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How are you (dual)speccing in Cata?Follow

#77 Sep 10 2010 at 12:33 PM Rating: Good
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idiggory wrote:
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A non rated BG is a skirmish BG.


Except that, even if you enter as a team, there's no guarantee that you'll be facing another one. So it sucks as a skirmish equivalent, since you can easily be facing a bunch of baddies who don't even call incs and fight on roads.


That's the exact same way arena skirmish works.

I highly doubt that forcing teams for skirmish would be a good idea. After the first couple of weeks nobody would feel the need to skirmish, and people would be stuck in skirmish queues for hours...
#78 Sep 10 2010 at 1:34 PM Rating: Good
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idiggory wrote:
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A non rated BG is a skirmish BG.


Except that, even if you enter as a team, there's no guarantee that you'll be facing another one. So it sucks as a skirmish equivalent, since you can easily be facing a bunch of baddies who don't even call incs and fight on roads.


So like how BGs currently are on live? A random collection of mouth breathers face rolling for free honor gear.
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#79 Sep 10 2010 at 1:45 PM Rating: Decent
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devzzz wrote:
Horsemouth wrote:
devzzz wrote:
It seems that the way they are going with sub is that they want Backstab to be your primary hitter. That means I will be most likely going assassination.

I was so hyped for sub as well :sadface:


Also Ambush is propped up and you can use it a few time one per minute via SD. ShS only bosting Amb/Gar damage makes it worse. Sub being so Ambush happy is retarded.

If it stays as such welcome to yet another xpac with a dead Sub spec. Only even worse as Prep will be laughing at us buried beneath worthless talents.


I seriously don't get the goals of the tree designs.

Assassination is meant to be... well... assassination.

Yet, what do they want us to use? Garotte and Rupture. That's like, a dot, not an assassination effect.

They want to move away from stunlocking, I understand that, but forcing us to use bleeds so that we can get energy back as assassination? That doesn't make sense. I don't know, still too early to blame maybe, but I fear that the specs are actually becoming more solidified every day. They made no passes onto Assi in the last build, but changed things around in Sub.

Actually, I have high hopes for Sub based on the fact that Ambush is able to be used with any weapon now.

If Hemo isn't energy-viable, you can use this build.

If Hemo is energy viable (I think it will be, maybe not as viable as BS), you can do this.

Blizzard has stated that they want PvP to be more about survivability for rogues, hence why I think Sub will end up being the main go-to spec for us. FWIW, the MMO-Champion rogue section has a lot of interesting blue quotes in it.

Also, I can see this build being viable as well (for increased durability).

Oh, and a sub/combat build looks pretty nice as well, based on that first build (though I'd miss 15% run speed terribly).

This has been my insane ramblings on Sub in PvP. I do think as things have changed, Sub is getting more viable as a PvP build.

Edit: Oh, and Find Weakness looks absolutely ridiculous for burst, especially in ShD.

Edited, Sep 10th 2010 12:46pm by Theophany
#80 Sep 10 2010 at 3:50 PM Rating: Decent
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I finished my SC2 map for the contest, so I've got more spare time in the Cata beta as well. Trying to level my rogue as we speak, server's going on and off every X minutes.

I'm still sticking with Subt PvE and Assassination PvE to level - with addons now allowed, I hope to get recount working in the days to come and post up some numbers. This is my current Subt spec (should be cookie cutter PvE, except for that at 85 you grab Coup de Grace instead of Deadly Momentum and throw an additional point into Enveloping Shadows), this is my current Assassination PvE spec. I really like Assassination as it is now - you can literally pick up everything you want and end up with 2 points you can throw pretty much anywhere to boot. You can drop them in Elusiveness, Imp Recuperate, Precision if you need the hit or Deadened Nerves if you're really hardcore - all those choice seem equally good to me at the moment. That is assuming we're going to need to use Recuperate in raids.
#81 Sep 10 2010 at 4:27 PM Rating: Good
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Looking forward to your feedback.

What level are you at currently?
#82 Sep 10 2010 at 5:58 PM Rating: Decent
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I'm at 83. The 'problem' really is that 80-82 takes about as long as 70-72, while 82-83 takes... days. It's a really slow grind, and 83-84 will be even worse. I'm trying to level both my priest and my rogue as well, though it looks like my rogue will be my first (and maybe only) character to hit 85.
#83 Sep 10 2010 at 10:46 PM Rating: Good
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Getting to 81 is stupidly fast, TBH. I'm imagining that they'll increase the time it takes when Cata goes live, having just reduced it in the Beta to get people to the content they wanted tested faster.
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#84 Sep 11 2010 at 3:19 AM Rating: Good
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Get to 85 and hit the duels...I'd say but you would have pretty bad gear.

Still, being able to listen to first hand experince of things is a nice touch.

What will you be focusing on at 85?
#85 Sep 11 2010 at 12:17 PM Rating: Decent
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Quote:
Getting to 81 is stupidly fast, TBH. I'm imagining that they'll increase the time it takes when Cata goes live, having just reduced it in the Beta to get people to the content they wanted tested faster.

Aye, 81 and 82 aren't too bad - it's really the gap from 81/82 and 83 that makes me go crosseyed. You can get 81 and 82 by just doing Hyjal or Vashj'ir. Just getting 83 need Hyjal/Vashj'ir AND half of Deepholm, which is more than twice the amount of content of 80-81 or 81-82.

Quote:
Get to 85 and hit the duels...I'd say but you would have pretty bad gear.

Still, being able to listen to first hand experince of things is a nice touch.

What will you be focusing on at 85?

I doubt I'll do any raids, but I'll try to see what PvE is like in terms of DPS. I might do a couple of duels, but I haven't played my rogue in ages so I suck in PvP at the moment. Will be fun to try Smoke Screen, though.
#86 Sep 12 2010 at 8:01 PM Rating: Decent
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So I got on the PTR today on my 80 (geared) rogue.

Recuperate with no talents other than Quickening was ticking for ~1020.

Mutilate is pretty weird with some of the talents in the tree (still undecided about Venomous Wounds, keeping a Rupture up isn't THAT hard, but it's weird), but overall it's pretty ridiculous.

Oh, and even though all your gems/enchants etc are switched to Agi, expect to lose like 2% crit.

Vendetta is fricking amazing. It can't be dispelled, it's glyph (which no one has) increases the duration by 20% (:30 duration becomes :36), and you hit like a goddamn truck with it up. I was spamming 14k Envenoms with 4400 AP.

Also, I have glyph info:

You get 3 glyphs of 3 types, for those not paying attention. Prime, Major, and Minor.

Prime are for class-defining abilities like Vendetta, Shadowdance, etc.

The Primes are: Evis (+10% crit), Mutilate (-5e), AR (+:05 duration), BS (crits return 5e), Hemo (40% of damage is done as additional bleed), Killing Spree (+10% bonus damage), Revealing Strike (bonus to finishers increased by 10%), Rupture (+:04 duration), ShD (+:02 duration), SS (20% chance to add a second CP on use), SnD (+:03 duration), Vendetta (20% increased duration).

Majors are modifications to our major abilities like Sprint, CloS, etc.

Majors are: Sprint (extra 30% movement speed in Sprint), Ambush (+5 yard range), Blade Flurry (reduces penalty to energy generation while active by 50%), Blind (removes ALL damage over time effects from the target), CloS (take 40% less physical damage while active), Crippling Poison (+20% application chance), Deadly Throw (+20% to snare), Evasion (+:05 duration), Expose Armor (+:12 duration), FoK (+50% radius), Feint (-20e), Garrote (+:02 duration on the silence), Gouge (don't need to be in front), Kick (increases cooldown by :04, but if you interrupt something, reduces the cooldown by :06), Prep (renews Kick, Dismantle, Smoke Bomb), Sap (+:80 duration on non-players), TotT (removes energy cost, but reduces damage bonus by 5%), Vanish (increases duration of effect by :02).

Minors are cosmetic changes and very minor bonuses.

Minors include: Blurred Speed (Sprint lets you run on water), Poisons (apply poisons to your weapons 50% faster), Safe Fall (increases the distance Safe Fall allows you to fall without taking damage), Distract (+5 yard range), Pick Lock (+5 yard range), Pick Pocket (+5 yard range).

Basically, glyphs for PvP look sick.

Obviously for a Mutilate build you're going to take Mutilate, Vendetta, and Rupture/Evis (depends on if Evis glyph works for Envenom) for Primes, Sprint, Blind, and Evasion for Majors, and Blurred Speed and whatever the hell else you want for Minors.

That was a lot to type out, but I wanted them all in one place so that they're easy to read.

Oh, and also, you learn a glyph once and then you can always use it, but to overwrite a glyph, you need Vanishing Powder. No idea on where you get it, but I'm assuming it'll be common and cheap.
#87 Sep 13 2010 at 12:26 AM Rating: Good
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Overlord Theophany wrote:
Oh, and also, you learn a glyph once and then you can always use it, but to overwrite a glyph, you need Vanishing Powder. No idea on where you get it, but I'm assuming it'll be common and cheap.


I bet scribes and they'll gouge as glyph market will suck.
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#88 Sep 13 2010 at 11:43 AM Rating: Decent
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Horsemouth wrote:
Overlord Theophany wrote:
Oh, and also, you learn a glyph once and then you can always use it, but to overwrite a glyph, you need Vanishing Powder. No idea on where you get it, but I'm assuming it'll be common and cheap.


I bet scribes and they'll gouge as glyph market will suck.

Probably. I don't mind though, as it means that I don't have to hunt for a ridiculously overpriced glyph, I just need a reagent.

Also, there are so many scribes on my server that the undercutting will make me lol.
#89 Oct 01 2010 at 4:12 PM Rating: Decent
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Yep, Scribes are able to learn how to make vanishing powder [from the PTR it says it uses midnight ink] from their trainers. each time you want to change a glyph spot, you need the powder.
#90 Oct 01 2010 at 6:33 PM Rating: Decent
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Tenjen wrote:
Yep, Scribes are able to learn how to make vanishing powder [from the PTR it says it uses midnight ink] from their trainers. each time you want to change a glyph spot, you need the powder.

On the PTR you can also buy the powder from vendors, but I don't know if that'll make it to live.
#91 Oct 02 2010 at 6:28 AM Rating: Decent
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about venomous wounds, anyone know if the nature damage on the procs is calculated? I've had people say its 1030 and for me it procs for 1300

Edited, Oct 2nd 2010 12:35pm by Tenjen
#92 Oct 02 2010 at 12:17 PM Rating: Decent
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Tenjen wrote:
about venomous wounds, anyone know if the nature damage on the procs is calculated? I've had people say its 1030 and for me it procs for 1300

Edited, Oct 2nd 2010 12:35pm by Tenjen

It's been 1300 for me on the PTR. I'm assuming it's calculated by level and is a set damage amount.

It could also scale via AP, but we don't really know yet, as no one has really done any testing.
#93 Oct 04 2010 at 6:15 AM Rating: Good
I managed to get onto the PTR as well to mess around with the specs, although it doesn't really help much when I didn't have my addons up as well with me.

Theo, have you checked out any builds for the Combat tree, and if so, how is the dps compared to something like assassination in regards to PVE?
#94 Oct 04 2010 at 3:34 PM Rating: Decent
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xNocturnalSunx wrote:
I managed to get onto the PTR as well to mess around with the specs, although it doesn't really help much when I didn't have my addons up as well with me.

Theo, have you checked out any builds for the Combat tree, and if so, how is the dps compared to something like assassination in regards to PVE?

From what I've learned, Combat is in need of a significant buff to bring it up to par with mutilate on the current PTR.
#95 Oct 04 2010 at 5:44 PM Rating: Good
Hmm, lame. I really don't want to have to go mut (nothing against it, I just am used to combat). Guess I'll try mutilate out and see how much I like it on the PTR. lol
#96 Oct 04 2010 at 8:43 PM Rating: Good
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xNocturnalSunx wrote:
Hmm, lame. I really don't want to have to go mut (nothing against it, I just am used to combat). Guess I'll try mutilate out and see how much I like it on the PTR. lol


Go to the dark side and be Sub. Its fun and if I recall will be competitive damage in 4.0.1.
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#97 Oct 05 2010 at 8:06 PM Rating: Decent
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Horsemouth wrote:
xNocturnalSunx wrote:
Hmm, lame. I really don't want to have to go mut (nothing against it, I just am used to combat). Guess I'll try mutilate out and see how much I like it on the PTR. lol


Go to the dark side and be Sub. Its fun and if I recall will be competitive damage in 4.0.1.

So what are we speccing for Sub, this? We're stuck using Hemo for when we're not using finishers (obviously not a problem when in a 25/10 man, problem in 5 mans), so I'd think that puts the spec at a disadvantage.

It looks good for 85, though (this is an alternate build if you don't plan to use BS at all).

Mutilate looks fun at 80, and looks even more fun at 85.

The removal of HFB really makes me want to play Mutilate in PvE. The pure simplicity of spamming Envenom will make it easy as hell to play.
#98 Oct 05 2010 at 9:36 PM Rating: Good
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Overlord Theophany wrote:
Horsemouth wrote:
xNocturnalSunx wrote:
Hmm, lame. I really don't want to have to go mut (nothing against it, I just am used to combat). Guess I'll try mutilate out and see how much I like it on the PTR. lol


Go to the dark side and be Sub. Its fun and if I recall will be competitive damage in 4.0.1.

So what are we speccing for Sub, this? We're stuck using Hemo for when we're not using finishers (obviously not a problem when in a 25/10 man, problem in 5 mans), so I'd think that puts the spec at a disadvantage.

It looks good for 85, though (this is an alternate build if you don't plan to use BS at all).

Mutilate looks fun at 80, and looks even more fun at 85.

The removal of HFB really makes me want to play Mutilate in PvE. The pure simplicity of spamming Envenom will make it easy as hell to play.


Using Hemo more often than every 24 seconds is bad as we glyph it for an extra bleed. You use BS and HAT as your main CP builders. Looks like this with some play points in the non-DPS stuff for flava.

BS scales better than Hemo so we will use it when CP intake from Rupt and HAT is slow. Hemo is for the debuff and the extra bleed. So daggers will be the weapons of choice. I got a Heartpierce. :P

Open from stealth with ShS->Ambush to get SnD up, then Hemo and get Recup running (can get it up with low CPs at first to get the system running sooner), then get a 5 CP Rupture up. Evis will want to always be at 5 CPs to prevent having to use CPs on Rupt. Then its just maintenance and watching timers. Making sure to keep them all de-synchronized or the whole thing could collapse and you'd have to start over, which is a *****.

SD on CD, well close to on CD as you want to have time on your self buffs and be close to energy capped, with Premed of course macro'd to Ambush. Timing SD will take practice as you don't want to have SnD/Recup drop off during SD.

Its like feral DPS but with daggers and no cat form.

Muti does look fun as well, HFB was a kill joy and made me go Combat honestly.
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#99 Oct 06 2010 at 1:33 AM Rating: Decent
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I seem to have trouble with energy capping in raids on the prt with Assasination.

I'am doing as much as i can but still getting full unused energy bars for a few very short BUT very noticeable moments [those very important moments].

start off with garrote, snd, muty, envenom, muty then rupture, muty/envenom [without clipping envenom] and refreshing rupture. Vend when possible. Hrrmmmm.

Edited, Oct 6th 2010 7:33am by Tenjen
#100 Oct 06 2010 at 1:45 AM Rating: Good
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Tenjen wrote:
I seem to have trouble with energy capping in raids on the prt with Assasination.

I'am doing as much as i can but still getting full unused energy bars for a few very short BUT very noticeable moments [those very important moments].

start off with garrote, snd, muty, envenom, muty then rupture, muty/envenom [without clipping envenom] and refreshing rupture. Vend when possible. Hrrmmmm.

Edited, Oct 6th 2010 7:33am by Tenjen


Cata is not balanced for level 80 with ICC gear.

You have more haste and crit now than you will at level 85. Plus any ArP you happened to have is now haste or crit. Haste boosts raw energy regen and crit boost Rupture based regen. Drop Rupture and Envenom more. You likely wont need the energy gained from using Rupture and Envenom does more damage. If Rupture-less is energy starved then work it back in to find a happy place.

Try that and report back. We curious.
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#101 Oct 06 2010 at 2:02 AM Rating: Decent
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Horsemouth wrote:
Tenjen wrote:
I seem to have trouble with energy capping in raids on the prt with Assasination.

I'am doing as much as i can but still getting full unused energy bars for a few very short BUT very noticeable moments [those very important moments].

start off with garrote, snd, muty, envenom, muty then rupture, muty/envenom [without clipping envenom] and refreshing rupture. Vend when possible. Hrrmmmm.

Edited, Oct 6th 2010 7:33am by Tenjen


Cata is not balanced for level 80 with ICC gear.

You have more haste and crit now than you will at level 85. Plus any ArP you happened to have is now haste or crit. Haste boosts raw energy regen and crit boost Rupture based regen. Drop Rupture and Envenom more. You likely wont need the energy gained from using Rupture and Envenom does more damage. If Rupture-less is energy starved then work it back in to find a happy place.

Try that and report back. We curious.

If you drop Rupture from your rotation, you might as well drop Venomous Wounds.

You could drop the talent, but there's not much else to take, and the damage that you'd lose out on is fairly significant.

I just don't know how you're getting full energy bars. If you have extra energy and full combo points, drop a Recuperate or Envenom and Mutilate again. It shouldn't be possible to fill up your energy with how the combo point system works.
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