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Arcane Blast is a blastFollow

#1 Apr 26 2007 at 4:25 AM Rating: Decent
I have not posted for a while but feel compelled to open up a discussion on this.
In the past I have read a lot of complaints about the Arcane tree being ineffecient on Mana.

Please note this is purely based on Instances damage. Not PvE or PvP.

I found that with full fire I was having a hard time against other classes such as Hunters and Warlocks on the damage meters.

Scorch is a 1.5 second cast, but I found I had little else to do on mobs but spam scorch hitting Fire Blast when the cooldown was up. This led to low damage output on trash mobs as I never really had time to cast fireball. Also the crits never really had time to tick over as the MoBs drop pretty fast.

So I changed spec and gone 40/21/0
My damage output now is sick. From the off I can cast Arcane Blast. The 40% threat reduction means I can cast straight away. As it kicks it the casts become quicker (and yes the mana more expensive).
The other night I chained 3 2500-2700 Crits (I was in the 1.5sec cast time, so about 7.5k in 4.5 secs) then dropped a PoM trinket Pryo for 5500 then a FB which didnt crit then back to Arcane Blast which crit for 3100.
The thing is becasue you can rattle so many out at 1.5 sec cast then your crit strikes occure more often.

Just to give you an idea though before you say I spend all my time on my *** drinking. My mana pool is around 9.5K buffed and I can come out of a 4-5 mob battle with about 4k left. (taking into Account that Mob's are sheeped, sapped etc). As we prepare for the next fight I just down some water as the group marks and pulls. As my sheep target comes into range I will stand up sheep then cast on the main target.

Give it a try you might be suprised.


BTW for Boss fights I use Stones, potions and evocation.

This may not work in raids, but for instances im having soooo much fun.

Anyone else using this method?
#2 Apr 26 2007 at 4:53 AM Rating: Decent
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Well, I'm 33/27/0 right now and use the extra crit from fire (+ extra fire damage) to my advantage, while keeping the extended mana pool. On most boss fights, I do not need to evocate/use gems, etc. In fact, for most boss fights in instances I end up with a few K mana left. For fighting trash groups of 4 or 5, I end up with 2/3 of my mana left generally speaking. Arcane blast is nice and efficient at 1 or 2 debuffs, but after that it is just a mana pig. I use improved scorch on bosses to get fire debuff on them and then crit the snot out of them/use invisibility and do it all again. My best string of crits? Well, the group wiped on the 3rd boss in Botanica and I was on the ledge nuking. He came after me after effectively grinding our priest into the ground. I POM-Pyro for 5.5K (+ 2 ticks of 1.1K), fireball for 4.1K (plus 2 ticks of 800), fireball for 3.8K, fireblast for 2.5K. This ended his miserable existence. Total damage over 8 seconds: 19700. Now, that was *very* lucky and I had to do it as he had just over 19K health when he headed my way. The previous 2 fights we wiped on he had 30K health and I just used invisibility to stay alive. I don't always top the damage charts because I run with a pretty geared out guild (we have a shammy that is insane, and 2 locks and 2 shadow priests that are right there with him), but with PuGs (which I don't use often), I almost *always* am up on top. That is kind of important, but more important is doing my job well. I will not pull aggro because I'm trying to top the damage charts unlike our insane shammy friend who ends up pissing off priests.

*edit: My mana pool is also around 9K.

Edited, Apr 26th 2007 7:54am by ktangent
#3 Apr 26 2007 at 5:32 AM Rating: Decent
I was deep arcane spec'd too for a while, but i found that in cases i was going OOM if we accidentaly pulled too many, wheres if i were fire i'd have the mana to use some of my kick *** CC and we might have not got wiped :/ If you cast 2 (or 3?) Arcane Blasts, then go to fireball spams till the debuff you can get a decent mana efficienty. Also, it is very nice if you have say, 30% mana and the boss is on 10-15%, just spam the arcaneblasts till he's gone.

If you'r having trouble keeping dps up on trash mobs, dont scorch spam. Use your mana pool. Personally I fireball, fireblast, blastwave if they'r near. Thier HP is too low for scorch-spamming to rack up high dmg. Even with me using all of my spells i almost never go far under 50% mana.
#4 Apr 26 2007 at 5:53 AM Rating: Decent
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I used to scorch spam mobs when I was 40/21...found out that scorch spamming isnt good for damage output, now i just do 2 scorches / fireball / fireblast / fireball / arcane blast...etc.

I think that's the best way for damage output.
#5 Apr 26 2007 at 12:15 PM Rating: Decent
Quote:
Arcane blast is nice and efficient at 1 or 2 debuffs, but after that it is just a mana pig


The point I am making isnt about the mana pool its about the damage it does.

With +836 Damge gear it goes (These figures are based on an average over a 100 casts). Crit rate 29.85%

1st Cast = 648 DPS and 9.24 DPM
4th Cast and onwards = 1081 DPS and 2.85 DPM
Average 1-4 casts = 810 DPS and 4.35 DMP

4th Cast and onwards = 1081 DPS and 2.85 DPM
in comparison
5x Scorch debuff fireball = 825 DPS and 6.47 DPM

Note thats +31% dps offered by the Arcane Blast. Take at look at your damage meters and wonder what they would look like if you had +31 dps factored in.

Therfore if you have the mana (and most of us do),,,,
Quote:
On most boss fights, I do not need to evocate/use gems, etc. In fact, for most boss fights in instances I end up with a few K mana left
then why not put it to some use.
No one stands there and says "wow look at how much mana youve got left after that big boss fight" Never mind the fact we wont be fighting for another 5 mins as we cheer and sort out the loot.

But they do say "Frak me you totally pwned the damage tonight m8, good effort"

#6 Apr 26 2007 at 2:17 PM Rating: Decent
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Quote:
4th Cast and onwards = 1081 DPS and 2.85 DPM
in comparison
5x Scorch debuff fireball = 825 DPS and 6.47 DPM


Does the fire DPS include the DoT component? Also, was Empowered Fireball talent taken into account? (+15% bonus from spell damage). What about Ignite ticks from Fireball crits? Also, what if you weave Pyroblast into spell rotation to get its separate DoT component?

I'm just wondering if the actual gap may be a lot smaller than you think. If the actual DPS difference is not very large, then the superior DPM would be better IMO. Just playing devil's advocate :D
#7 Apr 26 2007 at 9:51 PM Rating: Good
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stridernje wrote:
5x Scorch debuff fireball = 825 DPS and 6.47 DPM



I assumed a gear setup that brings the crit average to what you said on a 40/21/0 and plugged that into a 10/48/3.


You're a little off on the numbers. The DPS I found with a 40/21/0 was higher than your numbers showed.

Completely ignoring the DoT from the fireballs, I end up with just under 1000 DPS on the fireballs on a 10/48/3, and that's before we count Molten Fury or using Combustion and a trinket at the same time. And the DPM I ended up with was about 8.17 for 40/21/0 and 9.37 on the 10/48/3.
#8 Apr 27 2007 at 1:23 AM Rating: Default
for the op.... why would you have time for arcane blasts and not afireball? you do know that scorch can't compare to fireball for damage, right? spamming fireblast is the best way i know of for a fire mage to decrease his dps. don't let fear of aggro keep you from casting earlier in a fight.

Quote:
Just to give you an idea though before you say I spend all my time on my *** drinking. My mana pool is around 9.5K buffed and I can come out of a 4-5 mob battle with about 4k left. (taking into Account that Mob's are sheeped, sapped etc). As we prepare for the next fight I just down some water as the group marks and pulls.


that depends entirely on your group. in a *good* group, you don't need down time between pulls...
#9 Apr 27 2007 at 3:15 AM Rating: Decent
Quote:
Does the fire DPS include the DoT component? Also, was Empowered Fireball talent taken into account? (+15% bonus from spell damage). What about Ignite ticks from Fireball crits? Also, what if you weave Pyroblast into spell rotation to get its separate DoT component?


I missed out combustion ...DOH.

Based on 10/48/3

Fireball rank 13 base dmg = (633+805)/2 = 719 Avg
Figures for fireball from Alakazam and Thotbott

+715 Damage gear. Therefore emp fireball = +(715/100)*15 = 107
Total damage adds = +822
Base Crit = 15.85%

Im not sure if there is a reasonable calculation for combustion but im going to go conservative on this one and say +15%. I didnt include this before :O

So with 5x Scorch up we get +32% Dmg, Crit chance = 42.85%
Fireball 719 + Gear 822 = 1541x1.32 = 2034 Avg Non crit.
Therfore avg crit = 2034x1.5 = 3051 avg ingnite = 1220
3051+1220x42.85 = 183012
2034x57.15 = 116243
(116243+183012)/100 = 2992.55 x.97 spell hit chance = 2902

2902/3 = 967 DPS - Without scorch Debuff = 871 dps

So I agree the DPS is higher for fireball than I first stated.

I have four theories as to why I get higher damage output using arcane blast.

One
In the build up to the 4th AB my DPS is higher than a mage preping his target for the x5 scorch debuff. I have landed my Max AB DPS after 8 seconds of the fight begining. 5x Scorch debuff takes 9 secs to prep. So a max buffed fireball is not hitting untill 12secs + travel time. If the fireball hits on count 12.5 then I have cast 7 AB's in that time. The fireball casts will only win if the fight outlasts my mana pool.
And if you are going to count fireball as 1000dps then you HAVE to apply the scorch debuff. Rember I am talking instance dmg here and I doubt youll get a mage along every time to put up scorch for you.
I calculate 6 scorches to = total 774 dps (774x9=6966)
and 7 Arcane blasts to total = 908 dps (908x9 = 8172)

Two
My AB debuff can be swwitched to new targets. The scorch debuff cant. It has to be re-applied.

Three
AB has 50% less chance of fizzling out on a target than a fireball

Four
I can cast fireblast and PoM trinket pyro in and around those blasts just like any other Arcane/Fire mage. And I do.

Im not trying to start a whats better Fire/Forst/Arcane argument. I just want people to see that although Arcane is mana hungry it can also be used to dump a serious amount of damage on to a target in a small amount of time. Especailly if you have opted for the +dmg boost and Crit boost that the Arcane talent tree provides.



#10 Apr 27 2007 at 4:45 AM Rating: Decent
Why are people talking about trash instance DPS? Nobody cares ... and if you care you need to get into a real guild. The bottomline is the ONLY place I run DPS meters are on boss fights ... and even then it rarely matters. Right now I have us working on Gruul and I'm pushing the meters big time to get people to max out their DPS. But making a build or spell string that maximizes your DPS on non-heroic instance trash ... lol. Get a life. Nobody cares about your epeen.
#11 Apr 27 2007 at 2:54 PM Rating: Default
Quote:
Why are people talking about trash instance DPS? Nobody cares ... and if you care you need to get into a real guild. The bottomline is the ONLY place I run DPS meters are on boss fights ... and even then it rarely matters. Right now I have us working on Gruul and I'm pushing the meters big time to get people to max out their DPS. But making a build or spell string that maximizes your DPS on non-heroic instance trash ... lol. Get a life. Nobody cares about your epeen.


best example of the worst attitude. you're a huge *****. and nobody cares about YOUR epenis.
#12 Apr 27 2007 at 8:20 PM Rating: Decent
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Nono, he's right. Outside of synced meters during straight-damage boss fights, damage meters are little more than epeen boosters. Your damage over the course of an instance had little impact on how important you were. A rogue who's stunlocking an add won't be putting out his maximum damage, nor will a priest who's mind controlling, nor will a mage who's kiting, nor will an affliction lock or shadow priest on short-lived trash. And you can damn bet it's the stunlocking rogue who will be coming again over the mage who cares little for more than his dps.
Unsynced damage meters are useless, synced damage meters out of straight-dps fights are pretty useless as well.

Arcane Blast is good on trash, but outside that... weave it in to boost DPS a bit, but on long (raid) fights it's not worth blowing your mana on.
#13 Apr 27 2007 at 11:28 PM Rating: Decent
just mean that raids aren't everything, and uber guild raids are far less. i think it's more than a little insulting that people can't play the game the way they want without "powergamers" sneering and/or telling everyone else how the game "ought" to be played.
#14 Apr 28 2007 at 5:06 AM Rating: Decent
Oh believe me ... everyone is welcome to play however they want ... but its not really worth debating anything but the hardest content. For instance if someone came in and posted a huge thing about how to maximize damage meters in ZF on the scarabs ... it would receive equal treatment. The bottom line is the only encounters and events that matter are the truly challenging ones. In the context of PvE, with very few exceptions, this is boss fights. Heroic, regular instance, raid ... its still all about boss fights. Trash can indeed get relatively complicated but it's still rarely an all-out effort as boss fights tend to be. Pardon me if I offend others by making it my PvE focus to maximize efficacy for the hardest part of the content, but quite honestly I consider such a strategy as the logical one for anyone seeking real progress.

That said Fractal is right. I was out of line and indeed being an asshat. I apologize for my asshattery ... it has been a looong week at work and it's getting to me. I am not the most polite person, but I'm not typically that much of an *** either.

Edited, Apr 28th 2007 9:10am by feralminded
#15 Apr 28 2007 at 8:02 AM Rating: Decent
I love it when a post fires everyone up.

To quote my OP.

Quote:
This may not work in raids, but for instances im having soooo much fun


I am well aware of the more hardcore scene associated with this game, only I am not playing that style at this moment in time. When the time comes I will change, but only if it stays fun to do so.

Quote:
Oh believe me ... everyone is welcome to play however they want ... but its not really worth debating anything but the hardest content


You posted. :)

I think you are wrong though. People can and should be able to talk about whatever they like. These forums are the best thing that ever happened for me with regards to WoW, and if that was reserved for "serious" discussions only then that would be a very sad day.


Anyway thanks for your input.

My concluesion.
Right now im having fun with it. We are not losing instances nor am I sherking my mage responsibilities, I am not draggin aggro and I enjoy seeing the big numbers peel across the screen.
If and when the time comes that it is no longer possible to take this approach then I will change playstyles.







#16 Apr 28 2007 at 9:44 AM Rating: Decent
Fun is simply not allowed, it's inefficient. The only goal is to win. To win is fun. Learn2playnub

/robotic raid leader asshat

;)

Glad you're having fun, that's what counts. I am also glad you are not trying to justify arcane blast in a raid environment ... because then I'd have to go back to caustic robotic raid leader mode and teach you a thing or two about math ... and more importantly misinformation in a public forum (where other less informed people may in fact believe it). I come down hard on misinformation, not so much because I have anything to prove, but because I fear for the people who do not fully understand it to be misinformation and the propegation of misinformation is probably the single worse thing possible on a public forum such as these. I quietly cry at night everytime someone makes a post on these forums (Arcane missiles is so awesome!!! ... zomg arcane roxorz ... I got the killing blow on Attumen with it ... ZOMGZOMZOMZGROFLCOPTERZ).

#17 Apr 28 2007 at 10:33 AM Rating: Good
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I'll say this much, I really wish I could get more use out of Arcane Blast, I had such high hopes for it when I first heard about it going into the game.

My hope was that each tree would have at least one main nuke they could use if they specced that way. Sadly, it didn't happen.
#18 Apr 28 2007 at 7:01 PM Rating: Decent
ditto. Blizzard let me down, I figured arcane missiles was going to finally have its day or arcane blast was going to save the world. Instead AM got slightly less viable and arcane blast is a fancy toy that has no real point beyond being used "part time" to weave into spell patterns.
#19 Apr 28 2007 at 9:50 PM Rating: Default
a sizeable portion of the population does instances with pugs. for those without a strong guild or for those who's guild is just trying to run 5mans more often, handling trash *could* be a challenge.

i remember not too long ago that scholomance pugs failed 50/50 (moot now because no one does instances <65), and much as everyone hates pugs, players still wanna be able to go and do what and when they want.

the rest of the game's content doesn't just dissappear because powergamers have already hit "end game". because of my experiences with "hardcore" raiding guilds and farm groups, i've really lost all interest in anything "above" casual 5mans. so then, i'm an example of the population who values pve strategy which is NOT heroic/raid boss encounters.

Quote:
The bottom line is the only encounters and events that matter are the truly challenging ones. In the context of PvE, with very few exceptions, this is boss fights. Heroic, regular instance, raid ... its still all about boss fights. Trash can indeed get relatively complicated but it's still rarely an all-out effort as boss fights tend to be.


the only gameplay that truly matters is the content that YOU enjoy. otherwise, don't play the game. seriously. in all my time between bloodlord (lawls, i remember we went months and couldn't down him...), rags ony and up to nef, bosses only got more boring and more stale. tagging along for nax and AQ there at the beginning of tBC, i was only more convinced that "end game" is such a huge waste of time and gold. competing against every other player in the raid who wears your armor type -- not terribly rewarding when it takes months and months to gear a whole raid. and worst yet, you only need that kind of gear if raiding is all you do and you're getting ready for the next batch of content. for those who don't raid constantly, or who only casually raid the easier encounters, or for those who just @#%^ing can't stand to raid anymore, you don't need to. it's perfectly possible for someone to find something they like to do that doesn't require >700 spell damage (or whatever arbitrary level of gear you'd prefer to name) and it does not make them a loser, or a lamer, or stupid or even a worse player.

i know people who think it's the brink of impossibility for anyone to AoE twelve mobs solo, so for them that's pretty challenging content. these same people could and can be the most valuable healer (and in one case, dps and in another tank) for all of our 5mans or raids. besides. when you get right down to it, bosses are nothing but a little damage-flow equation. as long as you hurt the boss faster than your healers' mana runs out, you'll win the fight. to me, trash and farming is more complicated (sometimes harder) and therefore i enjoy overcomming that challenge more. so my capability in non-instance content is important to me more than my sustained raid dps.

which isn't to say that i don't still resent warlocks' and priests' positions on the damage charts.

Edited, Apr 29th 2007 1:53am by FractalSynapse
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