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#1 Apr 26 2007 at 12:50 PM Rating: Decent
My pet has this killer (literally) habit of chasing fleeing mobs into groups of other mobs. I cun usually get him back in time, but at least once a session he'll bring back some "new friends" to play with. Next thing I know I'm doing the corpse run.

A while ago some mentioned an add-on to control this, but I can't find it.

Any suggestions?

Thanks
#2 Apr 26 2007 at 12:53 PM Rating: Decent
1. Put your pet on Passive (or at the least, Defensive) not Aggressive mode.

2. Be doubly sure the target you send your pet to attack is the intended target.

3. Click the Follow icon (3rd from left on the pet action bar) to recall your pet. Or, Ctrl + 3.
#3 Apr 26 2007 at 1:23 PM Rating: Decent
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Quote:
1. Put your pet on Passive (or at the least, Defensive) not Aggressive mode.

2. Be doubly sure the target you send your pet to attack is the intended target.


These 2 have no effect on his pet's behavior on targets it is always attacking.

Quote:

3. Click the Follow icon (3rd from left on the pet action bar) to recall your pet. Or, Ctrl + 3.


For me its Ctrl + 2, and second from the left. Stay is Ctrl + 3 and 3rd.
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#4 Apr 26 2007 at 1:46 PM Rating: Decent
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666 posts
This is a very common problem with "fleeing" mobs for any hunter. The best suggestion I can give, aside from calling your pet back, is to Wing Clip, Frost Trap, or Concussion shot the mob as it's fleeing. I'd suggest you do this when the mob is between 15-25% life left so as you're shooting them, the effect will be active and you won't have to worry about them running away. Just make a judgement call on how much damage you're doing and how quickly you can finish the enemy off.

Regardless if your pet is on the mob as it runs away, the mob will eventually run into his friends if he is not killed fast enough. Then they will aggro on you and come back for you.

Scatter Shot will also stun the mob for you and make your pet retreat, if you want to use that option instead. I tend to do that in case I can't get to the mob in time to slow them down before they run into their buddies.
#5 Apr 26 2007 at 5:13 PM Rating: Decent
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267 posts
think the addon is called smart pet or something like that.
had it 2.0, not sure if its updated after that tho

seems this is a far less of a problem nowdays as an arcaneshot is usually enough to finnish a fleeing mob off :P
#6 Apr 26 2007 at 6:28 PM Rating: Decent
The problem is not your pet. The problem is mostly how you are choosing to fight.

You're obviously sending your pet into a target rich environment and fighting the target where it roams or paths, which is close to were other targets path or roam.

Shoot the target once and back up towards a "safe" area, like a road or a place you have just cleared - or a zone edge.

Sic pet once target is in a safe place to fight. Stop backing away and begin shooting. Save concussive shot for when target is low on health. Do that to slow him if he runs - for double safety. Between pulling the target away from other targets and slowing him as he runs, you won't get adds.

Also, learn to kill multi or add fights. It's a good way to grind if you can handle it. BM talents and pets w/ area attacks are good for this, like Carion bird, bat or owl and screech.
#7 Apr 27 2007 at 4:43 AM Rating: Decent
skribs wrote:
Quote:
1. Put your pet on Passive (or at the least, Defensive) not Aggressive mode.

2. Be doubly sure the target you send your pet to attack is the intended target.


These 2 have no effect on his pet's behavior on targets it is always attacking.


Yeah, I didn't read the OP carefully. My bad.

Ditto what Joob and Iponema Girl said above.



Edited, Apr 27th 2007 8:43am by thermalnoise
#8 Apr 27 2007 at 7:49 AM Rating: Decent
Thank you. Some of the above I do already. The problem mostly occurs in instances or inside buildings.
#9 Apr 27 2007 at 8:21 AM Rating: Decent
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Quote:
The problem mostly occurs in instances or inside buildings

then save your concussive shot for them, or get all buddy buddy with a lock, and have them use CoR. Ta Daaaa no more runners.
#10 Apr 27 2007 at 8:54 AM Rating: Decent
skribs wrote:
Quote:
1. Put your pet on Passive (or at the least, Defensive) not Aggressive mode.

2. Be doubly sure the target you send your pet to attack is the intended target.


These 2 have no effect on his pet's behavior on targets it is always attacking.


Not true. If your pet is hitting a mob and you click "passive", it will return to you.
#11 Apr 27 2007 at 6:31 PM Rating: Decent
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3,043 posts
This is actually a misconception in groups (and even by hunters themselves). Your pet chasing a fleeing mob will not cause the adds to come.

Because if you don't chase him down and kill him, the adds will come anyway.

The way to prevent this is not to call your pet back... but to stop the enemy from getting away in the first place (either by slowing, stopping, or just killing it). As a hunter, you have a multitude of abilities to accomplish these things -- if all else fails, full dps.
#12 Apr 27 2007 at 11:51 PM Rating: Decent
Sayis wrote:
This is actually a misconception in groups (and even by hunters themselves). Your pet chasing a fleeing mob will not cause the adds to come.


Very very true. The pet won't be the one doing the aggroing. The fleeing mobs will in most cases link up with the adds no matter how close your pet is. In fact, if you are higher up on the threat list than your pet, you will be the one getting the attentions of the adds.

The solutions posted by several above posters should help you out immensely. As a BM, intimidate is wonderful. It stops the runner, and allows you and your pet to keep smacking the mob without letting him loose again. If intimidate is on CD or you aren't BM specced, Conc Shot is usually enough to finish them off before they link up.

And in instances, you should have plenty of help from the other players to keep the mobs from running. Warlocks? CoR or even CoE works wonders. Paladins? Stun/Hammer. Rogues? Gouge, Kidney Shot, Slowing Poison, Hell.. even Backstab to finish them off. Shamans? That slowing totem and Frostshock. Mages? Various chilling/slowing effects. Poly if you don't mind killing the mob twice (health regen in sheep form). Warriors? Hamstring, Intercept.

There are tons of ways to deal with runners. Calling the pet off won't help.
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