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What are the opening shots for PvE?Follow

#1 Apr 26 2007 at 6:33 PM Rating: Decent
I usually open with Serpent Sting (or it depends, let's just hypothetically say the mob doesn't need to be trapped and is melee), then Aimed Shot with Arcane Shot almost simultaneously, then perform Steady Shot continuously.

It was brought to my attention that it is better to use Steady Shot instead of Aimed Shot, and that I should never use Aimed Shot at all.

My AP is 1570 unbuffed, and Crit. Chance is 18.16% unbuffed.

Any thoughts on this? They would be very much appreciated.
#2 Apr 26 2007 at 6:47 PM Rating: Decent
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161 posts
I typically use Aimed Shot to pull if I am misdirecting (Aimed>Arc>Auto, then steady/auto rotation).

On boss fights I will reapply misdirect when its up via an Aimed Shot as well. Helps the tank hold that agro.

Other than that its Steady/Auto with some arcanes woven in there. I'll also pop multi-shot on multi-trash fights to keep the damage high.

Cheers!
#3 Apr 26 2007 at 6:58 PM Rating: Decent
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27,272 posts
i open with aimed shot, then sting auto arcane multi auto and into my shooting cycle.
#4 Apr 26 2007 at 7:32 PM Rating: Default
when i'm grinding I don't like pressing alot of buttons so I just start with trinket/aimed and autoshoot >_>.
#5 Apr 26 2007 at 9:02 PM Rating: Decent
I open with aimed shot quite frequently (unless the mobs are lower level and I'm in a hurry to get through them). When fighting mobs I open with aimed usually followed by an arcane then a sting then steady shots. Sure a hefty 3k crit in the beginning can make the mob rather angry at you but unless it's elite or something that damage is going to make it fall over a lot faster. Plus there are always ways to get aggro off of you if it becomes too much.
#6 Apr 27 2007 at 6:19 AM Rating: Decent
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1,292 posts
Quote:
It was brought to my attention that it is better to use Steady Shot instead of Aimed Shot, and that I should never use Aimed Shot at all.
That advice is probably due to the excessive aggro you'll get opening with a heavy hitting shot. If you're using Misdirection then this kind of opening is fine.

Emries, I'm not sure if your post was intended to be sarcastic or not. It looks as though you're serious, but what you describe is a sure way to be in melee with every fight. Sure, you've got FD to reset aggro, but it has a cooldown. And while you're laying there you're not shooting, which lessens the damage value of that big opening shot. Disengage is a fairly lame way to consistently try to lose aggro, because by the time you're using it you're losing DPS by being in melee range. And Scatter Shot or Intimidate are only useful for getting range, not losing aggro. Looks like your methods are great for people who just love to see big numbers, but aren't otherwise very efficient grinders or group/raid DPS.

For a Hunter who is interested in doing as much damage as is possible without pulling aggro, I suggest using a threat meter mod. KTM shows the aggro totals of you and your Pet, and also of any other player in your group who has the mod installed (many Guilds require this mod for raids). The Hunter can fire away as long as the Pet or tanks are ranked higher in threat.
#7 Apr 27 2007 at 8:05 AM Rating: Excellent
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4,574 posts
For regular questing and grinding I hardly use my special shots. I’ve not found any need for them. During a typical fight:

1) Hunter’s mark
2) Send pet in
3) Serpent Sting
4) Auto Shoot
5) Refresh Serpent Sting or Arcane Shot near the end of the fight

The mobs drop fast enough to make me happy and I have plenty of manna for adds or any other unforeseen situation.
#8 Apr 27 2007 at 8:23 AM Rating: Decent
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27,272 posts
for grinding i have AotV on and use:
Send pet > Mark > Aimed > Sting > Arcane and shoot arecane when ready.
my mana regen is good enough to be able to do that virtually non stop.
in case of 1 add, i'll use Multi and trap the 1 running for me.
more adds, i wyvern sting 1, arcane another to trap it and dps the rest down as fast as i can.
#9 Apr 27 2007 at 8:47 AM Rating: Decent
tetheredfreedom wrote:
I usually open with Serpent Sting (or it depends, let's just hypothetically say the mob doesn't need to be trapped and is melee),


Serpent sting is a waste of mana in PVE. You can get the same amount of damage with less mana from Steady Shot. Plus, serpent sting doesn't scale.

Quote:

then Aimed Shot with Arcane Shot almost simultaneously, then perform Steady Shot continuously.


If you have multishot and there is no CC'd mobs around, you should use multishot instead of aimed shot. Also, the way that the cooldowns work (0.5 second delay between shots), you should do specials *after* steady. So I do

aimed** > multi > auto > steady > arcane > auto > steady > auto > steady > arcane > auto > steady > auto > steady > multi > auto > steady > arcane > auto.

This isn't exact, but you get the idea.

**I usually only use aimed shot if I have "rapid killing" proc. Otherwise I just use steady shot.

I'll also use scorpid sting on occasion. -5% to hit is a big deal. Ask any tank.

Quote:

It was brought to my attention that it is better to use Steady Shot instead of Aimed Shot, and that I should never use Aimed Shot at all.


That's because aimed shot resets your autoshot timer. You miss autoshots when you do this. Steady shot does not. Aimed shot is only an opener/PVP ability now.

Quote:

My AP is 1570 unbuffed, and Crit. Chance is 18.16% unbuffed.

Any thoughts on this? They would be very much appreciated.


Your gear is basically fine.

Edited, Apr 27th 2007 12:53pm by rappoccio
#10 Apr 27 2007 at 8:49 AM Rating: Decent
Kompera wrote:
Quote:
It was brought to my attention that it is better to use Steady Shot instead of Aimed Shot, and that I should never use Aimed Shot at all.
That advice is probably due to the excessive aggro you'll get opening with a heavy hitting shot. If you're using Misdirection then this kind of opening is fine.

Emries, I'm not sure if your post was intended to be sarcastic or not. It looks as though you're serious, but what you describe is a sure way to be in melee with every fight. Sure, you've got FD to reset aggro, but it has a cooldown. And while you're laying there you're not shooting, which lessens the damage value of that big opening shot. Disengage is a fairly lame way to consistently try to lose aggro, because by the time you're using it you're losing DPS by being in melee range. And Scatter Shot or Intimidate are only useful for getting range, not losing aggro. Looks like your methods are great for people who just love to see big numbers, but aren't otherwise very efficient grinders or group/raid DPS.

For a Hunter who is interested in doing as much damage as is possible without pulling aggro, I suggest using a threat meter mod. KTM shows the aggro totals of you and your Pet, and also of any other player in your group who has the mod installed (many Guilds require this mod for raids). The Hunter can fire away as long as the Pet or tanks are ranked higher in threat.


Yes, hunters should basically never pull aggro unless they have three crits in a row, or FD is on cooldown.
#11 Apr 27 2007 at 11:40 AM Rating: Decent
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346 posts
Quote:
And Scatter Shot or Intimidate are only useful for getting range, not losing aggro.

Intimidate is very good for losing aggro, it makes your pet generate a massive amount of threat.
Depending on my talent specc and the speed of my weapon [slower the better] I usally go Aimed Shot>Feign Death>Steady Shot>Auto Shot>Steady Shot>Auto Shot>Steady Shot>Auto Shot> etc.

Oh, and I just though about this. Hunters, don't say AS for Arcane Shot or any other shot. AS could mean Auto Shot, Aimed Shot, or Arcane Shot.

And if you have a boar/screech pet, you can crit with Aimed Shot and not usally gain aggro.
#12 Apr 27 2007 at 11:53 AM Rating: Decent
Quote:
Emries, I'm not sure if your post was intended to be sarcastic or not. It looks as though you're serious, but what you describe is a sure way to be in melee with every fight. Sure, you've got FD to reset aggro, but it has a cooldown. And while you're laying there you're not shooting, which lessens the damage value of that big opening shot. Disengage is a fairly lame way to consistently try to lose aggro, because by the time you're using it you're losing DPS by being in melee range. And Scatter Shot or Intimidate are only useful for getting range, not losing aggro. Looks like your methods are great for people who just love to see big numbers, but aren't otherwise very efficient grinders or group/raid DPS.


Yes I do get into melee from time to time with my method but a lot of the time my pet is able to hold aggro nicely. The way I put up there is only when I am soloing mobs for either farming or quests so keeping up my DPS isn't that big of a deal to me for that. When in groups I change my method a bit to make sure I don't get aggro by using misdirections and such as needed. But for when I am on my own and do get into melee range I think it's kind of fun to be able to smack the mobs around up close. I do decent damage melee so I'm never in that much danger doing things that way. Just seems to be a bit more fun instead of ALWAYS just firing off arrow after arrow. I know...if you want to melee make a warrior...well it's just nice for a little melee now and then. But yea I think I got distracted somewhere in this post...ummm....er...well yea anyway I don't even always get those nice 3k crits when opening with aimed shot so I'm not always pulling aggro off the pet and I'll just end my post with that cause I'm getting distracted again >_<
#13 Apr 28 2007 at 9:31 AM Rating: Decent
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2,388 posts
PVE in instances and grinding by myself

>Send Pet
>Hunters Mark
>Pop 1 of 2 +200 AP trinkets
>Aimed Shot
>Multi Shot
>Arcane Shot


Usually it is dead by then, if not Im FD :P

If up againt a boss, its the same rotation, just with Misdirect opened after the Hunters Mark
#14 Apr 28 2007 at 4:33 PM Rating: Decent
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27,272 posts
slap, 2.5-6/7k threat on the tank with the pull.
mages blast away!
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