Forum Settings
       
Reply To Thread

So What's Up With Sunken Temple??/Follow

#1 Apr 26 2007 at 6:01 AM Rating: Decent
*
102 posts
I LFG Sunken Temple for like 2 hours last night with the auto group finder thing and NOBODY was into it. I haven't been there yet, but just got that mage quest at lvl 50 to kill what's his name in it. Is it a crappy dungeon? Is it not fun? Is it too hard? Why no love for the Temple??
#2 Apr 26 2007 at 6:09 AM Rating: Decent
**
253 posts
All I can say is that in my server which is pretty old most low lv people either get friends to boost them through dungeons or skip dungeons entirelly and level as fast as possible to get to the outland, as quest rewards there are far far better than any non-raid instance in Azeroth.
#3 Apr 26 2007 at 6:10 AM Rating: Decent
*
123 posts
forktie wrote:
I LFG Sunken Temple for like 2 hours last night with the auto group finder thing and NOBODY was into it. I haven't been there yet, but just got that mage quest at lvl 50 to kill what's his name in it. Is it a crappy dungeon? Is it not fun? Is it too hard? Why no love for the Temple??


finding groups for ST is just...hard I guess, most people around the 50s are all at BRD probly, or getting plvled by other 60+s.
Its not hard at all, its pretty fun.
#4 Apr 26 2007 at 6:18 AM Rating: Decent
Most people in their 50s, want to be going to the outlands. Instances often slow down a player *debatable I know* (not all the time, but often time), and I find it to be rather boring. Just turn on the LFG button, and go level a bit by questing, you'll probably eventually find a group--there are some people who want to do it.

#5 Apr 26 2007 at 1:38 PM Rating: Decent
*
93 posts
Lets not forget the main reason. ST is teh suk!
Always has been. Always will be. Even before tbc launched getting a group together for st was difficult to say the least. The gear that drops just isn't all that good, with the exeption of a few pieces, and it is a long, drawn out instance. At the level that you can be of assistance in there you are prob. alot more focused on hitting 60 (before tbc) and now more than ever before the glory that is lvl 58 for outlands. The only luck I had with pug'ing st was to just happen to find a few folks that were on the same lvl 50 class qst of their own and run it. With that being said that opens up a whole new point. Folks run this inst. for their class qst then never return so the odds of you finding 4 other players all on the class qsts that are all the dif. classes that you need for a good run is just too few and far between. As someone posted ealier. skip it and make 58. Get green gear that replaces 90% of any inst/qst gear that you have.
#6 Apr 26 2007 at 8:54 PM Rating: Decent
hi

this is a problem common to all the online games i have played that are at least a couple of years old; EQ, AO, DAOC, and WOW.

Unless it is a brand new server most people are past the level 20-50 instances as well as some level 60 ones.
If you are lucky you can find a couple of level 70 friends to run you through most of them.
to find help for the lock or paly mount quest is almost impossible.

To me the sad part is that leaves a great amount of content never visited by people. They miss the unique artwork and fights.
They miss quests worth doing.
It always amazes me the people(i am alliance) that never heard of shadowfang keep or razorfen or have ever been to some of the zones and are in their 60's.
=================================
"If the pace of destiny is slowed any more than it is already, I shall never receive what I am due. The people must be allowed to evolve, else they shall never be worth my temptation... and subjugation! Let the murdering cease. My desires are subtler than this. After all, I seek not to rule over mindless brutes. I crave a finer destiny."

#7 Apr 26 2007 at 9:33 PM Rating: Decent
ST is my favorite instance, well one of them, its notboring at all and i fin dit fun as hell, and it looke nice to, as for the loot, w/e cuz the exp is good at that lvl and u can get some quests for it, so theres a reason to do it
#8 Apr 27 2007 at 3:33 AM Rating: Decent
*
102 posts
well then if any of you are on Bleeding Hollow, I need a little help with my mage quest there.
#9 Apr 27 2007 at 11:12 AM Rating: Decent
*
154 posts
I'd echo Supersteve's disappointment. I started playing WoW a few months ago and was maybe around 50 (or lower?) on my main when the expansion came out. To me, everything in the game was new. I had read here and elsewhere about interesting challenges in places like Ahn'Qiraj and Naxxramas and even seen some videos of top-end action, and I was looking forward to the day when I'd get to try them out. When the expansion was released, I still had tons of pre-expansion content left and was in no rush to get to 70.

I tried to do as much as I could before 58 without gaining too much xp (drawing many a mystified reaction). When I did pass it, I had to come up with excuses not to be racing through Outlands.

After a while (and much urging from friends in the game), I did get it and pass 60, but I still would like to do every "old world" dungeon. Unfortunately now I'll never be able to experience those with the same challenge people once did, as we'll likely be 70 long before touching the likes of Blackwing Lair or Naxxramas. But for me they'll still be interesting to see.
#10 Apr 27 2007 at 12:32 PM Rating: Decent
****
4,877 posts
Eatingualive you win the thred, Although i will not contest the issues that have been brought up about game advancment. As conetent becomes "OLD" and the process of leveling becomes faster and faster(players learn how to level faster) the desire to play the 20-50 instances realy falls though the floor. Fristly becasue they have all been played out, seconly the players know they will outlevle the equptment very fast. For example my most recent toon is a Blood Knight, I ran a instance 3 times to get a peice of mail armor i wanted. then as soon as i got it i had almost hit 40 and now wanted plate. 2 years ago before players knew how to level at max speed i may have been running arround in heords helmet for a few weaks, but now it is a matter of days. So why run a instance time and time again when your gear will be replaced? Whelp if Bliz put super huge questlines in the game that required you to complete instances before you coudl get in the next level of instances.... you would not mind doing them, yet that brings us to the point Eatingualive made.....Sunken Temple is the SUCK.

ST was in the original releace of instances, heck it was the second hardest non raid instance in the game, but they realy mucked it up, they added MARA. the loot was better, the layout was more modular(you didnt have to do all of mara, jsut the parts you watned, while ST only had one way to complete it,kill the trolls then go though the barrier, overall not a whole lot of verity). Mara had all kinds of fun mobs that required tatics while ST was just your standard instance run. Alliance may not hate ST as much as the horde, buecasue if you bring a tauren in to ST you are pretty boned, the little hallways suck.
So a ST recap
:Pretty crappy drops
:takes WAY too long, and there is no modular aspect
:Vision issues
:and a questline that looks like it could be epic but goes noplace.

Hell bliz even put the level 50 quests in the game to get folks in to ST, and that worked till TBC came out.

Some ideas for ST.
a Raid Cannot spawn Hakkar in ZG unless EVERY member of the raid has completed the Chained Essense of Eucranis quest in ST.

make killing the (Gaurdian) trolls give a amulet that opens the barrier(this would realy open up a issue of farming).

Buff the drops

Change the mobs a lil(essentaly by looks)

Widen the halls.




ST can be a fun isntance, and has one of the best stories in the game(so much so that they even expanded on it for ZG, ok they kept up the same story from ZF and the hinderlands) Unfortuanly the place just dose not seem finished.

I always thought that Bliz should include a "Second Run" in any isntance past SM. This would let players return at later levels and accomplish some advanced goal. My example would be taking a artifact from ZG back in to the sunken temple in a attempt to banish the blood god, at the end of the instance the player with the item would use it and spawn a special gauardian... Ta Daaa look you have given new live to the sunken temple.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 370 All times are in CST
Anonymous Guests (370)