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Unholy Sucks Right NowFollow

#1 Jul 28 2010 at 11:49 PM Rating: Good
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I don't know if this is how things are supposed to be working (meaning, if the ability is glitched or not), but DKs currently place diseases and then hit 3 abilities for the rest of the ENTIRE battle.

Why?

Because Scourge Strike is 1 unholy rune and Festering Strike is 1 Frost and 1 Blood rune (and increases your disease duration by 6 seconds). So you just hit those two back and forth, with DCs in the open GCDs.

It's the most boring thing I could have fathomed. The text of FS says it increases disease durations by "up to 6 seconds." So I SERIOUSLY hope that it will cap out for each application and you'll have to do something else.

Otherwise, the entire boss fight is going to look like:

IT>PS>SS>NS>DC>DC>SS>NS>DC>(maybe another?), repeat until the thing is dead.

So boring (and I just reported it to Blizz so hopefully it gets fixed if it IS wrong).

Oh, and diseases spread by Pest now do 50% damage.

[EDIT]

Okay, so FS gives you DRs. So you just use all the rest for SSs. It's a less stupid rotation, but hardly more interesting.

[EDIT2]

Frost isn't as bad. Place diseases (and replace them when they fall). The rest is BS > Oblit > RP Dump > HB > OB > RP Dump, repeat. More interesting than Unholy, at least. I didn't compare HB and IT's damage, though. Whichever is higher is what uses that Death Rune.

Edited, Jul 29th 2010 2:23am by idiggory
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#2 Jul 29 2010 at 5:32 AM Rating: Good
Hold on, are you actually trying it in beta or just looking at the tree?

Because, yeah, you're only supposed to get 6 extra seconds. I haven't gone back to dk on the latest build to try it.
#3 Jul 29 2010 at 7:21 AM Rating: Good
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Trying it in beta. Is it 6 seconds per application (like, disease needs to fall off before it will do it again)?
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#4 Jul 29 2010 at 10:14 AM Rating: Good
essentially, yeah. its like the current SS glyph, or the Rip glyph if you're familiar with kitty druid.
#5 Jul 29 2010 at 11:16 AM Rating: Good
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That will help, hopefully. I'm not going to even bother testing Unholy until it is fixed then, since it is too hard to figure out the change to durations and such.

So far, I'm seriously underwhelmed with DKs across the board though. They need to announce and implement some of those fun RP abilities they promised, or the class is at a high risk of falling flat, imo. And Unholy could use some of the synergy they gave to BM Hunters. Could be cool if they gave Bloodworms (or something similar) to Unholy and made it so they buffed either the ghoul or player and moved between them (while damaging the target themselves). Right now, ghouls are still the "fire and forget" pet that BM pets used to be. Would be cool for them to fix that (ditto for Frost elementals, though that seems less important to me and I don't know why).

I'm loving the Boomkin and Hunter changes, though. Haven't tried Feral or Resto yet though.
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#6 Jul 29 2010 at 11:33 AM Rating: Good
idiggory wrote:
Haven't tried Feral or Resto yet though.


Save the trees! Smiley: cry
#7 Jul 29 2010 at 11:40 AM Rating: Good
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Overlord Norellicus wrote:
idiggory wrote:
Haven't tried Feral or Resto yet though.


Save the trees! Smiley: cry


Be a man, go Feral.
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#8 Jul 29 2010 at 12:01 PM Rating: Good
I am feral but I like my trees Smiley: frown
#9 Jul 29 2010 at 8:43 PM Rating: Decent
Have you tried 2h frost?
#10 Jul 29 2010 at 10:03 PM Rating: Good
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Quote:
Frost isn't as bad. Place diseases (and replace them when they fall). The rest is BS > Oblit > RP Dump > HB > OB > RP Dump, repeat. More interesting than Unholy, at least. I didn't compare HB and IT's damage, though. Whichever is higher is what uses that Death Rune.


Frost is both in an okay place and really awkward. It's hard to really talk about it because there's a randomness due to the random depleted rune refresh. For example, if it gives you a Frost rune, then you will use an Obliterate and a Festering Strike that cycle. If it gives you an Unholy, you'll replenish your Blood Plague. Blood, you BS.

And your normal rotation means you can refresh FF without having to actually stop (You get a Death Rune in the normal rotation that you can use on either HB or IT). Your BSs give you a death rune, which won't give you any more Oblits or Festering Strikes, since they both cost 2 runes (and you only get 3 on a normal refresh). If you are lucky, you'll get just enough Unholy rune procs that you end up never having to actually stop to reapply diseases.

But the randomness to it is still worrisome.

Plus, you get the random rune as a chance proc off of Frost Strike. Your haste increases rune refresh times, which means you'll be using fewer FSs as time goes on, only really prioritizing them so as to get a random rune or use a KM proc. Since BS does more and leads to a HB or IT, you actually want to use it.

So it is hard to imagine where the class is headed once we get better gear.

It works fine, atm, but I'm not a fan. It doesn't feel like live Frost to me at all, though, regardless of the fact that it retains the priority system.

So, a sample frost rotation:

Place diseases, blood strike, Oblit and blood strike. You use Frost strike and don't get a rune back. You use Obliterate and Howling Blast. You FS twice and get one rune back, and you lucked into a Frost rune. You obliterate and Festering Strike, then FS some more. You get an Unholy rune, which you use to refresh Plague Strike. FF is going to fall soon, so you Oblit and Blood Strike, frost strike, then Oblit and Icy Touch. And on it goes.

I think the priority system is something like this, though I'm sure there are specifics that TCing will figure out (I'm not bothering to place KM procs atm, for example).

No diseases? Place them.
Frost and Unholy rune? Obliterate.
Frost and Blood rune? Festering Strike.
Blood rune? Blood Strike.
Unholy rune? Plague Strike.
Frost rune and FF <5 seconds? Icy Touch.
Frost rune? Howling Blast.
No runes? Frost Strike.

That looks about right to me. DW and 2-handed don't really seem to play differently, but DW might have the edge since the 2-handed talent sucks. Atm, it and mastery seems WORTHLESS to me, since we are swimming in RP--we don't need more. They either need to change the mastery or reduce the amount of RP granted by abilities. But FSing less means we get fewer random runes, which means a less interesting spec. So I'm hoping they just let us keep the high-RP model and just let RP be the dump it has always been (and still is). I rather see them change the Frost mastery and the 2-handed talent.

Obliterate will be the highest % of damaging abilities, followed by FS. After that is either Festering Strike, which hits hard but we use it less, or Blood Strike. After that is IT or HB, with PS+BP last.

As for AoE, it's a really sucky system right now, imo. Place diseases, spread them (for 50% damage /sadface), HB, DnD, BB, FS, HB, BB and sit on an Unholy rune. I don't really understand what we are supposed to do with it.
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#11 Jul 30 2010 at 4:02 PM Rating: Good
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Wait, does Frost Strike cost a Frost rune now?
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#12 Jul 31 2010 at 12:28 AM Rating: Good
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No, but using it has a 45% chance of replenishing a random fully depleted rune (meaning, the rune that hasn't even started refreshing yet). It's still just an RP dump.
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#13 Jul 31 2010 at 4:02 PM Rating: Good
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Great, because Frost needed more RNG abilities. Rime, Killing Machine and Cinderglacier weren't enough for me.
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#14 Aug 01 2010 at 5:25 PM Rating: Decent
ugh looks like I may have to play unholy. If there's THAT much randomness on frost, I will probably do AMAZING about 1 fight a night, then do below average the rest of the night. Pretty lame.
#15 Aug 02 2010 at 9:07 AM Rating: Good
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The thing I hate about Unholy right now is that while it's pretty good overall DPS, it's bland as hell. Every single strike you do hits for mediocre damage. Frost is much more spiky, which is awesome if you like big numbers, but not so awesome if your guild cares for overall DPS.

Also, the randomness is what appeals to me with Frost. I don't very much like set rotations and prefer priority lists. It makes every fight different which keeps you on your toes. It also means you can't macro your stuff and go AFK during raid night, but I don't think that's a bad thing. Smiley: grin
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#16 Aug 02 2010 at 11:45 PM Rating: Good
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I just don't like such a large portion of your DpS being random. Because, even on a long fight, it won't necessarily even out.

Why? Because even assuming you get even numbers of each rune returned, the placement of the free Unholy runes is highly relevant.

For example, say you always get your Unholy runes 15-25 seconds apart. Well, in that scenario, you'll never need to stop to put up BP. And each rune will have gotten a large return from PS+BP. But if you get an Unholy rune and then another in close proximity, you'll end up with the damage of three plague strikes, Blood plague, Icy Touch/HB and minus the damage of an obliterate (because you'll need to reapply the diseases and the second PS isn't going to stack it).

That's a pretty significant drop in damage returned. I think I would much rather prefer something else.

Personally, if they really like the random thing, I'd do this:

Make Death Rune abilities.
Cause the random refresh to turn a random non-D rune into one (but not take it off CD).
When it refreshes, 10- seconds later, it will come up as a Death Rune.

You can then use it as any rune or as the currency for a death rune attack. Ideally, the death rune strikes would be stronger than some abilities and weaker than others, so your specific order of rune refreshes would be important in telling you what to do.

It has the same random feel but takes off some of the risk of the RNG. This way, you could use the rune to keep diseases up, to help make an Oblit you weren't expecting to get or to use a special attack that's better than a PS/IT (minus the diseases). And since it replaces a random rune, you might end up with nothing, which should balance it out. For example, say it replaces an Unholy rune with a Death Rune. Well, assuming you don't need to put up Blood Plague, you'll still just use that for an Obliterate. But say it replaces a Blood rune? Well, you might use that to replenish a Disease or use a stronger strike.
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#17 Aug 07 2010 at 10:00 AM Rating: Excellent
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Great, because Frost needed more RNG abilities. Rime, Killing Machine and Cinderglacier weren't enough for me.


FC - MH
RI - OH

Cindgerglacier is terribad unless you're pvping as frost, which in itself is pretty bad.
#18 Aug 09 2010 at 5:38 AM Rating: Good
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ArexLovesPie wrote:
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Great, because Frost needed more RNG abilities. Rime, Killing Machine and Cinderglacier weren't enough for me.


FC - MH
RI - OH

Cindgerglacier is terribad unless you're pvping as frost, which in itself is pretty bad.


Cinderglacier > Razorice for 5-mans, which is the topic here, you know that.
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#19 Aug 15 2010 at 12:44 PM Rating: Decent
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Have you tried 2h frost?


I've been trying out 2h frost in the current build.

Now 2h auto attacks may add 100 rp... which I havn't seen yet, and feels broken or NYI.

The good news about 2h frost:

Lower auto attack miss rates; rating requirements are getting a little ridiculous.

It feels like they are having the extra ToT offhand damage roll separately, more often than not I only see 1 value from frost strikes, etc... in the combat log. And they may have lumped both hits into one damage value. But A FS crit while d/wing and 3/3 ToT only was giving me ~9k crits with KM. But with a 2h of the same ilvl, I was getting 11k crits with out much trial.

The rotation is almost identical, I just prioritize FS more with a 2h. IF (when) MotFW works you'll have too much RP a lot of the time. I already usually have 80+ rp all the time. While with unholy I felt RP starved...
#20 Aug 15 2010 at 6:44 PM Rating: Good
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From what I understand, it's only going to be 10 RP (which makes way more sense), but it isn't working right now.

And you shouldn't be really thinking about hit ratings yet, since Blizz has been pretty blunt that they haven't given them much attention, since endgame and its gear are still being worked on.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#21 Aug 15 2010 at 10:04 PM Rating: Good
devioususer wrote:
While with unholy I felt RP starved...


Dirge got messed with in the last patch, more RP from IT, PS, and BS instead of FS and SS. Should help the issue a bit I think, haven't gotten to try it yet though.
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