers it all. Not quite sure about the belt buckle, speculating that it will be the high end belt buckle and will still only add one socket. The eternal belt buckle won't work on items level 300 or higher. A lot of the new enchant seem to be more focused on crit haste and mastery since gear will provide the vast majority of agi maybe that's why we won't see it much on enchants anymore.

Glyphs:
Source
There is a new tier of glyphs now called Prime glyphs. These new prime glyphs are for a lot of the major shots fired. Just like in the old system you can have 3 prime glyphs active, as well as 3 major and 3 minor.

Below is a complete list of all the glyphs. After this list I will discuss what I think will be the most widely used glyphs for each spec.

(Please note that I have taken this information from the PTR and used the links from wowhead. A lot of the links on wowhead are under the wrong category, ie. say prime when they are major and so on.)

Prime:
Aimed Shot
Arcane Shot
Chimera Shot
Dazzled Prey
Explosive Shot
Kill Command
Kill Shot
Rapid Fire
Serpent Sting
Steady Shot

Major:
Bestial Wrath
Concussive Shot
Deterrence
Disengage
Freezing Trap
Ice Trap
Immolation Trap
Master's Call
Mending
Misdirection
Raptor Strike
Scatter Shot
Silencing Shot
Snake Trap
Trap Launcher
Wyvern Sting

Minor:
Aspect of the Pack
Feign Death
Mend Pet
Revive Pet
Scare Beast

Now I would like to discuss which glyphs I believe will be seen most often for each spec:

Beast Mastery:
Prime:
Arcane Shot
Kill Shot
Kill Command, Rapid Fire
Since Arcane Shot is BM's most used shot it needs to be there. Kill shot I believe will be the one glyph ever spec has. It allows for 2 instant Kill Shots on a 6 second cooldown. The last glyph will kind of be up to the numbers. Reducing the focus cost of Kill Command is good and will probably outweigh the haste bonus during Rapid Fire. I would probably choose Kill Command.

Major:
Bestial Wrath
Misdirection
Trap Launcher
Misdirection I believe will be a glyph every spec uses. It allows you to instantly send some of your threat to your pet and immediately send more towards the tank allowing you to be able to focus on dps rather than threat. Bestial Wrath is just an obvious choice. It's a powerful glyph for BM hunters. The last one was hard to decide. I picked trap launcher just because nothing else really fit. Less focus to throw out traps might be useful.

Minor:
Aspect of the Pack
Feign Death
Mend Pet
There isn't much to choose from, these are the exact same in all three specs. The others left don't really provide anything special.

Marksmanship:
Prime:
Aimed Shot
Kill Shot
Chimera Shot, Rapid Fire, Kill Command
Aimed Shot of course as it will most likely be widely used in MM. Kill shot I believe will be the one glyph ever spec has. It allows for 2 instant Kill Shots on a 6 second cooldown. The last one will come down to numbers. With Chimera Shot not dealing instant damage from serpent sting and not being on a strict rotation with Aimed Shot means you don't really need to reduce the cooldown. Reducing the focus cost of Kill Command is good and will might outweigh the haste bonus during Rapid Fire. With heavy focus shots like Aimed and Chimera, Rapid Fire might be a better choice.

Major:
Misdirection
Silencing Shot
Trap Launcher
There aren't too many glyphs that benefit MM. Misdirection I believe will be a glyph every spec uses. It allows you to instantly send some of your threat to your pet and immediately after send more towards the tank allowing you to be able to focus on dps rather than threat. You can get a bit of focus from Silencing Shot. Lastly, I picked trap launcher just because nothing else really fit. Less focus to throw out traps might be useful.

Minor:
Aspect of the Pack
Feign Death
Mend Pet
There isn't much to choose from, these are the exact same in all three specs. The others left don't really provide anything special.

Survival:
Prime:
Explosive Shot, Arcane Shot
Kill Shot
Kill Command, Rapid Fire, Serpent Sting
Explosive Shot and Arcane Shot will be up to the numbers in the end. SV has very high crit in the first place and you might not even need the Explosive Shot glyph, in which case Arcane Shot would be a better choice. Kill shot I believe will be the one glyph ever spec has. It allows for 2 instant Kill Shots on a 6 second cooldown. The last will come down to the numbers. The extra time added from Serpent Sting plus Cobra Shot might be worth it so you don't have to keep reapplying Serpent Sting, but if Cobra Shot can keep Serpent Sting up then it won't be worth it. So then it would come down to Kill Command and Rapid Fire. In SV I can see Kill Command not being used as much since Black Arrow and Explosive Shot take up a big chunk of focus therefore making Rapid Fire the obvious choice.

Major:
Misdirection
Wyvern Sting
Trap Launcher
Misdirection I believe will be a glyph every spec uses. It allows you to instantly send some of your threat to your pet and immediately after send more towards the tank allowing you to be able to focus on dps rather than threat. Wyvern Sting is really the only other glyph that deals with SV. Lastly, I picked trap launcher just because nothing else really fit. Less focus to throw out traps might be useful.

Minor:
Aspect of the Pack
Feign Death
Mend Pet
There isn't much to choose from, these are the exact same in all three specs. The others left don't really provide anything special.

Focus Costs:
This is going to be a very simple, basic list of all the focus costs for hunters. While we are getting used to focus and their costs this list will be beneficial to see all the abilities together to try and get a better feel for the new rotations or priorities.

General:
Arcane Shot - 25 focus
Camouflage - 20 focus
Kill Command - 40 focus
Multi-Shot - 40 focus
Serpent Sting - 25 focus
Trap Launcher - 30 focus
Tranquilizing Shot - 35 focus
Widow Venom - 15 focus

Revive Pet - 35% of base focus
Scare Beast - 25 focus

Beast Mastery:
No spec specific focus requirements

Marksmanship:
Aimed Shot - 50 focus
Chimera Shot - 50 focus

Survival:
Black Arrow - 35 focus
Explosive Shot - 50 focus
Wyvern Sting - 35 focus

Steady Shot and Cobra Shot do not cost focus but instant give back 9 focus.

Right now I can understand why BM is winning the dps race. It has no talent specific focus costs and it seems to have a really good damage per focus ratio. It uses the lowest costing shots and abilities of all the specs. It's other abilities in the tree that provide extra boost to BM is stuff like Focus Fire, Bestial Wrath, and Intimidation all don't have any associated focus costs.

It's easy to understand why SV can because focus starved. If Cobra Shot can't keep Serpent Sting up then they have to reapply Serpent Sting which is an extra 25 focus on top of applying Black Arrow whenever it comes off cooldown and also using Explosive Shot. Now, I read Explosive Shots damage hasn't been all that great and that it's best to use Arcane Shot as a focus dump and only use Explosive Shot during LnL procs.

With the reduction in damage to both Aimed Shot and Chimera Shot it's easy to see why it is lagging so far behind. With 50 focus costs for each of the main attacks and 40 if Kill Command is used, it seems MM will either not have much time to focus dump and will constantly be waiting for 50 focus to shoot Chimera, or else the bulk of the damage will come from Steady Shot.

Armor:
Here is a list of the first tier of Cataclysm raiding. This is tier 11 as well as some other pieces that could be useful when reaching 85. The hunters set is called "Lightning-Charged." These are item level 359. These have been acquired from MMO-Champion.

Tier 11 Hunter:
Lightning-Charged Headguard
Lightning-Charged Tunic
Lightning-Charged Legguards
Lightning-Charged Gloves
Lightning-Charged Spaulders

These do look pretty solid. Only one item with hit and one item with mastery. With so much hit being put onto items most hunters will probably reforge some to other stats. Mastery has shown to be very powerful for BM hunters on beta. You might see mastery becoming a major stat to reforge or stack over haste. We'll have to wait until it all comes live though.

I have noticed there is only 1 gem socket per each item. This is something different, but the socket bonuses are a lot more powerful than they have been in the past. This could be to counter the lack of sockets. But this will also put a little bit of a hinder on JC and making some money.

Other item level 359 mail pieces that will surely be looked into are:
Moccasins of Verdurous Glooms - Feet
Viewless Wings - Cloak
Fluid Death - Trinket

Item level 349 pieces which can be obtained with Justice Points through Heroic Cataclysm dungeons:
Vest of the True Companion - Chest
Gloves of the Passing Night - Hands
Willow Mask - Head
Hillside Striders - Legs
Wrap of the Valley Glade - Shoulders
Belt of the Dim Forest - Waist
Amulet of Dull Dreaming - Neck

Also the gear for Arena Season 9/Rated Battlegrounds has been released.

Pets:
Malazee's Pet Usage and Flowcharts

New Pet Abilities
Here is a complete list of the new pet abilities data mined by the folks over at MMO Champion.

Utility Abilities
(Pets with a - E are exotic pets tamable only by Beast Mastery Hunters)

Bloodlust / Heroism
* Ancient Hysteria (Core Hound - E) - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown

Healing
* Spirit Mend (Spirit Beast - E) - The Spirit Beast heals the currently friendly target for {1237.75+((RAP*0.35)*0.5)} plus an additional {475.97+((RAP*0.35)*0.335)} over 10 sec. / 25 yd range, Instant, 40 sec cooldown

Stamina Buff
* Qiraji Fortitude (Silithid - E) - Increases party and raid members' Stamina by 584.76. / Instant

Critical Strike Buff
* Furious Howl (Wolf / Dog) - The wolf lets out a furious howl, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown
* Terrifying Roar (Devilsaur - E) - The devilsaur lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown

Casting Speed Reduction
* Lava Breath (Core Hound - E) - Your pet breathes a double gout of molten lava at the target, reducing the target's casting speed by 25% for 10 sec. / 30 yd range, Instant, 8 sec cooldown (No longer deals damage)
* Spore Cloud (Sporebat) - Dusts nearby enemies with spores, reducing all enemy targets within 6 yards casting speed by 25% for 9 sec. / 6 yd range, Instant, 12 sec cooldown

Attack Speed Reduction
* Dust Cloud (Tallstrider) - Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 8 sec. / 5 yd range, Instant, 40 sec cooldown

Movement Speed Reduction
* Ankle Crack (Crocolisk) - Snap at the target's feet, reducing movement speed by 50% for 6 sec. / 5 yd range, Instant, 10 sec cooldown (Replaces Bad Attitude)
* Frost Breath (Chimera - E) - Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec. / 30 yd range, Instant, 10 sec cooldown (No longer deals damage)
* Time Warp (Warp Stalker) - Slows time around the enemy, reducing their movement speed by 50% for 6 sec. / 25 yd range, Instant, 15 sec cooldown

Healing Debuff
* Monstrous Bite (Devilsaur - E) - Your devilsaur ferociously bites the enemy, reducing the effectiveness of any healing received by 25% for 8 sec. / 5 yd range, Instant, 8 sec cooldown

Root
* Venom Web Spray (Silithid - E) - Sprays toxic webs at the target, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown (Up from 4 sec, no longer deals damage)
* Web (Spider) - Encases the target in sticky webs, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown

Silence / Interrupt
* Serenity Dust (Moth) - The moth's wings produce a cloud of dust that interrupts the enemies spell casting and preventing any spell in that school from being cast for 2 sec. / 25 yd range, Instant, 1 min cooldown

Armor Reduction (Sunder Armor)
* Tear Armor (Raptor) - Tears at the enemies armor with the raptors talons, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 5 yd range, Instant, 6 sec cooldown
* Corrosive Spit (Serpent) - Spits poison at an enemy, corroding their armor, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 30 yd range, Instant, 6 sec cooldown

Increased Bleed Damage
* Gore (Boar) - Your boar gores the enemy, causing it to take 30% additional damage from bleed effects for 15 sec. / 5 yd range, Instant, 10 sec cooldown
* Tendon Rip (Hyena) - Tears at an enemy's legs, increasing damage taken from bleed effects by 30% for 15 sec. / 5 yd range, Instant, 10 sec cooldow

Increased Magic Damage
* Fire Breath (Dragonhawk) - Breathes Fire on the target, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown
* Lightning Breath (Wind Serpent) - Breathes lightning, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown

Increased Physical Damage
* Acid Spit (Worm - E) - Your worm spits acid, causing the enemy target to take an increased 4% physical damage for 25 sec. / 20 Focus, 30 yd range, Instant, 10 sec cooldown
* Ravage (Ravager) - Violently attacks an enemy, causing the enemy target to take 4% increased physical damage for 25 sec. / 5 yd range, Instant, 15 sec cooldown

Stun
* Sonic Blast - Emits a piercing shriek, stunning the target for 2 sec. / 20 yd range, Instant, 1 min cooldown (No longer deals damage)
* Sting (Wasp) - Your wasp stings the target, stunning them for 2 sec. / 5 yd range, Instant, 45 sec cooldown

Physical Damage Reduction
* Demoralizing Roar (Bear) - The bear roars, reducing the physical damage caused by all enemies within yards by 10% for 15 sec. / 5 yd range, Instant, 10 sec cooldown

Disarm
* Clench (Scorpid) - The scorpid clenches the enemy's weapon with its talons, and disarming their main hand and ranged weapons for 10 sec. / 5 yd range, Instant, 1 min cooldown

DPS Abilities
* Bite - Bite the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown
* Claw - Claw the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown
* Smack - Smack the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown

(MMO-Champ)

Pet FAQ:
What is the best pet in 4.0.1?
Frankly, there isn't one. It mostly depends on your preference. You will probably always choose a different pet whether you are soloing, raiding, pvping, etc...

What pet should I bring to a raid?
It depends on your raid composition. Check out Malazee's Pet Charts from Petopia. This will be extremely useful to determine what pet you should bring.

What is the best PVP pet in 4.0.1?
It all depends on what you and your teammates can provide. If you need a root or stun then you can bring a Silithid, Spider, or Wasp. If you need interrupts you can bring a Gorilla or Moth. If you need a healing debuff you can bring a Devilsaur. It just all depends on what you have and what you will need when deciding on a pet for pvp.

Will pets have their new special abilities in 4.0.1?
As I understand it yes they will. You can find a list of them here.

What are the difference between Cunning, Ferocity, and Tenacity pets?
Cunning: Cunning pets, like spiders, have a mix of offensive and defensive abilities and are particularly useful in Battlegrounds and Arenas.

Ferocity: Ferocious pets, like cats, can dish out damage but can't take it as well.

Tenacity: Tenacious pets, like turtles, are more defensive and can occupy an enemy's attention while you stay at range.

What is the best tanking pet?
It comes down to preference. You should definitely be using a tenacity pet as they have high stam and armor. Other than that it's pretty much take your pick. Each pet provides a unique ability that can benefit you one way or anything., such as a knock back from a Rhino, or interrupt from a Gorilla.

What is the best soloing pet?
Again it depends on you and your situation. The exotic Spirit Beasts can bring you some heals while soloing. Tenacity pets can tank for you. Pets can bring you different buffs or debuffs.

The pet I'm trying to tame is level 12 and I'm level 60. Will it stay at level 12?
No, when you tame a pet that is greater than 5 levels lower than you it will automatically level to be 5 levels below you. So your level 12 pet once you tame it will become level 55.

What is the best way to level a pet?
Simply by taking it anywhere that gives you experience. So taking pets to instances or questing is usually the best way to level a pet.

Useful Links:
MMO-Champion
Wowhead
Elitist Jerks
WoW Insider

I'm sure there is still a lot of stuff I am missing at the moment. I kind of rushed through this and I provided a lot of links. There is a lot of details in the links that I could either keep as links or post on here. If ZAM supports the mouse over links from MMO Champ and Wowhead I can always post those links here.

Edited, Oct 6th 2010 3:18pm by Hyolith

Edited, Oct 7th 2010 3:56pm by Xsarus Lock Thread:
#2 Oct 04 2010 at 9:01 PM Rating: Good
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Saved just in case I end up pasting all the information in.
#3 Oct 05 2010 at 12:09 AM Rating: Decent
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Nice post. It's looking good.
#4 Oct 05 2010 at 6:18 AM Rating: Good
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Hyolith wrote:

Spec Traits:
Beast Master:
Mastery: Master of Beats - Increases damage done by your pet by 13.67%. Each point of Mastery increases pet damage by an additional 1.7%


YES!
I can see this coming in handy when the background music is totally dull!
Let's par-TAY!!!
Where's the hunter?!
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#5 Oct 05 2010 at 9:25 AM Rating: Good
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capcanuk wrote:
Hyolith wrote:

Spec Traits:
Beast Master:
Mastery: Master of Beats - Increases damage done by your pet by 13.67%. Each point of Mastery increases pet damage by an additional 1.7%


YES!
I can see this coming in handy when the background music is totally dull!
Let's par-TAY!!!
Where's the hunter?!


Thanks for catching that. I probably did that a lot =P
#6 Oct 06 2010 at 2:38 AM Rating: Good
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Hyolith wrote:
Saved just in case I end up pasting all the information in.


You will need at least 4 of these, you will have to remake the thread eventually.
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#7 Oct 06 2010 at 11:59 AM Rating: Good
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Possibly, though if I keep most info as a link then I won't need as much, but I guess once Cataclysm hits there will be a lot more info needed to be added. I'll get around to it eventually. This is more of a kind of 4.0.1 but most of it will be relevant to cata too.
#8 Oct 06 2010 at 8:28 PM Rating: Excellent
Let me know when/if you want a sticky
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#9 Oct 06 2010 at 8:29 PM Rating: Excellent
Also, I would suggest making it as a wiki page, which you can then replace the current wiki guide with, and then converting it to a thread after. Although posting for help and feedback has worked well in the past.
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#10 Oct 06 2010 at 10:32 PM Rating: Good
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Alright, yeah I want to work on it a bit more before a sticky. I'll check out the wiki, I haven't used it before so I'll look into it tomorrow and if I have to create a new thread I'll be sure to let you know to delete the other.

Anyone have any feedback? Or things they would like to see added?
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