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Assassination rogues rejoice!!!Follow

#1 May 25 2010 at 7:56 PM Rating: Good
http://blue.mmo-champion.com/t/25026563354/hunger-for-blood-going-away-in-cata/


Re: Hunger for blood.

ghostcrawler wrote:

It's going away for Cataclysm.




YESSSSSSS!!
#2 May 26 2010 at 12:19 PM Rating: Good
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I wonder what will become the new 51 point. Mutilate? It would be the most useful 51 point talent in the game, lol.
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#3 May 26 2010 at 1:11 PM Rating: Decent
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Cause Muti was hard with HfB? I wonder what they will add to make you slackers have to hit more buttons then?

Also Penance is the best 51 pointer.

Why the hate on HfB?
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#4 May 26 2010 at 7:47 PM Rating: Good
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It would cool to give Rogues something that's INTERESTING as a 51 pointer. I mean, it is easily the most boring 51-point talent, though far from the worse (if we talk about effectiveness). Killing Spree? Very interesting. Shadow Dance? Less so, but Shadowstep is one of the coolest 41 point talents, imo, so it evens out.

If I imagine my Mage in a situation where Icy Veins was capable of a 100% uptime, by giving it a really long duration, it doesn't sound nearly as fun. Or like if Horn of Winter didn't give RP but, instead, an even better buff and was 51 points? I'd rather not.

There's no doubt HfB is an extremely good ability on paper. An extremely fun ability? Maybe not. Think of all the other talents that give huge bonuses like that. Most become important, central parts of rotations. Like DK Strikes, Living Bomb, Explosive Shot, Deep Freeze, etc. And none of them are as boring as HfB. The closest is probably Mangle. But even that is more interesting in that it adds CP, does damage, and brings raid utility. HfB is like the Mage talent Torment the Weak--a large DpS buff that is dependent on another factor that could be interesting, but isn't due to raid composition making their bonus almost guaranteed.

Honestly, I'm surprised Blizz hasn't tried to keep Backstab/Rupture as part of the Assassination rotation, to keep things interesting. And allowing Envenom to refresh SnD took some of the variety away.
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#5 May 27 2010 at 4:38 PM Rating: Good
Horsemouth wrote:
Cause Muti was hard with HfB? I wonder what they will add to make you slackers have to hit more buttons then?

Also Penance is the best 51 pointer.

Why the hate on HfB?



It's because it was stupid. It was a bandaid talent they gave because the one they wanted didn't work out right. Instead of replacing it with something else kinda neat, they made it a dps adjustment dial. It was insulting. It was not a fun talent. Rogues aren't hard with or without it, but it's lame that you have a 'push to do normal DPS' button that does nothing else, AND as the 51 point talent.

I mean with combat getting killing spree and sub getting shadow dance, you have to admit HfB did not cut mustard.

And your insinuation that anyone who doesn't like HfB must be a slacker or only want to get rid of it because they find rogue rotations 'hard' is pretty insulting.

Edited, May 27th 2010 3:40pm by digitalcraft
#6 May 27 2010 at 6:55 PM Rating: Decent
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Killing Spree? Very interesting. Shadow Dance? Less so, but Shadowstep is one of the coolest 41 point talents, imo, so it evens out.

I reckon Shadow Dance pretty much died in the beta, when they changed it from "you are put into stealth three times in a row" to "you'll now use ambush instead of backstab, cheap shot instead of kidney shot and garotte instead of kick. Also, your UI is now messed up". The first is just downright awesome, interesting in both PvP and PvE, and require skill to handle well.
#7 May 27 2010 at 7:55 PM Rating: Good
It's still pretty good, and an actual ability that changes the way you play, as it lets you use abilities you wouldn't otherwise be able to use right then. The ambush part is alright, but the cheap shot is pretty mean.
#8 May 27 2010 at 8:02 PM Rating: Decent
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Pretty good? Probably, if you can handle it well. As much fun as the original ability, or even fun at all? No, it doesn't seem that way to me. I'm sincerely hoping they're going to do *something* with it for Cataclysm so I'll be sound in my sub spec again.
#9 May 27 2010 at 9:56 PM Rating: Good
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I'd love it if they'd replace HfB with some type of proper CD for the Assassination tree.

It's kind of annoying that my DPS CDs basically consist of Potion/Trinket/Vanish.

Edited, May 27th 2010 11:57pm by tabstopper
#10 May 28 2010 at 10:34 AM Rating: Good
Mozared wrote:
Pretty good? Probably, if you can handle it well. As much fun as the original ability, or even fun at all? No, it doesn't seem that way to me. I'm sincerely hoping they're going to do *something* with it for Cataclysm so I'll be sound in my sub spec again.



I think it's pretty fun. Its downright nasty in PvP. The point is though, it's an actual ability. You push it, it does things. It does a lot, in fact, because it allows you to use other abilities. It is one of those abilities that is as good as what you can figure to do with it. Interesting. Ninja Storm will always basically do the same thing, it's just fun because it's cool.

Hunger for blood. Not an ability. It _sucks_. It's insultingly bad.

So yes, it would be awesome if they gave a new actual assassination ability. I'm not sure what it would be, the spec tree names on rogue are kind of meaningless.

Edited, May 28th 2010 9:36am by digitalcraft
#11 May 29 2010 at 4:28 PM Rating: Good
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"* Vendetta - 30 yd range, Instant, 2 min cooldown. Marks an enemy for death, increasing all damage you deal to the target by 20% [NYI - special abilities only for now] and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec."

From leaked info of Cata build 12122. I hesitate to link the source, as it's a website that's strongly disapproved of by blizzard (let's just say it's well known for listing exploits and bugs) and it's obviously ignoring the NDA. But this could possibly be replacing HfB in the assassination tree.
#12 May 30 2010 at 8:15 AM Rating: Good
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Quote:
From leaked info of Cata build 12122. I hesitate to link the source, as it's a website that's strongly disapproved of by blizzard (let's just say it's well known for listing exploits and bugs) and it's obviously ignoring the NDA. But this could possibly be replacing HfB in the assassination tree.


Eh?
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#13 May 30 2010 at 11:56 AM Rating: Good
Well if that's true, that's certainly more interesting, and much more assassination oriented. I'm thinking it'll make assassination _the_ pvp spec though. Already has the hard hitting ability, and that would just be nasty against other rogues.
#14 May 31 2010 at 11:39 AM Rating: Good
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Yeah, I can't help but think that it isn't going in. Not unless it has some fairly strong negative effect added to it.
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#15 May 31 2010 at 12:33 PM Rating: Decent
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Why not? I'd even consider it underpowered with Cata's alledged PvP mechanics. I just reckon it picks on other rogues a bit much, but that's it.
#16 Jul 28 2010 at 3:45 AM Rating: Decent
Yes!! Vendetta looks nice! :D
#17 Jul 31 2010 at 8:18 PM Rating: Good
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I don't have a level 80 Rogue, but as a non-Rogue, I'm seriously hoping they're going to remove whatever sound effect they attached to Turn the Tables. I've been wondering for months now why someone in the group randomly quacked like a frog or whatever frogs do.

Apparently it's TTT going nuts every time someone in the party/raid dodges/parries/blocks. With a Warrior tanking and their 1-minute CD Shield Block which gives them something like 120% chance to block, the sound was driving me nuts.
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#18 Aug 02 2010 at 6:02 PM Rating: Good
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I Miss HfB 15 second stack 3 times version. Vendetta while great on single target is going to hamper target switching since it's a debuff on the target rather then a buff on the rogue themselves. Least that was my take on it.

This is pure speculation on my part but I for see Combat being king of PVE again and mutilate being more PvP. Now I could be wrong, and 95% of the time I am -_-*

I haven't raided to much as Combat its my OS for some fights that favor it vastly over Mutilate, Sindy HM for example where mutilate is swinging so fast you get the chilled to the bone stack before you can even think, and your hits are so small(white hits) compared to Combat where your white hits are higher on average without stacking the Debuff so fast.

And I've raided, and leveled, the first 95% of Wrath as Mutilate. Ever since the new builds came out a few weeks before Wrath dropped. I'm kind of fearing, in a small way, going into Cata on rogue.
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#19 Aug 02 2010 at 6:22 PM Rating: Decent
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BeanX wrote:
I Miss HfB 15 second stack 3 times version. Vendetta while great on single target is going to hamper target switching since it's a debuff on the target rather then a buff on the rogue themselves. Least that was my take on it.

This is pure speculation on my part but I for see Combat being king of PVE again and mutilate being more PvP. Now I could be wrong, and 95% of the time I am -_-*

I haven't raided to much as Combat its my OS for some fights that favor it vastly over Mutilate, Sindy HM for example where mutilate is swinging so fast you get the chilled to the bone stack before you can even think, and your hits are so small(white hits) compared to Combat where your white hits are higher on average without stacking the Debuff so fast.

And I've raided, and leveled, the first 95% of Wrath as Mutilate. Ever since the new builds came out a few weeks before Wrath dropped. I'm kind of fearing, in a small way, going into Cata on rogue.

Vendetta is frankly a boss fight cooldown, and you'd use it when your raid pops Bloodlust, when you know you're going to have a solid 20 seconds on the target with all of your poisons up and ticking so you can max out your envenoms under the duration.

All of the builds thus far look fantastic for rogues raiding in Cata. Sub is the only one I'm unsure about, but it should be at least viable (probably not as good as Combat or Mut, though).

I just hope they sort out the first two tiers of Sub. Those talents concern me as a Mutilate PvPer (I'd really like to see them get rid of the worthless Waylay talent).
#20 Aug 02 2010 at 7:37 PM Rating: Good
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Frankly Vendetta fits Mutilate perfectly.

Combat has Killing Spree which is representative of Combat's Multi target prowess.

Mutilate has Vendetta which fits its Single Target focus.

See what I mean?
#21 Aug 02 2010 at 9:31 PM Rating: Decent
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Quote:
Frankly Vendetta fits Mutilate perfectly.

Combat has Killing Spree which is representative of Combat's Multi target prowess.

Mutilate has Vendetta which fits its Single Target focus.

See what I mean?

And Subtlety has Shadowdance which is representative of it's constant desire but practical inability to be in stealth? :lol:

In regards to Waylay; I've actually been wondering about that for ages. Is it actually good for anything at all? It seems like it could replace Crippling Poison if you somehow reliably used Backstab, but even that's a stretch. It feels like Envenom felt to me back in TBC; I can't make up even one decent use for it. What is Blizzard thinking, really?
#22 Aug 03 2010 at 5:11 PM Rating: Decent
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Mozared wrote:
In regards to Waylay; I've actually been wondering about that for ages. Is it actually good for anything at all? It seems like it could replace Crippling Poison if you somehow reliably used Backstab, but even that's a stretch. It feels like Envenom felt to me back in TBC; I can't make up even one decent use for it. What is Blizzard thinking, really?

Well, it's kinda useful in PvP, where you can backstab quite often.

But to be completely honest, I'm going to put those 2 points in something more useful and just use Crippling Poison OH.
#23 Aug 04 2010 at 8:17 AM Rating: Good
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Sub looks like it's going to have a lot of stacking multipliers affecting rupture. All those bleed talents and hemo, and i believe the subltety mastery is a hefty damage boost for finishing moves. So shs > rupture and spam evis to keep refreshing it via new Serrated Blades.

Vendetta being an enemy debuff isn't that limiting honestly. Assassination, well envenom spec anyway does best when you just tunnel something and don't bother too much with switches. I can't believe it lasts 30 seconds, that's crazy-long for such a powerful cooldown. And then you have imp. EA too. You'll be able to setup on the target crazy fast, 5 cp out of stealth, EA > SnD and just blow vendetta while you still have overkill. You'll never waste combo points on snd or EA, just mut-envenom spam, pve style :D
#24 Aug 04 2010 at 11:28 AM Rating: Decent
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ArtemisEnteri wrote:
Sub looks like it's going to have a lot of stacking multipliers affecting rupture. All those bleed talents and hemo, and i believe the subltety mastery is a hefty damage boost for finishing moves. So shs > rupture and spam evis to keep refreshing it via new Serrated Blades.

Vendetta being an enemy debuff isn't that limiting honestly. Assassination, well envenom spec anyway does best when you just tunnel something and don't bother too much with switches. I can't believe it lasts 30 seconds, that's crazy-long for such a powerful cooldown. And then you have imp. EA too. You'll be able to setup on the target crazy fast, 5 cp out of stealth, EA > SnD and just blow vendetta while you still have overkill. You'll never waste combo points on snd or EA, just mut-envenom spam, pve style :D

Imp EA is gonna be a waste of points in a Mut build that gets you Envenom that doesn't remove DP.
#25 Aug 04 2010 at 12:49 PM Rating: Good
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There's nowhere else to put the points, even in an envenom build

http://www.wowtal.com/#k=wC1I4df4_.9r8.rogue

Depends if the boost to white damage and mut is better than 2/3 ruthlessness (seal fate makes it all but obselete anyway). Keeping EA up is just a matter of spending an extra gcd every so often.
#26 Aug 04 2010 at 1:15 PM Rating: Decent
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ArtemisEnteri wrote:
There's nowhere else to put the points, even in an envenom build

http://www.wowtal.com/#k=wC1I4df4_.9r8.rogue

Depends if the boost to white damage and mut is better than 2/3 ruthlessness (seal fate makes it all but obselete anyway). Keeping EA up is just a matter of spending an extra gcd every so often.

Eh, not really. Ruthlessness means your cycle can become Envenom -> Mut -> 4pt Envenom -> Mut -> 4pt Envenom.

This or whatever. You're not gonna take Elusiveness in a PvE build.

Edit: you can take a point out of Precision to max Opportunity, since that's probably better than 2% hit (hit is easy to get on gear).

Edited, Aug 4th 2010 12:17pm by Theophany
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