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Holy Paladin in CataFollow

#1 Oct 02 2010 at 11:15 AM Rating: Decent
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Hoping for some feedback on what others think.

2 situational AOE heals with long CD's make us **** poor raid healing. The holy paladin community on cata are claiming that the reduction to efficiency at tank healing has not been offset by the type of raid healing we are given.

Seems that despite additional spells we are going to be spamming HS and WoG.

Divine Plea is a troublesome talent and has been nerfed hard. Currently we lack a viable mana regen source compared to other healers. Mana Tide + Waters Shield, Innervate or Shadowfiend etc are pulling back mana respectably. The 50% debuff on healing while DP up is a significantly larger hit with Cata model healing than it is in WotLK.

BG and Arenas we are very hard to kill, but are entirely incapable of keeping anyone alive from a focus fire.
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#2 Oct 03 2010 at 5:10 PM Rating: Good
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A good way to get mana regen in pvp was seal wisdom and melee something, you would get around 1500 mana back every other hit, is that still possible at least?
#3 Oct 03 2010 at 5:47 PM Rating: Good
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Nope. Seal of Wisdom is gone. We get Seal of Insight, which is a percent of base mana on melee attack.
#4 Oct 04 2010 at 12:19 PM Rating: Good
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The thing I never got about DP is the hurting your own healing output in order to heal...

I have a druid, paly, and priest.... (Shamy is only 22) and none of them seem to need to kill there healing output in order to use their personal "Get mana" ability...

I have never understood that mechanic...

I would prefer if DP was more of a 'fair' ability.
#5 Oct 04 2010 at 8:37 PM Rating: Decent
Drama Nerdvana
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I have a shaman and a paladin.

DP in its current form is a powerful tool, 25% ever minute is too much. As opposed to my shaman where 12% on a longer cooldown felt like too little.


They have geared it back down to 10% mana on a 2 min CD. 50% is still there though, and 50% in WotLK =/= 50% in Cata. The effect is much more significant based on how cata healing is.


Where now on a mana intensive fight you can pop DP in a low healing part of the fight perhaps with AW to offset it, in Cata its just going to equal 15 seconds where you can't heal. Basically a 15 second evocation, it's terrible.
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#6 Oct 04 2010 at 9:10 PM Rating: Decent
I'm not to thrilled with healing either, Holy Light isn't as effective as it used to be. I know they nerfed its overall power for mana effeciency but still I heal for half of what I did originally with it..makes no sense really if you ask me. I just want them to make our AoE's more effecient to where we can do, basically what Beacon of Light did, let us divide our attention. HoTs are helpful especially for this. But sadly it seemed Sacred Shield was taken away as well so we can't mitigate damage any either..sad day...
#7 Oct 04 2010 at 10:58 PM Rating: Good
Drama Nerdvana
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The AoE heals are situational in a bad way.

You basically have Area of Effect heals, which means you are going to have fights where it is beast, and then you are going to have fights where it will be completely useless. Then there are GCD's on the AOE heals that are so long that it doesn't help. So basically they have gutted our talents focusing on our niche on tank healing. Then they give us some really poorly designed AOE heals with fugly timers that are situational and mana intensive and are like "we gave you raid heals why can't you be happy".

Frankly it is the same poor design that tried to push for the FOL hot on Sacred Shield. Whoever came up with that one should lose their job.
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Bode - 100 Holy Paladin - Lightbringer
#8 Oct 05 2010 at 6:26 AM Rating: Excellent
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Disc looks weary as well. PW:S is a shadow of its current glory and Smite spec seems only half way done. Other side of Disc spec is an inefficient holy clone.

At least Holydin has a lot of intrinsic self healing so as to make you need less actual heals.

:( I feel your pain.

I think healing in Cata needs more work. As only two of the five specs are polished. Two are retarded and druids are in limbo to some extent. Only shammy and holy priest look done, the rest are still mid beta.

Healers need niches.

A spec/class should have both raid/tank options but a healer needs a niche. You should be able to pick said niche but it kind of needs to be there. Just my opinion.

Sorry to invade your paladin talk.
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#9 Oct 05 2010 at 10:51 AM Rating: Decent
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By the way, to be fair, Priests do have a mana-regeneration ability that (completely) gimps healing output - Paladins aren't alone in this. It's just that Paladins don't really have anything BUT such an ability, while (while Priests do need to use it), Divine Hymn is only a part of their mana-regen 'rotation'.
#10 Oct 05 2010 at 1:12 PM Rating: Decent
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I'm a little mystified by the state of holy paladins on beta. Yes, I can spam holy lights for a fairly long time without running out of mana, but those holy lights are healing for a little bit less than my flash of light does on live. Divine light, which is supposed to be our gloriously large heal, is also substantially smaller than my holy light is on live, even taking into account that spamming divine light in Ironforge isn't going to have quite the same oomph that spamming holy light in Icecrown Citadel currently does due to the 30% buff. In return for gimping my single target healing, I get every single one of my healing spells redone as a brand-new special binding heal and I get light of dawn. Um, yeah. Cone AOE, yay? The only encounter I can currently fathom substantially benefiting from the latter is, perhaps, heroic Lich King if my disc priest partner gets picked up by a valk and can't get shields up for infest. That's one time I can mostly guarantee that the raid will be bunched up enough to benefit from a cone heal and would actually be in need of such a cumbersome thing. It has a very shiny graphic though...that makes it alright, doesn't it?
#11 Oct 05 2010 at 5:16 PM Rating: Excellent
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Horsemouth wrote:
Healers need niches.


I whole heartedly agree, however the push to 10 man raiding will never accommodate the niche healing we had in say T5.

What I liked about TBC was that healers in a 25 man raid had their strengths and weaknesses however as a group you played to your strengths and weaknesses and overcame. Which for me was a microcosm of what raiding is about in the first place.


However in a 10 man raid, certain combination of classes work better than others, much like the limitations of 2v2 in Arena lent itself to group comps that were inherently more powerful regardless of actual skill. So we see a hamfisted homogenization of healing classes much like tanks were homogenized in WotLK. Holy Priests and Shamans feel good, the rest are half finished.


We've got this weird dynamic where FoL is a useless spell, Holy Light is called Holy Light but is essentially FoL, Holyshock will be a new major part of your rotation as will WoG. Then you have the already mentioned terrible AOE heals. Beacon has been nerfed so we are no longer primary tank healers, or at least you will have to have 2 paladins in a 25 man cross beaconing tanks and healing nothing but tanks and spot healing. We really really really feel like the class as a whole is only halfway there.



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Bode - 100 Holy Paladin - Lightbringer
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