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DK Tanking in 4.0.1Follow

#1 Oct 04 2010 at 11:08 AM Rating: Good
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I haven't seen a thread for this here, so I figured I'd go ahead and start one.

http://cata.wowhead.com/talent#jcGR0sMRusdZ0h:0oRasmmM0


Is a build that I was considering for level 80, completely open to any suggestions regarding talents and glyphs.


For 85:

http://cata.wowhead.com/talent#jchG0srRusdoZchz:0oRmsaMm0

I sort-of haphazardly picked a few talents with the last few points. I've read that the parasites aren't too bad at 85, but they aren't great at 80.


Also, for the new gems, what will our red (purple) gem be? I'm guessing exp/stam or str/stam, I assume parry/stam is still relatively worthless?

looking at this list: http://cata.wowhead.com/items=3.3?filter=qu=4;minle=80



Edited, Oct 4th 2010 1:38pm by Anobix
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#2 Oct 04 2010 at 7:09 PM Rating: Good
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Your level 80 build has 2 missing points. :P

Exp/stam will always beat parry/stam as expertise is more useful as it helps both threat and reduces incoming damage If you somehow were expertise hard capped str/stam would win, parry DRs are brutal and will continue to be AFAIK.

Blood Tap CD reduction is more useful now than it will be at 85 or to people without 4t10. So that talent is more situational. As personally I don't have 4t10 and don't expect to get it so the talent losses most of its luster.

Will probably swap between DS and DnD in the major spot as both are good. Depends on how cheap/easy swapping is of course.

Blood Boil glyph wins for now but I can see Rune Tap winning easily at 85 depending on how healing works out.

Going to end up doing this on patch day. And something like this at 85.

If Bloodworms are terrible they can go, but I used to have them and I miss them sometimes. So for sure picking them back up.
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#3 Oct 05 2010 at 3:47 AM Rating: Good
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Horsemouth wrote:
Blood Tap CD reduction is more useful now than it will be at 85 or to people without 4t10. So that talent is more situational. As personally I don't have 4t10 and don't expect to get it so the talent losses most of its luster.
While true, won't the change to the rune regeneration system make it a fair bit more useful than it would be currently?

As for the blood worms:

Quote:
Has 24% of your maximum health in Cataclysm and heals for 14.4% of your maximum health (60% of the Bloodworms health) to all friendly nearby players/NPCs after exploding. Yup, it's not limited to group/raid members and also heals NPCs.
Definitely sounds awesome, but I have to wonder how often in group and raid settings they'll just die. Either way, could be a heck of a boon for healers healing in Cata mode. I felt that they were mostly useless to tanks in the WotLK model, but definitely can't wait to try em out in the new incarnation with the differences to healing.
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#4 Oct 05 2010 at 5:19 AM Rating: Good
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The One and Only Poldaran wrote:
Horsemouth wrote:
Blood Tap CD reduction is more useful now than it will be at 85 or to people without 4t10. So that talent is more situational. As personally I don't have 4t10 and don't expect to get it so the talent losses most of its luster.
While true, won't the change to the rune regeneration system make it a fair bit more useful than it would be currently?

As for the blood worms:

Quote:
Has 24% of your maximum health in Cataclysm and heals for 14.4% of your maximum health (60% of the Bloodworms health) to all friendly nearby players/NPCs after exploding. Yup, it's not limited to group/raid members and also heals NPCs.
Definitely sounds awesome, but I have to wonder how often in group and raid settings they'll just die. Either way, could be a heck of a boon for healers healing in Cata mode. I felt that they were mostly useless to tanks in the WotLK model, but definitely can't wait to try em out in the new incarnation with the differences to healing.


I notice not having worms in 5 mans. Not as much as I notice the lack of Imp BP but it is still noticeable, plus worms do some DPS.

Blood Tap sacs a blood rune to make a death rune. You want blood runes as Blood. So the blood tap CD reduction is more geared for DPS as a sub spec option.

Only things Blood will like it for are DnD and BS, PS as well but that is rotational and should be timed as such, as they are on the U rune now. Both are usually not needed ASAP typically as BS has a minute CD and lasts for a bit and BB is snap aggro worthy now so DnD is not as big of a deal as BB can make do for a bit if needed.

Blood Tap on a lower CD with 4t10 is very nice though and you would foolish to not take advantage. As a potential 30% uptime on 12% DR is huge. Sh˚t will be OP at level 80.
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#5 Oct 05 2010 at 5:27 AM Rating: Good
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This makes me happy.

Quote:
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.
---
We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)
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#6 Oct 05 2010 at 5:49 AM Rating: Excellent
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Horsemouth wrote:
Blood Tap sacs a blood rune to make a death rune. You want blood runes as Blood. So the blood tap CD reduction is more geared for DPS as a sub spec option.
That's not how it currently works, and the wording on Wowhead hasn't changed.

If both blood runes are on cooldown, it brings one off of cooldown immediately as a death rune. That makes it quite useful.
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#7 Oct 05 2010 at 5:56 AM Rating: Good
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The One and Only Poldaran wrote:
Horsemouth wrote:
Blood Tap sacs a blood rune to make a death rune. You want blood runes as Blood. So the blood tap CD reduction is more geared for DPS as a sub spec option.
That's not how it currently works, and the wording on Wowhead hasn't changed.

If both blood runes are on cooldown, it brings one off of cooldown immediately as a death rune. That makes it quite useful.


Ya, checked the new version should be same. Still seems like more of an sub-spec thing as the other stuffs in Blood are tastier and VB is the only CD tied to blood runes in Cata. Still seems juicier for DPS then tanks compared to the other stuff imo.

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#8 Oct 05 2010 at 6:02 AM Rating: Good
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Horsemouth wrote:
This makes me happy.

Quote:
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.
---
We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)


I was just about to make a thread for that. That is pretty awesome having a direct RP drop that we don't need to avoid for. Now to decide if I still want it bound to everything...
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#9 Oct 05 2010 at 6:09 AM Rating: Good
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Anobix wrote:
Horsemouth wrote:
This makes me happy.

Quote:
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.
---
We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)


I was just about to make a thread for that. That is pretty awesome having a direct RP drop that we don't need to avoid for. Now to decide if I still want it bound to everything...


The answer is still yes.

RS or DC?

RS is cheaper, threatier and will lead to more RE procs over time.

DC is more expensive, hits for less and will reduce RE procs over time.
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#10 Oct 05 2010 at 8:07 AM Rating: Good
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Yeah but what about things we need to spend RP on (mind freeze - unless that changed, at least pre-85 we can't get it for free).
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#11 Oct 05 2010 at 8:58 AM Rating: Good
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Anobix wrote:
Yeah but what about things we need to spend RP on (mind freeze - unless that changed, at least pre-85 we can't get it for free).
And DRW, especially with that glyph. That's some tastiness.
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#12 Oct 05 2010 at 2:37 PM Rating: Good
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The One and Only Poldaran wrote:
Anobix wrote:
Yeah but what about things we need to spend RP on (mind freeze - unless that changed, at least pre-85 we can't get it for free).
And DRW, especially with that glyph. That's some tastiness.


Bind it to half of your attacks?

I acting under the assumption that we will have a steady supply of RP so it wont be and issue, like Maul or HS currently. I have it bound currently and usually have the RP to MF and use DRW.

If this is not the case and it needs a separate bind then it will be annoying to say the least as 95% of the time it will be spammed.
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#13 Oct 05 2010 at 10:43 PM Rating: Good
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Since it sounds like it's now on the GCD, won't that make it so that you can't bind it to your attacks now anyway?
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#14 Oct 06 2010 at 1:52 AM Rating: Good
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The One and Only Poldaran wrote:
Since it sounds like it's now on the GCD, won't that make it so that you can't bind it to your attacks now anyway?


Well I should really read the things I quote then.
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#15 Oct 19 2010 at 11:28 AM Rating: Good
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So what have people found/disliked/enjoyed with the new 4.0.1 changes? I still miss DW frost tanking, especially my howling blast :-(
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#16 Oct 19 2010 at 1:23 PM Rating: Good
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I'm still having trouble with the difference in rune cooldowns and whatnot, though that's probably because I haven't done but a couple dungeons on my DK(been focusing on my fresh to 80 paladin).

Once I get the hang of those, I can see enjoying the class still. Helps I was Blood beforehand, though.

Edited, Oct 19th 2010 1:24pm by Poldaran
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#17 Oct 26 2010 at 6:39 AM Rating: Default
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Anobix wrote:
So what have people found/disliked/enjoyed with the new 4.0.1 changes? I still miss DW frost tanking, especially my howling blast :-(

I love Blood Tanking, so far no problems with threat and a very easy rotation

For Aoe I use DnD, then Blood Boil spam (for quick agro) / Death Strike spam

For single target I use IT, Death Strike / Rune Strike

So far Icc10 has been a pcs a cake to tank and I don’t miss my Warrior/Paladin, DK’s are fun.
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#18 Nov 11 2010 at 6:29 PM Rating: Good
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I've been wanting to give DK tanking a spin since the patch, but I'm holding off for a couple reasons. Mainly, because my main is a pally tank in a group attempting to down HM LK10 before Cataclysm, which is consuming a lot of my thought and time, but partly because I don't want to spend a couple weeks getting used to a tanking style that seems likely to change at 85.

From all accounts, disease-less tanking seems to be the best way to handle any sort of trash pack, and with Outbreak coming up I don't want to have to re-learn half of the DK tanking mindset if it ends up changing. It looks like a lot of fun, though, and I definitely intend to switch when I get her up to 85.
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#19 Nov 12 2010 at 3:06 AM Rating: Good
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Halvhir wrote:
I've been wanting to give DK tanking a spin since the patch, but I'm holding off for a couple reasons. Mainly, because my main is a pally tank in a group attempting to down HM LK10 before Cataclysm, which is consuming a lot of my thought and time, but partly because I don't want to spend a couple weeks getting used to a tanking style that seems likely to change at 85.

From all accounts, disease-less tanking seems to be the best way to handle any sort of trash pack, and with Outbreak coming up I don't want to have to re-learn half of the DK tanking mindset if it ends up changing. It looks like a lot of fun, though, and I definitely intend to switch when I get her up to 85.


Blood is disease-less as of now and at 85. There have been blue posts about it, change may be coming if they decide they don't like the style.
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#20 Nov 12 2010 at 8:54 AM Rating: Good
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Had a good time tanking the past couple of days. I had my first official run through ICC as a tank, and we did 11/12 heroics and started working on H LK.

The only issues I ran into were being rune starved and not having any good snap/initial threat leading to some pulls by dps at the beginning that they generally don't have issues with, with our warrior tanks.
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#21 Nov 12 2010 at 9:15 AM Rating: Good
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Horsemouth wrote:
Blood is disease-less as of now and at 85. There have been blue posts about it, change may be coming if they decide they don't like the style.
I'm expecting them to change it.

Futhark said "If mob shalt die during Death and Decay
then save thou diseases for another day"
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