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#7052 Jun 10 2011 at 2:10 PM Rating: Excellent
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idiggory wrote:
Lol, I forgot about X-2--I don't even really consider it a main game, really.

I hated it. I loved Rikku in the first one, and Yuna was a decent character, but the whole feel of the sequel was AWFUL. Absolutely hated it.

That said, I liked the combat system. Just not enough to actually get me to Act... 4? 3, maybe... Plus, it still had too many holes, like gunners being able to dish out unbelievable damage once you got a few accessories.


Ugh, later on most fights are just 2 Death Knights using sacrifice (or whatever their 'hurt-me-to-hurt-you-more' thing is called) while a alchemist sits there creating endless amounts of mega potions. It was awesome seeing all the extra stuff they added to the game outside of the main story and finishing up a bunch of FFX storylines. Unfortunately you ended up sitting there with the guidebook open as it was just too easy to miss out on a 0.1% completion somewhere that would lock you out of something later on. Seriously this one seemed all about the side stuff; as the main story line was just awful and almost seemed tacked on as an afterthought IMO.
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#7053 Jun 10 2011 at 2:14 PM Rating: Excellent
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idiggory wrote:
GRRRR. I just got off the phone with Netflix, after they billed me for starting my free trial on the PS3 (having been using my brother's or sister's account up till now).

When I registered, I used my parents' address (as I do for all billing accounts, since my current address changes every year for the same reason). Guess my brother did the same thing, since he was in grad school when he opened it.

And, it also turns out, you are limited to one trial per address. Except that it doesn't bother to tell you that. So when you click the button that says "Start Free Trial" and it then tells you that you won't be billed for a month, it's LYING.

Granted, it's only $8. But it's just the principal of the thing. It's definitely not too much to ask, imo, that the registration system informs you if you are ineligible for a trial. ESPECIALLY when you aren't expecting to be billed for a month.


So did you get your $8 back, or were they all stingy and stuff?
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#7054 Jun 10 2011 at 2:21 PM Rating: Good
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He said the only way he could do it was to cancel the account and reopen one using my school address. Just didn't seem worth the hassle, really. I HATE talking to customer service reps, even when they are polite and obliging (which, to be fair, he was).

Plus, I'm a little OCD. The idea of losing those completion counters on the series I started watching just wasn't worth it, lol.
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#7055 Jun 10 2011 at 2:47 PM Rating: Good
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FF...I have mixed feelings.
IV is good, VI is good, VII is the best one, VIII is ok and everything after that went downhill for me.
I even bough both FF online and both are horrid, IMO.
And I think Square still lives out of FFVII, wich will never happen again, unfortunatelly.
#7056 Jun 10 2011 at 3:17 PM Rating: Good
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I liked FFXI, though a good part of that probably had to do with having an awesome linkshell. It was grindy, sure, but most MMOs were at that time (even the western ones).

I'm still holding onto hope that FFXIV will be great by the time the PS3 release comes around.
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#7057 Jun 10 2011 at 3:18 PM Rating: Excellent
I don't think I've felt this tired in awhile and I'm still coming up with puns. What is wrong with me? Smiley: mad
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#7058 Jun 10 2011 at 3:27 PM Rating: Good
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You're brain is trying to tell you that you need to +1. Give in to it.
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#7059 Jun 10 2011 at 3:28 PM Rating: Good
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Braaaaiiiiiins.
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#7060 Jun 10 2011 at 3:33 PM Rating: Excellent
idiggory wrote:
You're brain is trying to tell you that you need to +1. Give in to it.


Well, technically I already did, just a few minutes ago. My horrible pun is the latest post in =21 if you're curious to read it.

By the way, has anyone seen Burger King's new Whooper commercial? I totally remember hearing that song before, but I can't remember what it's called.

Edited, Jun 10th 2011 2:34pm by Davejohnsan
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#7061 Jun 10 2011 at 3:39 PM Rating: Good
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Dammit Dave, LEARN HOW TO +!. You don't make an edit to introduce a new topic, you make a new post! At least in this thread or the Asylum...

P.S. I really wish it was called the Whooper.
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#7062 Jun 10 2011 at 3:54 PM Rating: Excellent
idiggory wrote:
Dammit Dave, LEARN HOW TO +!. You don't make an edit to introduce a new topic, you make a new post! At least in this thread or the Asylum...

P.S. I really wish it was called the Whooper.


Actually, I only edited my last post to fix a minor typo, and I'm pretty sure even that is acceptable by Horsemouth's standards. Smiley: tongue

Besides, this is the actually first forum I've ever seen that actually encourages double posting—then again, it's also the oldest forum, so maybe it's reached the point where it can handle that many posts—and you know what they say about old habits.

And is it spelled Whopper? That one I didn't catch, so let's blame it on my sleepiness. It's too late to fix it, anyway.

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#7063 Jun 10 2011 at 4:00 PM Rating: Good
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It made me think of this guy, lol.

And I don't know if it's so much encouraged as "we want to do it to boost our post count and you make us look bad by editing so STOP IT!"

I only do it in +1 threads, though. Or some time has passed and I want to bump the thread (because, to my knowledge, edits don't let people know the thread is updated). Or I want to introduce a new, yet relevant subject.
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#7064 Jun 10 2011 at 4:39 PM Rating: Good
Let's see, my opinion of the FF games...

IV I've played through most of, just haven't quite finished it yet. I do like it a lot though, the story is awesome and the fight system is fun. My only real complaint is the **** bunny side quest once you get to the rainbow pudding. I have literally spent hours farming stupid flan monsters trying to get that **** thing and it hasn't happened.

VI I haven't finished either, only played maybe 10 hours into it. It looks like once I get more into it though it'll be amazing. I love the characters so far, and I love it when the games have unique characters with special abilities.

VII I haven't gotten much into. I don't care so much for the Sci-Fi plots.

VIII Same as 7.

IX is my favorite. To be fair, it's also the first one I played and that probably has a lot to do with it. It's just so fun plot wise! I love the characters (only one I don't care for is the monk dude because he seems to not have any personality at all) and the story. After playing some of the other games, the fight system definitely leaves something to be desired as far as the overdrive system is concerned. I don't like the fact that you can't save them for boss fights and such, and some of the overdrives are just lackluster. Eiko's for example... Oooh I get to cast 2 white magic spells a turn! -.-

X is pretty good. My main complaints are Tidus is one of the most annoying characters ever created, and Yuna's voice actor is terrible. The plot was interesting, I loved being able to switch out party members mid-fight.

X-2 was fun, but I will admit it is not a good game.

XI can go die in a fire.

XII had an interesting plot for most of the game before it got confusing and over the top. I think it would have made a better movie. Vaan was annoying, although not as bad as Tidus, he just wasn't interesting and I couldn't figure out why he was the main character. There wasn't anything special about him. The combat system I hated. Non of the characters were unique, with the grid system you could almost make every character identical. At the least, they made each character have different base stats, but still. Summons were useless. The gambit system made it way too easy to abuse, and you could easily set them up to not have to do anything physically during combat except for some of the optional battles later in the game that were actually challenging.

XIII I really enjoyed. The 20 hour tutorial was a bit ridiculous, but I liked the battle system, the characters were mostly intriguing (Snow and Hope needed to be smacked quite often though).
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#7065 Jun 10 2011 at 4:46 PM Rating: Good
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I'm watching the Karate Kid remake, and all I can think is Ralph Macchio is rolling in his grave, and that Jackie Chan must have a serious gambling/drug problem and is in dire need of money to have to play second fiddle to Will Smith's kid.
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#7066 Jun 10 2011 at 5:06 PM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Let's see, my opinion of the FF games...

IV I've played through most of, just haven't quite finished it yet. I do like it a lot though, the story is awesome and the fight system is fun. My only real complaint is the **** bunny side quest once you get to the rainbow pudding. I have literally spent hours farming stupid flan monsters trying to get that **** thing and it hasn't happened.

VI I haven't finished either, only played maybe 10 hours into it. It looks like once I get more into it though it'll be amazing. I love the characters so far, and I love it when the games have unique characters with special abilities.

VII I haven't gotten much into. I don't care so much for the Sci-Fi plots.

VIII Same as 7.

IX is my favorite. To be fair, it's also the first one I played and that probably has a lot to do with it. It's just so fun plot wise! I love the characters (only one I don't care for is the monk dude because he seems to not have any personality at all) and the story. After playing some of the other games, the fight system definitely leaves something to be desired as far as the overdrive system is concerned. I don't like the fact that you can't save them for boss fights and such, and some of the overdrives are just lackluster. Eiko's for example... Oooh I get to cast 2 white magic spells a turn! -.-

X is pretty good. My main complaints are Tidus is one of the most annoying characters ever created, and Yuna's voice actor is terrible. The plot was interesting, I loved being able to switch out party members mid-fight.

X-2 was fun, but I will admit it is not a good game.

XI can go die in a fire.

XII had an interesting plot for most of the game before it got confusing and over the top. I think it would have made a better movie. Vaan was annoying, although not as bad as Tidus, he just wasn't interesting and I couldn't figure out why he was the main character. There wasn't anything special about him. The combat system I hated. Non of the characters were unique, with the grid system you could almost make every character identical. At the least, they made each character have different base stats, but still. Summons were useless. The gambit system made it way too easy to abuse, and you could easily set them up to not have to do anything physically during combat except for some of the optional battles later in the game that were actually challenging.

XIII I really enjoyed. The 20 hour tutorial was a bit ridiculous, but I liked the battle system, the characters were mostly intriguing (Snow and Hope needed to be smacked quite often though).


Sorry to say, Pigtails, but you have strange tastes in game.
I mean, XIII is the single one I never cared to finish, just because I, during one of the several tedious moment of the game, ended up falling asleep. It has achieved the record of being the single game that actually made me sleep. While playing.
For me, it was that bad.


Digg, about what you said concerning mages, all I have to say is Eclipse.
#7067 Jun 10 2011 at 5:53 PM Rating: Good
I know I'm weird. =x To be fair though, I'm far from the only person that enjoyed 13. And I do need to amend my statement. I enjoyed 13 until I beat it. The ending was annoying to me. It was just too clichéd. OH look we killed the evil that was going to destroy the world and now everybody is happy! Lame...

Oh, and I meant to mention this earlier but I got sidetracked by the FF talk. Arcane mages are raid viable now Digg, not sure if you knew that or not. http://stateofdps.com/ On most fights, Fire and Arcane are really close in damage. And then there are some fights that Fire wins out, and some that Arcane wins out. You aren't the only person I've heard complain about fire mages, but as Brisin said, Eclipse is pretty messed up too.
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#7068 Jun 10 2011 at 6:00 PM Rating: Good
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Eclipse isn't nearly as bad as Mages. It might not be the best system, but it isn't actually broken--just poorly implemented. Frankly, the vast majority of the problem specified in that post would be solved by simply removing AoE from eclipse benefits and adjusting their dps accordingly.

The only remaining problem is the small variation in burn phases according to your eclipse state (since they aren't equal). But you should be able to ensure you'll be in the proper state when Heroism is used, assuming your raid has any kind of coordination.

This is just poor implementation, and doesn't even touch the Mage problems. Because, at the end of the day, your dps doesn't vary as much (and the only real issue is AoE), and the problems are such as you can at least somewhat mitigate them with planning. Not saying it's easy, but it's possible and viable.

Now consider Mages. (Quick disclamer: It seems Arcane is top DpS now, so I'll consider that too later)

1. Combustion. It's a HUGE portion of Fire Mage DpS and is on a 2 minute CD, so 2-4 a fight. Holding out for too long, and losing one, is a massive loss to damage done.

The ability sums the dps of your existing dots, and then tics for that amount every second for 10 seconds. As such, lacking just one of those DoTs is a pretty significant dps loss. Furthermore, two of those are crit-dependent. If they don't crit, you're essentially 2-DoTs down. Now consider the difference from buffs.

That's a pretty significant problem in and of itself. Why? Look at WoL right now. Combustion is making up 35+% of a Mage's DPS. That's MASSIVE. A bad combustion will easily ruin just about everything. The next highest is Fireball, which is about 25%.

2. It's RIDICULOUSLY RNG-based. The DoTs that matter are Ignite, Living Bomb and Pyroblast (and FFB if that's what you use, but I think it's always a dps loss to do so). Ignite procs from crits and only lasts 4 seconds. So you really need a strong one up. At LEAST from a single crit. Ideally, you'll have 3 crits running. That right there is a huge dps variance you can't control. Best case scenario also has 2 of these as Pyroblasts! (I think--I can't remember if it's possible. 2 FBs and a Pyro is at least).

So here we see that one aspect of the DoT can be doing only 33% of its max potential, with nothing you can do about it (and you'll never combust without an ignite, because it isn't worth it).

After that, we have the easiest part--Living Bomb. It's worth less than Ignite, and has a longer duration. The problem, though, is that you'll likely be fishing for ignite procs. Eventually, you'll find your day ruined because you get a great ignite setup, but see LB drop off JUST as you need to Combust the target (and don't forget lag).

Finally, there's the Pyroblast DoT. The least important part, but still dependent on the RNG to actually GET a pyroblast up.

Sounds pretty bad, right? An ability of which a single cast is 9% of your total damage done varying THAT MUCH?

That's not even the end of it! Because of the nature of spell queuing, and the irreparable coding issues of WoW, the system can EAT your pyroblast crit Ignite. When you queue a spell, it fires pretty much instantly after you fire the first one. This means that the two can hit too close together for ignite to recognize both crits, and you'll only get one of them (or neither--I can't remember which. I THINK only one though). So that's a huge portion of your potential damage for the fight gone due to bad code.

Now consider it all together. You need to line up, every 2 minutes, 2-3 crits for Ignite procs, Living Bomb and a Pyroblast DoT all in the span of 4 seconds so that you can use Combustion (which is ON THE GCD) to its maximum potential. Failing to do so, or holding out too long that you lose a combustion in a fight, is a ridiculous dps loss.

Oh, and you also need to be able to do all this during Heroism. :)

Of course, I say "do all this" when it's actually like 80% RNG...

Oh, and about AoE? Yeah, combustion is the main factor there too. You need to get a strong combustion going on a mob and then use Fire Blast to transfer it and the rest of your dots to all other targets in range. Still ludicrously RNG based, and its damage will fluctuate a lot according to what ignite effect is likely to fall off.

Believe me. Druids aren't nearly as bad as this. I LOVED my Mage in Wrath. I've barely touched it since then because Mages suck so bad right now. (They can put out numbers, but they aren't even remotely fun to play anymore, because they are just so broken--we've essentially just had our numbers buffed in every spec to mask horrible design issues).

Arcane is less broken, but still absolutely stupid. The whole spec revolves around spending as little mana as possible so that you can spam 1 ability for a small period of time (which MUST be the burn phase for you to not absolutely lose your damage potential). They also have no AoE potential.

[EDIT] What are you talking about? I'm not bored! SHUT UP!

I'm not trying to say Eclipse doesn't have issues, but it isn't "broken." That's just the wrong term. Poorly implemented? Perhaps. But it would be incredibly simple for them to address a huge portion of the problem, if they'd just admit that one exists. Remove sunfire and take AoE off eclipse and a huge amount of the issue is gone. The rest would be largely remedied by keeping you in one eclipse state until you reach the other. That would probably mean a new mastery, to be fair, because otherwise it would be an incredible stat. But nothing is wrong with the actual system--the problem is that your AoE varies too much between different states and that you can be caught in burn phases at a bad moment. That's not too hard to fix, really. They just need to actually accept that it needs fixing.

Mages require, essentially, a COMPLETE overhaul to fix their issues. Which likely won't ever happen. If they got one, I'd seriously consider coming back to WoW in a more committed sense. But they've butchered Arcane, and I was never really a Fire person (and absolutely hate what it became in Cata).

Edited, Jun 10th 2011 8:06pm by idiggory
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#7069 Jun 10 2011 at 6:02 PM Rating: Good
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re: XIII - I enjoyed 13. I might also be the only one who actually liked Sazh as well; I just connected with him. I might have also been the only one to understand, contextually, the decision to make the first half of the game linear and entirely without towns. The whole "world" is basically deathly afraid of you and wants you dead. Towns and "NPC interactions" would be fairly useless. There's not much chance to go exploring when everyone wants you dead and is chasing after you. At least to me it made sense.

I wouldn't put the game in my favorites list, but I can think of a bunch of Final Fantasy games that I found much worse than Thirteen.

re: X-2 - I found it to be a lot of fun. It got rid of the biggest problem from the first game, namely Tidus. The combat was fun for me, and let's be honest: The fanservice was definitely a plus. Might have helped that the one thing in Ten I did like was Rikku. I'm not sure if I was more disappointed by the voice acting, or some of the script, though. IE:
Yuna:  Give me a Y! 
Rikku: Give me an R! 
Paine: Give me a break. 
 
Rikku: Dr. P is in the house! 
Paine: Stop that.
I can't say I remember the story, but as a stand alone game it had its enjoyable moments, and the combat alone was worthwhile.

And for the record, I had a lot of fun with Eleven. Smiley: mad
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#7070 Jun 10 2011 at 6:08 PM Rating: Good
Also, a little while ago I looked at my two old guilds from Ravenholdt... I am so glad I moved to Proudmoore. The scrub guild my ex leads hasn't even started raiding yet, and the "progression" raid I joined afterwards has had some blows to membership and hasn't gotten Nef down. So their progression group is slightly farther ahead of my once a week raid. Proudmoore has 2 guilds with Sinestra down and of course SM is 12/13, and then there's a few other guilds at 10/13. Ravenholdt's top guilds are at 8/13. <3 Proudmoore, and not just because of the raid progression of course. Smiley: wink2
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#7071 Jun 10 2011 at 6:10 PM Rating: Good
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Frankly, nearly every objection I've seen people make to XIII just isn't an issue for me. The ONLY one I've seen that I agree with is that Snow/Hope were annoying. But they get WAAAAAAY better by the end of the game. Frankly, I think the devs WANTED them to be annoying. They WANTED you to want Lightning to punch Snow. And then she does. And we all celebrate. :D

Already mentioned that I don't care about the open world. I would, however, have liked more of the world feel to be in the actual game, rather than in the codex. Then again, I feel way more connected to the worlds of XIII than I have to any of the earlier games, excepting IX (which, while I didn't like it, did have distinct areas). VII wasn't too bad, but I only really remember a handful of areas. I remember nearly nothing from VIII, minus the initial school and the one town with the arch.
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#7072 Jun 10 2011 at 6:13 PM Rating: Excellent
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lolgaxe wrote:
I can't say I remember the story,


Giant paranoid robot (Vegnagun) destroys the world if you don't kill it first.

...

Smiley: disappointed
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#7073 Jun 10 2011 at 6:19 PM Rating: Good
lolgaxe wrote:
re: XIII - I enjoyed 13. I might also be the only one who actually liked Sazh as well; I just connected with him. I might have also been the only one to understand, contextually, the decision to make the first half of the game linear and entirely without towns. The whole "world" is basically deathly afraid of you and wants you dead. Towns and "NPC interactions" would be fairly useless. There's not much chance to go exploring when everyone wants you dead and is chasing after you. At least to me it made sense.


I liked Sazh too, he was funny. But he was also a cultural stereotype. A black man with an afro, who is sassy and uses guns... really? His character just seemed racist to me.

You definitely weren't the only one to understand the linearity of the game. I got it too, and I never understood why people complained. If they didn't like it fine, but it made sense plot wise.
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#7074 Jun 10 2011 at 6:31 PM Rating: Good
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I saw Sazh as a reluctant hero who was using humor to hide his insecurities. He didn't want to be a hero, but his love for his son made him keep going. Maybe a little stereotypical with the hair and guns, but nowhere near as bad as Barret was. ****, I'm thinking and Sazh might actually be my favorite character in any Final Fantasy game.

Might also have something to do with the game coming out around the time my daughter was born. Also, the snarky reluctant hero: Spider-Man.
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#7075 Jun 10 2011 at 7:34 PM Rating: Good
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I actually thought that Sazh was incredibly well done, actually. I didn't really think he was stereotypical at all. Or, at least, only a little bit. And I don't see why we should consider it better for them to write a black character exactly as they would write an Asian one. It's one thing to make him Flava-flav or Tupac, sure. But letting a black character seem realistic in terms of black culture is stereotypical in one sense, sure, since not all blacks a) partake in black culture and b) black culture is itself a very diverse entity. But it's not stereotypical in any way that I see as being "bad."

Like, if they were to write a *** character and make him SUPER flamboyent and campy, I might be insulted. A heavily toned down version of those stereotypes wouldn't be offensive to me at all. I'm not really either of those things, and it's an aspect of *** culture I rarely actually partake in, but I'd still feel connected to that character.

Writing him as a straight guy who likes guys? That WOULD probably have been far more insulting.

So, really, the only way to play it safe is to never write characters that aren't cookie-cutter (which usually means white-Asian, as in Asian characters with heavily white features). And that option sucks WAAAAAAAAAAAY more. ****, I'd rather have a game full of cultural stereotypes than have one like most previous games, where they only cater to one culture.

Plus, like I said, I didn't find Sazh racist at all, really. Sure, he had a fro. But let's be real--there are only so many things you can do with black hair. He could have had it very short, shaved, braided, dreaded or fro-ish. I'm VERY happy they didn't do something ridiculous, like force us to believe he was straightening and styling it every morning. And any kind of flamboyent black haircut (as in Chris Tucker in the Fifth Element) would have seemed very, very racist.

Considering that, combined with the fact that FF loves hair, it seems to me like they decided to treat Sazh differently in an attempt to not be racist. That actually disturbs me way more than the fact that he had an afro.

Then we get to the fact that he used guns. That didn't seem racist at all to me. It made me think he was the only normal person in the bunch, actually. He's a pilot, and the game description of his guns all say "For pilots, etc." Not at all weird that he uses a gun--it's not like he's some random citizen carrying a gun. I'd grant that it would be racist if he was, like, Hope or something. But, again, is it really better to make him use some other weapon than what fits the character, because the first option has echoes of racism? I say "**** no." The act of doing so is much worse, and seems MORE racist to me.

His clothes never seemed "black" to me. At all. Weird jacket, sure, but doesn't make me think of any black stereotypes at all. Is there one regarding fashion I'm unaware of?

What else... He didn't "seem" black to me at all. He seemed like an average middle-aged father going through some rough times. His actual dialogue wasn't racist at all, from what I ever thought. His voice was a little stereotypically black. Of course, I lol'd while writing that, because his VA was a black man. But, again, it seems way better to me than making him sound like some WASP for the sake of making him not sound "black"...

Only thing I ever felt was a little racist? The car. THAT felt racist to me. Though part of me wonders if they originally planned to give him a plane, but decided against it because they wanted Fang to have behemoth and be able to fly on it. And since the car looks more like a racing car, more associated with rednecks, I'll accept it.

Plus, let's just point out again that just because something is a black stereotype doesn't mean it actually isn't a feature relevant to a large portion of black culture.

If you want to make a character seem real, especially to the individuals within that subculture you need to build a character with those traits. That's not a problem until you blow them way up so that the features become a focal point of the character. Sazh seemed real to me. He seemed black. He didn't seem like he was a black stereotype, though, like Barret AKA Mr. T. And I'm going to call that a huge success.

[EDIT]

And let's be blunt. The most racist character in the game was NOT Sazh. It was, by a huge margin, Hope. You just don't think about it, because we aren't trained to see and freak out about white stereotypes. That's the actual problem here. We've been trained to view a hope-like character as "normal" so deviating from it is dangerous. We focus on Sazh because his character isn't standard. That's not actually an issue, we are just so over-sensitive to non-white racial issues in the US that we make it into one.

Edited, Jun 10th 2011 9:37pm by idiggory
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#7076 Jun 10 2011 at 10:33 PM Rating: Good
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7,711 posts
I liked FF, for old school Nintendo.

Never played any of the others.
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