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cata mastery: restoFollow

#1 Aug 02 2010 at 10:22 PM Rating: Good
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The latest update on the mastery has this

* Restoration - Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

At first I didn't like this, but when I thought about it from the perspective of the planned healing changes in cata I think this is pretty nice to be honest. In an aura fight it's of course massive, especially with cata's focus being on filling and emptying health pools rather then people being alive or dead. It does mean that even with fast incoming damage, the rate of health decay slows as it approaches death, which gives people more time to react.

It's a very passive ability, which is sort of too bad, but it does make it easier to balance. It would be interesting to see a fight where at a certain HP% a druids hots would essentially stop incoming damage, and so due to mana constraints being introduced again in cata you might not want to keep the whole raid at 100%.

Seeing as I've gotten into the beta, I'll try to run some tests and give you guys actual numbers. It might be slightly challenging as I don't think mods are allowed yet.

Edited, Aug 2nd 2010 11:24pm by Xsarus
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#2 Aug 03 2010 at 7:57 AM Rating: Good
The good news is it's an increase to your heals from the baseline; if it was the inverse (higher health people are healed for less), it would be much harder to examine cost efficiencies of your spells, especially when there is potential for overheal.
#3 Aug 03 2010 at 8:51 AM Rating: Good
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It doesn't really make any difference to the math. An increase from a low point or a decrease from a high point in the end works out to exactly the same situation. It would confuse people though, and I don't think blizz would ever implement anything that actually decreased healing.

You know, this made me think. A really really cool effect would be if higher health people were healed for less, and you got a benefit from that in returned mana. That would be pretty sweet.

Edited, Aug 3rd 2010 10:03am by Xsarus
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#4 Aug 03 2010 at 9:52 AM Rating: Good
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Are they bringing back downranking now that mana efficiency will be the A&O for healers? Or is the entire damage taken system getting changed so that overhealing essentially shouldn't happen, unless the healer is healing someone at full health?

They said that ICC would introduce this new system of less damage per hit, more hits per time thing, but even with the 30% buff, DPS still gets one-shot by a lot of stuff in there.
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#5 Aug 03 2010 at 10:39 AM Rating: Excellent
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Sir Xsarus wrote:
* Restoration - Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.


I found the thought of it interesting at least. Since they were trying to do something like it with the RJ glyph. It was always one of those things that looked attractive, until you really thought about how much time people spent with low health. That time has been low in wrath, and that tended to push the numbers away from favoring it. Ya, I imagine that could be quite powerful in Cata if they've done a good job of balancing health pools. I'll be watching for it to be one of those things that gets nerfed to 15%. Smiley: wink


Edited, Aug 3rd 2010 9:51am by someproteinguy
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#6 Aug 03 2010 at 4:57 PM Rating: Good
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Are they bringing back downranking now that mana efficiency will be the A&O for healers? Or is the entire damage taken system getting changed so that overhealing essentially shouldn't happen, unless the healer is healing someone at full health?


No downranking but with much bigger health pools and healers having to watch their mana carefully, the big, slow, efficient heals will be important to stop healers going OOM before the end of the fight. Healers will switch to their fast, expensive heals when the crap hits the fan but will not be able to maintain them for long without going OOM. This is why talents like the Nurturing Instinct which increase healing on you or others that reduce damage taken will be more useful to the raid as well.


.....at least that is Blizzards plan - whether they manage to pull it off will be another thing entirely.

#7 Aug 09 2010 at 12:41 AM Rating: Decent
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It's important to note that it isn't just Druids that won't be downranking, it's everyone, because spell ranks no longer exist.
#8 Aug 09 2010 at 10:52 PM Rating: Good
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jaysgsl wrote:
It's important to note that it isn't just Druids that won't be downranking, it's everyone, because spell ranks no longer exist.


Wait, what? So what about those 85 levels of ding, ding, ding? We'll get new spells every 20 levels until we hit level 70, or what?
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#9 Aug 09 2010 at 11:54 PM Rating: Decent
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It's paced so you pretty much get a talent one level, a single ability the next. The flow is slightly different for each class / spec, but that's the gist of it.
Every level or so, the damage, healing, or whatever, goes up a little bit on each ability. Ever play Lord of the Rings Online? It's similar to that system (Dunno if other MMOs use a similar system, I can never play them long enough to find out).
It works out to be a lot smoother. No more worrying about dinging in an instance and suddenly using WAY too much mana for the amount of a spell healed, or your ability not doing as much threat / damage per mana anymore. It is sort of disappointing, though, to go back to town to get one ability.
#10 Aug 10 2010 at 3:31 AM Rating: Good
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Means I can uninstall RankWatch, at least.

Except for those "replaced by <name> at level <#>" messages that I imagine would still appear (for instance when Mages use Ice Armor instead of Frost Armor).
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#11 Aug 10 2010 at 5:40 AM Rating: Good
Mage armors are getting rearranged too so in that specific instance it's a nonissue. As I recall they're trying to better segment those kind of abilities so that each one has a clear use and doesn't just go through a minor or cosmetic 'upgrade' over its predecessor.
#12 Aug 10 2010 at 6:29 AM Rating: Good
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Anyone else noticing that a lot of the micro-management is disappearing? What's next, all recipes use the same materials and you learn new recipes as you level up your profession?

Really, this game, come Cataclysm, can probably be played from level 1 to end-game 85 without ever opening up a menu of any kind. Just kill stuff for 85 levels, visit the trainer every dozen levels to pick up some new spells, then keep whacking away until you're decked in epics.

Speaking of which, I wish they'd bring back green and blue gear. I remember when purple became the new blue, but this is getting ridiculous. Decked in purples after a dozen heroics.
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#13 Aug 10 2010 at 2:45 PM Rating: Decent
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They actually claim to be bringing back the 'epicness' of epics. For one thing, the old Dungeon sets are making a comeback (as blues). We could assume that those drop off heroics BC style.
Of course, only time will tell if they actually pull it off.
#14 Aug 10 2010 at 5:00 PM Rating: Good
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Speaking of which, I wish they'd bring back green and blue gear. I remember when purple became the new blue, but this is getting ridiculous. Decked in purples after a dozen heroics.


Things should be greatly improved in Cata. In WotLK, you dinged 80 and walked into Naxx - very little need to do heroics at all. This was a problem with Naxx being stupidly easy and they say will not be a mistake repeated again. Also, we are now so used to being able to hit up reg TOC, FoS, PoS and HoR (let alone heroic versions of them) to get epics, but remember that those instances didn't come out until well into the expansion.


So initially, with a harder opening raid instance and heroics that only have one epic drop off the last boss, greens and blues will be far more common. At least until badge gear starts to become more prevalent.



#15 Aug 10 2010 at 6:20 PM Rating: Excellent
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Friar RareBeast wrote:
Quote:
Speaking of which, I wish they'd bring back green and blue gear. I remember when purple became the new blue, but this is getting ridiculous. Decked in purples after a dozen heroics.


Things should be greatly improved in Cata. In WotLK, you dinged 80 and walked into Naxx - very little need to do heroics at all. This was a problem with Naxx being stupidly easy and they say will not be a mistake repeated again. Also, we are now so used to being able to hit up reg TOC, FoS, PoS and HoR (let alone heroic versions of them) to get epics, but remember that those instances didn't come out until well into the expansion.


So initially, with a harder opening raid instance and heroics that only have one epic drop off the last boss, greens and blues will be far more common. At least until badge gear starts to become more prevalent.


Hopefully Blizzard introduces more instances like ToC and FoS, PoS, and HoR. In TBC, gearing up new recruits by re-running Kara/Gruul/Mag when we were in TK/SSC was a pain. Then again for BT/Hyjal. In WotLK, newbs could at least get ToC 10-level gear from running heroics and be geared for ToC 10/25.

Plus they added an ArP trinket that wasn't a ***** to get to FoS. :)
#16 Aug 11 2010 at 2:55 AM Rating: Good
That was before badge gear appeared. The later epic heroics like ToC etc devalued all the loot from regular heroics and made them useless to run other than for badges. It would be nice to have the loot from them actually be sought after again. The change to the badge system will mean less people running heroics every day (at least on their mains).

For those not aware, there will be a cap on the frost equivalent badges you can earn a week. If you are raiding on a toon then there will be no need to do the daily heroic each day as you will already be "frost" capped that week. This, plus the fact you can only do 10 or 25 each week means a lot of time will be freed up from your main so you can either do other fun things or use the extra time on alts. I for one will be happy that it's a little more difficult to gear a toon up. Currently there is no feeling of slowly increasing your toons power. It is just so fast and easy to be ready for top level (ICC) raiding once you hit 80 that all other content is trivialised (including heroics).

#17 Aug 11 2010 at 3:03 AM Rating: Good
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AstarintheDruid wrote:
Plus they added an ArP trinket that wasn't a ***** to get to FoS. :)


Smiley: facepalm

I ran Forge of Souls heroic every day for a solid month, saw it drop five times and had it taken from right under my nose each time. My Druid still doesn't have it and he's got 62 FoS heroics under his belt now.
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#18 Aug 11 2010 at 7:10 AM Rating: Good
It's a bad trinket anyway. Smiley: tongue
#19 Aug 11 2010 at 9:37 AM Rating: Excellent
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Mazra wrote:
My Druid still doesn't have it and he's got 62 FoS heroics under his belt now.


If it makes you feel better I never did get that darn snowflake. Thank goodness for badge trinkets.
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#20 Aug 11 2010 at 7:43 PM Rating: Good
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someproteinguy wrote:
Mazra wrote:
My Druid still doesn't have it and he's got 62 FoS heroics under his belt now.


If it makes you feel better I never did get that darn snowflake. Thank goodness for badge trinkets.


If it makes you feel better, they nerfed the hell out of the Snowflake, so it's pretty useless now. Good times.
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