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Mutilate Rogues - Tips RequestedFollow

#1 Feb 23 2010 at 6:20 AM Rating: Excellent
Hey all,

I've been playing my rogue more frequently, and I recently switched her from combat to mutilate because I just couldn't keep up on DPS as combat. I am pretty sure it was just my ability/playstyle/reaction time that sucked. However, I find that even as mutilate, my DPS varies, sometimes wildly. If I'm fighting 3 or less mobs, my DPS seems to go down - I am wondering if it's better at that point to switch to single-target combat at that point? Also, I find it difficult to keep up when the tank is doing chain pulling, as we never seem to get out of combat. Apart from vanishing, is there another quick and dirty way of getting fast energy regen?

On a side note, in case anyone checks my armory, I realise that some of my gems aren't the best at this point- I need to get out and farm money, as I recently broke my bank account on some enchants and gear and ended up trying to get inexpensive gems to at least fill the slots in the interim. Smiley: grin
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#2 Feb 23 2010 at 6:50 AM Rating: Excellent
I only tried mut around the mid 70s, but went back to combat because it's more of my thing, but I'll try to help out with some points.

Mutilate shines more with single target. Combat is more multi-target with things like Blade Flurry, Killing Spree, etc.

Just continue to target off the tank. As for the energy regen, if I remember correctly, Mut doesn't have the type of regen combat has (as combat has Vitality and Adrenaline Rush). It's more of you having to pay attention to where you're at energy wise, and timing attacks that way.

Like I said, this is just from what I remember. I could be completely off in my answer though.
#3 Feb 23 2010 at 8:46 AM Rating: Excellent
Actually, Assassination has Overkill, which is good for mana regen. However, you either need to stealth before combat or have Vanish available to take advantage of it. When you are constantly in combat, you can't just OOC stealth and you have to wait for a Vanish cooldown if you're chain pulling like a couple of the groups I've been in. The tank was basically pulling the next group before the last mob was dead, thus keeping everyone in combat. It's good for efficiency overall as a group, but I wasn't able to find any other ways to break combat to stealth and get Overkill back up since Vanish was still on cooldown.
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#4 Feb 23 2010 at 10:13 AM Rating: Good
Isn't there a "preparation" talent in the sub tree that allows the cd of vanish or something come out of cd? Would respeccing to pick that up be "viable?"

Like I said, I don't know a lot about the other two trees =P. Also, I know if you stay back far enough you can just get out of combat while the next pull is going on, to restealth. Then again, you'll be lagging behind and miss out on dpsing quite often.
#5 Feb 23 2010 at 11:33 AM Rating: Good
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Glyphs: Mut, FOK, HfB

Any group of 3+ FOK. Say hi to 6k+ dps.


Any single mob over 150k health single target dps. Do regular rotation. Try to use an envenom in the last 10% of thier life to have SnD refreshed for the next pull so you don't have to waste energy.


Noticed this is where the Rupture-less rotations are king. As when you swap it takes 2-3 globals and you can start the envenom spam.

Edited, Feb 23rd 2010 9:47am by MYteddy
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#6 Feb 23 2010 at 8:34 PM Rating: Good
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Mutilate is terrible on multi target fights, you just have to find the biggest mob and stay on it, or spam FoK. No real easy way to regen energy other than finishers and critting(as well as Vanish).

Teddy has the idea of it.

There is 1 viable Mutilate spec in PvE, one and only one. Check my guide if ya need it ;p
#7 Feb 24 2010 at 1:08 AM Rating: Good
I think that if you graphed combat multi-target vs mutilate multi-target, you'd have mutilate start out relatively flat, but then move in a sort of an obtuse 'V' on its side shape, while combat would increase at a steady rate. No, mutilate's not great for multi targets unless there's a lot of multi targets. Then the Focused Attacks talent starts getting kinda crazy. Stuff like onyxia's 1st whelp hatching event, you'll basically have enough to FoK again from Focused Attacks right when you do it. You can get a pretty crazy damage spike.

Edited, Feb 23rd 2010 11:11pm by digitalcraft
#8 Feb 24 2010 at 5:10 AM Rating: Good
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Wondroustremor the Flatulent wrote:
The tank was basically pulling the next group before the last mob was dead, thus keeping everyone in combat.


That is how I tank in a heroic. Most tanks are on the same program.
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#9 Feb 24 2010 at 8:57 AM Rating: Good
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I actually prefer a tank that pulls fast when I'm on my rogue. Yes, energy regen isn't as good, but it's made up for by being able to jump straight into a damage rotation (Tricks -> Mut -> Mut -> Envenom) rather than wasting half the pull getting SnD and HFB up.
#10 Feb 24 2010 at 11:00 AM Rating: Good
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I like tanks that pull like that too. I honestly don't worry about my DPS too much in 5 mans, FoK spam works fine and than rape bosses with your rotation works excellent. And if people complain about your DPS, just point at the boss meters.
#11 Feb 24 2010 at 11:46 AM Rating: Decent
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GodOfMoo wrote:
I like tanks that pull like that too. I honestly don't worry about my DPS too much in 5 mans, FoK spam works fine and than rape bosses with your rotation works excellent. And if people complain about your DPS, just point at the boss meters.


Basically this.

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#12 Jun 11 2010 at 5:39 PM Rating: Decent
I love to show Boss fights on my recount when someone brags about how they are outdpsing everyone on trash pulls.
#13 Jun 19 2010 at 10:17 AM Rating: Decent
Trash DPS is of trash importance.
#14 Jul 06 2010 at 7:29 PM Rating: Good
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Eh, for 5mans, trash dps is kinda important. Not as a measure of skill, but as a means to a fast run. For most people at this point in wolk, 5mans are get-in-get-out as fast as possible kind of proposition I would think.

As for mut, stealth->garrote->HfB->1pt SnD->FOK (3+ mobs). If you're running with semi-decent dps, your 1pt SnD has a good chance to last the fight. If you have a CP to spare at the end of the fight, envenom to refresh SnD.

Even with a fast-pulling tank, you should be able to get OOC if you hang back a bit. That said, if you spend too much time doing that, your dmg will suffer greatly b/c the fight will be half over by the time you get there...so it's questionable whether that's even worth it.

As I think everyone here has made clear, Mut dmg scales much better the longer a fight is, so if you're running 5mans with good dps and the fights are going fast, you will have a hard time keeping up. It's just not designed for fast fights. Don't worry, if you're ever feeling down about your deeps, find yourself a nice 25M saurfang fight and enjoy your time way up at the top of the charts.
#15 Jul 26 2010 at 7:06 AM Rating: Decent
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edit: ah wait nevermind, didnt realise someone had sorta necroed a topic made a long time ago

Edited, Jul 27th 2010 4:51pm by Tenjen
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