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#7277 Jun 17 2011 at 8:41 AM Rating: Good
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In another news, the guild I am finally beat Sinestra down, after 3 days worth of attempts on her. I participate in most of them, but was replaced yesterday by some other people. We had 3 Moonkins in the raid and the raid leader wanted to attempt some other configurations. As I am the newest Moonkin in the group and the less geared, I was the obvious choice, though my dps wasnt so behind (was in top 10 most of the time). Anyway, they eventually killed after changing some people in and out, changing healers, bla bla bla. Hopefully, I will be able to kill her next week with them. IMHO, it's not the hardest fight, but it's the more punishing one. You simply can't fail, not even a little bit. Everyone has to be near perfect, otherwise it's a wipe. But it's not the harderst one just because it doesnt have so many things going on and is quite repetitive. Phase 1 and phase 3 are pretty similar, phase 2 is pretty stupid. Once you get how phase 1 works, phase 2 is a cake and phase 3 will need some minor adjustments.

After we killed her, we went to some farm content before the end of the night and I did Heroic Omnotron for the first time. My opinion? It's way, way harder than Sinestra. So many things going on that there were sometimes where I was pretty much running around like a headless chicken, haha. A fun fight, but man, so many **** going on. I caused one wipe on it, because of freackin Starfall hitting the shield (I was used to GoFocus, but had it changed to GoInnervate for Sinestra). In the end, I ended up with 17k dps on that fight. Not so bad for the first night seeing it, I guess.

And when I saw the combatlogs of the fight, I finally figured out why pigtails decided to go shadowpriest. The top dps was a shadowpriest with 40k dps. He`s pretty much a beast dpsing, never saw anyone dps like he does, it`s pretty amazing, actually. He is always, in every single fight, the top dps and by an enormous margin. In this fight, the second top dps was a hunter and the third was a moonkin. They both had around 36k dps.
#7278 Jun 17 2011 at 8:53 AM Rating: Good
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Overlord Norellicus wrote:
Saw Deep Impact on TV the other day.
This is driving me nuts, but not enough to want to look it up, but since I read this post I keep thinking this was a movie about a super intelligent shark. I get the feeling it isn't about a super intelligent shark, but I'm just not interested enough to see if it is or isn't.

You know, the one that had LL Cool J? That's what I'm thinking.

And yes, I'm trying to move away from Army talk.
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#7279 Jun 17 2011 at 10:14 AM Rating: Good
It's a doomsday story about a comet hitting the earth.
#7280 Jun 17 2011 at 10:28 AM Rating: Good
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Here's the log for the Sinestra kill the guild had.
http://www.worldoflogs.com/reports/rt-y57ku4unziiomq3y/sum/damageDone/?s=6780&e=7221
I was wrong. It wasnt 41k. It was 44k dps! Never saw something like that before.
#7281 Jun 17 2011 at 10:32 AM Rating: Good
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I can't remember what the movie about the super intelligent sharks was called, but I firmly remember that it absolutely sucked. Oh, and the sharks weren't just super intelligent--they also had super strength.

And they developed both because they were being used in cancer treatment testing or something ridiculous like that.
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#7282 Jun 17 2011 at 10:42 AM Rating: Good
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lolgaxe wrote:
I get it, outside looking in it looks cruel. If yelling is going to cause light mental trauma, what the hell is having explosives and gunfire going on all around going to do to them?


Give them PTSD? Isn't that what a lot of young ones coming home from Iraq and Afghanistan are suffering from nowadays?

We had a guy accidentally discharge his weapon twice during a drill while I was in the service. They were blanks and he discharged them into a safety tube or whatever you'd call it, but he got a pretty severe verbal overhaul and was put on toilet cleaning duty for another week.

He knew he was doing something bad, so he was already humiliated by the accident. How would being forced to do push-ups until tears, or punishing his group, have done more than what a verbal reprimand and the shame already did? He was told that he was an idiot and never to do something like that again. And he didn't.

Accidents happen. The accident part means it's not on purpose. You can't threaten or teach someone to not have accidents. That's why they're accidents.

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idiggory wrote:
Because this isn't just announcing that they are ******** up, it's forcing everyone else to work harder while forcing the person responsible to stand up front, so that they are all free to hate him as much as they want.
They didn't just ***** up, they decided to throw a punch at a superior officer in front of everyone. What would you do in that situation?


Taking a swing at a superior officer is unacceptable, obviously. Hell, taking a swing at anyone is unacceptable, or at least was when I was in there.

If a private (private is the rank of drafted soldiers - if you join the military as a career choice, you become a constable) had tried to punch one of our officers or sergeants, they would have called in the military police. If he had succeeded, he'd probably be charged with striking a government official in active service, which leads to a pretty heavy punishment according to our criminal laws.

I don't know what would happen to a constable, but probably something similar, plus a pink slip.

And I realize I make it sound like we're a bunch of sissies over here, which we probably are compared to US standards, but we make some pretty good soldiers despite of being soft on them. And it's only in terms of punishment that we're soft. Physical exercise and all that is still part of the job. Someone might be brought to tears by physical exercise, but never as a punishment.
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#7283 Jun 17 2011 at 11:05 AM Rating: Good
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idiggory wrote:
I can't remember what the movie about the super intelligent sharks was called, but I firmly remember that it absolutely sucked.

Deep Blue Sea. And it was awesome.
#7284 Jun 17 2011 at 11:10 AM Rating: Good
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SHARKS CANNOT SWIM BACKWARDS!

Yet, they do.

Mind. Was. Blown.
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#7285 Jun 17 2011 at 11:22 AM Rating: Good
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DEEPEST! BLUEST! MY HAT IS LIKE A SHARK'S FIN!
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#7286 Jun 17 2011 at 11:25 AM Rating: Good
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Mazra wrote:
SHARKS CANNOT SWIM BACKWARDS!

Yet, they do.

Mind. Was. Blown.

Those can because they are super inteligent. They learned how to, despite their phisical incapability.
They developed this, you just cant see it, because they hid and they are smart!

They are so smart, they had their brain cells overly increased and never died.
#7287 Jun 17 2011 at 11:32 AM Rating: Excellent
Since we seem to have a few gun experts here, I hope one of you can answer this question:

Let's say I'm at a shooting range and I'm handing a gun off to someone else (and let's assume that person is near enough that unloading the gun would just be impractical). In what direction is it the safest to point the gun to avoid harming anyone else if it were to discharge accidentally? Up? Down? Angled? Away from Harry Whittington if it's a 20-gauge?

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#7288 Jun 17 2011 at 11:34 AM Rating: Good
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I'm guessing the best case scenario (assuming it's going to go off) is for it to be facing the range, no?
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#7289 Jun 17 2011 at 11:35 AM Rating: Good
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Up and down range. Down might cause a ricochet, and down range/towards the targets because if there is an accidental discharge at least its where you know people aren't.
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#7290 Jun 17 2011 at 11:41 AM Rating: Good
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So, on another note, should we all just assume that Aeth has drunk himself to death?
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7291 Jun 17 2011 at 11:42 AM Rating: Excellent
Okay, how about in any other situation - not in a shooting range or in training, but a hypothetical combat situation - where there may be other people present (I.E. there could be someone ahead of you but it's not completely certain)? Is pointing it up in the air just as dangerous?

Edit: And I promise, this is the last hypothetical question I have. Smiley: tongue

Edited, Jun 17th 2011 10:43am by Davejohnsan
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#7292 Jun 17 2011 at 11:45 AM Rating: Excellent
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idiggory wrote:
So, on another note, should we all just assume that Aeth has drunk himself to death?


Sounds good to me. Smiley: grin

(I'm assuming with all the finals, and classes getting out for the summer, and such, a lot of people will be coming and going.)
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#7293 Jun 17 2011 at 11:53 AM Rating: Good
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Davejohnsan wrote:
Okay, how about in any other situation - not in a shooting range or in training, but a hypothetical combat situation - where there may be other people present (I.E. there could be someone ahead of you but it's not completely certain)? Is pointing it up in the air just as dangerous?
I can't think of any situation during combat you'd hand off your weapon. However, if it did happen then you'd be more concerned with speed, so you'd hand it off as safely and quickly as possible.

Also keep in mind a rifle in combat is uniquely sighted for the soldier and aren't exactly easily exchangeable.
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#7294 Jun 17 2011 at 12:02 PM Rating: Good
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Hollywood says that the best way to hand someone your weapon in combat is to throw it. Smiley: schooled

And CoD has taught me that all iron sights are identically adjusted.

Edited, Jun 17th 2011 8:03pm by Mazra
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#7295 Jun 17 2011 at 1:31 PM Rating: Good
Mazra wrote:
Hollywood says that the best way to hand someone your weapon in combat is to throw it. Smiley: schooled

And CoD has taught me that all iron sights are identically adjusted.

Edited, Jun 17th 2011 8:03pm by Mazra


Also that a 9mm is accurate to a thousand feet
#7296 Jun 17 2011 at 1:39 PM Rating: Good
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That's all? I could have sworn I've seen someone snipe from a mile away with one of those...
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#7297 Jun 17 2011 at 3:07 PM Rating: Good
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Quote:

We changed several Balance druid mechanics to cut down on the damage they could do while moving in both PvP and PvE and to cut back on some of their strength in multi-dot fights in PvE. Furthermore, we felt like druids were spending too much time at one end or the other of the Eclipse bar by using dots rather than moving the bar back and forth as intended.

So...I think I have only 2 options. The devs behind moonkin are trolls or drunk. Well, a third would be drunk trolls.
They say they are changing a talent to prevent there and what will actually happen is people dropping the talent to actually stay in solar. So...how this solve the problem? Wouldnt it be easy to make Hurricane a Lunar thing, nerf Eclipse and buff unEclipse spells to some extent?

How the hell Blizzard has to do everything in the more complicated way? Argh!
#7298 Jun 17 2011 at 3:46 PM Rating: Good
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I think their point is that they didn't like the mechanic that made spamming Moon/Sunfire worth it, just to have a permanent benefit from eclipse. I'm imagining that this is tied to them feeling that Boomkins could put out way too much damage while moving.

So, now, you are free to spam them, but you'll either lose your eclipse state (by taking the talent) or face high-cost, low-damage spell spam (without talent).

Either way, they decrease the damage done while mobile. If that's their end, it doesn't really matter of people decide not to take the talent elsewhere.
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Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7299 Jun 17 2011 at 4:04 PM Rating: Good
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idiggory wrote:
I think their point is that they didn't like the mechanic that made spamming Moon/Sunfire worth it, just to have a permanent benefit from eclipse. I'm imagining that this is tied to them feeling that Boomkins could put out way too much damage while moving.

So, now, you are free to spam them, but you'll either lose your eclipse state (by taking the talent) or face high-cost, low-damage spell spam (without talent).

Either way, they decrease the damage done while mobile. If that's their end, it doesn't really matter of people decide not to take the talent elsewhere.

/rant

The damage will still be high enough and their change to innervate actually kill the "high cost" of it. So....nothing will change, other than me doing a bit less dpsing and doing **** crap dpsing while moving. Imagine a fight like heroic omnotron with that talent change. Or, hell, atramedes. The difference between being in solar in Atramedes while he flies away and being in an uneclipse state is freacking huge!

I'm not mad because of the change in itself. Solar aoe damage and mobility is too high, I get it and I actually agree. But they are not targetting the issue, they are targeting the way we have to actually play the class to be at least competitive in fights with high aoe and high mobility.
You want a real example? The guild I am just killed Sinestra. I participate in a lot of attempts. On the earlier attempts I did craptastic damage, being in between the 13th and sometimes even below the tank. You know when I went to top 10, even top 3 on some attempts? When I only casted Sunfire to stay in Solar so I could do dps in AoE phases and while moving. You know what would make me not want to stay in solar? An effective way to do AoE damage while in Lunar and and effective way to actually do damage without losing so much dps while I move.

What I'm trying to say is, the difference is too big, is HUGE! It's in the 10k dps range! TEN FREAKIN THOUSAND! I can't believe they are not seeing this, is too obvious! Every freakin Moonkin know this! And yet, what they do? Ignore the obvious and do something that wont change about anything.


blergh! sorry about the rant, I needed to vent a bit.
#7300 Jun 17 2011 at 4:26 PM Rating: Good
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I'm confused how the innervate change will fix anything? All they did was nerf the amount non-druids receive from the spell, no? I'd wager it would still be standard practice to largely give it to healers for the health of the group, even if the reward is less.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7301 Jun 17 2011 at 4:35 PM Rating: Good
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idiggory wrote:
I'm confused how the innervate change will fix anything? All they did was nerf the amount non-druids receive from the spell, no? I'd wager it would still be standard practice to largely give it to healers for the health of the group, even if the reward is less.

Innervate on others, now, will be so useless that the difference of receiving an Innervate from a Druid and not receiving is almost 0, not less. So, it will make me use my own Innervate, wich was spent with other people. So, now I will have a reason to pick Dreamstate and use it on myself. So, the difference in cost that Sunfire has with and without the talent pretty much wont matter.
Every moonkin will leave GoInnervate behind, take Dreamstate, use Innervate in itself and still walk around in solar. Yay for not changing anything that matters!

And I'm talking about PvE, here. In PvP, Innervate will be pretty much dispelled anyway and this change will actually have an impact. So, yet again, yay for pvp changes that break my class!
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