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#1 Feb 25 2009 at 1:15 PM Rating: Excellent
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To avoid unnecessary threads bloating the forum, this thread will be here to ask and answer questions.

First of all:
Have you read the FAQ?
It'll answer all basic questions you want to ask.
And the Hunter, preparing to raid! guide?
That will answer nearly everything you want or need to know concerning preparing for and starting out in raids in WotLK.

Is your question about your gear?
Download the Spreadsheet or check Femaledwarf and check for yourself.
It'll answer nearly all gear questions better than any of us can.

In here, we will answer questions that are more specific such as "How do I handle XXX fight?"(whether it is a (raid)boss or a player), "I've got these and these upgrades, why am I not doing more dps?" and "This is my WWS, can you help me find out what I could improve?"
For questions about your dps, helping you based on just your armory link is not possible.
We'll need to know your rotations and we strongly recommend posting a WWS report to help us analyze where you can improve.

If you have a question that can likely be answered by a "yes" or "no" and it isn't answered in the sticky, this is the place to ask that question.

Note: Even though this is the HELP ME! thread, you'll still be mocked for posting questions that are answered in the stickies.

Edited, Aug 7th 2009 1:38pm by Aethien
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#2 Feb 26 2009 at 7:08 AM Rating: Decent
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Do you think you could explain the process of trap dancing? I would imagine it goes...

Wait until all your instant shots are off of CD, run to the mob while shotting instant shots, turn on raptor strike while running, place trap, hit with raptor strike, disengage, back up, serpent sting, make sure you are 30 yds away and begin rotation again?
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#3 Feb 26 2009 at 8:08 AM Rating: Excellent
Sort of. But it doesn't matter. currently trap dancing has been killed on the ptr so there is no point in doing it anymore. In addition to that sniper training no longer requires you to be at 30 yards, instead it requires you not to move.

Normally trap dancing ignored the sniper bonus and just stays as close to the boss as possible, as 30 yards was too much distance.
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#4 Mar 03 2009 at 12:41 AM Rating: Decent
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How was it killed on the PTR? I haven't had much time to play lately, but I did start practicing it on a dummy about a week ago. It was so much fun.

nvm. I should probably read PTR notes before asking stuff like that. It's pretty obvious.

Edited, Mar 3rd 2009 3:45am by ProjectMidnight
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#5 Mar 03 2009 at 1:01 AM Rating: Decent
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Slightly off topic in some ways perhaps , but still i thought i had to say it . Why is there threads going right back to the beginning of WoW as they are completely irrelevant to the WoW of today even if some are an interesting read of how it used to be ?.

Those deemed interesting could be kept and the rest deleted or is it that would mess up the karma ratings some have ?.

Just wondering why we have so many pages here that nobody will ever read.
#6 Mar 04 2009 at 1:27 AM Rating: Decent
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is there a crit cap for hunters ? i know that officialy there isn't one , but i kinda have a feeling that after a certain ammount of crit rating it doesn't count anymore. I have atm > 600 crit rating , almost 40% , but i didn't had the patience /knowldge to test if there is a cap.
And another question , what's a good pvp spec for a hunter? and if i have a 2vs2 arena team , 2 hunters , should one of them ( the poorer geared one ) respec to MM ?
#7 Mar 04 2009 at 2:02 AM Rating: Good
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There is no crit cap for hunters as misses can be pushed off the table by +hit leaving just crit and hit.

As for a PvP spec: I use 0/15/56.
And don't expect to do good with hunter/hunter, it's a clowncomp and unless you have insane skill, coordination and gear you probably won't be able to pull it off.



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Only what is interesting?
So as long as there's enough place to store it all you might as well keep it.
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#8 Mar 13 2009 at 5:13 AM Rating: Good
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I'm just adding here, if you have a question please post it in here.
This thread is made for it and we're all very helpful people, we just don't like seeing 86725387291 threads with a question that can be answered in 1 simple post.
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#9 Mar 14 2009 at 4:38 PM Rating: Good
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Okay, so I phail at advanced Excel spreadsheets. I can do data entry, but macros defeat me.

I downloaded the spreadsheet, I installed Excel (much to my unhappiness) and I still can't use the damn thing. I click on the buttons (for instance, to import my info from the Armory) and nothing happens. A few fields I can edit, but nothing more.

Is there a tutorial for how to make this exceptional complicated thing?
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#10 Mar 15 2009 at 1:30 AM Rating: Excellent
When you open it in excel there will be an option to turn on macros, because excel by default doesn't trust it. Most of what you need is on the gear page.
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#11 Mar 15 2009 at 10:40 AM Rating: Good
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Xsarus wrote:
When you open it in excel there will be an option to turn on macros, because excel by default doesn't trust it. Most of what you need is on the gear page.


I turned the security setting to low so that the macros would run, but I still couldn't get it to work yesterday. But I just tried it again and now it works. *shrug* But it's giving me really inaccurate numbers with regards to amount of health and whatnot, so obviously I'm missing something still. Ah well, will keep messing with it.

Edited, Mar 15th 2009 11:43am by Ambrya
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#12 Mar 15 2009 at 12:47 PM Rating: Good
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Extremely bewildered by my tooltip info

I've been using the quested Dragon Slayer's Shortbowwhich is :-

93.6 dps
+ Hit 16
+ crit 13
+ Armor Penetration 22

With this equipped I have 2710 AP, 173 + Hit and Crit Chance 19.84%. The tooltip says Crit rating 383 (+8.34% crit chance)

I'd researched upgrades and I just got the quest done for Polished Zombie Exterminator which has :-

100.4 dps
+ 36 AP
+ crit 19

I was expecting to lose some +Hit but make a minor gain in AP and +crit - as well as having a bit more dps.

But when I equip it I see :=

AP 2746 (+36 as expected)
Hit Rating 157 (Down 16 as expected)
but Crit Chance 17.73% The tooltip says Crit rating 389 (+8.47% crit chance)

Why has the Crit Chance gone down over 2% when the tooltip says the rating is higher? Is this a bug or a know issue or am I just misunderstanding the figures?
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#13 Mar 15 2009 at 2:08 PM Rating: Excellent
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Your weaponskill with guns is likely lower, thus your chance to hit and crit is lower than it should be too. :)
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#14 Mar 15 2009 at 2:20 PM Rating: Good
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Thanks. That was it.

My Bow skill is 400/400 but Crossbow was only about 370. Now it is skilled up to 399/400 the crit chance is reading just over 19.9.
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#15 Mar 27 2009 at 1:29 PM Rating: Decent
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Just curious... I've noticed that the DPS spreadsheet will auto-choose gems when you update an item on the gear tab. It seems to do that based on creating the best overal DPS, however, it doesn't always work to maintain a capped hit rating and/or 20% + crit rating. Has anyone else observed this to be true? And if so... I thought maintaining the hit cap was an *essential* requirement, with maintaining the hit cap being more important than the few extra AP one can achieve? Also, isn't a modicum of crit necessary for a hunter with GFTT?

For the record, I am a 80 BM, armory linked in sig.

Thoughts, ideas, comments?

Edited, Mar 27th 2009 5:34pm by Sketso
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#16 Mar 27 2009 at 3:28 PM Rating: Excellent
There is a settings page where you can set the type of gem to be a default for any given slot. Being hit capped is of course the number one priority. Crit is nice, but it's not better to gem for it. You'll get enough crit from gear, you should be mainly using agility or AP gems depending on your spec.
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#17 Mar 31 2009 at 8:19 AM Rating: Decent
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I was wondering how pro-level hunters initiate pet attacks when the pet is in passive mode. When I'm soloing, my pet is in defensive usually which means he attacks as soon as I start to shoot, which is fine except when I want to intercept the mob a bit closer, then I put him in passive, shoot and then send him out.

What I'm finding is that I'm using my shot buttons to send out stings, etc ... but in these instances I'm having to reach out far to my left to my pet bar to put the pet into attack mode. Not terrible in solo where I can control the flow of activity, but a huge pain when I enter an instance.

So, how do you do it? Do you put pet attack on your shooting interface bar? Do you move your pet bar over to the right? I guess I'm looking for a best practices sort of thing.

Here is my hunter if that helps at all:

Djineane
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#18 Mar 31 2009 at 9:46 AM Rating: Good
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I've got my 2 thumb buttons on my mouse bound to petattack and petreturn.
Makes life a lot easier.

Other than that, I think it's bound to ctrl+1 and ctrl+2 by default.
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#19 Mar 31 2009 at 10:32 AM Rating: Excellent
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That sounds like a good idea, and if I had thumb buttons on my mouse I'd probably go with that too.

Since I don't, what I have done is to make a macro for /cast Hunter's Mark and /petattack--it's not an ideal solution, and I still pull my pet back manually which doesn't leave a whole lot of room for error, but it lets me use my pet easily when he's set to passive, which is the most important thing.
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#20 Mar 31 2009 at 11:21 AM Rating: Decent
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"Petreturn" eh?

Ok that might indicate just how n00by I am with hunters - I keep hitting my "call pet" button to try and get my pet back.

Thanks: that's two issues solved for the price of one.
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#21 Mar 31 2009 at 1:01 PM Rating: Good
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It's actually called follow, but it just makes your pet run back to you.
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#22 Apr 03 2009 at 6:54 PM Rating: Excellent
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Okay, trying out Survival again. <.<

Just from respeccing my AP jumped by a fair bit and so did my crit, so I'm taking that as a good thing. I have not regemmed yet but I did replace my Bestial Wrath glyph with one for Improved Aspect of the Hawk. I spent a little over an hour playing around on the dummy in IF, then tagged along on a quick Black Temple run, keeping an eye on my DPS. I didn't actually have as much trouble keeping up with my rotation as I expected, probably thanks to the fact that I wasn't trying to trapdance, and I moved indicators for a couple of my shots into the middle of my screen to try and keep my eyes away from my action bars.

I noticed that my pet was doing about 20% of my damage on boss fights, a bit more than I was expecting from what I've read about SV. Is that just because I hadn't traded in my AP gems for Agility, or does it have something to do with it being lower level content?

Explosive Shot was about a third of my damage, followed by autoshot, then steady. Aimed Shot and Serpent Sting didn't seem to be doing too much of my overall damage. Should a lot of my damage still be coming from steady shot?

Supposing Explosive Shot comes off cooldown at the same time that Serpent Sting needs to be reapplied, does the 3% extra damage from Noxious Stings make it worth reapplying Serpent Sting first? Or is Explosive Shot always the first priority?
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#23 Apr 03 2009 at 7:46 PM Rating: Good
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isyris wrote:
Explosive Shot was about a third of my damage, followed by autoshot, then steady. Aimed Shot and Serpent Sting didn't seem to be doing too much of my overall damage. Should a lot of my damage still be coming from steady shot?


Explosive shot is your heavy, it's the Muscle in your DPS. Since it's on a 6 second CD, you need to look at what shots will fall during that CD time. There will be 4 possibilities (keep in mind this is in a perfect world now where you don't have to move at all)

Explosive > Serpent > Aimed > Steady > Explosive
Explosive > Steady > Steady > Steady > Explosive
Explosive > Serpent > Steady > Steady > Explosive
Explosive > Aimed > Steady > Steady > Explosive

This is not taking into account a Lock and Load proc. Keep in mind while you are looking at what shot CD's are up, Auto shot is firing away at it's ~2.24 per second rate. So during those 6 seconds, you are also getting 3 Auto shots. That is why your Auto damage is so high. As you can also see, Steady is a filler shot but appears in the rotation quite a bit. That is why it is sitting at a solid 3 place in your damage output. Aimed and Serpent have longer CD's so they won't be putting out quite as big of numbers as the others.

isyris wrote:
Supposing Explosive Shot comes off cooldown at the same time that Serpent Sting needs to be reapplied, does the 3% extra damage from Noxious Stings make it worth reapplying Serpent Sting first? Or is Explosive Shot always the first priority?


Explosive is your main priority. Do not waste any CD time by shooting a Steady or other shot if you can shoot it. I also wouldn't start a steady if you Explosive CD is almost done, wait that half a second and shoot Explosive. Serpent is not a huge DPS booster other than the fact that you are keeping it up to get a Lock and Load proc. The speccing into Noxious and Improved Serpent Sting is to get the most out of a debuff that you will have up anyway.

If Lock and Load procs, you need to still stagger the Explosive shots, do not fire all 3 right away. You would be clipping the periodic damage that Explosive gives off. You should do something like this when LnL procs...

Explosive > 1/2 sec > Explosive > 1/2 sec > Explosive

Teh main idea is to let the DoT tick before reapplying.

I hope this helps in your Survival experience.

Edited, Apr 5th 2009 11:52pm by browningguns
#24 Apr 03 2009 at 7:52 PM Rating: Good
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A couple of questions I would like to pose in this thread is.

Like Isyris posted elsewhere, since Multi and Aimed share a CD, do you really need to talent into it? I realize Aimed is instant and Multi isn't, but is that really enough of a factor to have it? With the new talent trees coming out wouldn't that point be better placed into hunting party to also boost your overall Agi? (or some other place as needed)

I have also found that on trash pulls I am substituting Aimed for Multi, it has been helping my overall DPS on 2-3 mob pulls.

Wouldn't having enough haste gear to soft cap your Steady be a good thing? That way you could also take that point out of IAotH and use it elsewhere? I am not saying totally regem your gear, but there is a lot of passive haste on hunter gear, so I have been wondering about the pros/cons of it.

EDIT:Nevermind about the haste issue, from some napkin math I'd need around 525 haste which would mean regemming and enchants which would not be worth it.

Edited, Apr 4th 2009 12:12am by browningguns
#25 Apr 03 2009 at 8:55 PM Rating: Excellent
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Quote:
Serpent is not a huge DPS booster other than the fact that you are keeping it up to get a Lock and Load proc. The speccing into Noxious and Improved Serpent Sting is to get the most out of a debuff that you will have up anyway.


Ahh, that explains a lot, thank you!

Here's what I'm using right now to keep myself from clipping the Explosive Shot DOT. The green and white dots are for SSting and Aimed Shot, the red one shows when I can fire Explosive Shot, and the flare over it tells me my Explosive Shot is already ticking and I should fire something else.
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#26 Apr 04 2009 at 2:22 AM Rating: Good
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browningguns wrote:
Like Isyris posted elsewhere, since Multi and Aimed share a CD, do you really need to talent into it? I realize Aimed is instant and Multi isn't, but is that really enough of a factor to have it? With the new talent trees coming out wouldn't that point be better placed into hunting party to also boost your overall Agi? (or some other place as needed)
The other benefit of Aimed is that it gets additional damage from Sniper Training, where multi does not.
And thrash dps is completely irrelevant.

The 1% agility from 3.1 Hunting Party is nice, but not that great.
After all, even in BiS gear you'll have something like 2k agility fully raid buffed.
1% extra agility is then still only 20 agility.

And for SV, even if you are at zero haste - which you aren't, ever - 1 agility still provides more dps than 1 haste rating.
So even trying to go for the haste softcap is a bad idea.

@ Isyris, when Lock and Load procs shoot an explosive shot, wait half a second after the GCD and shoot the next explosive shot.
Math on ElitistJerks supports that as the highest dps, as it gets your ExS off of cooldown again as fast as possible.
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#27 Apr 05 2009 at 11:05 AM Rating: Excellent
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His Excellency Aethien wrote:

@ Isyris, when Lock and Load procs shoot an explosive shot, wait half a second after the GCD and shoot the next explosive shot.
Math on ElitistJerks supports that as the highest dps, as it gets your ExS off of cooldown again as fast as possible.


So, just to clarify since I am easily confused, does this mean clipping the DoT, or firing again as soon as the DoT wears off but not weaving in another shot in between?
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#28 Apr 05 2009 at 11:14 AM Rating: Good
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The second.
Clipping your explosive shots is like throwing away dps.
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#29 Apr 05 2009 at 11:32 AM Rating: Excellent
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Okay, good. That's what I thought, but I wasn't sure. :)
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#30 Apr 05 2009 at 12:41 PM Rating: Decent
you need a 1/2 second delay.
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#31 Apr 06 2009 at 10:57 AM Rating: Decent
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oh, that is freaking great news. I missed that talk on the EJ forums so thanks for mentioning it here. Just doing ES on L&L procs sure will make things even easier
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#32 Apr 08 2009 at 3:50 PM Rating: Excellent
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I think I've got the Survival rotation down now--I cleared three wings in Naxx 10 with my new guild last night, and was doing pretty well on DPS (for me, anyway, 3k-ish on bosses and pretty close to the top of the meters. There was one Warlock doing just crazy damage, though.)

I picked up a new helm and stuck the agility + crit damage meta in it, and a trinket too, both nice upgrades. I lost a fair bit of hit rating switching trinkets, though, so I'm switching from my 2-hander to a pair of one-handers I've been holding onto and sticking a gem with some hit in the helm to reach cap again. With the one-handers, I'm thinking I'll go for the agility enchant--is it as good as the AP one, though? It seems like it would be, but the much cheaper mats confuse me.
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#33 Apr 14 2009 at 3:17 AM Rating: Decent
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Ok, so I recently respecced from MM to SV in hopes to up my dps, since SV is the preffered raiding spec at the moment. My problem is my dps actually went down. I think my spec is ok, and my gear isn't too bad.
My shot rotation is Serpent, Explosive, Aimed, Steady, Steady, until Explosive cools down.
On target dummies, using the terrorshaft arrows I was only getting around 1400 dps, closer to 2000 if I dropped a trap. I was using the dragonhawk buff but that was it.
In H Violet hold last night (using flask, buff food, and saronite arrows) I was getting between 1600 and 2200 dps.
As MM I was getting 1800 to 2500 dps most of the time, couple of times I hit 3000.
I use the same pet for both specs, a moth.
I hear SV hunters in Naxx are getting over 3000. I'm really have no idea what i'm doing wrong, and any suggestion or help would be appreciated!

Here is my armory profile:
http://www.wowarmory.com/character-sheet.xml?r=Ysera&n=Magwen
My haste is also pitifully low, I'm wondering if that could be the problem, and if so, what should I get rid of to add more?
#34 Apr 14 2009 at 7:56 AM Rating: Excellent
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The biggest difference is buffs. What you do for DPS solo < 5man < 10man < 25man. There are a variety of buffs that will cause your DPS to increase.

I can't check your armory at work, but it sounds if you are doing the right rotation. Haste isn't an issue for SV, make sure you are hit capped (8%), then gem for agility, stam, crit (depends on what Meta you are using, I normally run all Agi and then have one Green Crit/Stam to fulfill my meta requirements).

Another thing to consider, are these DPS rates overall or bosses? If you are worried about trash DPS, replace Aimed with Multi and use Volley on large trash pulls. Make sure that you aren't "clipping" Explosive, Aimed or Multi with your Steady spam. When Lock and Load procs, chain explosive but wait a half a second after the GCD to fire it again.

The use of a shot timer can also visually help, Aeth suggested a good mod called TellMeWhen.

If you do these things, practice with the rotation a little for timing you will jump back up there in the DPS standings.
#35 Apr 14 2009 at 8:11 AM Rating: Excellent
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My guess would be that you're clipping Explosive Shots, that seems to be a really common reason some people don't see a DPS increase switching to Survival.

I noticed that you have a bunch of gems and enchants devoted to raising your hit rating--did you have Focused Aim before re-speccing and have to redo your enchants? If so, that could also account for some lost damage.
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#36 Apr 14 2009 at 3:37 PM Rating: Decent
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I did have points in Focused Aim originally, but I respecced out of it awhile ago and gemmed for hit instead, so that was not what was making my MM dps seem higher.

Thank you both very much for your input. It probably is that I am clipping explosive, I will practice and check out TellMeWhen.
#37 Apr 15 2009 at 3:28 AM Rating: Decent
In your WOTLK fag you said that Survival was best for raids and such,would you be able to explain why it's best? I've took a LONG break and have only just started pplaying again recently,and I've alwaus loved BM/marks myself,and no-one minded me bringing my BM pet into BC raids and such,once I proved I knew what I was doing. Also who much quickly should I be expecting to change my gear as I level as most of it has good gems in it,and I'd hate to be throwing good gems away..

Edited, Apr 15th 2009 11:31am by ozwwjd
#38 Apr 15 2009 at 4:00 AM Rating: Good
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Simply because SV does more damage than BM.
During BC, BM did the most damage with one SV bot for Expose weakness.

And depending on your gear you can take it into lvl 80 raids.
I know it took me a long time to replace the T6 pieces I had.
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#39 Apr 15 2009 at 4:23 AM Rating: Good
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Isn't there a similar argument now for having one BM along for FI?
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#40 Apr 15 2009 at 4:50 AM Rating: Good
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No, because retadins give the same buff.
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#41 Apr 16 2009 at 12:45 PM Rating: Good
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For a survival PVE only hunter, I was wondering what I should put my last pet talent point into. This is what I have so far. Of Wild Hunt or Shark Attack, is one generally better than the other?
#42 Apr 16 2009 at 12:55 PM Rating: Good
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I think shark attack is the better one, although I've heard that they are pretty damn close so while discovering ulduar you can go for wild hunt without feeling like you're gimping yourself.
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#43 Apr 16 2009 at 1:45 PM Rating: Decent
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Ok I had a question concerning shot rotation for SV Hunter. I did go through the stickies, but didn't see anything that explain the shot rotation. I have spec with SV before all the changes, but for the most part I was specced BM. Some websites say that you should start off with ES then follow up with a couple of SS. I guess my first questions is, should I lead off with ES and if so, what should I follow up with? Would it look like something like this - ES,SS,SS,SS? With BM, I average about 2400 dps, but with SV I am lucky if I get up to 1500 dps. I have tried several different strategies, but cannot seem to figure out. If someone could either point me in the right direction or help me out here, it would be appreciated.

I also notice that in one of the stickies that it had a lot of basic information that most people are aware of. Is it possibly to have your basic information in one sticky and then put the more elite information in another sticky. I tend find that people that are just learning do not need to worry themselfs with the more experience information such as shot rotation, attribute math, shot-rotation macros (which there really isn't any use for anymore). The basic information sticky would be more for how to tame a pet, what attributes to look for, builds ect.... Maybe this has already been tried and doesn't seem to work. I was just curious, because when I go through the sticky it just seems like there is too much information to go through. A lot of it seems to be information that most would know (except for the newer players). Please don't take this the wrong way, just wanting to make a suggestion.

Thanks for help in advance!

Here is my armory link - http://www.wowarmory.com/character-sheet.xml?r=Doomhammer&n=Greensparrow

Edited, Apr 16th 2009 6:02pm by Shadowflage
#44 Apr 16 2009 at 11:49 PM Rating: Good
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Survival, or any spec, doesn't use a rotation.
You use a priority.

And for SV, it's pretty much the same as BM only with black arrow added in.

The correct priority is pretty much
(Kill shot >) Black Arrow > Explosive shot > Aimed/Multi shot > Serpent Sting > Steady Shot.

As for how to control it, just shoot an explosive shot and count shots after that, I find that it makes it much easier to shoot the right shots.
ExS, 1, 2, 3, ExS, 1, 2, 3 etc.
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#45 Apr 17 2009 at 4:00 AM Rating: Default
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Quote:
The correct priority is pretty much
(Kill shot >) Black Arrow > Explosive shot > Aimed/Multi shot > Serpent Sting > Steady Shot.


You prolly wanna do
(Kill shot >) Black Arrow > Serpent Sting> Explosive shot > Aimed/Multi shot > Steady Shot.

Because SV hunters have a talent that increases all damage they do by 3% if they have a serpent sting on the target. Thats 500 additional damage on your ES (if it normally crits for 5.1k thats 153 damage more per shot and a total of 459 which I rounded, because most of the time the crits won't be 5.1k exactly)


I have a question, about improved stings in the marksmen tree. This is my talent build Dietoliveko on Shu'halo

Just about every hunter Build I have seen includes improved stings because you are always going to have SS on a target. My question is if I take those 2 points out of improved stings and put them in resourcefulness (reduces cooldown of traps and black arrow) do you think that would be wise?

I mean serpent sting is up all the time so imrpoving it's damage seemed like the right thing to do, but when BA is my damage is pretty sick so if I can have that more I think it would be a marginal dps increase?

Comments?
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#46 Apr 17 2009 at 4:44 AM Rating: Good
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potsoriginal wrote:
You prolly wanna do
(Kill shot >) Black Arrow > Serpent Sting> Explosive shot > Aimed/Multi shot > Steady Shot.

Because SV hunters have a talent that increases all damage they do by 3% if they have a serpent sting on the target. Thats 500 additional damage on your ES (if it normally crits for 5.1k thats 153 damage more per shot and a total of 459 which I rounded, because most of the time the crits won't be 5.1k exactly)
Delaying your explosive shot isn't worth it for 3% additional damage.
It is better for dps to just shoot your explosive so you won't delay that (and all following) explosive shot(s).
You could prioritize Serpent sting over Aimed though, don't think that's much of a loss/gain either way.

And you don't go 18 into MM anymore, it's either 6/14/51 without TotH/HP and Aimed or 0/15/56 with replenishment and aimed.
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#47 Apr 17 2009 at 11:00 AM Rating: Decent
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So should I start off with ES or Black Arrow?


I have a quesiton about LnL. I looked at the spell and how it was worded. It seems that you have to put down a trap in order to get the most benefit out of it. I guess I a little confused on how that works. Since the xpac has come out I have not had to trap a whole bunch and was curious what the best strategy is for this. When the mob sets off the trap does this cause the LnL to proc or is the combination of the traps (freezing trap, freezing arrow and frost trap) and black arrow/immolation trap that procs LnL? If the trap procs LnL is the strategy to run up and throw down a freezing trap, freezing arrow or a frost trap next to the tank and let the tank pull to the trap? Does LnL proc at this point(once the mob has set off trap) or do I need wait for the tank to build aggro and fire a BA to proc?

Sorry about this guys, I feel like I am starting over again with my Hunter. SV has completely change (in my mind) since I last played it. I have alot of questions and I don't want to keep bugging you guys about. Anyone know of a good website or thread that describes the best strategy (specifically LnL).


Appreciate the information!

Edited, Apr 17th 2009 3:50pm by Shadowflage
#48 Apr 17 2009 at 8:44 PM Rating: Good
That's what this thread is for.

There are some old mechanics, but I'm not going into them.

In 3.1 LnL is procced one of two ways, 1) traps, 2) black arrow.

Since these share the same CD they are mutually exclusive. The intent by blizzard is to make black arrow a pve tool and traps a pvp tool. Most of the bosses are immune to traps anyway, so it doesn't help to try and use them.

The strategy for SV is essentially to fire off your highest priority shots whenever you can. The priority is as follows

Kill shot -> Explosive shot -> black arrow -> serpent sting -> aimed/multi -> steady.

That's a lot of CD's to watch, so it takes practice. Essentially Explosive is your "main" shot. It goes every 6 seconds and does so much of your dps it's very important not to delay it. What happens is barring movement or delays you do this.

ES -> other -> other -> other -> ES and repeat.

If you get a lock and load there are two options. The highest dps is

ES -> wait .5 seconds -> ES -> wait .5 -> ES -> back to normal

If you are having trouble with this go ES -> other -> ES -> other -> ES. While not quite as much dps it's still fine. NEVER USE ARCANE. It shares a CD with ES.
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#49 Apr 17 2009 at 8:46 PM Rating: Good
Another SV trick is sniper training. IT requires 6 seconds of not moving, but then gives you a 15 second buff. AT that point you can move, and as long as you stop and hold still for the last 6 seconds of the buff you'll maintain full or close to full uptime. This also involves a lot of planning. To get the most out of SV is not that easy anymore.
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#50 Apr 18 2009 at 12:56 AM Rating: Good
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Xsarus wrote:
Kill shot -> Explosive shot -> black arrow -> Explosive shot -> serpent sting -> aimed/multi -> steady.
Fixed, you want to maximize Black Arrow uptime so shoot that before Explosive shot, as the damage gain from having a higher uptime on BA is larger than the gain of shooting your explosives earlier.

The reason you don't do that with Serpent sting is that you can refresh it any time, for example if my ExS is off cooldown in 1.5 seconds and my Serpent Sting ends at the same time, I'm going to refresh SrS now and shoot an explosive when it comes off cooldown.
You can't do that with Black Arrow, and black arrow is a twice as large dps gain as SrS.
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#51 Apr 18 2009 at 11:38 AM Rating: Excellent
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Is anyone else having trouble with Call of the Wild setting itself to autocast, similar to the Cower/Prowl bugginess? It's driving me crazy, personally I don't think anything with such a long cooldown should be able to autocast at all. >.<
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