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#1 Jul 19 2010 at 7:44 PM Rating: Decent
Hey everyone. My main is a caster so whenever I see melee stats on items my eyes tend to just glaze over them. I just wanted to make sure I have the stats right for my prot warrior.

540 defense (689 defense rating)
263 hit rating
26 expertise (164 expertise rating)

After I have those stats down, it's pretty much just stam from there right? Also, is there another important stat I need to have up to a certain benchmark? Are those the hardcaps I just posted, or the soft caps? Thanks for the help
#2 Jul 19 2010 at 9:00 PM Rating: Decent
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Only thing really set in stone (at least for now) is the minimum 540 defense. Hit and Expertise are threat stats that are nice to have, but nothing you'd necessarily gem or enchant for.
#3 Jul 19 2010 at 9:42 PM Rating: Decent
So I don't need hit and expertise at all?
#4 Jul 20 2010 at 6:54 AM Rating: Decent
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No, it's not that you don't need those at all. It's just that the amount you get on the tanking gear is usually sufficient enough that you don't need to worry about "wasting" your gem and enchant slots for it.

Parry haste isn't an issue this time around, which turns Expertise into a threat stat. Hit Rating only becomes important together with Taunt, but you can get a glyph for that if you're worried about missing one.

Personally I'm gemming straight for Stamina, unless there is a socket bonus worth keeping - like the +9 Stamina you get on much of the T9 gear.

You might want to get yourself RAWR so you can simulate how certain decisions will affect your performance.
#5 Jul 20 2010 at 8:44 AM Rating: Decent
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Kanngarnix wrote:
Hit Rating only becomes important together with Taunt


I tanked as a bear, and my warrior is only 42, but in my experience as a tank you don't necessarily need to be at the hit cap, but you damn sure better be close. Otherwise what happens when you start missing your thunderclaps, shockwaves or devastates? Especially in group pulls.
#6 Jul 21 2010 at 9:37 PM Rating: Good
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Being close to the hit cap is nice, especially later on when missing a Taunt might wipe the raid group.

Expertise is basically just a TPS boost, since Taunt cannot be dodged/parried and that's what expertise manipulates. I'm curious why your expertise cap is only 26. From what I've gathered on WoWwiki:

 
                    Orc (Fist/Axe)        Dwarf (Mace)     Human (Sword/Mace)     Other 
      
Untalented	    51 (419)              51 (419)         53 (189)               56 (460)                       
3/3 Vitality        45 (369)              45 (369)         47 (386)               50 (410) 
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#7 Jul 22 2010 at 1:25 AM Rating: Decent
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26 Expertise is needed to avoid being dodged. The numbers on wowwiki show how much you'd need to remove the parry chance as well.
#8 Jul 22 2010 at 2:50 PM Rating: Good
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Expertise will reduce your chance to be dodged or parried for every point until you hit 26, at which point you can no longer be dodged. After that, each point only reduces Parry.

So, up until the cap, it is actually a very nice TpS stat, as it affects all physical damage Warriors have. I THINK the dodge cap is 6.5%, so hitting 26 expertise will cause your special abilties (minus anything using spell hit) and auto-attacks to land 13% more often. That's pretty damn nice.

But as you get more, the effect is halved. So it isn't worth stacking it (and a DpS wouldn't benefit from more at all, since Parry only affects targets attacking from the front).
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#9 Jul 24 2010 at 6:49 AM Rating: Good
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Expertise cap for dodge is indeed 6.5%
And because it affects both dodge and parry up to 26 expertise it's the best threat stat up to that point.
#10 Jul 28 2010 at 10:11 AM Rating: Default
You want to have at the most 27 expertise (your fine for expertise as it is) for fights like Sindragosa but mostly the Ruby Sanctum boss because they are known to have a parry gimp which can 2-shot a tank because its impossible to get healed in that amout of time between the attacks (speaking from experience in Ruby Sanctum 25-man).

From the most of what you posted your stats are fine as a tank. so all you want to do now is gem stright up stamina
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