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Aggro management issue with multi-mob groupsFollow

#1 Apr 26 2007 at 6:12 AM Rating: Good
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473 posts
Well last night I went through Blood Furnace on my warrior. Now before TBC I had extremely limited experience tanking in instances. My warrior was basically used to dink around when I wasn’t on my Mage but now I am trying to make him a viable character and with that into a good tank. What I am running into is that I had a hard time holding multiple mobs at once and I want to see if I did everything I could or it was just the massive dps in group.

Group
Warrior (Prot)
Rogue
Rogue
Paladin
Priest (Level 70 Shadow)

Now 99.9% of the instance we had great CC and the majority of the fights were controlled one at a time with little to no aggro issue. I had the 5 sunders, taunt, and used shield bash so by that time I finished that the Rogues just destroyed the mob. But we got to the second chamber where you have to fight the locked up Orcs before the boss.

I would head in before the group and mark the kill target and immediately throw down a Thunder Clap to gain their attention. I would then throw up 3 Sunders on the marked target (X) and then stop focusing on the X to start throwing sunders on each of the remaining mobs so they wouldn’t get tempted to run on healing aggro. But I noticed that when I stopped attacking the X the rogues would gain all the aggro (I had expected this) and when switching back from the others to the X it kept acting like a domino effect where I was continuously fighting to gain control of all the other mobs to prevent the rogues/healer from getting wailed on.

My thought was either I wasn’t adding something to my tanking order like more Thunder Claps or by chance in the confusion one of the rogues was hitting the wrong target and bouncing aggro between him and me. Now we came out ahead with very little loss in health but I am trying to understand the issue so I can correct for future instances.

Edited, Apr 26th 2007 1:11pm by Wales
#2 Apr 26 2007 at 6:47 AM Rating: Decent
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4,297 posts
3-4 mobs and i imp tclap every cooldown. works like a charm.
#3 Apr 26 2007 at 7:17 AM Rating: Default
With 2 Rogues, a Pally and a Shadow Priest, yes, you will have problems holding aggro in that encounter, because you dont get the benefit of a charge and stun.

But, you have 2 rogues, a pally and a Shadow Priest, so the mobs wont be around for long. Smiley: smile

Thunderclap, Demo Shout, Cleave. Taunt whatever you are able to. Line em all up and let the DPS sort 'em out.

Some encounters are just designed so that other classes have a chance to shine.
#4 Apr 26 2007 at 7:36 AM Rating: Decent
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2,580 posts
Make sure your dps take the targets down in order. Then all you have to do is outaggro the healer on the other mobs. Spamming thunderclap does this well. Don't bother with demo shout as a threat generator. It's so little its not worth the global cooldown.
#5 Apr 26 2007 at 7:43 AM Rating: Decent
you probabally forgot to use the talent revenge. it gives higher hate than sunder but is dependent on you blocking, parrying or dodging the mob. it's on a different cooldown than shield bash and cost roughly 5 rage or so. still 2 rogues, shadow priest and pally, I'd say you would have the most problems keeping them off the shadow priest. the rest would be on and off problems. the rogues can still take hits for 4-5 seconds if they're terrible players or up to 8 if they're decent. so don't be too scared of them tagging incidental aggro for a few seconds. just get to them when you can.
#6 Apr 26 2007 at 7:57 AM Rating: Decent
Pet Peeve: It's PROT (Protection), not PROC spec.

For tanking multiple mobs as Protection spec... well, honestly, don't worry about Sunder too much when you're facing that many mobs. I'll use something more like...

Bloodrage (on the pull), Thunderclap, Demoralizing Shout, Shield Slam, Thunderclap, Revenge, Sunder, Thunderclap, Shield Slam, Revenge, Thunderclap, Sunder, Shield Slam, Thunderclap, Revenge.

Assuming that all of them are up... for Multimob aggro, hit TClap every third attack (4s cooldown - Thunderclap, Ability, Ability, Thunderclap), and then prioritize Shield Slam, then Revenge, then Sunder if neither of the other abilities are available. Demoralizing Shout will cut the damage done by the mobs by quite a bit.

Even with only one healer, Thunderclap should be able to keep the mobs off them on anything but a Heroic instance, and even then you should be pretty much fine.
#7 Apr 26 2007 at 8:24 AM Rating: Default
..

Edited, Apr 30th 2007 12:21pm by Scolariman
#8 Apr 26 2007 at 9:10 AM Rating: Good
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473 posts
@Addermine/RPZip -> Revenge is something I wasn't using. Thanks for pointing that out.

@Scolar -> RPZip is right I should have written Prot instead of Proc.
http://www.wowwiki.com/Proc

@Everyone -> Thank you for the input I will start putting it to use tonight.


#9 Apr 26 2007 at 9:12 AM Rating: Decent
Okay... and you could call Demonology warlocks "Deml" or Arcane Mages "Arn". Rogues could be "Ast" or "Sube". Hunters could spec "Suri" (although god only knows why they'd want to) and Priests could be "Disl" spec for PvP healing. It doesn't mean it makes any sense.
#10 Apr 26 2007 at 9:22 AM Rating: Good
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2,580 posts
Proc and Prot have separate meanings and are not interchangeable.

Proc is an acronym for Programmed Random Occurance Chance.

Prot is the trunkated form of the word Protection.
#11 Apr 26 2007 at 11:43 AM Rating: Decent
personally I'd pioritize the cheaper revenge over t-clap. it has a longer cooldown and isn't always up. not to mention it has a higher hate/rage point conversion. if healing is never the problem I'd only focus on t-clap and debuff when they look to dissapear and focus more on revenge as it's not always up.

Charge 1, buff yell, switch stance, t-clap, sunder,sm(Switch Mob) shield bash, SM,debuff yell, revenge, sm, sunder, sm 1 (main/lowest life mob), sunder, sunder, sm, revenge, sm 1 , t-clap, sunder, sm, shield bash, sunder, sm 1. debuff yell, and such.

It's a little more scattered in the tossup and good vs 3-4 mobs or so. however it's more suited vs group aoe attacks from mages and warlocks. t-clap has decent hate but it's still fixed amount of hate spread over x number of mobs.
I believe that there's a site with the calculations about how much hate each talent brings to the table so I'll take a while to find it for you. look up this thread tomorrow and I might have it... I know i posted it from the druid forums to the warrior forums a few weeks ago... (it was in the druid forums before 2.0.10 when druids were gettting nerfed. then posted in the warrior forums about 1-2 weeks after that)
#12 Apr 26 2007 at 3:02 PM Rating: Decent
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501 posts
I could be wrong here, but I'm fairly sure Tclap doesn't spread agro over X similar to your shouts. From everything I've seen in game, and from everything I've read, it's a set amount of threat on each mob. The numbers on said threat being: Thunderclap (Rank 7, talented): 282 talented +damage. Sure, revenge is a great talent. An AMAZING talent even, especially at the cost of two rage. Shield slam and revenge, along with HS, are probably my most used abilities. But if you're in a multi mob tanking situation, and you rely upon just revenge, shield slam, and sunder to hold agro...well, I hope your healer likes tanking. Not to mention your DPS, because while you're tabbing through all those targets like old school went, your DPS will be ripping off agro. Work Tclap into your rotations. Tanking is different now than it used to be. Adapt or die off.
#13 Apr 26 2007 at 4:10 PM Rating: Decent
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188 posts
While tanking Shattered Halls, knowing how to Multi-mob tank is a must. The pulls are incredibly annoying,BUT, you have to deal with it -_-

What i try doing is similar to what Rp said, except I spam Cleave + Revenge + Thunderclap. Imp thunderclap is a must now days for Tanks.
#14 Apr 29 2007 at 5:54 AM Rating: Decent
fletus. I've talked with some of the tanks in game and yes they agree with you that the tbc has changed the t-clap to roughly 180+ hate/mob. however revenge is still 600+ hate/single mob. and shield bash is 480+ hate single mob as according to http://www.wowwiki.com/Formulas:Aggro.
#15 Apr 29 2007 at 8:18 AM Rating: Decent
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4,297 posts
i was always partial to Pseudo-Random OCcurance.
#16 Apr 29 2007 at 9:21 AM Rating: Decent
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501 posts
That's correct...and I'm aware of the threat values of said abilities. Which is why I said....they're my most used abilities while tanking. But in a situation where you're tanking 3-4 mobs, with the cooldowns of those abilities, and the fact that they only hit one target, it's only a matter of time before healing agro pulls. I still use revenge and shield slam every time they're up, but I work Tclap in after every third attack, and then stack revenge and shield slam on top of that, creating MORE threat for me. Thunderclap needs to be in multi-mob tanking rotations now...there's a reason why it's so much easier to hold agro with it now, and there's a reason Blizz gave it to us in Defensive Stance and adjusted it's threat values....because the old method of using our single target threat abilities in the new pulls simply wasn't cutting it. I know I remember the difficulty I used to have. Did I manage it? Yes. Did I enjoy it? Well, it was kinda like holding a gun to my head and waiting for it to go off...you can only enjoy that so much. Ask around...especially to healers. Do they feel safer now if they have a tank that's working Thunderclap into their rotations, and has warrior 5 man tanking gotten significantly more desireable since that buff? The answer will more than likely be a resounding YES.

I hate to use it as en example, because I don't feel it's a hard instance, but think of trying to single target threat shattered halls pulls. 5 targets at a time on that? If you're relying on revenge and shield slam, you're gonna have a lot of mobs running around...it's just fact. When you have 5 of those mobs on you and your healer has to drop a heal on you first thing since you're a punbout to get punched in the face by 5 elites at once, if you didn't drop a thunderclap and you don't have another one coming, that crit heal that they get will send 3 mobs straight at their face.

You have to use all of your tools when they're called for. Threat per rage isn't the only thing you have to worry about. Threat per second is also something you have to pay attention to, especially at the start of pulls, when your grip on things is still tenuous. Thunderclap will help you stabilize those pulls a lot more than revenge will, and should be priority there.
#17 Apr 29 2007 at 12:15 PM Rating: Good
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682 posts
Scolariman wrote:
Quote:
Pet Peeve: It's PROT (Protection), not PROC spec


ProteCtion

Level:
Lvl
lev

Dude:
Dood
Dewd
Duuuuuuude

Pet Peeve: People who think their way is the only way....

Edited, Apr 26th 2007 12:27pm by Scolariman


you are a greaT OratOr and Lecturer

~io
#18 Apr 30 2007 at 1:05 AM Rating: Decent
Thunderclap is 1.75 times the damage done in threat. Imp. Thunderclap hits for around 180 - so about 315 threat, on as many targets as are near (well... up to four). I hit it constantly in multimob tanking, and for good reason.
#19 Apr 30 2007 at 2:39 AM Rating: Good
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3,339 posts
I have but a flegdling warrior myself, but I do have a higher lvl pally and a couple DPS classes... There's some good advice here on the warriors side but there's a couple of things.

1 - I am pretty much shocked at how many rogues in outland don't realize the have this nifty little skill called feint. Yeah, I know, it's the tank's fault if someone's getting beat on, whether they opened up with that giant pyroblast or whatever or not. But still - it may not be *completely* you. (then again it might, my warrior's only early 20's)

Second thing: Do you know what blessing the Pally slapped on the rogues? I'm going to guess it was Might. If so, next time? Buddy up with the paladin (no, I'm not going to say let them tank the multi-mobs), whisper them and ask them to surreptitiously throw blessing of Salvation on the rogues. 30% threat reduction on them and you're golden they can DPS away and you have less of a fight for the mob's attention.




#20 Apr 30 2007 at 11:31 AM Rating: Decent
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4,297 posts
no kidding, and don't forget about feign death.

i used to get so ticked off in kara when hunters stole aggro, i very nearly made a macro that would make me dance with whoever stole aggro, then re-target teh mob.

but... they picked up their game pretty quick and i never got around to it.
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