---How to spec a shadowpriest--- First things first, the race of your priest is now unimportant, none of the racial abilities will make a significant difference to your character so choose what you like.
The first thing to do when creating any new character is to get the spec right. Fortunately in the case of shadowpriests the specs vary very little and are relatively easy to remember but more on that later.
The talents most used in shadowpriest specs are as follows:
Note: Talents marked with (*) are considered pretty much vital in any shadowpriest build and should not be missed out.
Discipline Tree - Twin Disciplines: 5% increased damage from instant cast spells (5 points)*
- Improved Inner Fire: Increased spellpower from IF. (3 points)*
- Improved Power Word Fortitude: Increased stamina from the fortitude buff (2 points)
- Meditation: Allows 50% of mana regeneration to continue while casting (3 points)*
- Inner Focus: When activated reduces the cost of the next spell by 100% and increases its critical effect chance by 25% (1 point)
The reason for going so far into the discipline tree is to get at least 2 points in meditation. It allows shadowpriests to regenerate mana based on their sprit stat whilst still casting. This is of vital importance since the changes to how haste affects shadowpriests' damage over time spells as the overal use of mana significantly increased with this change. The talents picked up along the way are useful also, improved inner fire giving increased spellpower and twin disciplines giving a flat dps increase on instant cast spells are great. Improved fortitude is used mainly as a filler in this case to get to meditation although it provides some nice utility and is superior to the other talent options.
Inner fire is an optional talent which some shadowpriests choose to take although in general terms it provides relatively little DPS increase for the cost of a talent point.
Shadow Tree - Sprit tap -> Improved Spirit tap: Allows increased spirit and increased mana regeneration in combat following non DoT critical strikes (5 points)*
- Darkness: Increases shadow spell damage by 10% (5 points)*
- Shadow Affinity: Reduces threat generated by shadow spells (3 points)
- Improved Shadow Word Pain: Increases damage done by SW:P (2 points)*
- Shadow Focus: Increases hit chance by 3% and reduces the cost of shadow spells (3 points)*
- Improved Mind Blast: Reduces the cooldown of Mind Blast (5 points)
- Mind Flay: Allows use of the mind flay spell (1 point)*
- Veiled Shadows: Decreases fade cooldown and shadowfiend cooldown (2 points)*
- Shadow Reach: Increases base range of shadow spells (2 points)
- Shadow Weaving: Gives stacking buff increasing shadow damage (3 points)
- Vampiric Embrace: Regenerates party and personal health based on outgoing damage (2 points)* (1 point at least)
- Improved Vampiric Embrace: Increases the effectiveness of Vampiric Embrace (2 points)
- Focused Mind: Reduces mana cost of various shadow spells (3 points)*
- Mind Melt: Increases critical strike chance of various spells (2 points)*
- Improved Devouring Plague (3 points)*
- Shadowform: The daddy of all talents with far to many effects to list (1 point)*
- Shadow Power: Increases critical strike damage of shadow spells (5 points)*
- Improved Shadowform: Reduces pushback on spells when in shadowform (2 points)*
- Misery: Provides the misery hit debuff on your targets with dots running (3 points)*
- Vampiric Touch: Allows use of vampiric touch and thereby also the replenishment buff (1 point)*
- Pain and suffering: Allows mind flay to refresh SW:P and reduces SW:D backlash (3 points)*
- Twisted Faith: Increases spellpower based on spirit and increases damage on targets affected by DoTs (5 points) *
- Dispersion: Win button that regenerates mana and makes you nigh on indestructible for 6 seconds (1 point)*
The other talents in the shadow tree are largely PvP talents and aren't taken in PvE builds.
Specs Prior to T10 the most commonly used shadowpriest spec looks something like this:
http://www.wowhead.com/?talent#bVcbhZZGxfVRfzcfqfzAo It ticks all the major PvE requirements though some people like to move a couple of points around here and there (shadow affinity is a common choice for certain cases)
However, once you get to the stage of T10 the 4 Set bonus actually increases the damage done by mind flay so much that it appears to beat mind blast in terms of rotation priority. This leads to a build that looks like this:
http://www.wowhead.com/?talent#bVcbuZZGgf0RfzffqfzAo Note that the points previously spent in Improved Mind Blast have been reallocated to Inner Focus, Shadow Affinity and Improved VE. These spare points obviously allow for more variations although these are the most likely choices. I haven't been able to test this setup myself yet, although from what I can tell it should be better suited once the set bonus is achieved.
Glyphs Shadowpriest Glyphs are very easy to choose, the best ones are:
Glyph of Shadow
Glyph of Shadow Word: Pain
Glyph of Mind Flay
Glyph of Mind Sear/Glyph of Dispersion (These are utility glyphs which are useful in certain boss encounters and are also valid choices)
Glyph of Fading
Glyph of Fortitude
Glyph of Levitate
Edited, Jan 26th 2010 11:53pm by thegreatmothra